Tribal_Axe

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  1. congrats on the marriage X
  2. not sure about the math, never payed much attention to it myself. his name was just an example as he is one of the more vocal people against the dmg bug.

    its actually quite easy take just less then hp accolade. for example if we use Snow's test theory with a pl'd tank taking no dmg at all. than we could easily test with out rest on. would be slower but would show it for sure.

    which is why if i get some time or can find someone who will do the powerlevel for me i would copy 4 instances over to test and test the following

    test 1. no accolade, no rest
    test 2. accolade, no rest
    test 3. no accolade, resting
    test 4. accolade, resting.

    by doing that we can also test whether the rest is actually having the affect.

    the point of having the pl'd tank is if he has taken very minimal to no dmg it would be easy to see the progress for the first bar.
  3. how about the 18 other threads in the last 2 months we have been arguing about the damage badges in? there have been a ton of people arguing that they got the dmg badges without losing any hp to "accolade bug". the most notable being Ukaserex.
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    I wish I had seen this thread a bit earlier...I started working on Unbreakable fresh from getting Iron Woman. I saw the 1 mil to start with in Unbreakable and then kept Hero Stats running to track the damage taken.

    Hero Stats has me at 4.7 million plus this 1 mil I already started it with. That means I should be just over the half mark if it's for 10 million.

    My progress bar shows I am only just over what would be the 2.5 million mark. My MM has HPT...and that is a large disparity between HS and the progress bar. It certainly makes getting this badge much more painful, no matter where the problem is.

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    Since MadScienctist simply refuses to acknowledge the truth let me first start by saying this is my brute with Immortal. It took months of farming damage to finally get it. Had my mastermind taking 200K damage per hour overnight and nothing tracked. Had another mastermind without the accolade taking the same amount and type of damage yet he tracked and earned badges but somehow this proves nothing.

    The key to earning the damage badge is finding something that hits very hard but slow so you can fully recover.


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    of those 2 MM's did they have exactly the same powersets, exactly the same things active, the same monster attacking them, any pets out, any bodygaurd ability active, both in rest, etc etc.

    while i agree that it is likely the accolades it potentialy could be other things that are affecting it. which is why if trying to test the way to go would be to use snow globes example and copy a pl'd toon to test, one with an accolade and one without, and run the same mission with the same mob beating you down.
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    The simplest way would be for the playerbase to test this. Once we've done that, if a problem actually exists, and we have actual proof, we can submit our findings to the devs, who will then have a reason to bother other than, "It doesn't feel right."

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    and there is the issue. There are many people with troubles farming damage badges. Actual details are rather scarce. Typically, the description of the farming setup starts and ends with "I have +HP Accolades". If we could submit complete builds and other details to the Devs, it may help them figure this out. What's that tracking file people used to demo the /regen problems? Maybe the answer is part of that.

    So I guess proof of a damage badge bug would include:
    - character archetype and level
    - all auto and/or toggle powers active at the time, including temp powers and accolades, as well as powers you have set to auto-fire. provide full slotting information on these, including the actual enhancement level
    - which damage badge you're working on and its progress at the start and end of the test
    - are you in SG Mode? If so, what is the start and end progress on the SG damage badge? (for all we know the SG Damage Badge may be affecting personal tracking)
    - name of mission or zone where you're doing this
    - source of damage, it's amount and it's approximate frequency
    - time you tested (start time and length of test)
    - and anything else worth noting (how much damage Herostats says you took, for example. Did you come back from being AFK to find that one of your toggles had turned off?)

    I'm believing that there's a bug somewhere. I just don't believe it's the Accolades.
    Perhaps that kind of detail should get its own thread to track this problem.

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    All this test this test that is pointless since the test have been done by players before and was basicly ignored, test A had no accolades and no problems. Test B got accolades then had a problem.

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    post the proof then, post screen shots of each instance and show their dmg bars.
  6. come on i totally have an Axe of Returning +5. it should have breached the armour
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    Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?

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    I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.

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    as i posted in another thread, a friend of mine on his level 50 tank with all the +hp accolades ( 375 extra hp total) was resting in front of 2 +3 malta turrets.

    hero stats tracked the dmg being done for about 24 hours or so. was at around 8 million. he is working on the 10 million dmg badge and the bar did not move at all.

    the turrets do 7 tics of 46 damage each for a total of 322 dmg. this is under the extra hp amount that his tank has. only reason that makes sense as i believe it was authenticated by devs that + hp powers such as dull pain do not count.

    he has a petition into support. but i haven't heard anything from him yet though.
  8. Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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    Mu Guardians over level 19 do not give villains credit for the gladiator. (It is unknown if this bug exists for Heroes, too, now that they have a Mu Guardian gladiator. It is possible this bug was fixed when the Hero-side gladiator was fixed. A comment from a Dev would be useful here.)


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    mu gaurdian on hero side - people were reporting getting this in RV without problems - verified by anyone?

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    High level Banished Pantheon Masks do not count for Banisher. (Some people will claim it's because these are in a Portal mission, but other mobs in Portal missions count for badges, such as Fake Nemesis. This is more likely a level glitch like Ancestor Spirits.)


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    likely not bugged. Portal Wolves work the same way. unless they have been changed they do not count for the badges either. AFIK neither one has ever counted since I2

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    Pillboxes are causing a fuss. It's annoying to have a badge that a teammate can not give you credit for. People are griefing pillbox teams, since the badge credit has very little to do with the "work" involved. Heroes and Villains are also working together trading pillboxes back and forth. Possible solution: make the badge for taking down Pillbox guns (either individual, or a count by box evaluated when it's taken over by your side). Or, like the Heavies suggestion, have it be time based. This way you can take 1 box, hold it for the badge, and not be encouraged to steal the next box from another team. (Just convert current progress bars to an equivalent percent of progress on the time scale.) At the very least, the third pillbox badge requirement is far too high for a badge you have to solo and have to compete with other players for.


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    this one isn't as bad as everyone fears IMO. i would guess i have spent 60 hours or so in RV. and i am at about 400-450 pillboxes. this is all done the hardway with no swapping. just grab a heavy and go. A lot of this is done with a team where we take turns grabbing the pillboxes 1 by 1
  10. wow this thread is still around?

    and i dont think anyone actually uses a raid uniform other than no capes, no aura's
  11. O.o












































    wait who am i kidding of course they do
  12. what about deathsurge and gremlins? deathsurge is possibly a triggered monster, but how does he relate to the supposed tier system for bosses?
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    Defeat 100 Shivans (any type)

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    If I'm not mistaken, like many other badges, it runs on the tiered system, so that it's: 300 Shivan minions OR 200 Shivan lieutenants OR 100 Shivan bosses OR anywhere inbetween.

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    There is no such thing as a Tiered system for badge defeats. A defeat is a defeat, no matter if its a minion or an archvillain.

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    The observations that minion 7th Gen Paragon Protectors count less than boss PPs - has this been a false measurement or an exception?

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    judging by posi's post and my own personal experiences definately false
  14. pretty sure its 100. about arounds what i got mine at.
  15. no bumping need more stories
  16. im just joking anyways. plus if hes isn't in it he cant die.

    PS, if im the last standing hero you have my vote for mayor
  17. woot did i call the whole "shocking" swerve of them not being dead

    very little tribal though
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    I think I just finished the next chapter/book.

    It's only 4 pages on Word...so I can add more.

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    post post post
  19. my discussion. SS and neo aren't dead, they never got in the car, it was all an optical illusion. think like that Erasure movie where they go down a manhole instead of getting in the van.
  20. nice chapter, now i only have to destroy one more robot
  21. hmm leaving right now, but will read later