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Posts
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Joined
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ok...u think maybe he should make a nother two week account on the europe servers? is that possible with the same computer?
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2 years and a couple of months, but I am a serious case of altaholism, and I do have a very very very busy life...uhm,lol
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Help
I told a friend who didnt have coh before, about the new mac version.So he got the mac client and the 2 week trial, but he landed on the US servers even though he is located in europe and downloaded it from the european site!Now there is no way for us to meet.
Are Mac users automatically transferred to the US servers.
Can I get access to the american servers somehow or the other way round???
HELP! -
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So Techs, Nats and Magic origins get bonuses.
As a Science-based hero, I'm offended! :O
I'm not sure I understand the point of turn off the origin bonus of the second veteran weapon choice you make....?
Unless the release notes are wrong, and all of the origin bonuses were turned off?
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nahnah , the blackwand gives a bonus to mutation origin people too. As far as I know , every origin can get a bonus with either black wand or nemesis staff - just dont know about science, maybe nemesis as well....
n yeah, removing the bonuses makes these powers pointless much sooner than than they are already. -
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Ah. I've detected the issue.
FFM: Tres is suggesting adding a Talsorian Sword Temp Power to the character's power list.
Tres: FFM thought you just meant having the Talsorian Sword Costume option unlocked for all characters (which would be completely useless for characters without a melee weapon).
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Aah, right... Although, to be colour customizable as Tres suggests, it would HAVE to be a sword costume option and not a temp power. Hence the confusion.
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well, that ...is true. -
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Ok - so I got a bit confused. I remember reading this:
"Powers granted by the 54 month veteran badge no longer gain a bonus to damage dependent upon the characters origin."
In the I13 patch notes. But I was under the impression that the ONLY power to get a boost from your origin was the Black Wand? Am I wrong about this? Did the others? Nemesis Staff? Sands of Mu? Ghost Slaying Axe? I didn't think origin affected these?
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Nemesis staff has a damage bonus to all tech and (I think) natural origin characters using it!Ghost slaying axe and sands dont have origin bonuses. -
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You mean if it doesnt fit the character concept?
Doesnt have to, you can always make a new hero and get that veteran power...
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No, I mean what if you're using a non-sword using character, such as a fire blaster. You physically CAN'T use the vet reward on that character. Take a look at existing rewards and show me even one that can't be used on any character.
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still dont get it. of course u CAN use it.a blaster just wont benefit from it,since he mostly stays in long range. but then again a single power like that isnt anything to be relied on in battle, its just an extra.and more than anything ,its a style item. -
You mean if it doesnt fit the character concept?
Doesnt have to, you can always make a new hero and get that veteran power... -
what really confuses me is the 54 Month reward.
Who needs The Nemesis Staff and the Black Wand, if u get the origin bonus for only one anyway?
shouldnt the rewards get cooler the longer u play the game?
whatabout that nifty laser sword u can get for vanguard merits?a color costumizable version of it would be a dream come true! -
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But to answer a couple of specific points, have you never seen Michael Caine put his hand in his raincoat pocket and make somebody walk to a destination in front of him. Just the belief that worse will happen if you don't comply is often threat enough and you are, after all, a supervillain - so kidnap victims should be scared of your rep from the start.
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I did see him do that. Then again Mike is no Supervillain and force them to walk on their own is pretty much all he can do.a true supervillain wont waste time talking the hostage into following him, if he can knock out and carry them(/transport them/have him carried).and even if, its the far more likely scenario.there should be differences to the CoH routine, that much is undeniable.or isnt it? -
GG , nice to see u
side with me,sista, today its gonna be the non-aggression truce , tomorrow animated hair!
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Why cant villains steal on the street?
Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
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hey GrinningSpade ...
I would think it is in the interest of everybody, that you´re able to be any kind of villain you like to be.
Not every bad guy does things for a financial gain.
Some are just crazy and find delight in spreading terror and pain.
Some cant even control their bloodlust to differentiate between "valuable foes" and "bugs"!
Of course killing civillians shouldnt be done for any notable kind of reward, but it should be possible, much like in the GTA series.Just to have the feeling of superiority.
Even there I felt somewhat above things, cause I could do things like run over some dude on the street, if I felt like it.Everybody who plays that game does that at least once in awhile, and their is no gain to be had!It just makes u feel damn powerful.lol
However, reading the answers I do understand that this should better be limited to the chaos and robbery missions,as they are in Paragon, and Recluse wont care, bla bla.
And thats funny, cause thats where the idea came to me in the first place.
The civilians there should have nearly no hitpoints.One hit - one kill.One AoE Mezz -> a street full of sleeping muggles.
And thats exactly WHY they will be irritating!
Imagine, you are running through paragon after robbing a bank, there is police on every corner, and u´d just slice your way through to them ,but these damn pedestrians keep getting in the way! Now you could just run through them,leaving a trail of death, but diminishing your stamina with rather overpowered attacks - or ignore them and try to find the real foes, wich can be one pain in the dernière, as we all know.
I dont know about you guys, but that feels right to me.
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If you would implement this, the easiest solution is to tp the duelists to an instanced part of the city. With or without hostiles and civies in it.
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yeah that seems to be the easiest way, I guess.And it would satisfy me ,I guess.(Its just such a far stretch ,that Recluse would have an "arena" built for villains, and a neat clean hero style arena at that)
Although I would have liked running in on a fight between two Players, instead of seeing them running around doing their own thing all the time...CoV is asocial as it is, if you dont team as much ,it would be nice to at least see some other action between people.
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Why cant villains steal on the street?
Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
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You are right there, there is no way someone would waste his time snatching purses instead of making some real money.
I just find it odd that its not possible .
I mean we are supposed to be villains(remember some dont NEED to be the chosen ones)but we even cant make a screenshot of us actually doing bad things! Killing some other criminal low life,or some cop that would team up with the next best skull just to kill u - whats so evil about that?
Its the same thing everybody else does, just somewhere else and for slightly different reasons.
And if the Longbow wouldnt help a civilian on the rogues ,just cause its not paragon law, they just as crazy as everybody else
What this game would need to really shine ,in my opinion ,is some serious contrast!
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Technically, you're going to have a huge increase in stored data for each character, plus some fairly interesting alterations to the mob AI, plus you'd have to consider what happens when two people in a team have drastically different current reactions from a particular group.
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hey Ravenswing,
Either u a) make it a streets only thing
or you b) Make them react to the team leader only
as for the abduction thing. No matter hw u put it, it just doesnt look right. never seen an action movie ,where the hostage follows you 20 meters behind you, no matter how many bloody pulps u just showed to her/him.All he is gonna be, is probably in shock and UNable to move.
This idea is NOT to make things easier, that would be just a nice side effect. -
Anyone recently had that experience?
The use of makros instantly causing a crash? -
I like the idea, but I wouldnt make it reprogrammable once a month or anything like that.The Reprogramming could be given as a future vet award though...
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Hello all of you, who Love(or need,lol) CoH/CoV!
I´ve been playing this game quite a long time now and I would consider myself a roleplayer at heart.
I dont even level half as fast as many others, but I make screenshots for my future self-made comic book scenes everywhere I go, and write lil stories around my characters. I spend my way to work thinking about new character concepts ,backgrounds and names.
For me this game is mostly something that inspires my inventiveness and fantasy.
So I am not the kind of person who needs to have the game do everything for him. I can imagine that a mystic gem is giving me that wammajamma ,even though u can´t see any such gem. I can imagine that my hero has his battle axe on his back, and doesnt pull it out of thin air. And if my war hammer transforms into a ghost slaying axe and back into a hammer, I have no trouble making stories up to validate that.
Of course there are things the game itself should provide, a profound basis for the players inventiveness, for example.
This basis should desirably limit the players imagination as little as possible, while granting as many as possible tools to create variety ingame.
Variety that all the other players can see or find out about, if they wish.
CoH has in many ways opened uncharted territory, so for me it seems clear, that constant tweaking and change was a factor, the devs calculated.
I spent the last 33 months mostly on the Hero side. I did always have some lowbies on cov, but not one of them ever made it past lvl 25, most of them never even saw whats beyond Mercy Island.
Recently I was trying to give it another shot and started pondering, why the villain experience couldnt quite satisfy me all this time.
I came up with a little list. I call it my Needs-List. It defines what I would need to start to feel like a real villain in CoV.
Of course, of these needs, some may be more effective to the villain experience, some are possibly nice additions, and some are more luxury than necessity an heck, some maybe be useless.
I´d like you all to take a look at these thoughts and think about them in full panorama
1) LOYALTIES
First, what are villains like?
To me it doesnt make sense that villains just attack every other villain group randomly. Of course finally, villains have no allegiance or loyalty to anyone. But they sure form some sort of ever shifting alliances! They´re not stupid!
If it serves his goal, Mr.Slasher will be nice to the snakes for a while, and benefit from their support, only to stab them in the back another time.
To be a villain means to do everything in order to survive and gain power.
No gangster would make himself more enemies than necessary.A crime mogul maybe doesnt care, but most of them choose their enemies carefully.
Why , if u run in on a fight between two villain groups, as soon as they see you, they ignore each other to kill you?
MY IDEA was to create some sort of non-aggression system dependent on how you act throughout your career.
You dont attack a certain villain group for a while and they respond! - by not attacking you right away, helping when they see u fighting against a third villain party, and granting you with badges and maybe even turning to you to help them against another group.
Who knows, they might just start to count you to their crew - Until u break your non-aggression pact, of course!
This could give u a temporary backstabbing bonus dependent on how long u been allies. give it a thought or two!
You could pick the group you want to get on your side. Some maybe easier to impress, some harder. But finally u´ll have them. And if u like,you can betray them afterwards.
2) FORMALITIES
If u are assigned to kidnap someone, and he screams I dont wanna come with you! why is it, that he runs after you like a little duckling???!
Villains abduct with force! They are ruthless! They´d AT LEAST tie up the guy and carry him out on the back (like one of these money filled bags ,the NPC badguys have during a bankrobbery)!
There would be a hundred ways to abduct a person villain style. A tech themed villain would capture the whiny bug in a floating force field!
The thought of one of these confused bastards floating helplessly in the air like a space-born fetus, that alone is worth the work!
3) ARENA?
Does it make sense that villains have an official building for duels??
Duels should be held on the streets!
Instead of an arena, if u wanna have a quick fun battle with a fellow villain, make it so that u can invite a villain to duel, and if he agrees(given he has the allow invites option activated) you enter the duelling options screen(or however u call it) and pick the rules, price(if u want) etc.!
You would become intangible for NPC enemies for the entire length of the duel, of course(if u choose).
And if u want a more fancy duel, incorporating the upcoming level editor, u can go to an Arcade kind of place called Virtual West(for example) and enter a virtual reality fight with your pal at any place the psychic mutant called Cowboy(he´s running the place) can think of
Give it a sincere thought.
4)Now a series of questions without solution:
a) Why cant villains kill civilians?
b) Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?(the newly announced feature update screems for stuff like that)
c) Why cant villains steal on the street?
Why cant they rob civilians and get a little influence as reward?Why cant a group of longbows come and try to help the civilians?
You get my drift?
Answer me, lets create a real villain experience!
!TC! -
what I wrote... just read it again, Lost Ninja.
I believe in you. -
What realise now , is: we wont get around opening costumizable pets.If that is implimented, one could at least act as if those pets were duplicates. But you see thats not really all I wanted.Why does everybody enjoy disagreeing so much, in these forums.if u dont like the idea,u dont like it, but if u like it,why does nobody think of ways, it could work.Everybody seems to get off pointing out ways it could NOT work.thats pointless.
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i wouldnt want it to react to your secondary power set choices.as simple as that.as MM u only got three personal attacks anyway.the replicas, in the course of lvl-up and/or upgrade should have .like every other pet class, a set of melee attacks, based on your three personal attacks.
the focus should be, that with this set you should be able to afford and encouraged to fight together with your pets in melee combat.its not about a huge array of powers,or them adapting ALL your powers down to your pool power choices.
as for them looking exactly like u, i didnt think it would be that big of a deal.but I seem to have been wrong..? -
well to be able to distinguish them, the tier 1 pets could be slightly translucent or "paler", the tier 2 pets could be real copies of you and the tier 3 could be slightly glowing ....
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u thinking too complicated , guys.
Same rules as any other pet class apply, just that instead of u being in the back, shooting weak ranged attacks at your foes, u´ll be a slightly tougher melee streetfighting or karatekicking guy,having slightly tougher melee duplicates as pets to aid u in battle.
just like u got three rangedattack powers in every other primary MM set, u´ll have three melee powers.
some of the upgrading powers in the primary set may not only benefit the pets,but also you and your personal toughness.
Since these pets are a part of you, there could be a lot of options as to how this synergy could be the basis of some nice powers.like ways, the pets absorb damage, u take(much like it already is ,when u choose defensive stance for your pets- just in this case enhanced):
1.For example, if one of your duplicates dies, u could get a bonus to defense and endurance (since u now have to concentrate on one guy less)
or
2.if u pop an inspiration, your pets could receive a portion of that bonus you are getting (like u get 100% of it and they get 55%)
Lets not think about the secondary set yet and if the pets should have access to any of these powers.Lets just say "no" for starters.
I mean if u are duplicating yourself, you may not have the concentration to let them perform more advanced attacks such as dark miasma feats anyway.
u get my drift? -
I´ve come to the conclusion(valid or not), that implementing a Mastermind set with pets, that are dublicates,kind of like marvel´s "multiple man" ( http://www.iwatchstuff.com/images/20...ltiple-man.jpg , http://www.comicrelated.com/icon/madrox.jpg ) , would not be a big deal at all!
it could be a pure melee set, you get stronger when the pets are close to you or something like that.
any thoughts? -
Hier ne frage, die ich wohl besser vor 33 monaten gestellt hätte, jedoch, da ich kaum je tanker gespielt habe, nie wirklich aufgekommen ist.
In meinem Schildset sind krafte die durch Verteidigung und Resistenz verbesserungen aufzurüsten sind. WAS ist nun der entscheidende Unterschied zwischen den beiden und wie sehe ich wo bei der jeweiligen kraft der schwerpunkt liegt, was ich eher slotten sollte???
ich bin sicher das is ne baby frage, wär aber trotzem sehr interessiert an ner antwort. -
I´d be in!
just two questions:
1.WHAT exactly are god powers?(me being a ice/dev/ice blaster)
2. Why no Insps?? isnt that part of the skill too?
I think we should do it in the arena on test server though!
maybe we can make a lil battle royal orsomething like that