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Quote:Just wanted to say that if this were to be implemented--and it's a big if--that obviously, it wouldn't be for people like this. If you don't use Facebook, Twitter, or other social networking sites, it would be a non-issue. You would neither provide nor see other people's updates, of course.I'm going to go with *meh*.
I'm not on Facebook.
I'm not getting ON Facebook.
I'm not a huge fan of social networking sites like this.
The only reason I'm on LinkedIn is because my job requires I be.
I'm not knocking people like this, because god knows that I'm just about fed up enough with Facebook to quit now. I don't like spinach, you don't like Facebook, and there's nothing wrong with either one. But just as my opinion is unlikely to sway the actions of The American Spinach Society, your opinion about purely optional Facebook/Twitter integration shouldn't have any bearing on decisions around the subject. Again, I'm not saying that you should like Facebook. If you don't, go in peace.
As for the "I don't like this spam" crowd, with all due respect, I really don't have much sympathy:
- As far as Facebook spam goes, this would definitely be among the less onerous. No one would make money off of viral posting, so unlike those stupid Zynga games, there's not a hard-sell incentive to get all of your other friends to do it too.
- It's literally two clicks to hide all of these updates from other people that you don't want to see. Two clicks to hide all updates. From everyone. Forever.
- Thanks to AJAX you don't even have to browse away from the page you're looking at to do the above.
- Unlike other Facebook-sanctioned stuff, it would totally be opt-in to post messages on your own account.
I guess I just don't see what the big deal is. If you don't like it, just don't do it. Surely two mouse clicks total until the end of time isn't too much of an imposition, is it? I mean, I've hidden more stuff than I can count, and I've never said, "I shouldn't even have to do this."
Really the question isn't who doesn't like it or who wouldn't do it, but who does like it, who would do it, and if there are enough of you out there to justify putting in the time and effort to implement such a thing.
And yes, I realize that The American Spinach Society would be abbreviated as The A**. And yes, it did make me giggle thinking about it. -
Quote:Dude, unless you're like 80 or something, you have plenty of time left to see the Next Big Thing in computers. Something comes along to revolutionize them every 10 years or so, and really, that timespan is growing shorter and shorter.I'll possibly be dead by then (only because I'm old now), but I can see a time in the near future where all your electronics will be controlled by a central computer of some sort (and this can actually be done now, more or less, if you want).
I think you're right. In fact, I'd go so far as to say that eventually, that central computer won't even be your computer. I mean, think about it. Right now, the game that we all play is controlled by central computers owned by NCsoft. I also buy movies and television shows that live on Amazon's servers. My tax information lives on Intuit's servers. The current craze is to offload everything into "the cloud." At some point, I imagine a time when the devices we own are all basically dumb terminals to the real computers, which have high availability, redundancy, can be endlessly scaled up or out as needed, etc.
If you are 80, then sorry about that, and it was really nice knowing you. Put in a good word for me with whatever rulers of the afterlife you run across. Um... I mean... Hey, chin up, you can make it to 100! -
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Quote:Ah, silly Vitality, you grossly underestimate the determination some people have to not be happy. I'm not throwing support behind your idea or against it, but it's been my observation over the years that no matter how full of win something is, you should never, ever, ever say that everyone* will be happy about it. It's the surest way to guarantee that every detractor and his or her brother comes out of the woodwork to shoot it down.The current 60 Month Vets would be happy.
Everyone else would be happy.*
Devs would be happy...more money.
*Even almost everyone. -
I'm not familiar with the WoW 3D printing company, but the impression I get is that it is based as much on art as it is on technology. Someone who is truly familiar with doing 3D prototyping would be able to take models such as the ones generated above and turn them into true 3D prototypes, plus you'd need a competent painter to paint and finish them.
This also explains why it is probably not an endeavor that Paragon Studios/NCsoft would want to undertake. There is a HUGE difference between 3D rendering for game design and 3D prototyping, and if they wanted to get into this business, they'd definitely have to invest a lot of money into buying expensive hardware, software, and experienced 3D prototyping gurus. In short, it would almost certainly have to be a completely different business unit, one they probably don't want to get into as a gaming company.
It also explains why the models are so expensive. Each one is a project unto itself, and it takes many hours of painstaking work to generate the finished product.
Now having said all of that, if someone has a lot of experience with 3D prototyping, or has a pile of cash and a lot of time and is willing to invest in learning it, it most certainly does seem to me to be a viable business model (no pun intended)--but only if Paragon Studios/NCsoft is willing to turn loose of some of the licensing rights, something I'm working on getting them to do for me as well. But it really would take a smart cookie: part computer whiz, huge chunk of 3D CAD guru, part sculptor, part artist. (Or someone willing to invest that pile of cash into hiring them and who has the leadership to get them coordinated.)
Edit: For what it's worth, I consider Arcanaville a really smart cookie, and that ain't so hypothetical. If I made a list of top contenders who I thought could pull it off based solely of what I know about them on these forums, she'd probably be at the top of it. -
Black Pebble, I think I have the answer to everything. There's a really simple way that City of Heroes can have millions of subscribers, GUARANTEED. The best part is that it won't cost Paragon Studios a dime, not even one red cent, and I promise, every existing player will love it. Seriously, television shows will be begging you to advertise them!
It's so simple, I can't believe that no one has thought of it before. All you have to do is ***** ** *** ********. -
Quote:Well, the idea of the initial poster run would be that its purpose is as a tie-in to Going Rogue, which means that the subjects would likely be Desdemona, Maelstrom, and/or Tyrant, with Going Rogue logo overlays. But at some point, yeah, I see no reason why other characters--both "good" and "evil"--wouldn't eventually also be done. If this actually comes to pass and I get a license to sell official CoH merchandise, I'd probably conduct informal forum polls to see what would be released next, probably alternating between male and female characters.Would that be the expansion that's called "City of Heroes: Going Rogue"? Made by Paragon Studios? That we're discussing on the www.cityofheroes.com website?
Or do you mean that "City of Villains: Going Rogue" will be released by Rogue Isles Studios, and we'll be able to talk about it at www.cityofvillains.com?
Now, that doesn't mean that the Villain part of the game isn't important, because it is - but the game is called - and marketed - as "City of Heroes". -
Quote:How about post old pictures of you?Anyone have some suggestions for things we can do that would be fun that lots of people can and would want to participate in?
(Second from left--yes, that's the first picture of our cheerful little hero helper--in full armor, no less--that to my knowledge was ever taken.)
Or how about this little gem, from before when you had your teleport prompt enabled?
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Hey all, in case you didn't notice (ideal!), we had some nasty performance issues on the Titan Network server that affected, well, pretty much everything. We've been aware of it and worked on it for an hour or so, but we're in the mode of trying to catch a very intermittent error (once every week or two) red-handed and nail the sucker down. The good news is that we are making progress towards ironing this particular one out, and hopefully this won't be an issue much longer.
Sorry for the inconvenience, but everything should be good to go now. For what it's worth, we do actively monitor this server. I get paged when things go way south, and there's almost always an admin around watching over things. (Seriously. I don't know when Nicster and Steiner sleep.) When things go wonky, I always make a point to have a stern talking-to with the server, and it really is playing a lot nicer these days than it used to.
Just as a heads-up, we're talking about doing a system-wide upgrade sometime, probably within the next week or two, during which we'll have an extended outage that will last a few hours. I'll post our schedule once we get closer to that time.
In the meantime, I'd also like to extend a HUGE public "Thank you!" to everyone who has been working hard to get the Paragon Wiki up to speed on Issue 17. Zombie Man, Blondeshell, Eabrace to name a few of the people who have been busting their butts, as well as a bunch of new and old editors adding your knowledge to the community, you guys are awesome.
While you're beta-ing about, be sure to get all the information your brain will hold, including checking out the main Issue 17 article itself, over at our humble corner of the Internet. I promise, I'll do my best to make sure it's up and running when you get there!
Cheers! -
You might want to consider making it shorter and releasing a show more often. 90+ minutes at a time is a pretty long haul.
Other than that, I really liked it. Heh, "hammer space." It's been a while since I've heard that term used, but it's perfect. "What the-- Where's my assault rifle? Where the hell did this gumball machine come from!?" I loved the story about the coffin. -
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Black Pebble, I hope that you're really paying attention to this thread. There are a few things that are jumping out at me.
We, the players of the game, want to be more than just consumers slopping up what goodies are being thrown at us. One thing I've noticed that's kind of funny is that a lot of your posts have been geared towards the Old Way™ of thinking, where you (Marketing) dole out information and we (players) consume it. You commented yourself that people weren't asking you questions about upcoming game features. Rather, most of us are actually interested in having a conversation with you about how we can work together to promote this game.
In other words, we want our experience with Paragon City to be an interactive one. We want to be involved, not just spectators to what you and the crew have in store for us. The problem is, a lot of people don't know how. For those of us who do, we don't want to be sued for doing something without permission, so we sit and we wait for some kind of sign that it's okay to do our thing. What Paragon Marketing ought to be doing is finding these people and saying, "Yes!" or "Let's figure out how to make this work." (Notice that there's not a "No" in there.)
I'm not just talking out of my *** here. I created the Paragon Wiki over five years ago. When I did, I spent a lot of time and effort updating it myself. I did it partly as a personal reference, but I knew that as one person, I'd never be able to keep the thing up-to-date like I'd want to. So I started publicizing it to the community. When people asked questions in the Player Questions forum, I'd write an article and post the answer with a link. Eventually, I got it big enough to reach critical mass and snagged the attention of some really good (and prolific!) editors to help me out.
At that point, I had leveraged my singular efforts to get several times more work out of it than I had put into it. That is the key to Marketing, and if I can do it with a fan-run side project, I know you can do it as an employee of the company with official backing. Imagine if you had an eager staff of ten people to do your job for you. For every ten hours you spent doing your job, you got a hundred hours of effort in return. All you have to do is tell them how its done. Well, my friend, I have great news. You have a staff of hundreds, maybe even thousands of people. When you think about it, that's mind-blowingly awesome.
But--and here's the catch--as long as you avoid giving us the direction we require ("We need presence at this convention." "We need you to visit your local comic store.") and the resources we require ("Here is some swag to give away." "Here are some free game discs." "Here is our official backing and approval."), you're going to have a massive, unpaid workforce champing at the bit but effectively doing nothing, and one hour's worth of effort will always equal only one measly hour's worth of work.
If I were you, I'd be excited as hell right now. Again, read this thread very carefully. Don't look at it from the perspective of what you have to offer us, but from the perspective of what we have to offer you. As much as you've tried to steer it towards getting us to beg for information, others have steered it back to, "Let us help you!" With a player base like this, there's no reason in the world why CoH shouldn't be kicking WoW's gluteus. You have a golden opportunity laid before you, and you really don't have to do very much to come off to your bosses as a Marketing god. You had a really good opener with this thread. Now finish the job and rally the forces!
I really do hope that you'll re-read this thread and find it eye-opening. Again (in case you haven't see it ten times already), tonyv@cohtitan.com. Seriously, let's talk. -
Quote:I don't know if you were being facetious with this comment, but when I was a teenager, I had a huge poster of Rogue hanging on my wall. Say what you want about my geekiness (hey, it works for me), but she was drop dead sexy, and for reasons that are obvious* I was a fan, to put it mildly. My god, I bought every X-Whatever comic with her in it that I could get my hands on. In the process, I became a fan of other Marvel characters that she interacted with, and for a while, I was probably spending over $50 a month on comics--mostly Marvel comics.I wonder if there might be an opportunity to get a cool picture of Desdemona on your wall.
As a marketing goob, you should know this better than anyone, but I'll state the obvious anyway. Do not underestimate the power of sex to sell. Print up a thousand copies of Desdemona posters, and I will personally guarantee you that you will get plenty more subscriptions than you'd need to cover the cost. If you're not convinced, then provide me with the artwork and the licensing rights to have a thousand Desdemona posters printed, let me sell them, and we will all win--at zero risk to Paragon Studios.
* The image from that link isn't the poster I had. Sadly, I can't find it after 10 minutes or so of Google searching, and it's been long-since lost after six or eight moves. But it's the right era, look, and costume from the poster. -
Man, I saw this thread earlier today while I was goofing off at work, and I ended up working late and eating out with Belle, so I'm just now getting around to responding to it. Here is my two cent's worth. I'll highlight the central ideas to avoid tl;dr syndrome and give you as much or as little info as you want to handle.
1. Offer merchandise for sale. Better yet, create a merchandise license program, so that, for example, I could offer officially-sanctioned City of Heroes t-shirts for sale, t-shirts which would, of course, receive NCsoft's/Paragon Studio's approval. By doing this, you have zero risk but can almost immediately have a metric crapton of merchandise on the market. As soon as I can, I'd like to talk to you about this, because I'd like to be officially sanctioned to sell City of Heroes merchandise. (If you want to contact me sooner, drop an e-mail to tonyv@cohtitan.com)
2. Lemur Lad has one of the best suggestions on here: Give us the ability to gift City of Heroes stuff, including subscriptions and game time, to people. I'm not stupid, I know that by doing this, you face the risk of fraud happening. But please, consider this. Subscription time isn't something you guys manufacture and consume raw material to make. Worst-case scenario is that you have to refund time that was charged fraudulently. Write it off and go on with life, because virtual assets such as subscription time are, by definition, not real. However, the money you make from people legitimately gifting subscriptions and time most certainly is real.
3. I'll add my vote to advertising on Hulu. Target shows that likely will result in subscribers. Sci-fi and fantasy shows would be great. (Stargate Universe, Caprica, Legend of the Seeker, FlashForward, Warehouse 13, Sanctuary, Merlin, Eureka...) Want even more bang for your buck? Target shows that are old and canceled. (Forever Knight, The Dresden Files, New Amsterdam, Century City...) The ad rates will probably be dirt cheap, but you will precisely target the audience you're looking for. Say the word and I'll contact Hulu and see if I can get more details and save you some leg work. tonyv@cohtitan.com.
4. Send surrogates to conventions. I'll tell you what. Labor Day weekend, we have a HUMONGOUS convention in Atlanta every year, Dragon*Con. Atlanta is a major national hub, so it draws people from all over the Southeast, some from even further away. I'll contact you once the novelty of your joining us dies down a little bit, and we can talk about getting some people here in the area together to host a booth on behalf of NCsoft/Paragon Studios. I'll personally do the footwork of contacting the people who run the convention, coordinate getting space, help plan activities, gather volunteers to help run the thing. You (Paragon Studios) pay for the floor space, send displays and swag, work with me on what you want to make sure happens (and make sure doesn't happen) in promoting the game, and officially back our promotional efforts to the player community. Together, maybe we can come up with a plan to replicate this effort throughout the country. Again, tonyv@cohtitan.com.
5. Get your employees to have in-game events more often. I understand that Matt Miller can't attend every convention in the country. But you know what he can do? Take at least one night every two to three weeks and appear in the game. It absolutely baffles me that we don't see a much higher in-game presence of the developers and reps at Paragon Studios. Don't they like playing, too? It doesn't even have to be a huge event. Just pop in, hang out for a couple of hours in Pocket D, throw around some gold titles, answer a question or two, and head out. Two or three nights later, have Hero 1 pop in, PvP a few rounds, and head out. Once a week or so, War Witch PuGs with a random team. Once a week or so, Dr. Aeon drops by Architect Entertainment and tells everyone that he wants to get a team to run one of their mission arcs. Yes, this is catering to existing players, but if new players saw this kind of interaction, they'd be a hell of a lot more likely to stay with the game.
I don't want this to become a book, so I'll stop there. But as you can see from this thread, there are a TON of stunningly awesome ideas that we, the players, have for promoting this game. Listen to them. Now that you're here, don't hole back up, never to be heard from again. And don't get complacent, thinking that now that you've posted a few messages, we're all happy and hunky dory. Act on these suggestions. If there's someone that you think is particularly insightful, contact that person and say, "Hey, I like this idea, let's talk about how we can actually make it happen." -
Yeah, but when the new whiz-bang task force(s) in future issues are released, as I'm doing them for the first time, do you think people will shut up long enough for me to watch the new cutscenes in peace?
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Quote:"Not working as intended" is not the same thing as "broken." Broken means that you literally cannot create an arc. You can. I have. People do. They work. I've seen it myself. It's not broken. Cathedral of Pain? Broken. Mission Architect? Not broken.We aren't supposed to notice the obvious disconnect with what they thought they were doing, and what they said they were doing ---and the actual effect, which is to spoil arcs that contain captive rescues (not "allied critters") and even defendable objects?
The rewards aren't what you'd like them to be. Again, that's not broken. I will point out yet again that for the people who are writing these stories for the sake of telling their story, I assure you that for the purposes of telling a story, the Mission Architect is working better than it ever has. I will point out yet again that for the people who were using the Mission Architect to skip the first 30 (or whatever) levels, this was never what it was intended for. If you were gaining levels significantly faster than you could have otherwise, you were exploiting the system, which the devs have repeatedly cracked down on. In that sense, this patch has actually FIXED something that WAS broken and no longer is.
For everyone else in between, take a deep breath and a chill pill and lay off the rage. As Dr. Aeon said, it will be working again as it should in short order. This is AT MOST a minor oopsie, not a sign of the apocalypse. If your arc gives out pathetic experience but entertains me, in no way do I consider your arc "spoiled." If it was yet another friggin' farm, then it never could have been more worthless than it already was. -
Quote:Yeah, but UniqueDragon still has: The Best. Post. Ever.Welcome home
You might notice one or two changes to the game since you were last here -
Quote:Well, I'm sorry, but that's what it is. I'm not talking about people who say things like, "I don't think that's a good idea, and here's why." I'm talking about the people who say things like, just from the first couple of pages of this thread:Using phrases like "gamer rage" is offensively condescending. It's only a small step above adding stupid tags to threads.
- I'm a lot disappointed. Subscription cancelled.
- Whoever is supposed to be in charge of this thing doesn't seem to have a clue or care about the carnage they leave behind among the players that actually try to use the thing as intended.
- What made this so damn important that you had to screw over so much of your customers, many of who weren't farming anyway, RIGHT NOW when you could have waited a few more weeks?
- Your stop-gap solution would be bad enough if it only affected allies. It does not. It is flat-out BROKEN.
- So every time I start to have fun with something, the devs change it, and I'm just tired of it. That's why I too am canceling my subscription.
- If you dislike my bluntness and challenging tone, feel free to put a temporary or even permanent ban on me. If that is to be a consequence of me saying what needs to said, so be it. My main account was already canceled prior to all of this and this account only has about two weeks left.
- AE was, and still is, just a really bad idea.
- Not having heard a sausage about it, I call hogwash on your "long standing exploit"; a badly-concieved patch is much more likely...This patch wasn't properly tested. Devs didn't realize how much of a mess it was and don't have the guts to roll it back so you're going to spend a month letting the MA be wasteland and authors punished for writing content similar to your own.
...And so on, and so on. This isn't constructive. It's not honest disagreement. It's petty and vindictive, and it's more likely to make the devs dig in, not less.
The thing that really rubs me the wrong way is that these messages are posted in response to a thread started by someone who is making an honest attempt to explain that the current situation is not the end result of what they have in mind, and they are working on fixing it. "BUT YOU'RE NOT FIXING IT FAST ENOUGH (YESTERDAY!) SO I'M QUITTING!!!" Good riddance, we don't need those kind of bad vibes around when new players do show up.
These are probably some of the same people who whine and gripe about how they don't give us enough news and information in a timely manner. Can you blame the devs? If this is the kind of reaction that I knew I was going to get when I did announce news and information--even good news (we know there's a problem and we're fixing it)--it wouldn't take me long before I was like, "Screw it. They'll figure out it's happening when it happens."
You know, I'm not being facetious when I say this, I hope that if you ever put yourself out there in the form of something you've created, people give you a little more respect for your efforts than what a lot of people here have given the CoH developers. I really do hope that if it's 98% perfect, people don't hone in on that 2% that's not and sit there and trash the hell out of it, all indignant that you would ever even bother trying to do something worthwhile. -
<QR> Don't know if it has been mentioned, but...
Two new powersets: Poetry and glue.
Okay, seriously...
One thing I'd like to see is a lot more tilesets and a lot more mission types. Right now, almost all missions are so ho hum. Just about every building looks the same to me. More signage and artwork would go a long way. I don't even think it would technically be that hard. Just have the client periodically check a repository for updated tilesets, and swap them in and out now and then.
I'd love to see smarter enemies. Enemies that lay traps, enemies that actually can defeat a reasonably competent group of heroes. Nobody promised us that we'll never be defeated, but these days, it's really hard to, unless you're just totally not paying attention or trying to.
I'd like to see a bunch of minigames added. See that pinball machine in Pocket D? How about for 25 influence, you actually get to play? Let us actually place bets on those monkey fights, maybe even letting us give them inspirations or something from outside the cage. Give out little token prizes for medalling on the ski runs.
I'd like for missions to vary according to the character I'm playing and the choices I make in the game. It's my understand that Going Rogue is actually implementing this to some degree, but I'd like, for example, consequences to screwing up. If I take a mission to rescue someone and blow it off for a day or two, that mission should be dropped from my contact, and maybe I don't have access to some other missions they have to give out. Maybe if you fail a mission, you don't get some sweet "bonus missions" from that contact, thus you have an incentive to actually try hard not to.
I'd like to see some puzzles in the game. In the back of my mind, I seem to recall one of the devs saying at one point that they didn't want puzzles in the game. (It might have been Statesman, who also said he didn't want user-generated content in the game.) Hopefully they'll change their mind at some point. I'm not talking about a chess match (although, that would be an interesting mini-game), but some things that you can't just run in, kill everything, and be wildly successful at. A simple example: You get assigned a reconnaissance mission where you actually have to avoid enemies. If one spots you (or god forbid, you attack one outright), you fail! Did I mention they can see through invisibility? Just stuff like that would be nice.
Graphically, I'd like for all of the characters to be updated. Right now, on a high resolution display, everything is kind of blocky. The polygons are painfully obvious. I know that Ultra Mode will fix some of that, but I've seen screenshots of it, and it looks like the improvements are marginal at best.
If I can reach for the pie in the sky dream, I'd like for them to release a Linux CoH client. They're already working with TransGaming, the company that provides the Cider layer that City of Heroes works on the Mac with. The same company makes a product called Cedega, based on WINE, but geared specifically towards making games work. And believe it or not, City of Heroes already works on that platform albeit without some of the graphical goodness we get in Windows. I'd like to see it become an officially supported platform.
Let's see, what else? Oh, I did see this already mentioned, but I want a City Vault so bad that it hurts me to even talk about it. I'd like a lot more out-of-game/in-game interaction. I'd love some kind of gateway where I could send people messages in the game from outside, or even vice versa for those who opt into it. I'd love an offline costume creator, and even an offline Architect Entertainment mission/critter editor. I'd love an officially supported version of the Ouroboros Portal, where we could create character and supergroup pages, and they are automatically updated with information from the game. (Pie in the sky dream would be some officially-supported API where fan sites could interact with that data!) To be bluntly honest, having worked with the Titan Network for a while, I'd love to get a call from Matt Miller or someone else from the Studio and collaborate with them on these tools. We'd sign an NDA and other various legal documents, and we get limited access to a database containing copies of player's publicly-accessible-in-game information to build stuff from.
Those are just a few thoughts to get me started...
Edit: Ooh, just read the post above mine, and it reminded me of something I desperately want to see...vastly improved sound! I want persistent and contextual music. Not just a few bars here and there, but an ambient soundtrack that changes based on what's going on around you. When you engage in battle, it turns exciting and builds to a crescendo. When you stroll past City Hall, it gets all formal. As you go into the seedier parts of town, it gets grungy. When you're walking through Perez Park at midnight, it gets creepy. And I'd love some voice work thrown in, too! Have the contacts actually tell us what the missions are! -
Hey, congratulations, old-timer!
Here's to another five, I can't wait until I get my 120 month badge!
One of the great things about being such a long-timer is having such a sense of history that has gone into the game. Don't get me wrong, I love meeting new folks, but there's just something about remembering the days before so many of the QoL improvements, content additions, features, and so on that is really neat. I mean, there are people who probably wouldn't even remember who Lighthouse and Ex Libris were, let alone Aura or CuppaJo. Does anyone remember (gasp!) Statesman? Arctic_Sun and Gilgamesh? Crickette?
My favorite old-time memory that probably blows people's minds is this:
Remember when there was no Icon store? You picked your costume when you rolled your character, and that was it. You had exactly one costume, and if you decided you wanted pants instead of tights, you literally had to re-create your character from scratch.
Ah, those were the days! -
/agreed
To people who engage in this practice:
I honestly can't remember a cutscene task force recently where someone wasn't spamming the channels. It's like a hundred brat kids are telling you the same stupid knock-knock joke over and over and over. It's not cute. It's not funny. It's not clever. It's not original. Trust me, you are not the one gem of a cutscene spam comic in the midst of all of the spam dregs. And yes, I've seen entire spam conversations. And yes, I've seen people in cutscenes doing elaborately planned out "skits," complete with emotes and everything. If that's not impressive to me, trust me, you sure as hell aren't.
Personally, I'd love it if they completely silenced all team, broadcast, and local chat for however long the cutscenes last, it irritates me that much. I know they won't do it, because it falls into the realm of not really causing any harm, but it annoys me enough that I'd still like it nonetheless.
Cutscene spam was clever exactly one time.
/my humble opinion, I realize I'm probably in a minority. -
Quote:You know, the exact same thing is true of World of Warcraft, although it's THE major player in the MMO market. It's also true of Google. Eventually, everything's relevance diminishes to nothing. Maybe not today, maybe not tomorrow, but between now and the end of time, its relevance will diminish. You haven't really stated anything new.No, CoH will die a slow death, like most MMOs, where subs just steadily drop off over time. It will retire quietly to the realms of games like EQ, SWG, and others who are technically still alive, but only sparsely populated, or possibly go the way of games like MxO, which finally shut down in July of 2009.
Of course, you've also completely glossed over the thought that we could be just on the pre-launch side of a resurgence of subscriptions, that City of Heroes has at least one, possibly more, heydays of activity. There is precedence for that, the launch of City of Villains brought a long-lasting new base of subscribers to the game, a lot of whom are still here today.
What is totally unconstructive is drawing inferences from the fate of City of Heroes at some indeterminate point in the future that this particular decision has any relevance in instigating that future. It just ain't so. Personally, I think that the game will meet its demise when one of two things happens: either 1) if NCsoft sees the game as a cash cow and starts resting on its laurels or sells it out for some perceived new hotness, or 2) if several core developers (Matt Miller, Melissa Bianco, Christopher Bruce, Floyd Grubb) that have been with the game for years were to, for whatever reason good or bad, leave within a short time span.
I'm not even going to hesitate a guess on how much longer the game will last. It might go for decades if no exciting and revolutionary new form of entertainment supplants the video game industry by then. Given how invested NCsoft and these particular developers are in the game now, I just can't imagine it going away in less than five more years or so without something really major happening, and it sure isn't going to happen because Matt or any of the others screw something up so hideously to cause it, they've proven that.
I will say this, though. If they were to take action, even through inaction of standing by and watching, of allowing the player base to start reaping incredible rewards with little to no risk, that would be a sure sign to me that they really don't care about the long-term future of the game. To me, it would show that they're trying to milk whatever short-term profits they can from it, likely to sell the game out, take the money, and run. You can't deluge people with massive coolness for a week, tell them that's all there is, and expect them to keep paying you $15 a month. It's simply not a sustainable business model, and after that initial week, it's very not fun.