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Posts
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Joined
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And i see you didn't pick cleave or pendulum Apocalypse .. are they bad attacks or something ? .. Even though they do extreme and superior damage ..
And thank you for the rule of 5 and frankenslotting info .. makes sense now -
Just curious as to what would be better for an epic pool
More looking for damage wise I suppose
Pros/Cons ?
Between Pyre or Mu Mastery or is there a better one ?
Would fiery embrace make the pyre mastery better choice ? -
any better ?..
i tried going for a lil more regen and some recovery but also wanting to hit the softcaps
s/l = 45.3 and fire/cold = 46.2
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Battle Axe
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(3), GftotA-Run+(42)
Level 1: Beheader -- Acc-I(A)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43)
Level 4: Gash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37)
Level 6: Recall Friend -- EndRdx-I(A)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(15), RgnTis-Heal/EndRdx(15), RgnTis-Regen+(37)
Level 10: Mud Pots -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Acc/Dmg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 12: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(19), Insult-Dsrnt%(50)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Stone Skin -- Aegis-ResDam(A), Aegis-Psi/Status(19)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(23)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Swoop -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 28: Minerals -- LkGmblr-Rchg+(A), GftotA-Run+(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 35: Cleave -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Dam%(48)
Level 38: Pendulum -- Oblit-Dmg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(40), Oblit-%Dam(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), Mrcl-Heal(45), Mrcl-Heal/EndRdx(46), Mrcl-Rcvry+(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hover -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(3), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(7), P'Shift-End%(17), P'Shift-EndMod/Acc/Rchg(21) -
from what i see .. i only see that you hit like 32% for defenses tho
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Thx for the advice and i will have to go forum hunting lol ..
but to make up for the recharge shouldnt i just go with the recharge alpha ? .. or the end rdx alpha ?
And why exactly rock armor with so many slots if im just going to granite .. jw -
ok and i did start a build up and what not but i decided to go with a tanker .. and i did pick energy mastery and seen that it made a helpful difference with the end but im only building on mids right now while i level him ..
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For LOTG to work in rock armor doesnt it mean i have to have rock armor on ?
and i realized the kinetic part and switching it .. but for my attacks with gladiators what else is a good choice to use ?
and didnt realize pancea was expensive so i will have to switch that maybe ..
switching regen tissue for something else and i will slot taunt
as for mudpots only thing i would think of really is switching it with multi strike ..
and i cant be that far over s/l cap .. im only at like 50% for s/l def -
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Battle Axe
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48)
Level 2: Earth's Embrace -- Panac-Heal(A), Panac-Heal/Rchg(19), Panac-Heal/+End(19)
Level 4: Gash -- GS-Acc/Dmg(A), GS-Dam/Rech(40), GS-Dam/End/Rech(43), GS-Acc/End/Rech(45), GS-Acc/Dmg/End/Rech(45), GS-%Dam(46)
Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 8: Recall Friend -- EndRdx-I(A)
Level 10: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(11), RgnTis-Heal/Rchg(11), RgnTis-Heal/EndRdx/Rchg(13), RgnTis-Regen+(13)
Level 12: Taunt -- Acc-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 20: Swoop -- GS-Acc/Dmg(A), GS-Dam/Rech(37), GS-Dam/End/Rech(37), GS-Acc/End/Rech(37), GS-Acc/Dmg/End/Rech(40), GS-%Dam(46)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(29)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(31)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(46)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam(34), Aegis-ResDam/Rchg(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Cleave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Vengeance -- DefBuff-I(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(50), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(3), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(5), P'Shift-Acc/Rchg(7), P'Shift-EndMod/Acc(7), P'Shift-End%(9) -
I didn't think combat jumping worked with granite armor ..
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Battle Axe/Stone
I'm looking for different advice and builds so i can determine what to tweak on mine and things to add and take away .. The help would be greatly appreciated
and what would be a good epic power pool also ?
and would brute be a better choice then a tanker ? -
Stone/Battle Axe
I'm looking for different advice and builds so i can determine what to tweak on mine and things to add and take away .. The help would be greatly appreciated
and what would be a good epic power pool also ? -
I know the res is easy .. i'm more looking for a build that will have high fire def also
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Does anyone have a SS/FA build that hits max res.. which is easy i know .. but also very high fire def ...
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Mainly farming .. That's one reason why speed boost wasn't in the build i suppose
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If i was to put an accuracy in transference or fulcrum shift .. I would have to take it from something else wouldn't I? or would FS be good with just 1 recharge and 1 acc ?
I did switch the firecages to what you said .. makes sense
Combat jumping .. i did notice that when i was going thru my build and immediately switched that to a normal io buff when i saw it
Hot feet .. I would have to figure something out to create a spot for it to put a end rdx .. not sure what yet .
Flashfire .. What exactly is bugged about it ?
Cinders .. I did notice the chance for smashing dmg and removed that once i saw it to get more of a benefit from it ..
Tactics .. makes sense when you explained it so i put the triple in it..
Can you explain the soulbound allegiance part exactly so i can understand this better ? -
Ya I think so to .. And I like this build from the looks of it .. Thanks a lot for the input, I appreciate it.
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And I changed a few things .. I didn't actually have 68% .. that was because vengeance was selected and made it look even better haha .. I was actually at 40% .. So I changed a few things around added Purps because I want to actually pimp this toon out and came up with this ...
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(19), GravAnch-Acc/Rchg(19), GravAnch-Immob/EndRdx(21)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(7), GftotA-Def(40)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(17)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(11)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-ToHitDeb%(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(40)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(43)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(43)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 30: Vengeance -- DefBuff-I(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Seismic Smash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(48), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Heal(31)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), P'Shift-EndMod/Rchg(34) -
How do you do those codes ? And your enhancements don't even tell me what invention it is .. such as if it's basilisks or unbreakable..
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Can you post a sample of yours ? .. Because I can hit like 68% s/l defense without having to use slots in boxing or brawl
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Plz critique .. Be cruel, Be nice, Be honest, W/e just want your opinions lol so I can improve ... Thanks ..
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (40) Basilisk's Gaze - Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Doctored Wounds - Heal/Endurance
- (3) Accuracy IO
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal
- (7) Doctored Wounds - Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Accuracy/Immobilize
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (13) Multi Strike - Damage/Endurance
- (15) Multi Strike - Damage/Recharge
- (15) Multi Strike - Accuracy/Endurance
- (17) Multi Strike - Accuracy/Damage/Endurance
- (17) Multi Strike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Recharge Reduction IO
- (19) Accuracy IO
- (A) Jumping IO
- (A) Stupefy - Accuracy/Recharge
- (21) Stupefy - Endurance/Stun
- (21) Stupefy - Accuracy/Endurance
- (23) Stupefy - Stun/Range
- (25) Stupefy - Accuracy/Stun/Recharge
- (A) Empty
- (A) Basilisk's Gaze - Accuracy/Recharge
- (23) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Steadfast Protection - Resistance/Endurance
- (27) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Accuracy IO
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End