Torell

Legend
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  1. sweet.. thanks Posi and the rest of the DEV team..

    I'm guessing you had to update your database servers for this "little upgrade".
  2. more shiney stuff is always better.. thanks!
  3. [ QUOTE ]
    This thread made me d'Awwwww!



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  4. (softy humms to himself)

    .... Tomorrow Tomorrow its only today away ....
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    Be sure to come back tomorrow when Dr. Brainstorm will reveal the complete list of Proliferated Powersets that each Archetype will be receiving in Issue 12: Midnight Hour! of City of Heroes/City of Villains.


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    Guess I have time to run the posi TF now
  6. [ QUOTE ]
    Emotes on vet pets and controller pets is a design decision. There's nothing in the that would prevent them from doing them as far as I know, assuming their using skeletons that can/do share animations from player models.

    As for the costumization of henchmen...the biggest thing right now is that the power system calls a critter into creation. That critter references an NPC, which references a costume definition. That's all soft coded right now, so there's not any way to allow for a selection between a set of pre-built henchmen. It's very similiar to the soft coding of power animations and FX, but a couple of more layers removed. So a lot of code work, power work, and database work to retcon that system into place.

    Beyond that, full customization of henchmen or pets is theoretically possible, but it would require a similiar amount of rewriting of the core systems similiar to power customization as well as the ability to actually create a customized henchman's 'costume'. That would all then need to be stored on invididual players...so that's a pretty significant additional amount of data to be pushing down the pipeline. Then there's the issue of how to handle upgrades for minions.

    So again, all possible...but almost everything is possible given enough time and resources. I'd personally have to put henchmen customization as an even lower priority than power customization simply because it benefits a smaller portion of the playerbase. Arguably, not smaller than weapon costumization, but weapon costomizaiton was much simpler and quicker to do...relatively speaking.

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    Tx BaB.. as much as I play MM's I would love to be able to give them some sort of customization. Even if they get arm bans (or something) that match the primary and secondary colors on my chest. I can see how even that little bit of customization takes a lot of work. but like you its a low priority for me. I would recommend tabling this for now and work on what you already have on your plate. Granted this might not be everyone’s opinion on this but this is mine
  7. Ohh nice shiney tidbit

    can't wait to try this out WW.. thanks for the update
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    I'm wondering if this zone will be primarily arcane. I needs more salvage sources!

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    Oh please let this be true.. we already have the RWZ for tech salvage..
  9. Welcome Blue Steel!! and Mynx!! glad you have you with us.
  10. I assume we will be able to time travel back and do these missions with our high level toons? also is this hero only for the lower level stuff and the high level area is for both red and blue sides?
  11. yeah.. I was worried it would be revamped kleds.. I'll want to try these out now
  12. Doom!!

    *or.. here's something to play with while we focus on i12
  13. these should be fun.. just a year or so more to go
  14. I was on liberty working on my Ninja/Dark MM. got him to lvl 38.. so I was happy with that..
  15. Damn that's sweet!! Gill is THE MAN! (and well worth the wait)
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    Happy Birthday Marcian!!!

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    Yeah what he said
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    That only slightly scares me Dirtwolf, but I will be there.

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    Plasma is coming too?


    sweet!


    Hopefully i'll be there with Sassy but we'll see! Would love to meet some fellow art...!

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    the bay was too far away for me to make it.. it would be cool to meet everyone BUT TA
  18. [ QUOTE ]
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    LOL omg I have drawn something supremely horrible thanks to something a friend said about fairies riding potatoes and hunting leprechauns.

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    Pics or it didn't happen.

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    oh god it's so embarrassing though >.<

    It took me all of 3 minutes and it's undoubtedly the worst thing I have ever drawn because I just didn't care what it looked like since it was just for a joke.

    *hides*

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    haha.. but no spork :P
  19. ok hex.. we talked during TOT. just draw one thing.

    A SPORK just focus on something silly like that.

    Kinda like looking for something by not looking for it.

    I'm not artist. but I know a rut when I see once.. but I always do something goofy when I need to break up my ruts.
  20. Hip Hip Huzzah!!

    [Sean] Fish & Chips for everyone!!
  21. I see this as a positive thing.. and the "Thank You's" are nice also.

    Their are a few friends that have wanted to check out the other side of the game now they can with out any issue. Couse their wil be a few of us old timers that had to buy both clients kinda grumble.. I wonder how this will be re-packaged for store shelves?
  22. November, 6, 2007

    To all current and former City of Heroes players,

    Today we announced the acquisition of City of Heroes from Cryptic Studios™ and the formation of our new Northern California studio which we are informally calling NCsoft® NorCal (click here to read the press release). Nearly the entire City of Heroes team from Cryptic Studios has joined the NCsoft team and together we have formed the core of our new studio.

    The City of Heroes franchise has been a tremendous success for both NCsoft and Cryptic. More than three years after the City of Heroes launch, our community is strong and thriving. There are so many great ideas and plans, both from our development team and from the players, and we can’t wait to make them a reality. Our team is 100% dedicated to City of Heroes and we are extremely excited about the present and the future!

    Click here to read the Dev Corner chat with General Manager Brian Clayton and learn more details.

    Special Thanks to Our Players
    Now back to you, the players. You are the lifeblood of our game. In celebration of our new studio and our exciting plans, and in order to thank you for the fantastic community that you have built, we are pleased to announce the following.

    Full Access to City of Heroes and City of Villains®
    All players with City of Heroes retail* accounts will now have access to City of Villains, and all City of Villains retail* accounts will now have access to City of Heroes. Players that didn't previously have access to "the other side" will find that they do now. Just log in to check it out!

    Debt Wipe
    After the launch of Issue 11: A Stitch in Time this Fall, we are removing Debt from all characters and giving you a fresh start. Actual date will be announced shortly. Have fun in the mean time.

    20,000 Prestige
    Also after the launch of Issue 11, all Supergroups will receive an additional 20,000 Prestige per Supergroup member, meaning SGs could acquire up to 3 million Prestige based upon their Supergroup membership roster! Actual date will be announced shortly.


    In the near future we will begin to share more information about our development plans. With this major reinvestment and effort ahead of us, we will take City of Heroes to new heights!

    Sincerely,




    The City of Heroes Team
  23. [ QUOTE ]
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    Pretty site! Who the heck is this Thor's Assassin loser though...

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    lmao!


    Like ya don't know!

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    I'd so make an alt and sign up but TA would want me to draw him something :P