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Posts
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Joined
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Quote:I considered this. I paid my $99 and applied to their developer program. They sent me an e-mail requesting that I snail-mail them documentation of who I am. (I guess paying them with a credit card in my name wasn't good enough. Whatever.) I made copies of my driver's license and sent it to them. They sent me another e-mail saying that wasn't good enough, they need it notarized.What're the chances of Mids on Ipad? I'd use it more than any other app!
Just thought I'd ask... And hope.
At that point, and especially after reading out the problems other developers were having with getting their apps published (and given how I was getting jerked around just registering, I believed them), and especially reading how Apple is jerking other companies around (Google, Adobe, ...), and especially after pulling hair out learning Objective C, I sent them an e-mail asking for my $99 back along with some pointed comments of what I think about their developer program.
So no, there are no plans for any iOS development. Other platforms (Android and/or other phone/tablet platforms) are in the state of "not now, but not ruled out at some point." -
The long-term plan is to add some social networking features to the sites, but I don't want us to get ahead of ourselves here...
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Quote:Can you please either post a message on our support forum or PM me or GuyPerfect with the error, maybe even a screenshot, you're receiving? We're logging tech support issues like this to be investigated and hopefully quickly fixed.When I update it the status bar says that there's an error, but it works just fine anyway.
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We've already discussed this and figured out how to get the program to trigger the UAC instead of requiring users to do the right-click-run-as-administrator thing. Hopefully that will make it in by the next minor version release. It will definitely need to be run with elevated privileges, though, since it reads the client process to get your character information--something forbidden to apps without elevation, since it could be a security risk if it were a malicious app.
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Aye, that we do, even though we don't do much solicitation. (Believe me, we hate spam and ads as much as everyone else does!) It's at the bottom of our home page. We use the funds to offset the hosting cost for the Titan Network sites. Although we may very well have to pitch in now to get GuyPerfect a headset so that he can talk to us during the meetings...
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Quote:While I think that the OP is a troll, I also think this is a fair criticism, presented in a thoughtful, non-trollish manner. Gotta respect that.I'm not against making new zones here and there, but I think the focus needs to be more on revamping existing zones. For example, if Kings Row was redone - who cares about locations of doors for existing missions? It's one piece of errata which has next to no impact on things.
The one thing I was a bit disappointed in with Going Rogue is that the old zones didn't get the "ultra mode" treatment. I would absolutely love it if, over the next year or so, they spend at least one or even two issues focusing on revamping existing art and content instead of adding new stuff. I'd love to see Boomtown starting to be rebuilt, Faultline progressing even further (maybe even a big push to officially rename the zone back to "Overbrook"), new ultra mode textures rolled out to at least the starting hero and villain zones, etc. -
Awesome, thanks for checking this! I went ahead and put both versions (Mechaniker and Mechanikerin) in, so it will recognize either name. I figure it won't hurt having the extra name, and it's probably just a matter of time before they fix it.
Oh, I just remembered another German word I know, "Danke!" If your name happens to be Shane, then "Danke, Shane!" Hey devs, do I get any props for finding a text error in a language I don't even speak? -
Quote:It's one of the new exploration badges, located at (-3504, 512, -783) in Underground Nova.I gues that is the gearsmasher badge, the only related clockwork badge as far i know.
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Hey all, I'm working on updating the City Info Tracker site, and I noticed something kind of odd. I have to preface with the disclaimer that I'm not German; specifically, I do not speak German and know no German other than "Guten tag!" and "Ich bin ein Berliner."
Anyway, I'm updating the badges on the CIT site, and I notice that a lot of the German language badges have versions with -in on the end. (Bote/Botin, Seher/Seherin, Goldgräber/Goldgräberin, etc.) They seem to be gender-specific names of badges, much like the English-language Pumpkin King/Pumpkin Queen, Newsman/Newsgirl, etc.
So I'm going through the badges, and I run across this one in German: Clockwork-Mechanikerin. The weird thing is that both male and female versions of this badge are named that.
So I pull up Google's language translator and enter Mechanikerin to translate it from German to English, and as expected, it tells me "Mechanic." I do the reverse translation, to go from English to German, and it tells me "Mechaniker." I'm guessing that's the male form of the word.
So here's my question, keeping in mind that I don't speak German. Can someone with the European client verify that this is the name of the badge for both male and female characters? And if so, is that a game typo, with the badge supposed to be named Clockwork-Mechaniker for males and Clockwork-Mechanikerin for females?
Thanks for any help you can provide, guten tag and ich bin ein Berliner!(And yes, I know it doesn't really mean I am a jelly doughnut, at least not in the context in which it was said!)
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Actually, I'm feeling kind of stupid right now. I misread the forum name and just now realized that I'm posting in an Asia/Pacific forum. Sorry about that!
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Hey all, I'm working on updating the City Info Tracker site, and I noticed something kind of odd. I have to preface with the disclaimer that I'm not German; specifically, I do not speak German and know no German other than "Guten tag!" and "Ich bin ein Berliner."
Anyway, I'm updating the badges on the CIT site, and I notice that a lot of the German language badges have versions with -in on the end. (Bote/Botin, Seher/Seherin, Goldgräber/Goldgräberin, etc.) They seem to be gender-specific names of badges, much like the English-language Pumpkin King/Pumpkin Queen, Newsman/Newsgirl, etc.
So I'm going through the badges, and I run across this one in German: Clockwork-Mechanikerin. The weird thing is that both male and female versions of this badge are named that.
So I pull up Google's language translator and enter Mechanikerin to translate it from German to English, and as expected, it tells me "Mechanic." I do the reverse translation, to go from English to German, and it tells me "Mechaniker." I'm guessing that's the male form of the word.
So here's my question, keeping in mind that I don't speak German. Can someone with the European client verify that this is the name of the badge for both male and female characters? And if so, is that a game typo, with the badge supposed to be named Clockwork-Mechaniker for males and Clockwork-Mechanikerin for females?
Thanks for any help you can provide, guten tag and ich bin ein Berliner!(And yes, I know it doesn't really mean I am a jelly doughnut, at least not in the context in which it was said!)
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One thing I've noticed that I like a LOT is that the maps in Praetoria are a lot smaller. My Praetorian is level 14, and by this time in Paragon City or the Isles, he would be wandering through five-story buildings or underground labs having to clear out a TON of enemies.
I think that one of the philosophies the devs had in designing these missions is that instead of having you run through miles of hallways and taking elevators out the wazoo, they would make the missions more compact and have the enemies come to you instead.
The thing is, even when I had ten ambushes, they never overlapped with me unless I took a lot of time in dispatching them. The difficulty isn't so much in defeating the enemies, though they are a bit tougher, it is in having to do it without messing around so much as you could in missions before.
All in all, like I said, I really do prefer it this way over the old way. -
Quote:You don't know that. In his defense, it's entirely possible that he meant that the idea was being developed, not that actual code was being written yet. Or it's also entirely possible that code was being written, but for whatever reason, it was scrapped and put on the back burner, which happens sometimes. The Cathedral of Pain comes to mind. That was not only "in development," but actually released for a while before it was yanked for years and then re-released. Or the City Vault, which people are still clamoring for, but that has been put on indefinite hold status.I think it is more of an example of the Statesman BS.
"In Development" = "We thought about it over coffee and agreed it would be cool."
Incidentally, this is exactly why the devs and marketing are so tight-lipped now about what they're working on, why we just plain don't know until either it's in late beta or sometimes actually released. As soon as someone says something like, "It's in development," a contingent of players assumes that to mean, "I swear by all that I hold holy that we are focused 100% on this becoming reality, and so help me on my very life, you will see it within the next three months." Sometimes shtuff happens, and then no matter how cool something is, nothing is good enough and the game sucks. I've seen comments posted here saying basically that about Going Rogue because the Incarnate System was delayed. This moral of this thread to me isn't so much "Statesman sucks!" as it is, "When you have people that demanding (and obnoxious), the best course of action is to just keep your damn mouth shut about everything until it's literally on the live servers."
I didn't see the dates at first either, and I was wondering if the OP was on drugs or something. When I saw Statesman's post, my first thought was, "What the--!!? Why is he posting here? Doesn't he know he's going to be crucified? And how is he posting here? I thought his account was banned! Oh... Wait..." -
[Golden Girl's image not quoted]
Hell, now I want to be on Defiant, and I don't even have a European account. -
On topic, I like that it's a bit tougher. I feel that a lot of veterans have gotten--how to delicately put this?--mamby pamby.
No good game is supposed to be a cakewalk. No one promised that you'll never get defeated. I think that a lot of people have gotten so used to waltzing through every mission without ever getting defeated (unless deliberately pursuing a badge) that when they do get defeated, they assume that it's some kind of design flaw with the game.
I had a mission last night in which ten waves--ten waves!--of ambushes came at me, one after another. I was burning through inspirations left and right, taking a knee and sometimes having to cut the rest time short to keep from getting killed, using every trick in my book to last just one... more... wave... And I made it! It was an awesome feeling. It wasn't the number of enemies that I had piled up at my feet that made it that way, either. During the days of "burn tankers," you could stand there and defeat a thousand people at the same time without actually doing anything. The sense of accomplishment came from knowing that I successfully pulled off something genuinely hard.
Granted, sometimes I get defeated. A few times, I've waved the dead chicken at my monitor and said, "Are you KIDDING me!!?" I don't want all missions to be like that. Fortunately, all of them aren't. Some of them are really easy. The "find x and get out within two minutes" mission was awesome, too. No complicated thinking about it, just run like hell.
All in all, I really like the new missions, easy, hard, and everything in between. -
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Quote:I'm guessing this is the case, that the pseudo-code looks something like this:It's possible that those of us who've fiddled with what's being shown on our maps have somehow saved these settings somewhere, and these settings don't include Zone Glowies, Precincts and Lounges. So then that would be a problem for aloof veterans more so than for new players. Even so, considering a large portion of the new players ARE returning veterans who, by their very nature, would be off their game, means that this option should have been overridden when the feature came out.
Code:Set all icon sets to be "off" Check to see if there's a map profile yes: Load saved map profile no: Load default profile For each icon set in profile Show icon set on map
They should change it to:
Code:Set all icon sets to be "on" Check to see if there's a map profile yes: Load saved map profile no: Load default profile For each disabled icon set in profile Turn icon set off on map
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Quote:...Except that outdoor objectives is not enabled by default for all players. I'm one of them. You know how you can toggle off the little icons for train stations, gates to other zones, contacts, teammates, etc.? When I started my new Praetorian character, he did not have "Outdoor Objectives" selected in that list. So when I got the mission, I had no freakin' clue where to go, even though I always keep my map open, and since I don't toggle those items on or off very often, it did not occur to me that they might be on the map but hidden by default. I suspect that the OP was in the same boat.Open your map.
Done.
Unless you have a really, really small screen resolution, keeping your map open at all times is very valuable in this game. If you'd looked at your map, you'd have seen the glowies are right there in front of you the whole time. Utilize what's been given to us.
I guess my point is that yeah, once you know that, it's easy. But knowing is half the battle. -
Hey, I'm going to proceed from the assumption that I'm going to run across a bunch of these, as I usually do after every issue. Instead of creating a new thread for each one, I'll just post them in a running thread here.
The first one I've found is in Luke Larson's second mission, in which the word incalculable is typoed to "incaculable."
I also /bug'ged it as a text error in-game. -
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I don't have a scanner that big, but I do have a camera. I took a picture of it at ultra high resolution and I've posted it here. Maybe someone with Photoshop skillz can clean it up. If so, I'd like to have a clean version to post on the Paragon Wiki. Maybe not at that high a resolution, but at least where the text is legible.
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Quote:You, sir, are correct. I was frustrated last night, trying like the OP to find the outdoor glowies. The bomb mission was killing me. Finally, in exasperation, I yelled out in the broadcast channel that I couldn't find them and asked if anyone knew where they were, that I'd been roaming around for half an hour to no avail. I got greeted by a couple of yells of, "They're on your map!"Oddly the option to have them show up on the map doesn't always seem to be on for a new character. I've had two folks that I've run through some of those missions and for one of them I had to go into the map settings and turn it on. The other one had it on as a default.
For the life of me I'm not sure why that happened, I might have done something, but I certainly didn't go in and change any of the map settings that's for sure.
Um, no, they're not.
Oh, wait...
What's this?
*forehead slap!* You have to turn them on to be seen! I foresee that this is going to be a rite of passage for an awful lot of players in Going Rogue. This was my first Praetorian character, so I don't know how the option to display outdoor glowies got turned off when it was never even an option before, but there you go.
I did write up a /bug and filed it under the "Suggestion" category, that during the very first outdoor glowie mission, it needs to be printed in bold yellow text that if you cannot see them on your map, check to see if you have your settings set to display them. Hopefully, they'll do that, or maybe even print it in every mission text that has your traipsing around looking for them in case you forget or the settings get wonky again.