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Posts
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Joined
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I scored today off, so I'll try to be on top of this one. Gotta admit, I'm not seeing it yet. I can't tell whether that's some sort of fence or railing towards the left. If it is, I don't recognize it. Still studying, though...
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Wow, conversation about Paragon Wiki... Must... Weigh... In...
I think that Aggelakis is right. We already host two wikis, and it sounds like there would be a pretty big intersection between the information in this wiki and the information in the Paragon Wiki. For what it's worth, I try to add in lore as I can. There's certainly no rule against adding lore. In fact, the dirty little secret is that keeping track of game lore was one of the primary motivations I had for creating the wiki to begin with. To be honest, it's gotten a lot more nitty-gritty detail as time has gone on than anything I had planned at the outset.
But you can still see some of this legacy in articles such as the Freedom Corps article, Midnight Squad, Maiden Justice, etc. Of course, there's more than only lore in these articles, because the wiki was designed to be useful as well as a good read. But there are pretty heavy lore sections on most major characters (e.g. background sections on Luminary, Baron Zoria, etc.)
My gut suggestion is that you think the Paragon Wiki is a bit light on lore, by gummy, beef it up. I only ask that you provide citations for where you get the information. If you decide to go with a separate wiki just for lore, I'd highly suggest doing this anyway. The sad fact is that if you don't, there's a pretty good likelihood that some people will just make stuff up and put in it.
If you do decide to go it on your own, you'll need a hosting provider. To start off, I'd suggest something like Namecheap or Dreamhost. The Paragon Wiki uses the same software that runs the Wikipedia, which is the open source MediaWiki software. If you want to test drive it and see if you're willing and able to host the wiki, you can configure it to run on your workstation, but you'll also need copies of Apache, MySQL, and PHP (all open source, and all cross-platform), or you might want to look into something like XAMPP, which contains everything you need in one neat self-contained installable package. -
Quote:Yes, that's exactly what I was saying. The more things that can make us miserable, the better. *sigh...* Why do people say things like this?I think he's saying that everything that has been given to the players that allows them to reduce the amount of crap they have to put up with and have a happier gaming experience is bad for the game.
Of course not. But this has been presented as a false dichotomy. We either need the ability to restrict e-mail or we will have to put up with spam. There are more options than just those two.
In the real world, a lot of e-mail systems will let you configure a whitelist. The actual number of people who do is virtually nil. Do you have an e-mail whitelist? I know I don't, I never have, and I probably won't. In the real world, we've also had to put up with spam. I know I used to get really frustrated with having to constantly delete crap messages. Then in the real world, we had something nifty happen that forwent the need for using whitelists: spam filters. With this "happy medium" third option, we still got spam now and then.
In fact, we still do. But most people (all normal people I know) don't shut themselves off to everyone but a select group of friends when it comes to e-mail. In fact, Gmail's spam filter is so good, I pretty much advertise mine publicly all the time. (tonyv@cohtitan.com, or I think the old tonyv@paragonwiki.com still forwards correctly, too, in case anyone gets bored and wants to say hi.)
Anyway, my point is, the solution implemented isn't the same one that the world accepted for real life e-mail, because it was deemed too inconvenient by most people. (And they're right.) Can you imagine what a pain it would be if, before you ever send anyone an e-mail, you had to ask them to whitelist you? E-mail would be severely hampered as a viable communications medium. Yet that's the exact situation we face here, and it's not even the world at large that we're talking about. We're talking about a relatively small community of City of Heroes players who share at least that common interest.
A good spam filter would be nice. If they could contract the guy who developed Google's spam filter, that would be awesome. It would probably also be moderately expensive. That's why I've proposed the combination of using simple filters that could be relatively easily rolled out, along with heightened monitoring and simplified tools to make monitoring more efficient.
I'm all for reducing the amount of crap we have to put up with. I don't want anyone to be miserable. I just don't like that our e-mail system is now virtually useless*, especially when I feel like it is needlessly so and the problem could have been resolved in another way that left the feature intact.
*As a communications tool to others, that is--the purpose for which it was originally designed. As a transfer mechanism for stuff, it works well. I'm not knocking the functionality that was added to it. -
I wasn't, but I hope no one took my comment as disparaging, I was just playfully giving him a hard time.
I'm glad when any player returns to the fold, and as a player who was apparently heavily involved in the community, I'm especially glad to see him return.
Welcome back! -
You're just bragging that you've spent 5196 hours playing a single character. :P Which, honestly, is impressive. Belle has racked up over 3100 hours, and I really thought that might be close to the record. Guess not!
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Quote:Yes. I admit, it sounds paradoxical, but here's the rationale behind the statement.I'm sorry, but I just don't get that. They gimped the system by allowing people to choose who to accept messages for?
I have never, ever seen calls to implement this feature except in relation to RMT spam. In fact, RMT spam was practically non-existent before Issue 9, and up to that point, I had never seen anyone ever have any problem with e-mail at all, except a question now and then on how to use it.
At that time, I was really active in the Taxibots, and I used e-mail pretty heavily to send reminders about our events, macros and keybind commands, supergroup policies, and so on. No, this wasn't "spam," because all anyone ever had to do was to say, "Hey, stop sending me this stuff," and I would have. (But for the record, no one ever did.) It especially came in handy in sending a short summary of the supergroup rules to people, since the Taxibots aren't like most mainstream supergroups, before inviting them so that they kind of knew what they were getting into. I would also use it pretty regularly to send help or other information to other players I met.
However, after Issue 9, e-mail pretty much became known as a spam delivery device. Believe me, I wanted the spam stopped probably more than anyone; I found myself ending up blocked by people because in their haste to empty their inboxes, they would click through my e-mails while hitting the Ignore Spammer button. More than once, someone told me, "What do you mean I have you gignored? I didn't do that!" Yes, you did, you must have tagged one of my e-mails as spam. "Oh, sorry!"
So anyway, instead of taking further measures to cure the spam problem, they implemented this don't-accept-e-mails "feature." In pretty short order, a whole bunch of people killed e-mail. Now, I have yet another problem. Instead of being blocked by people after the fact, I'm blocked by people up front. More than once, I've had this conversation now: "You have your e-mail blocked." "Oh, sorry, let me turn it off... Okay send it now." "No, you still have it blocked." "What? I set it to... Oh, wait a minute, here it is..." *sigh...*
In short, what used to be a valuable communication tool is pretty much dead now, except to send stuff to your alts. I've virtually completely stopped using what used to be a handy communication and reference tool.
And because someone always brings it up, no, global tells are not an acceptable substitute. For one thing, global tells are really, really short. For another, global tells are ephemeral, so they don't make a good place to hang onto stuff for reference. (And as a side note, this crazy 20 e-mail limit they've imposed makes hanging onto e-mails for reference a non-option.) For yet another, for us RPers out here, I'd rather send an e-mail to Dude Supremico than @Vile Death Slayer. Probably not the most important of reasons, but there you go. For yet another, I have had on many occasions global tells completely ignored because someone was in the middle of battle or, worst of all, away from the keyboard and had no clue that someone sent them a tell. I could go on, but the point is that e-mail != g-tell, and at this point, e-mail being useless has become a self-fulfilling prophecy because the original issue--spam--wasn't addressed in the correct manner.
Some constructive answers to the spam problem, which I still maintain today would be just as effective on the forums and in local channels where I'm seeing it today, are:
- Make it stupidly quick and easy for GMs and moderators to ban accounts. It really should be just a matter of a "Ban Spammer" button. If some sort of review has to be done, then move the account to a "Temporary Ban" state pending official review of whether the ban was justified or not. Obviously, this also means holding GMs and moderators responsible for accidental or unreasonable bans, but the point is, they shouldn't have to type in special commands or otherwise do a lot of work. It should be quick and painless to ban someone.
- Set up automated tools so that if x number of people report player y in z minutes, a GM/moderator is summoned to investigate immediately. There should always be a GM/moderator on shift who can respond to such summons, as this means that a large number of people are being affected.
- Set up honeypots. I still think this is one of the best unimplemented ideas ever. In game, this would be "fake" characters that show up in search lists. It would actually be a moderator seeing all tells to the character. If someone sends a tell saying something like, "Hey, want to join a lvl 30 team?", the GM simply ignores the tell. If the tell says, "1 billion inf for $15," the GM clicks his or her This Is A Spammer button and a minute or two later (to not give away the character), *poof!* goes the account.
- Set up heuristics to try to detect spam. Here's a simple example. Every message that gets sent is put through a regular expression filter for /*\.\s*c\s*[o0]\s*m/i. If it matches, put it through another regular expression filter containing entries for known "good" sites such as cohtitan.com, paragonwiki.com, vidiotmaps.com, cityofheroes.com (obviously), photobucket.com, guildportal.com, etc. If it doesn't match the latter, automatically bounce a copy to a GM kind of how the honeypot messages are bounced and give them the opportunity to ban the account on the spot. There are ways to do this on the forums, too, using a blacklist of known RMT sites.
There are other ideas, but I don't want to write a book about the subject here. Point is, there are lots of ways to handle the problem. The path they chose was easy, but it rendered a feature of the game virtually useless.
Quote:By the same token, the "Not Looking For Team" option could be said to have broken teaming in general.
On the flip side, though, I can't tell you how many times I've had this conversation: "Hey, can I join your team?" "Sure..." *click, click, typity type type... sigh...* "You're not accepting invites." "Oh, sorry... Okay, try now!" *click, click, typity type type...*
It's not a major annoyance, but once they implemented the feature, the whole purpose and mechanics of teaming wasn't destroyed. And blind invites were never on such a level of irritation that once the feature was implemented, virtually everyone set their status to "Not Looking."
One other difference, and I might be wrong about this, so feel free to correct me if so because I'm not in a place where I can check this right now (as if someone wouldn't), but if I'm not mistaken, every time you log out and log back on, the "looking for..." status is set back to its default, so you can't unintentionally get stuck on "Not Looking."
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I think that I'm going to go sign up for another game for a month or so, create a forum account there, and proudly go proclaim, "Hey all, I'm back!" I want to see how many people "remember" me.
Or better yet, I'll start doing it with new games I buy.
(Sorry Tal, like LiquidX, I'm drawing a blank here...) -
Quote:When they added the option to only accept e-mails from friends and/or supergroup mates. Yes, I consider that "gimping" the e-mail system. The only reason that was added was due to the RMT spammers. My contention during the whole time that was being considered (and in posts where people were proposing everything from an option to disable e-mail to removing the system entirely) was that yes, it will solve the spam-by-e-mail problem, but people are sadly mistaken if they think that it will solve the spam problem or that it won't have negative repercussions to legitimate communication.Wait, what gimped e-mail system? The last thing that was done to it was to make it even more powerful. What did they do to gimp it?
My contention the whole time was that they need to take a more holistic approach to solving the spam problem via things such as honeypots, increased moderation, better moderation tools, etc. Since they've dinked around with the e-mail options, I've seen both increased RMT posts here on the forums and increased instances of RMTers advertising their wares in the local channel in-game in high-population areas.
Until they attack spam as a spam problem and not as a problem with specific communication channels, it's going to continue and, I daresay, become increasingly annoying.
At any rate, I'm not referring to the new global e-mail/attachments functionality. That's pretty cool. -
Quote:Nah, they'd just have to set up clear rules from the outset. The biggest one would probably be that if you moderate a non-RMT post, you'd obviously be dropped as a volunteer moderator. If you actually did something like moderate someone you're having an argument with, you might even get your own account banned.That wouldn't be a bad idea in principle. There are enough of us that are on the forums for a while every day, but there are likely issues with control and appearances of favoritism that might be too large a hurdle.
I suppose they could set up a number of "pink name" (not a red name, but not a white name either) accounts with limited abilities to mod, but I'm not sure what abilities the forum software give.
Honestly, I can't imagine why someone who is a volunteer moderator would feel all big and important. I mean, sure, it might be neat if they entrusted you with the privilege, but even if you broadcasted to everyone, "HEY! I'm a volunteer moderator!", there'd be no way to prove it without possibly risking your own account. Even if you posted something like, "Watch, everyone, I'm about to moderate that RMT thread!" and *poof!* there goes the thread, there's no way to prove that you did it--and even if everyone believes you, at least you've still done something constructive. All everyone else would see is is a link to an "Access Denied" message in your post. Obviously, if you do something like, "Watch this, I'll moderate your thread," *poof!* there goes your account for being so stupid. -
Quote:Well, that's all fine and good, except that now we have a gimped e-mail system... And we still have spammers. Even if they do something like limit trial accounts on the forums as some have suggested, okay, maybe we have fewer spam messages on the forums, but they'll continue moving on to something else. Then we'll have gimped e-mail, gimped posting privileges... And we'll still have spam.I can say "I told you so" also. I recall your thread and I posted in it that WE DON'T CARE if the spammers try something new. If they come up with a new tactic, we will address that tactic when the time comes. We're not going to be 'held hostage' by the fear that they might get more annoying.
You can never get to the point where we can remove, "... And we'll still have spam," from that list. All you will end up doing is add more and more stuff that legitimate players can't do.
I'm not saying that they shouldn't take steps to stop spammers, I just think that limiting what legitimate users can do is not the answer. Increased moderation? Good idea. Filters? Good idea. Honeypots? Great idea. Creating tools to allow moderators to more effeciently and effectively ban accounts? Great idea. Having some sort of community moderation program? Good idea. Disabling or crippling [insert feature here]? Bad idea. -
I think the best idea so far is to have volunteer mods from the community. Instead of deleting posts outright, though, threads they moderate are moved off to a private forum that only the official moderators have access to. Once a day or so, they either blow away the community-moderated post permanently or click a button to move it back to its original place.
I don't think that specific functionality is built into vBulletin, though. They'd probably have to write a custom mod for it.
If they go with that, though, I think it should be used only for RMT posts or extremely well-defined rules (e.g. posts that contain one of a set of forbidden naughty words). Only official moderators should have any ability to moderate posts for content. -
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See? I knew as soon as I mentioned something about farming above, this one would likely get dinged, too. Someone even posted a comment saying something about, "for agreeing with The_Alt_oholic." So there you go, an excellent lesson in Reputation 101: Just How Trivial It Really Is.
This is me:
This is me not caring: -
You could do this. Pre-order two copies of the game. One is for you. Play with the "desktop skin," enjoy the enhancements, etc. Give the second copy of the game away, but keep the desktop skin and the pre-order code. (Yes, the pre-order code and the game code are two separate, independent codes, and the game's physical media will be worthless in two or three years, since you can download the client for free. Might as well get another player signed up for free.) Two or three years from now, sell the skin and the pre-order code on eBay for however much you bought both copies of the games for. You might have to offer them up separately. Trust me, there will be some completionist and/or collector who will buy them. Voila! You get everything you want, and long-term, you're not out one red cent.
If I were a little more seedy, I'd check into whether getting the pre-order obligates you to actually buying the game. I suspect not. If that's the case, you could simply pre-order the game, then once you get the pre-order code, cancel your order. They might charge you some kind of deposit, but that's still getting a code for less than you'd pay for the game. If they insist on shipping you the game and charging you for it, once you get it, just return it to a store (UNOPENED!) and tell them, "I'm sorry, I thought this ran on Linux" or something. -
Quote:Not me. I'd go out proving a point. See, I'm lucky enough to have a moderate disposable income, and I could likely afford to buy a moderately serious wad of influence. I'd be insufferable about buying it, too. I'd be "that guy" who would purple-out all of his characters, even the throw-away ones that I care nothing about.[abridged version]
Creates a dichotomy between players on a budget and players with large amounts of free cash.
But when people realize that you can essentially just BUY everything in-game for cash (not inf), all the people on budgets (who are getting shut out by people who may not care as much but have tons of cash) will bail.
Being able to come into the game at L1 and plunk down a couple hundred bucks and have the inf to buy 5 purple sets would be unbalancing in the extreme.
The minute Paragon starts selling inf, I'm done with the game.
I'd lord it over everyone on the forums. "Yeah, I deleted Mr. Foomonkey yesterday, including his purple sets that cost me over a hundred bucks. What? Oh, because I can. Hey, it's only money. Yeah, I posted video proof of it on YouTube, you can go watch it yourself. No, I'm not going to give you stuff, go out and get your own durn job!"
I'd constantly say stuff like, "You're running a task force? LOL I just bought mine. It took you four hours, it took me 10 seconds. I think I'm going to go watch the Lord of the Rings trilogy with the time it's taking you to get what I have on that character. Or maybe I'll take five minutes and have it on all of my characters."
Obviously, I think the idea of Paragon Studios selling influence is a terrible one. I'd probably quit the game in pretty short order too, but not before twisting the knife as much as I can to prove what a boneheaded move it is. -
I hate to say "I told you so," but back when everyone was clamoring for removing or gimping the e-mail system because of spam, one of the points I made was that if the e-mail system were nerfed enough, the spammers would move on to more annoying means of spamming people. In Issue 16, they changed the e-mail system so that you have the option to block e-mail from everyone except your friends and/or supergroup mates.
Whether you think this was a good or a bad idea, one of the side effects of shutting down this avenue of spam is that the spammers are going to resort to new, more annoying ways of spamming people. Seriously, did anyone think they would just give up?
Honestly, if I were a spammer, I can think of many different ways of spamming that are much more annoying, and I've seen some of them in use already. Posting messages here on the forums is one of but many. I hate to say it, but we're never going to be rid of spam completely unless you shut down all communications between players entirely. (Or get rid of the Invention System; there was no spam before Issue 9. But that's another interesting discussion for another day.) Frankly, I don't understand why it's such a big deal. It's not like we've never seen spam before. Just ignore it, or report it if you're motivated enough, and get on with your life. On the good side, at least spam in City of Heroes has always been relatively low-volume compared to e-mail in general and in other games.
What's kind of depressing is that I'll bet it's working pretty well. I'd bet that there are some weak-a** people who saw the post, went to the site, and thought, "Hmm, that's not a bad price," and generated sales. These people are stupid. For one thing, they either don't understand that these companies are run by criminal enterprises, or they're so naive as to think that they're "honorable thieves" that would never do anything as shady as stealing the credit card number they're using to buy the product to, oh, I dunno, maybe pay for more accounts to use to spam people!!? For another, by supporting the spammers, they are in a very direct and profitable way saying, "Hey, this advertising may be annoying, but it really works!" So if spamming is rewarded, guess where the spamming company is going to be reinvesting some of their money?
True story: Whenever a telemarketer calls me, I tell them that even if I desperately wanted their product and they were offering it to me for a killer price, I'm not going to buy it over the phone. They almost always ask me why I would do that. I tell them because that would be rewarding their company for making unsolicited telephone calls to my house, which would in turn lead to more unsolicited telephone calls to my house, and I want to send a clear message that advertising by unsolicited telephone calls to my house does not work. (I also ask them for the name of the company they work for and tell them to remove my telephone number from their calling list, of course.) -
Rep is a game, and a pretty stupid one at that. I see people with their bars full of rep who I've never heard of before, and I immediately think, "Must've posted in one of those idiotic 'Gimme rep!' threads." Mine probably is pretty much accurate. I've tried to be helpful in posting answers in Player Questions threads, and it goes up. I post news about the Paragon Wiki or Titan Network, and it goes up.
I'm a huge anti-farming person, and whenever I post anything about people exploiting the game, it gets dinged. Of course, I personally view any negative rep from a farmer as positive rep, so there have been quite a few threads when I lost a green jellybean or two and thought, "Well, that must have pissed them off, so I did a great job on that one!" It's not out of malice, I'm not that mean. It's because if I get dinged for standing up for the long-term health and playability of the game against those who are only interested in short-term rewards, I'm actually pretty damn proud of that. It's the "good" kind of negative rep.
I've thought about turning my rep off before just so that they don't have the satisfaction of thinking they're making me mad or sad or whatever, but then I think, nah, to hell with 'em. I want them to know how much their reputation mods mean to me (-->||<--). To be honest, I kind of even want to flaunt in their faces the fact that even though they can post their whiny little comments, even though they may even take a jellybean away from me, my reputation is still green.
At any rate, sometimes I give out reputation, but I give it out in like a 10-to-1 ratio of good-to-bad reputation. I don't give trolls negative reputation because I feel like they want it. Like someone else said, it's like a badge of honor to them. Besides, the most frustrating and evil thing you can do to a troll is to give them a complete lack of attention. It drives them nuts. Curiously (or maybe not), I tend to also give people reputation who have theirs turned off. I have no idea if it even tracks it, but I figure if they're curious about reactions to their post, maybe it at least keeps the comments. I positive-repped The_Alt_oholic's post above, and he has his turned off. I positive-rep Memphis_Bill and Samuel_Tow all the time, and they're probably blissfully unaware of it, but what the hell. It makes me feel good.
The most important thing to keep in perspective to me isn't just what the absolute rep value is, but what you expect versus what happens. When I post an anti-farming comment, I know it's going to get negative-repped with "u suk" comments, but I've also gotten some really good positive-rep comments that inevitably prove to me that there are good players out there who "get it." Plus, when I see how nasty people are and how badly the devs are treated for decisions that are great ones for the future of the game just because some people want an "I win!" button and the devs won't give one to them (or in some cases, take one away that they inadvertently gave to them before), I can't feel too badly about a stupid jellybean or two. -
Quote:I'm filing this in my bin of "decisions that I don't like and that I understand people getting upset over, but that ultimately, I'm not personally terribly upset over." I've gotta admit, I'm scratching my head over giving people who didn't preorder early an extra reward.Quote:Today, we announced a new promotion with GameStop and Razer....
[A bunch of explanation that I'll omit to avoid taking up tons of forum space...]
By the way, slaps in the face are highly underrated. They can be bracing. I've been known to slap myself in the face, for example, when I'm driving while really sleepy. -
Pre-purchase: If you die tomorrow, NCsoft has your money. Pre-order: If you die tomorrow, your heirs have your money.
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I'm filing this in my bin of "decisions that I don't like and that I understand people getting upset over, but that ultimately, I'm not personally terribly upset over." I've gotta admit, I'm scratching my head over giving people who didn't preorder early an extra reward.
Personal opinion o' Tony is that this is likely not a matter of what's fair or not fair, but a simple accounting maneuver. It's not secret that City of Heroes's numbers have been falling lately. (No, that's not DOOOOM!-crying, it's likely a result of last quarter not having a major issue release and people waiting for Going Rogue to invest in the game again.) Instead of having one massive influx of cash in July, they released one preorder in May to get some money for May's books, they're releasing another preorder for June to get some money for June's books, and then the official launch will bring in money for July's books. -
I think I ran some task forces with House of Grimple people, and they've always been extremely cool. I don't know if I ever did with Mike or not, but I can only imagine that if I had, he would have been really cool, too.
Say, you know what would be a good tribute? Share with us some of these Grimple Files! They sound awesome, and you have piqued my curiosity. I really want to know what they were like. I ran the Taxibots on Infinity for a while, and I know how hard it is collecting this offline stuff and spreading it out, and I really would like to see someone else's efforts. Maybe even after this tragedy, Mike can be a teacher and inspiration for us to be better at a pastime he obviously loved. -
Quote:I had lasik surgery in 2002 and no longer wear glasses. To me, that is the ultimate in geekdom. "I'm going to cure your nearsightedness by shooting laser beams into your eyes."Modern geeks wear glasses, as they are foci for the deific power of Spectacles, the Geek God of Better Vision.
They asked me if I wanted a valium to calm my nerves before the surgery. I told them, "No way! This is something right out of Star Trek, and I want to be completely awake, aware, and in full possession of my faculties throughout the entire process!"
I distinctly remember the surgeon walking in and asking me, "So how do you feel today?" I told him, "Who the hell cares how I feel? How do you feel? Be up front with me. Did your wife leave you this morning? Did your dog die? Because I want you to be really comfortable and happy while doing this procedure." He was appropriately amused an assured me that he and his wife were happy and his dog in good health.
Little tip for anyone considering lasik. If you go for it, the day of your surgery, wear a sweatshirt. I don't care if it's 100 degrees outside. They keep the room where they have the laser frigid and you're going to be lying on that freezing cold slab of a table for a while. I was stupid and wore a t-shirt and blue jeans, and I damn near froze my buttcheeks off.
It really was like something out of Star Trek. Immediately after the surgery, my vision was around 20/30. Over the next two weeks or so, it normalized to around 20/12, which meant that I had better than normal vision. There was no pain, no discomfort, no itchiness at all. The only bad thing about the experience was the nasty antibiotic eyedrops I had to use for a couple of weeks. When they drained down my tear ducts and into my throat, I had the most godawful taste in my mouth. I'd always have to use them around the time I ate to try to keep the taste out. And it was slighly chalky, so these little white boogers would accumulate in the corner of my eye after using them. But two weeks of nasty eyedrops versus eight years and counting of not having the hassle of glasses or contacts and having friggin' lasers shot into my eyes, that's a no-brainer. I'd do it again in a heartbeat and highly recommend it to anyone considering having it done.
I hope they come up with a similarly cool cure for presbyopia before I get old enough to need reading glasses. -
I'm going to create a character who is a prince whose parents were killed when he was a baby. He will fly around the city and defeat his enemies by hurling lightning bolts down from the skies.
In other words...
Wait for it...
ROFL. -
I don't have any hard feelings against PAX, but I would suggest that it would definitely be worthwhile, if you want to really spread the love around, to consider doing different events every year.
The one exception that I can think of is Comic-Con. It's SO huge and targeted right at the theme of City of Heroes, I'd consider that a must-go every year. But really, why do you have to go to PAX? Okay, it's big, so I'm not saying you should never go.
My point is, next year, go to Dragon*Con instead. Its attendance rivals that of PAX, but unlike the result you'll get by going to PAX year after year, you'll be talking to new people, not for the most part the exact same ones that were there last year. And the year before.
But although I suggest this out of self-interest, I think it's only fair to the other cities as well. This year, do Comic-Con and four others in four cities. Next year, do Comic-Con and four others in four different cities. Within three years, if anyone in the U.S. hasn't seen you, it's their own damn fault. And yes, if finances allow, I certainly wouldn't be averse to mixing a European or even Asian city in the mix every year or two. -
You know what one of the coolest things about this card is? I mean, literally? Tonight, I watched Belle do her Taxibot event night, which consisted of both of Positron's task force segments, back-to-back. I had the Ultra Mode settings bumped all the way up.
My old video card, with some Ultra Mode settings ranked kinda sorta up, would start revving up its fan until it sounded like a jet engine in there, and I was getting frame rates in the ~15 FPS range. This puppy, though, cranked up all the way, was as quiet as it was when I first turned the computer on, and was consistently getting quite a bit more. I don't know exactly how much, but I could tell that it was more than the 15 or so it used to. And did I mention quiet? I don't know if it just operates quieter, or if it didn't have to work at its maximum capacity to run City of Heroes. I think it's the latter, since the room didn't get appreciably warmer like it usually does. Whatever it was, though, I liked it a lot better.