TopDoc

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  1. Quote:
    Originally Posted by Tonality View Post
    With all that said, Drain Psyche is awesome, and is useful for yourself and potentially for -regen of hard targets.
    This is very important when going after REALLY hard targets. I recently did a Synapse with my Fire/MM Blaster. Drain Psyche let us defeat Babbage with a team of 6 or so. It's a 250% Regen debuff that is improved if you slot for Healing. That means it can be as powerful as Lingering Radiation, which is a 500% Regen debuff.
  2. Looking at the rolls, I can make a few guesses...

    Individual IOs probably aren't weighted, or are weighted the same as other IOs in the same set. In every set where there are 2 IOs, both have fairly similar results. Cacophany A/C/R had 4 rolls while the proc was 7. Call to Arms E/D/R has 21 rolls while the proc was 14. Debilitative Action was 6 to 3, Eradication was 22 to 15, etc. A larger sample size would probably make this clearer, but probably isn't needed. This logically makes sense, as the devs probably weighted things based on the sets. I can't see a good reason to make say 1 of 2 rare IOs in a set drop more or less frequently, unless the Devs cave to user demand.

    Some sets are obviously dropping more often. Debilitative Action had 9 between 2 IOs, while Impervious Skin had 32 for a single IO.

    Multiple sets in the same category are similar. Basilisk's Gaze has 24/14, while Neuronic Shutdown is 17/26. Unfortunately that's the only category in this level range with multiple sets.

    In retrospect, level 15-19 might have been a better choice. There are 45 IOs in that range, but it includes Defense and Resistance IOs with 2 per set. That would let us compare for example the single IO in Impervious Skin against the two in Impervium Armor.

    As to weights, it looks like some of the status protection sets are have lower drop weights, including Fear, Sleep, Immob, and Confuse. Holds, stuns, and Slows seem surprisingly high. Recharge Intensive Pets are higher than regular pets.

    Since I've seen some people recommend rolling on the 10-14 table, I assume there are a couple good ones there. I believe the two Basilisk's Gaze IOs are expensive, as well as the Blessing of the Zephyr. Two of those three may have above average weights. But I'd have to check the market to see which other ones sell for high prices, and thus whether or not the recommendation is warranted.
  3. How about you post them here, but just the 10-14 rolls for now. I'm only looking for totals of raw data.
  4. Another_Fan in this thread suggested copying a char over to test several times in order to see what you might get using random rolls on the rare recipe table. While macskull doesn't think this is a good indication of what you might get, I disagree. In fact, I think gec72 had a good idea about using that method to try and determine the drop weights. The plan is as follows. Earn lots of merits on a char. Copy them to test lots of time. Roll lots of random rolls. Compile logs. Analyze results.

    The first big question is what level range(s) to use? According to ParagonWiki, there are 33 recipes in the 10-14 level range, up to a high of 106 recipes in the 30-34 range, and back down to 64 in the 46-50 range. It would be nice if entire categories were all rated the same, as we could just use the lowest level range and a fairly small sample size. For example, 500 rolls on the 10-14 range should average 15 of each assuming equal weighting. I think that's a good area to focus most of the rolls, just to give us something to look at. Any patterns should be obvious. Then we use another 500 rolls at the 46-50 range to see if there are any unexpected results.

    As to how to accomplish all this, anyone have a char with loads of merits on hand and want to offer their services? Just do as many rolls as possible in the 10-14 level range and post the results. Then if you're not burned out, do the 46-50 range too. Otherwise, I can run a Posi a day and get 594 on a char in 9 days. Then 18 copies will get me 522 random rolls total.
  5. Quote:
    Originally Posted by Fury Flechette View Post
    3. We talk about random rolls because from a statical standpoint that's the best way to spend reward merits. When you have a stack of reward merits, you can a) buy a common recipe, inspiration or salvage (most people don't use merits for this); b) use the merits for a specific set IO recipe at the level of your choice; or c) do random rolls, which gives you a pool C (taskforce reward) recipe at your character's level.

    Choice b) buying a specific set IO is probably the worst and most expensive choice you can make, since most desirable set recipes cost in the order of 200 - 240 merits or the equivalent of 10 - 12 random rolls. In 10 random rolls, your chances are very good that at least 2 or 3 of the recipes you roll will be good enough to offset the 7 or 8 mediocre or bad ones. You can in turn sell off the 2 or 3 good ones to buy what you really want, or possibly one of the good ones may be the recipe you've been after all along.
    Actually someone did an analysis on this I think early last year. At the time, using merits to buy an LotG:7.5% was on average as effective as random rolls in the 35-39 level range. The LotG was worth about 400k Inf/merit spent, while random rolls were in the same range. The level range was important as it's really the exceptions that bring the average up. If you stick to 45-50 you miss Miracles, Touch of Death, Decimation, Kinetic Combat, etc. Fortunately the devs started applying weightings to drops to reduce the number of bad recipes. Unfortunately they didn't tell us what those weightings are. So we can't really compute the average value now of a random roll. But I expect it has gone up somewhat, as the Devs likely increased the chance of high demand things, but I don't think there has been a corresponding drop in prices.

    I will definitely agree that using Merits to buy something like a Crushing Impact recipe is a waste of merits. On the other hand, using merits to buy something specific and then selling it on the Market for 100+M may be better than random rolls. That figure of 400k Inf/merit is probably a good general guideline.

    But if you're talking Mid-level Crisis, then the whole object is to generate lots of drops. That means using random rolls.
  6. Quote:
    Originally Posted by Sardan View Post
    I believe it was TopDoc who posted an insanely optimized Posi build for a Fire/NRG blaster about a year and a half ago. You're right about the vast advantages a 50 has. Not only in insps but in slots. An amazing thing TopDoc's build did was slot WAY over the ED limits for the available powers so that after enhancement strengths were reduced due to auto-exemping you ended up with slotting that was close to the ED caps.

    I wish I could dig up that build because it was a work of art. Picked all kinds of screwy powers starting at 18 to be mules for purples. It had huge recharge and recovery bonuses, big runspeed bonuses and decent ranged defense. I remember looking at that build and just thinking to myself, "I don't care how long I sat with Mids, I never could've come up with this myself. "
    Was it really that long ago? Well, I solo'd Posi (spawned for 2) in 70 minutes with that build. I think I may have had my second char as the leader sitting at Posi to talk to him (I don't recall), but the Blaster did all the mission work. That was before SSK and having powers available up to 20. I've leveled up a Fire/Psi Blaster since then who will probably be moderately faster, but I haven't finished slotting her up. Purples have gotten rather expensive. She has Drain Psyche, so very high Regen and Recovery a lot of the time. And she has World of Confusion which can be slotted with the full purple set for another +5% Ranged Defense.

    I think Catwhoorg mentioned soloing Posi in under an hour. It is certainly possible, but it starts getting really hard to shave off more time. Capped runspeed from Super Speed gets you around, Raptor Pack get you over bumps, Oro portal and all of the other TP related powers help, and a high AoE damage powerset lets you steamroll where needed. But there's nothing that will let you get around needing to defeat X mobs and travel Y distance. A faster machine for faster zoning would probably let me shave off 10 minutes. With that and a purpled Fire/Psi with decent mission placement, I could see 50 minutes.

    As to the OP's point, yes it would be VERY nice to be able to drop people who are gone. I've been running some PUG TFs on Infinity recently, and there have been a few people who DCd and never came back.

    And yes, veterans know that big Posi's are usually bad Posi's. CoT Spectres stack ToHit debuffs, and characters don't have enough Accuracy slotted to get around that. Clocks drain END, and some people may not have Stamina even with SSK allowing powers up to 20. Vahz slows from Morts and Reapers stack to massively slow any high threat target, and Abominations do nasty Toxic damage that almost no one resists. Tanker defenses at that level are pretty wimpy, and are generally not up to the task of surviving large spawns without significant help. AoEs from squishies can result in a quick trip to the hospital.

    All that said, Posi is really easy in a big team with the right support and good players. A Kin Def will solve the END problem plus provide heals, while a bubbler or two of any sort will help keep people alive. Recall Friend can make up for slow people. Leadership Tactics will help against the CoT, and will help if you have people in the team with poor Accuracy slotting. Good players can put together decent attack chains, they slot decent Enhancements, they play together, they keep buffs up, and they're simply far more effective than what you might end up with in a PUG. Just to be on the safe side though, I try to do most early TFs with the minimum number of people.

    As expected, I've had mixed success in my recent Infinity PUG TFs. I've had a few people who go AFK for a while, or who take forever to get to the next mission. But I've also had a few who could solo the TF, and one who even beat me on Fed-Ex and patrol mission. The best thing to do it be up front about how long a TF will likely take. And know when to cut your losses.
  7. Quote:
    Originally Posted by Rylas View Post
    I thought salvage and recipes were divided by teammates. Only influence would be doubled.
    You are mostly correct. Salvage, Recipes, Enhancements, and Inspirations are divided among the team. Influence is directly related to the amount of XP you get. XP is divided by the members of the team, but there is an XP multiplier based on the size of the team that increases the amount of XP you get as the team size increases. I think the multiplier is 1.3 with a team of two, up to 2.5 with a team of 8. Since the XP is increased, the Influence is correspondingly increased. Say solo a char gets 1000 Inf for defeating something. A team of 2 would get 1000*1.3/2, or 650 each. A team of 8 would get 1000*2.5/8, or 312 each. So you can significantly increase your Inf earnings by loading up lots of alt accounts. However the Inf earnings from defeats pales in comparison to the Inf earned by selling the recipe drops. In an old thread about farming info, I reported that I earned about 4M on average from defeats, but 60M from selling the recipes.
  8. That's definitely a non-sustainable activity, given that Base Salvage doesn't drop anymore. It may work today, but it won't work for long.
  9. Doh! Good catch. Everyone, to the EoE niche!
  10. Congrats. Perfect screenshot. You were even smart enough to minimize your chat window and close your Market window so as not to expose your niches. (No exposed niches in a game rated T for Teen. ) You may put Ebil Marketeer on your business cards. Now the only people who will look down on you are those who have hit the Inf cap of 2 billion. Of course we tend to look down on everyone, including each other, just because we're THAT rich.
  11. Quote:
    Originally Posted by Postagulous View Post
    Someone who knows the AE strategy that they speak of please take the half hour and do it. And I'd love to see someone try any version of this and make more than the 55ish K you get in Outbreak in the first five minutes.
    I tried an AE strategy at lunch, but didn't quite make it. But I probably could if I fine tuned things a bit. It would be close, and I'd have to take the "sell it now" price for a piece of rare salvage. But since I already won the challenge one way, I won't bother. But I will explain it.

    The object is to earn enough Tickets to buy a piece of rare Invention Salvage, then sell it at WW for 2M. Obviously there has to be at least one category of salvage selling for that much. To earn that many tickets, you need a lot of things to come together. So there isn't really a single strategy or exploit, it's just a matter of killing lots of things as fast as possible to earn tickets.

    First, you need a char with decent AoE damage. I think an Arch/Fire Blaster would be best. I tried with a Fire/Fire Blaster, but I think the Archery primary would be better. Start with Snap Shot. I street swept to level 2, but in retrospect the Tutorial would have given me enough starting Inf to buy Accuracy TOs plus Inspirations. Pick up Fistful of Arrows (I got Fire Ball). Set your difficulty to around 4, and head to AE. Select your carefully crafted mission and start killing. After you hit level 4 and the level-up Inspirations wear off, level up (get Combustion) and continue the mish. At level 6 only leave to level up if you have the time, and take Aimed Shot.

    You must hit level 7 in order to buy Salvage. Once you have 540 tickets and are level 7, buy your Salvage, list it, and pray. Alternatively, go for 1080 tickets and get 2 pieces of Salvage and you've got a guaranteed win. I was at about 710 tickets when I finally hit level 7 (well over the time limit), and I skipped the Mission Complete which would have been another 300 tickets. So I think the 1080 tickets is a reasonable goal.

    The mission is really the key thing. You have to be able to easily finish it, say by a glowie near the start. You can't have really low level mobs or you'll outlevel them fast and have to finish and restart multiple times. I put in mobs that start at level 5, so I was auto-sk'd and fine till level 6. With the Accuracy bonus of Archery plus Accuracy TOs and an ally (below), I should be able to fight +1 mobs, so that single mission would be all it takes. It has to be big enough that you don't finish it and waste time zoning in and out multiple times. I tried the Dreck map, but it turned out to be just too big. You can't control glowie placement in an outdoor map, and it took me a while to find it. The Steel Canyon outdoor map would probably be a better size.

    There are 2 things you can do to make fighting easier. Pick mobs that don't hurt you much, and add allies that help you. For mobs I tried a custom group of Lost. Scrounger Buckshots just have a single AoE that doesn't hurt much, Headmen Blasters only have a medium pistol attack, and the bosses I added but generally avoided. The worst problem I had was frequent knockdown. For help I added a lot of Ice Control/Kinetics allies. I had them as hostages, but I shouldn't have put any enemies around them. I didn't give them any extra powers either, but I should have. And at that level, I think Earth Control/Empathy would be better. The Kins don't get Speed Boost at that level, and there aren't many other useful buffs, but healing will let you take on bigger spawns. Earth Control has Defense debuffs which will let you hit more often, plus Immobs to prevent the mobs from running away.

    That's really all there is to it. Get the right character doing the right mission to hit level 7 within a half hour, then sell some Salvage.
  12. Add my results to the list...

    TopDoc got 4,563,385 Inf in 28 minutes

    I used the vetspec method. I started a level 1 Blaster, did the tutorial, skipped the door mish as usual. Zoned in to Atlas, sold my TOs and was on my way to WW at t=5 minutes. Sold my two Inspirations for about 50k, then managed to buy 4 level 49 set IOs using most of my Inf at t=10 minutes. (Specify min level 49, max level 49, For sale only, bid and cancel like mad.) Went to Galaxy and confirmed that you have to be level 3 to use a vetspec, so I street swept and leveled at around t=15 minutes. Respec'd and sold the IOs for over 900k the next minute, then back to Atlas to bid a bit over 50k for each of 10 level 49 set IOs. Back to Galaxy and use another respec. That was at t=23 minutes, so I had time for one more round. The results from my third vetspec are above.

    Honestly I don't consider this a valid win though. This requires an account with 3 vetspecs. It also requires a decent stock of cheaply priced high level IOs. A few people can probably do this, but not many people and not often. I was up to Nightmares on my third buying trip.
  13. Quote:
    Originally Posted by Organica View Post
    Besides, I like my virtual Hummer.
    Refreshing honesty.

    I estimated it would take me a week or two of doing a Sister Psyche and Citadel every night to break even. That's a lot of playtime, and it assumes there's enough interest to do that sort of thing. Are there teams most every night doing TFs?
  14. Quote:
    Originally Posted by Hyperstrike View Post
    Denying combat after the tutorial means you're making the money solely from the market. Not from the luck of a drop. Maybe I'm just being anal. But as this is the marketing forum.

    And why "require" the tutorial? Because it's completely standard. You always get the two TOs and two large inspirations. So everyone starts off equally with identical "funds".
    Denying combat after the tutorial is simply limiting your options. You don't have to get lucky to beat up a single mob. Maybe I can come up a way to earn 2 mil in 30 minutes if I start by defeating a single mob, and I need the time more than I need the extra Inf by completing the tutorial and selling that stuff.

    Everyone start the same out of the character creator, completely broke. It seems like you want to turn the challenge into making 2 mil in 25 minutes when starting at level 2 with 50k Inf. I would rather try the original challenge.

    As Eric said, let's just agree to disagree, and see who can do what.
  15. Quote:
    Originally Posted by Postagulous View Post
    [twinking sounds like a dirty word]
    It is a dirty word. That's why it's fun.
  16. This looks like people who recycle because it's "good for the environment", but they also drive a Hummer. Consider your "IO footprint" on the Market. I see healing uniques, LotGs, rare procs, etc. How much are you taking out of the Market to make these builds? And how long do you need to play these characters to have a net positive influence on mid-level availability of set IOs?
  17. Quote:
    Originally Posted by Postagulous View Post
    I think Bill's vetspec idea might work.

    I think the AE people are totally wrong wrong wrong. Solo, a 2 can't do crap there.
    The vetspec will certainly earn Inf, but it isn't something that everyone can do. It takes the 9 month Veteran badge to get a single vetspec. A low level char can't slot anything worth vepspecing to sell, so you're limited to what you can hold in your Enhancement tray. That's certainly enough though, assuming you can find high level set IOs for sale cheap. I regularly see high level Snipe set IOs and such selling for 131K, and those are worth 490k in a respec. Assuming you can get a 3 to 1 return on investment, you need 666k to earn 2 million with a single vetspec. You only need 222k with 2 vetspecs, 74k with 3 vetspecs, and 25k with 4 vetspecs. I think you have to be level 3 to respec. So street sweep (tutorial optional) up to level 3, sell everything you have, buy the best IO you can, respec, buy a higher level one, respec, buy two high level ones, respec, buy 4 high level ones, respec, done.

    As to AE, I think you're wrong, but I'll know more tonight. You can level up pretty fast in AE, so we're not talking a level 2 char. It really depends on what the level requirements are for salvage.
  18. Quote:
    Originally Posted by Bellen View Post
    The only way that would be would be via the AE and use Tickets to sell things in AE. Only thing worthwhile outside are random drops and not repeatable, but even selling things in AE would be a little random, and would be lower it the items sold start flooding the market.
    If the goal is simply to determine if anyone can earn 2 mil in 30 minutes starting with a level 1 character, then there shouldn't be any restrictions other than those. You apparently think that doing the tutorial is the best way to get started, and that using the Market is the only way this can be done. But your beliefs as to how this can be done do not belong in the rules.
  19. I'd shorten the rules as follows...
    1. Start with a brand new character.
    2. You must earn everything yourself. No gifts, twinking, stealing, or PLing.
    3. Must be reasonably repeatable by anyone at any time.
    4. You have exactly 30 consecutive minutes from first spawning.
    Rule #3 means no using special events (candy canes), booster pack powers (Ninja Run), VEATs or HEATs, vet powers, etc. It also means getting an incredibly lucky drop doesn't count. The goal is to come up with a method that anyone can use fairly reliably to earn a lot of Inf on a level 1 char.
  20. Quote:
    Originally Posted by MrLiberty View Post
    A bit of an idea outside the box would be PvP IO Farming. You don't need any real "Build" to do it, just 2 characters within 3 levels of each other. The average drop will yield you 30 - 100 million with more than a few netting you 200-500 million with a handful yielding you 1 billion plus per sale. Its tedious but you don't need any specific build, no influence, no IO's, no risk involved just two separate characters logged in at the same time.
    That's all true, but to call it "tedious" is a massive understatement. The drop rate is estimated to be 1 in 200 kills. You can only get a drop when you earn rep, which is at most once every 5 minutes for the same target. That means you get a PvP recipe drop about every 17 hours on average. If the drop rate is actually 1 in 100 (no one really knows, it's hard to get decent data), then that goes down to about one per 8 hours. If you are farming with a friend, then you should split the rewards. You probably won't kill exactly on the 5 minute mark, so increase that by a couple percent.

    I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.

    Finally, the level 50 ones sell for nice coin, but the lower level ones aren't necessarily so nice. Sure the procs work at any level, and a Glad Armor +3% will probably sell for 2 billion at any level. But people who want a Fury Acc/Dam/End/Rech probably want it at 50. These are PvPers or power gamers who want the absolute best. The set bonuses work at any level, so price is really the only reason to buy a lower level one.

    All that said, for the OP's purposes a single drop will probably keep that Tanker in SOs for a LONG time. So if you're willing to do the time, it certainly is an option.
  21. Quote:
    Originally Posted by Minotaur View Post
    This is not true, I have a level 37 who has 2 BN in the bank and a full set of LotG 7.5s already purchased, if you start marketeering early (I did at level 6 with exactly the level 50 recipe thing outlined above) and graduated on to flipping salvage, then crafting recipes for profit.
    But it is true for the OP, who did not start early and does not have 2 BN in the bank. He is posting here asking how to get started farming or marketeering so he can buy decent Enhancements for his level 32 char, the highest one he has. The appropriate reply is to answer his question. Point him to the beginning marketing guides which explain how to make your first million or so. The people who told him to fight -1x8 spawns will probably get him killed. The 32 Tanker may survive under the right circumstances if it is well built, but it isn't a farming machine. In his case, he'll be able to earn far more right now by marketeering than he will farming.
  22. If your highest level char is 32, then you're not nearly ready for any of the stuff people have been talking about here. You don't have the millions it takes to play expensive Market games, and you don't have the Enhancements it takes farm big spawns. So take a step back and look at things more realistically.

    Look at some of the stickied threads here for beginning Marketing tips. Things like buying stacks of level 50 rare Recipes that people don't want for 1k each, and selling them for 10k each to a vendor. Check the Snipe, Sleep, Confuse, and Fear sets. Yes, it is stupid that people will sell recipes on the Market that they could sell to a vendor for more, but it happens. A single stack of 10 will net you about 90k profit, enough for several SOs or fewer IOs. But it's easy and doesn't take too long.

    After that you might move up to crafting. By memorizing a common IO recipe, you can craft it for significantly less than other people. Start by putting up some low bids for the Salvage you'll need, and let them fill overnight. Then regularly collect the salvage, craft the IOs, put them up for sale, and put in more low Salvage bids.

    Very soon you'll have enough to buy all the SOs and common IOs you want. Then you'll start getting greedy. You'll want set IOs, and those cost more. So you'll graduate to crafting set IOs for a profit. Then you'll try flipping recipes, and even flipping purples. Eventually you'll come to realize that the only reason to level up a character is to get more Marketing slots. Somewhere along the way you'll lose your immortal soul, but you won't care. It has no value on the Market. Eventually you'll be back to post a screenshot of yourself sipping tea, wearing a top-hat and a monocle, and your Inf total will be over 1 billion. Then the rest of us Ebil Marketeers will welcome you to the inner circle.

    As to farming, it can be very productive. I could make upwards of 60M/hour on average, and that's when purple prices were topping out around 100M. Given that half of the 30M was from purples, I'd say top end farmers can make over 100M/hour. But that's active work. You can make Inf on the Market when you aren't even logged in. So if you really want to earn boatloads of Inf, do both. But you'll want a top end farmer, which means the right AT and power sets loaded up with expensive IOs. Why yes, this is a chicken and egg problem. So start out cheap and work your way up. Level up a Fire/Kin Controller, or a Fire/Shield Scrapper, or a SS/Shield Brute, or any of the other farming oriented builds.

    While you cannot directly transfer stuff between your own chars, it's easy if you have 2 accounts. Just log both in and hand stuff between chars. If you're not ready to double your monthly fee, then you can go a cheaper route. Join a SG or maybe make one yourself to store stuff. I prefer personal SGs, but I farm and play enough to make them very nice. If you're all alone, you might be able to get by if you make up 12 chars and put them all in a personal SG (with the help of a friend). Then you should have enough for an Oversight Center and Enhancement storage bin. Otherwise, join a small SG and make sure you can trust the people in it. Then you can transfer things by dropping them in storage with one char, and retrieving them with another.
  23. Quote:
    Originally Posted by Bionic_Flea View Post
    Very nice! But no Performance Shifters?
    I was thinking that, but it really depends on level. This is a VERY toggle-light build. He's got Integration, Fly, Assault, and Tactics. At any level, he's only going to get low on END if he flies during combat or spams AoEs. The purple powers are lightly slotted for END Reduction, but 3 of those come after Stamina. In the 20s he'll lose his Leadership powers, but those End Mod IOs will be scaled down. A Performance Shifter proc is better than a third End Mod IO at higher levels, but it breaks even somewhere. It probably is worthwhile to put one into QR instead of that third END Mod. At very low levels the proc is better than a significantly scaled down End Mod IO. Of course if he had a few slots to throw around, then adding a 4th to QR and Stamina for the proc would be nice. Plus a Gladiator's Armor: +3% Def to bump up the price tag by 2 billion. (Or 3 billion if people start flipping them outside the Market.)
  24. Personally I'd replace that Resist Damage IO in Resiliance with a Steadfast Protection: Res/Def. You'll end up with about 1% less Smashing, Lethal, and Toxic Resistance (depending on what level you get), but 3% Defense to all. Given that the usual balance is 2% Resistance per 1% Defense, the Steadfast Protection is six times better. Plus it makes your build more expensive. Maybe enough to round it up to 13.6 Billion Inf, if you're on the high end of 13.5. Conspicuous consumption FTW!

    Personally I'd go with Maneuvers over Tactics. You've got +67% Accuracy from set bonuses. You've got Follow Up for +14% ToHit, and it has 99.9% Accuracy slotted. Some of your purple slotted attacks have low Accuracy, but I think you're at the cap of 95% to hit up to +4 mobs as long as Follow Up hits. The perception is nice, but a few Accuracy Inspirations will do unless you plan to fight masses of Arachnos. Granted it is handy if your teammates aren't as well slotted. But Maneuvers will give your entire team another 3.5% Defense to all. It adds up.
  25. I've got a new plan for making Inf. Bid 2 billion for one of those recipes. Then when the RNG gives one to me, offer to sell it here for 3 billion! Who ever said you can't flip something at the price cap?