-
Posts
1977 -
Joined
-
I didn't know him either, but I do express my condolences in a cosmic sense. I do care when other players have bad things happen to them, and even if I have no idea who they are, I still wish them all the best.
If I ever die during my run in the game, I hope everyone remembers me well. Please don't get too maudlin, though, I'd want everyone to have a big party. I've already told my family that I want to either be cremated or buried in something comfortable. Not that I suppose it matters, but the other part of my request is that the most formal I want anyone to dress at my funeral/visitation/wake/whatever is to be in blue jeans and maybe a golf or polo shirt. No ties, suits, dress pants, or dress shirts allowed. And if I'm in a suit or something, I'd probably look pretty silly being so overdressed.
I should probably put in my will something about notifying people here. The wiki should be pretty well taken care of, I do have another administrator who has root-level access to everything. -
For what it's worth, I thought it was--and still is--a great issue.
I'd love to see more updates that focus on content instead of or in addition to mechanics.
-
Good luck, and here's my advice for college.
By far, the most important thing you will need to do is to have a plan for getting out. Before you ever set foot on campus, sit down for a long session with your student handbook, the one that shows all the requirements for you to get a degree. Taking classes hoping that it all comes together in the end is a recipe for disaster, and you will 1) spend a lot of money you don't have to, 2) waste a lot of time, and 3) run the risk of getting extremely discouraged when you figure out that some of those classes you took don't count for anything, and you just missed the one class you need to graduate that's only taught once a year.
Make a detailed list of exactly what you're going to take. List each course, along with all of its prerequisites, and ensure that it lines up with what is required to graduate. Once you're done, make an appointment with your counselor and take your list to him. Make sure he's on board with your plan, and that there aren't any "gotchas" that you'll run into along the way.
Stay focused on the plan. When I was in college, my dean wanted all of his students to take a seminar that wasn't required to graduate. I declined. I found out way too late that he liked doing that, dragging out his students' graduation dates under the misguided assumption that everyone was there to eventually go into some academic profession.
If something comes along that varies your plan, such as having to drop a class for whatever reason (it happens to the best of us), the university stops offering a class, the requirements for you to graduate change (which you should strongly protest), you change your major, or god forbid you fail something (it's also been known to happen to the best of us), sit down again and come up with a new plan for going forward. Go to your counselor, and then set your sights on the new target. I'm serious, don't let up on that.
After every semester (or quarter, if your school is still on that system), write down the grade you got in each class and check them off the list of requirements to graduate. There's nothing quite like the feeling as seeing your progress represented on a sheet of paper filling up with stuff with lines through it.
As for day-to-day stuff...
Make an effort to meet each and every single professor you have. They all have office hours, make sure you go by at least once or twice a semester. Even if you understand what's going on, if you have to, make up a question you already know the answer to. This does two valuable things. 1) Most professors have a harder time giving you a bad grade if they know you, even a little bit, personally. 2) This is a clear signal to your professor that you are trying. Believe me, that has been the difference between several A's and B's that I've gotten or would have. Don't be afraid of being a "teacher's pet." In college, there's no such thing.
Unlike high school, in college, no one will make you get up and go to class. This has been the academic downfall of many students. If you don't go to class one day, no one is going to come get you. No one is going to call and see if you're okay. There will be absolutely no repercussions whatsoever. You'll get away with it scott free, because no one really cares if you show up or not. But it's a trap. Once you get away with it once, you'll try again. Then again. Then you'll miss two days. Then you'll tell yourself, "I just need to study for the test, I don't really need to go to class." Trust me on this, missing class is the single greatest reason I've known people to end up college dropouts and flunk-outs than any other, and NONE of them thought it was a big deal at the time. The single greatest factor that will determine whether you are successful is whether you bother to SHOW UP. Do not slack off on this.
Last, but not least, keep in mind that the end goal is to get out. Unless you're going to go for a PhD or you want to eventually get into an Ivy League school, there is absolutely no reason for you to feel like you have to get all A's. There's an old joke that goes like this: "What do you call the guy who graduates from medical school at the bottom of the class? Doctor." Another anecdote. A good friend of mine in college got straight A's. (He was going for his PhD, and with scholarships, he was actually making money by going to school.) I said something to him once about how he must get perfect scores on all of his tests. He told me that he doesn't; he studies just hard enough to get a 90% (for the A), and then stops. His philosophy was that anything over 90% was a waste of effort. If you're not going for a PhD or planning on applying to an Ivy League school, shoot for a mid-B average. Yeah, you'll get some C's, hopefully with some A's in the mix, but I guarantee you that in ten years after you finish, all that will matter is that you got the diploma, and no one will ever ask you what your GPA was.
So there you go, TonyV's college advice. Follow it, and hopefully you'll make it through without too much trouble and without it swallowing up your life and burning you out. I wish that someone had told me that stuff when I started. -
I know it's impossible for a player to answer this definitively, but I'm really looking more for your observation and experience. The question is, what foreign language have you seen the most in your gameplay experience? Of all the non-English speaking (or even non-English preferring) players, what language do you think is most represented?
Personally, I've seen a handful of players who speak Portuguese; apparently there is a bit of a population of Brazilian players. I don't have access to the European servers, and I mean all players across the North American and European servers, so I'm wondering if there are more players whose native language is French or German since they have servers dedicated to them. When I think about it, it seems logical to me that there would be a lot of Spanish-language players, but to be honest, I don't think I've ever run across anyone speaking Spanish in the game. Or if something such as Chinese (not counting RMTers) or Korean might be higher, but then, I don't see people speaking those languages, either.
For what it's worth, I do have stats from the Paragon Wiki that might help somewhat. The top 10 countries by page loads are as follows, along with their relative percentage of loads:- United States (79.78%)
- Great Britain (6.85%)
- Canada (6.30%)
- Germany (1.79%)
- Australia (1.57%)
- Denmark (0.90%)
- Sweden (0.88%)
- France (0.76%)
- Netherlands (0.60%)
- Brazil (0.57%)
Of course, that might not accurately represent languages within the game; after all, if you only speak French, why would you come to the English-language Paragon Wiki? It could be more of an indication of how many people within those countries speak English than representative of how many non-English speaking people from those countries play the game.
Anyway, any insights would be appreciated! -
<QR>
Man, what a fun OP to read!
If someone was making inappropriate solicitations of your friend, regardless of orientation, he should have petitioned them. If your friend takes offense because he thinks that someone merely mentioning that they're gay is a solicitation, or if someone took offense to him using the word "gay" as a synonym of "stupid," then--how can I put this?--your friend needs to grow the hell up.
I typically avoid discussing my (or my character's) sexual orientation in the game because frankly, it's no one's business. If asked, I'm as likely to lie about it as not. I've seen inappropriate homosexual chatter, and I've reported it. I've seen a lot more inappropriate heterosexual chatter, and I've reported it, too. Fortunately, both types are very rare. -
ZOMG!
Definitely, edit it if something's wrong or you can make it better. All I ask is, like Aggelakis mentioned, if you want to make some large-scale changes (i.e. formatting overhauls or changes that affect a lot of pages), post in on our forums first to get feedback and/or opinions. -
Quote:Paging Memphis_Bill... Memphis_Bill to the forums, please...Sorry, didn't relise this has been confirmed as not happening but even if EU and US players cant get access to each others servers it would make sense to merge the servers on each side, if the populations spread thin on US servers then merge then into 2 full servers and do the same for defiant and union on the EU side
Server merge: Terrible idea, not gonna happen, put that out of your mind.
Merging U.S. and European account base: Possible, and personally, I'd like to see it happen. I really can't imagine any good reason why I shouldn't have one account that can roll a character on Triumph, Vigilance, Union, Pinnacle, Champion, or any other server, be it North American or European. I can certainly understand having servers spread out in different physical locations, so that you can choose a server that is likely to have a lower network latency.
There would be issues associated with that, though; namely, the merging of account and global names. What if there's a European @TonyV? Would we become @TonyV_NA and @TonyV_EU like they did with the forums? I'd certainly hope not, but they'd definitely have to figure out how to fairly avoid name collisions.
One possibility would be to simply give everyone who has a North American account a European account, and vice versa. You'd basically have two global names (though they could be the same). Continue running the game as two sets of servers.
I dunno, but really I doubt they're seriously considering it right now. Maybe at some point in the indeterminate future, but not now. -
Here's his info on the Paragon Wiki, it's pretty complete. You could say he has a "magnetic" personality...
P.S. For reference to look up info on him, his name is "Gaussian." -
Quote:Actually I've been leaving mine on precisely for the same reason. Mine is green, it's been green ever since day one, and it has only steadily increased in spite of several griefing negative rep comments. It's kind of my own little private way of saying, "**** you, forum trolls, bring it on."I don't see it as the least bit hypocritical. By turning off our reps we castrate the pathetic little poo flingers that are going around gleefully throwing out neg rep in an effort to forum grief. They have no idea if our reps are red or green nor how many dots we have, thus their efforts are wasted and they are powerless to change it.
However, threads like these are why I do consider turning it off. So many people out there are so worked up about something so silly, and this is like the tenth post I've seen by people who'd like to grief the system as a whole by begging for reputation, both positive and, yes, negative too.
Is this going to be the new "When does Issue [whatever] come out?" theme, the thread that keeps being posted every week by yet somebody else? I'm sorry OP, I'm not meaning to come off as too harsh on you personally, I really don't hate you or anything. If I could, I'd spread the ire in this post among everyone who has so far posted a "Give me (posi|nega)tive reputation!" thread and everyone who has responded. Although I don't mind the reputation system, and I really don't care about the reputation griefing, I'm really starting to wish they'd turn it off simply because I'm tired of threads about it. -
Quote:For what it's worth, I prefer the paragonwiki.com domain name personally.I'm curious. Why do people so often link to http://wiki.cohtitan.com/wiki/Main_Page rather than http://paragonwiki.com/wiki/Main_Page?
I mean, it's CALLED ParagonWiki and that's the domain that TonyV actually owns. If it ever moves again, we have to go through the whole song and dance about correcting people all over again. Am I right?
The others are right about the history of it. When we left Wikia because of--*ahem*--various issues, it took me a while to get the paragonwiki.com domain back, and it was a bit iffy there for a while. One of the things that I wanted to make dead sure that Wikia understood was that we weren't going to be held hostage by a domain name, which is why we had the wiki.cohtitan.com song and dance. It worked.
For a while, I considered going through one more song and dance and requiring everyone to change their URLs back, but I didn't for two reasons. One, what a pain in the *** that is. Two, I kind of like how the wiki.cohtitan.com address points out that the wiki is part of the Titan Network. Thus, it's pretty much everyone's individual choice which to use.
Besides, what do you have against singing and dancing? -
Quote:For what it's worth, I still have the pcfreepress.com domain that's been dormant for years now. The original intention was to create a reporter-themed supergroup with stories to support the site and bolster interest in the group. I wrote several stories (some of which I thought were quite goodHeh. Yes.
As I said, we're working on solutions.The Scoop is not, however, the only thing we've got on our plates, however, so it's not going as fast as we would, perhaps, like.
(and thecityscoop.com is owned by a parking company that doesn't want to give it up. Nasty critters.)
), but it just got to be too much work and didn't draw as much interest as I had hoped.
The name "Paragon City Free Press" actually has some serendipitous history to it. In the first City of Heroes novel Web of Arachnos, Monica Richter (aka Maiden Justice, Statesman's wife, Ms. Liberty's grandmother, Lord Recluse's sister) was a reporter for a newspaper called the Paragon City Free Press. (For the record, though, I registered the domain well before the novel was published, I didn't steal the name.)
If using the new forums is just not practical for whatever reason and you want to use that domain name and install some CMS software (e.g. Joomla!, PostNuke, etc.) or roll out your own software, let me know. You can even have the logo if you want it.The only thing I'd ask is that if you ever decide to move off of the domain, transfer it back to me. With its history, I don't want it to end up a porn site or ad parked site.
-
Quote:Except that it probably won't be a tell to you right then.And that will get them reported that much faster. With emails, fine, out of sight, out of mind {until I see it}, but a spam tell? Hoo boy, then it gets personal.
I know that if I were an RMTer, I would collect hundreds (thousands?) of global names during the peak play time (7:00pm - 10:00pm or so Eastern) over several days and maybe a weekend, then wait until 5:00am one weekday when hardly anyone is on, and fire off hundreds (or thousands if my account lasts that long) of global tells to people who aren't online, giving me the time I need to send my barrage before getting banned. Then next time you wake up and log on, *beep* *beep* *beep* *beep*...! Truth is, I think that's how they operate now. I very rarely see a spam e-mail pop into my inbox while I'm playing. 99.9% of the time, it's just there when I first log in, meaning that it was sent in the wee hours of the morning.
Although I know that my account would probably be banned in short order, I'd also try to use some sneaky tactics to hinder that process. After sending a barrage, I'd delete the character so that players couldn't get my global name. I'd name my characters after existing players to try to thwart the GMs. If one of the character names I harvested is The Billionaire, I'd create The BiIlionaire, The BilIionaire, and The BiIIionaire so that, if I'm lucky, people will petition the wrong person. (Like the game, the forums's sans-serif font makes all of those interchanged L's and I's look identical, but those are four unique names.) If I'm really lucky, it will create such confusion and havoc when normal players got banned that the GMs would have to stop banning accounts petitioned for RMT spam, or at least it would significantly delay them long enough that I could send out even more barrages. I'd probably also use my one-time global name change after the first barrage to throw yet another monkey wrench in the works so that even if some players do manage to snag my global, it won't do them any good after that evening, and it's yet more research that the GMs have to do to figure out who to ban.
Thing is, I'm not even an RMTer,and this stuff is obvious to me. If I were an RMTer and this is how I made my living, I promise that I'd be coming up with even more diabolical--and hard to report and stop--schemes to thwart the system and get my spam out.
Also, keep in mind that unlike e-mails, tells don't have a "Spam" button. In order to petition someone who sends you an e-mail, you have to actually fill out a pop-up form, and it goes through a different process that gets the petitions mixed in with everyone who is reporting drama, stuck in a mission, reporting a bug, etc. I guarantee you that people are much less likely to file a RMT spam /petition than they are to click that Spam button on their e-mail. One nice thing about spam e-mail (what? there's a good thing?) is that spammers were much more quickly reported and much more quickly dealt with. -
Quote:Your power supply might also be underpowered for your equipment. When I bought my computer, in spite of having a decent high-end graphics card and four hard drives installed, it came with a cheap-o power supply, I think it was 350 or 400W. As soon as I started doing anything remotely taxing to the sytsem, *zzzt!*When I had this problem, it was my power supply dying. That might be something to check.
I upgraded to a 1000W power supply, and I didn't have any problems with my system dying like that after. -
Bloody bad news, actually, for a few reasons.
First, RMTers are not going to simply go away. I guaran-damn-tee you that they will find ways to convey their ads, and I'm betting that it won't be as passive or ignorable. Honestly, I liked getting spam e-mail, because it was trivially easy to deal with, it was extraordinarily simple for us to flag spam accounts, and it means that they weren't forced to resort to other, more irritating measures. It's not a question of whether or not we'll get spam, but how we'll be getting spam. In that sense, e-mail ain't so bad.
Second, it's not addressing the root cause of the issue, real money trade. I've said all along (and still maintain) that this is not a problem with the e-mail system. Until they get more results from things such as more quickly and efficiently detecting (e.g. more advanced heuristics, faster and better reporting, honeypots) and dealing wtih (e.g. more advanced filtering, easier GM tools, better automated systems) RMT, this problem will continue to plague the game in some form.
Third, in spite of the "I never use e-mail!" crowd, there are plenty of us out here who do. This is nothing less than significantly crippling the system's effectiveness to us. Instead of firing off an e-mail, now I'm going to have to ask them to turn off their filter, add me as a friend, read my e-mail, turn back on their filter, drop them as a friend... Many people I send e-mails to, I don't really want to be their friend, any more than I want to give my phone number out to everyone who has my e-mail address.
In short, this is basically letting the RMTers dictate to us how we will and won't be allowed to communicate. I, for one, will continue to leave my e-mail on across all characters. I highly encourage everyone else to do the same. Practically speaking, though, I know that they might as well remove the e-mail system entirely, and if you're thinking to yourself, "Finally, an end to the onslaught of RMT spam!", well, I hate to be the one to inform you that it most assuredly isn't. -
Quote:Actually, I've seen a lot of misguided outrage precisely over people wanting a god mode for the game. Tanker nerfs, Enhancement Diversification, farm mission timers, Mission Architect bannings and critter nerfs, and many more such things always draw cries of, "Now that I can't [insert exploit here], I'm leaving!" Who here has also seen suggestions for various means of completely skipping the first n levels? *raises hand*No, I got the point entirely. I think your premise is flawed. I don't think anyone was advocating "make a god mode for the game and let players choose to turn it on or not", which is exactly what you're implying.
Quote:Using a jet pack making the game too easy? Don't use one.
Using the mission teleporter making the game too easy? Don't use it.
Day job bonuses making the game too easy? Don't earn them.
Heck, even the exp curve smoothing can be circumvented now that we can turn off exp.
Quote:What people ARE saying is if you find QoL features in the game, like jetpacks (which was in fact the example cited), to make the game "too easy" for you (compared to what, I wonder) then don't use one.
Quote:I don't consider quality of life improvements like jetpacks, or being able to choose rewards, like tickets, to make gameplay any easier in any significant way.
And it's not a new phenomenon. I remember how sweet it was to get the jump jet pack, because it meant that I could actually navigate around in places like Skyway City and Port Oakes in seconds instead of minutes (and avoid the likelihood of being stomped by a Caliban in the process).
Quote:So the question of "easier" is irrelevent, because none of the changes so far have anything to do with ease of PLAY.- Jet packs: Allows you to avoid enemies on the ground at low levels. Easier gameplay? Check.
- Mission teleporter: Allows you to avoid having to traverse potentially high-level enemies to get to your mission. Easier gameplay? Check.
- Day job bonuses: Depending on the exact bonus, allows you to potentially avoid high-level enemies via fly or teleport, have extra endurance, have extra health, move faster, etc. Easier gameplay? Check.
- Experience curve smoothing: Probably the only one mentioned that comes out a wash as to how much easier gameplay is.
Again, I'm not saying that all of this is bad. (*Whoosh*!--another point you're probably missing.) I'm simply saying that while some QoL improvements that have made the game easier are welcome, in general it's not a good idea.
So again: Are you willing to accept the premise that there is such a thing as making the game too easy? -
Quote:*whoosh...* There goes the point, right over your head.No, not theoretical. The correct phrase is "reductio ad ridiculum". Maybe a little bit of a Straw Man too.
The point, of course, is that "Make it really easy and leave it up to the players to make it as hard as they want" is not a practical MO. No matter how easy you make it, there will always be someone who wants it to be even easier, and it doesn't take long before you start making the game less fun, not more.
For a few months, I thought Doom was a cool game and played it a lot. Then someone told me about the cheat codes. For another few days, I thought it was a really cool game. Then I never played it again. Sure, I could have played it exactly like I always had before, but why bother? I had seen the whole game already, and it seemed pointless.
This game is a little different in that "winning" isn't really the ultimate goal. Still, it does need that hook to get people interested and hold them long enough to transition to where the real fun is. Without it, we all might as well be playing Second Life.
So if you think it's a strawman, then answering my original question shouldn't be too terribly difficult for you. Are you willing to accept the premise that there is such a thing as making the game too easy? -
Quote:Sort the Members List (link on top nav bar) by reputation. here's a link.How is it that people are able to tell who is leading the rep ratings as well? PK somehow knew he was #1, but I cant find any listings or ranking pages.
-
Quote:Yeah, but where do you stop? You could make the exact same arguments for stuff like:Other than smoothing the exp curve and the reductions in, and caps on, debt, this game is as easy as you choose to make it.
...
I personally think those additions have made the game more enjoyable.
Want the challenge of earning your levels? Just don't use /make_me_50.
Want to earn influence instead of just having it handed to you? Just don't use /billion_inf.
Want to actually challenge yourself and see the enemies you're defeating? Just don't use /complete_mission.
Want to actually fulfill requirements the hard way? Don't type /all_badges.
This isn't all theoretical. One thing that comes to mind is that there have been some people screaming for years to make the Positron task force easier and/or the Dr. Quaterfield task force shorter. Do I think that they're a pain in the butt? Sure. Still, it's kind of groovy knowing that I put in the time and effort, and that I've been rewarded something for it that those who choose not to don't have. There should be some stuff in the game that's a pain in the butt. With no challenge, there's also no fulfillment in accomplishments.
Now, I'm not saying that there is no room for QoL improvements, that everything should be a pain in the butt, or that nothing should ever be made easier. It's just that I don't think it's a good thing to make everything trivially easy and let people make it harder as they want. With these features, there needs to be an honest assessment of how it will affect the game, whether it will make it so easy that people will get bored and stop playing, how much resentment it will cause among those who played the "old" way, whether it's really making the game more fun for most people or just coddling people who don't like to actually play the thing. -
So I could start documenting stuff for the Paragon Wiki. Even better, I wish I could nominate two or three other people to get in, because honestly, they're better at it than I am. Still, I'd take what I can get.
Plus, I actually fill out generally tedious bug reports on simple "polish" issues, such as obscure spelling and grammatical errors. I carefully read everything and use my English pedantry to hopefully keep others from being distracted. -
Quote:Behold, answers await.What is it? How does it work? I can't find the answer anywhere.
(It explains it a lot better than I can in a post here.) -
-
It took me around four or five days to figure out how to get out of a mission without running all the way back to the entrance door. I noticed everyone just vanishing, and finally, I asked, "How are you getting out so quickly?" To be fair, though, this was before there was an exit button, and you had to click anywhere on the compass bar except the menu or the info icon to exit, it's not like it was intuitive.
When I finally made my way to Kings Row, one night I noticed this odd little machine generating a huge bubble. It was just sitting there, not moving, and not protecting or being protected by anyone or anything. It was labeled "Shield Generator," and it belonged to a faction I had never heard of, something called "Sky Raiders." In hindsight, someone must have defeated all of the spawn, but left the generator there, which I ran across. I took a few swipes at it just to see what would happen, but I couldn't hit it, and nothing did. I just chalked it up as something interesting to figure out later, which I suppose I eventually did. At the time, I wasn't even sure whether it was friendly or not.
For a long time, I didn't realize that you could combine enhancements by dragging one from your tray over an existing one that was slotted. I thought that you had to slot it, then combine them. I honestly thought that if you had, say, four slots, then you could only combine up to the first three enhancements. I figured out how to combine that last slotted enhancement accidentally when I tried to replace one with a higher-level one and it brought up the combine interface.
After the revamped Hamidon, I took one of my characters who had Phase Shift there to get the badge who didn't have it. I Phase Shifted and started walking towards the badge. *BAM!* "Crud, I could have sworn that I phase shifted!" I went to the hospital, went all the way back to The Hive, and tried again. *BAM!* "Ahhh... I see now. Let me go load up on purples and get it that way." *BAM!* @#$%! They changed that too? (BTW, Hamidon completely ignores phase shift and all defense/resist damage effects. I felt like the victim of a Chuck Norris joke that night.) -
Quote:I don't know; I assume that negative rep works just like positive rep, but to be honest, I don't know. The only reason why I know what I posted above was because I created a demo forum at the vBulletin site.So then I give 21.... fascinating. I wonder how it DOES go for "negative" rep. As stated above from my experience thus far, I believe it to be a third of positive rep, but is that really the case or is it equal and the people rating me down just have no power compared to those rating me up?
And I'll remind everyone again that those are the default settings. I don't know, in fact, what the exact levels and/or equation is, because it's configurable on the back end. My underlying assumption is that they didn't bother to tweak it, but I could be totally wrong. If I were them, one thing I would do is change the post count factor to something like a million so that it doesn't affect the rep level, because I wouldn't want people padding their post count to increase their rep power.
I'd offer to help test it, but really, I don't want to get caught up in rep padding, which that might be viewed as. ("Okay, give me positive reputation and I'll tell you how much it adds!"...) If someone else wants to, by all means, post what you find out. -
By the way, here are the default vBulletin settings. Whether or not the admins have changed them, I don't know:
Code:Here is the default determination of how much rep you dole out:Reputation Description ---------- ------------------------------------------------- < -99999 User is off the scale -99999 User is infamous around these parts -50 User can only hope to improve -10 User has a little shameless behaviour in the past 0 User is an unknown quantity at this point 10 User is on a distinguished road 50 User will become famous soon enough 150 User has a spectacular aura about 250 User is a jewel in the rough 350 User is just really nice 450 User is a glorious beacon of light 550 User is a name known to all 650 User is a splendid one to behold 1000 User has much to be proud of 1500 User has a brilliant future 2000 User has a reputation beyond repute
1 + (years registered) + (posts / 1000) + (reputation / 100)
It's integer division, so all remainders are tossed. So I've been a member now for four whole years, my post count is 4577, and my reputation is 215. Each time I give someone positive reputation (and if they haven't changed the defaults), I'm actually giving them:
1 + (4) + (4577 / 1000) + (215 / 100) =
1 + 4 + 4 + 2 = 11 reputation -
Quote:According to the vBulletin manual, there are several factors that affect the "power" (i.e. the points) of your positive reputation. They can include:I'm still unclear on how the rep system works. I've seen like, someone, single-handedly, bumping my rep up by 15 points or something, and some of them bumped it up only by 1 point.
I'm assuming the more rep you have, the more rep points you give out with each rep'ing.
Is that correct?!
- A set default (probably 1)
- Their registration date (the longer you've been registered, the more points you dole out)
- Post count (the more posts you have, the more points you dole out)
- Your current reputation (the higher your rep, the more points you dole out)
Exactly which affects and how much each counts is set by the administrators, and we don't really have any way of finding out other than them volunteering the information or doing some gnarly trial-and-error testing (which I actually wouldn't suggest, as someone might think you're trying to grief the forums while testing).