TonyV

Screenshot Spotter Feb-10-2010
  • Posts

    1977
  • Joined

  1. Quote:
    Originally Posted by Maiden Marionette View Post
    Happy thanksgiving. It's too bad I have to cook it all! I also have a house full of men preparing for watching a football game. None of them brought their womenfolk, so basically I'm the only girl here. Grrrrah! Helllp meeeeee... *is dragged away*
    Explain that in the 21st century, we of the Y chromosome are also expected to help with these kinds of chores. If they protest, explain that if they want dinner, it's either that or else they should be preparing to watch Serendipity or Love, Actually instead.
  2. Quote:
    Originally Posted by ThatGuyThere View Post
    But you seem to suggest that you'd expect players not to use Brawl until it was repaired, because the devs clearly didn't mean for it to do that. I'd expect everyone to use Brawl until it was repaired.
    ...And then if the devs nuked the experience, influence, prestige, and/or other rewards that were gained from people going through the game simply brawling everything, not only would I not mind, but I'd cheer them on. Why? Because maybe next time when such an exploit is discovered and publicized, people would think twice about wasting their time and energy using it.
  3. TonyV

    Ncsoft store

    Yeah, I've gotten that message before, and it was a temporary glitch. Since it's a U.S. holiday, if there's something wrong with the store, it may very well be sometime tomorrow before it's fixed.
  4. Quote:
    Originally Posted by Tiny_H View Post
    I know people don't like it, but I just see this as a Devs mistake. I can't blame people for using it.
    ...And this is why they need to crack down hard on the people who are using--and especially propagating--this exploit. It sure would be nice if all players were mature enough for the devs to be able to post a message that says, "Hey all, we don't like it when you do this, it's obviously broken, so please don't do it." They've actually tried that many times before, and it's been repeatedly proven that some people think that "because I CAN" gives them the divine right to do whatever they want regardless of explicit weigh-in from the people who run the game.

    If you accidentally left your front door unlocked one day when you left for work, does that mean that I have the right to come into your house/apartment/igloo/hovel and take all of your stuff? When you get home, would you just shake your head and say, "Well, I can't blame someone for coming in and robbing me, after all, it was my mistake" and go your merry way? Or would you call the police and want your stuff back and the person responsible punished? What if someone broke your car window while it was parked one day, and the glass guy told you that it would be next Tuesday before they could work you in and get it fixed? Does that give anyone who wants to the right to hop in, hotwire it, and take it for a spin just because they can? I mean, come on, you know that plastic isn't going to stop anyone with minimal effort from being able to get in.

    It is a dev mistake, but unlike you, I most certainly DO blame people for using it. Those people are immature, they don't have the best interest of the game at heart, and as I've said before, if being able to exploit the game without consequence is a condition for someone to remain a subscriber, it makes good business sense to not have them around.
  5. Quote:
    Originally Posted by FizRep View Post
    I know my jokes are bad, but I've never been called brainless over one!


    Except maybe a zombie joke.
    Whoo boy, you did get me.

    *faith in humanity restored...
  6. I like playing Defenders, so most of the time, I'm scurrying around buffing people during the breaks in between fights since it's harder to do when there are a bunch of enemies on the screen.
  7. Quote:
    Originally Posted by FizRep View Post
    The exploits will continue until balance improves.
    I'm sorry, I do try to be nice, but that's one of the most brainless things I think I've ever seen posted. You can't possibly think that if "balance improves"--whatever twisted thing you've convinced yourself to think that means--that when an exploit is found, a bunch of loser idiots won't milk it for all it's worth.

    There are only two things that will keep people from using exploits as they're found: a carrot and a stick. The carrot we have now is the Bug Hunter badge. Personally, I think that they need to give it out a lot more often because right now due of its rarity, most people who don't have it already have resigned themselves to believing they'll never get it. The stick that they need to use far more often is to actively nuke the ill-gotten gains of players who use exploits, temp-ban the people who are creating these AE missions, and completely AE-ban people from creating missions who do it repeatedly.

    Will there be outcry? Probably. Will there be ragequits? Yeah, also probably. But consider this. If the only condition under which a player will remain in the game is if they are allowed to exploit it with impunity, is this player good for the long-term health of the game? No. Ultimately, they will cause more damage than good, and they need to go. Meanwhile, the adults who aren't constantly looking for the next new way to screw the developers over, including the people who get slaps on the wrist and learn the concept of "don't do that," will be much happier.

    I'd love to see GMs invisibly deployed to several of these zones and tuning into these global channel, and whenever anyone posts a message like, "LFMF" or "AE farm LFM," silence them for five or ten minutes. If they come back, give them a day or two temp-ban.
  8. Quote:
    Originally Posted by Retrogression View Post
    For your own good, open source your code. It actually makes it less likely someone will steal your code and put their name on it: with open source code, it would be trivial to detect such thievery, and punishable under regular copyright laws anyway. Criminal ones, so you wouldn't have to raise money to sue, or anything, at least that seems like how it is right now.
    Personally, I'm a huge advocate of open source software. We pretty much operate all of the Titan Network off of either open source code (SMF, MediaWiki, CodeIgniter, Linux/Apache/MySQL/Php, etc.) or code that we've written ourselves. But here's the thing. Speaking only for TonyV and not the group as a whole (I have access to the repository but I didn't personally develop this), there's actually a really good reason I don't want the code open sourced.

    There are a few things we do that, in the wrong hands, could--emphasis on potentially--be used to search for exploits. I will be up front in saying that we have not found any. If we had, we'd be contacting the developers and quietly letting them know about it. But it's probably also important to note that we're not looking for exploits. If we open-sourced the software, I'd bet dollars to doughnuts that there would be people out there who snag it for the specific purpose of using the techniques we do to try to cheat.

    At that point, even if we're not directly responsible in writing the code that degrades the game, I still feel like we'd have some moral culpability. That's just not something I'm willing to risk.

    I am 100% committed to not doing evil or destructive things. We value people's privacy extremely highly. I will say that the application does not write anything to any running processes, and it only transmits to our servers information that is necessary to provide the services you see when you browse around our sites. It absolutely, positively never accesses your NCsoft or City of Heroes login information, and as long as I'm involved with the Titan Network, it never will. For what it's worth, even though the code isn't open source, there is a team of around ten developers that all have access to the Sentinel source code, and they are all fine, upstanding pillars of the community. I genuinely feel that if any of them saw any shenanigans going on, including GuyPerfect (the project owner and lead developer of Sentinel), they wouldn't keep quiet about it.

    Having said all of that, you're right. There's no way I can 100% guarantee that that will be the case forever and ever. I may drop dead tomorrow and through some bizarre confluence of events, the site ends up in the ends of someone less scrupulous than the current team of developers. Honestly, I think if there were ever to be a breach of privacy at the Titan Network, it's much more likely to be because, in spite of our best efforts to keep the information safe and secure, someone gets past our security and manages to hack into the server.

    However, as Fleeting Whisper pointed out, I really do feel that that is highly unlikely; or at least, on the order of magnitude of likeliness as the risk you run in interacting with any reputable service provider.

    Incidentally, as (hopefully!) many people have noticed, we do not run ads on any of the Titan Network sites, not even to recoup the cost of hosting, which runs $90 per month, plus various other minor costs we incur now and then. That's all paid strictly out of pocket, with the help of some donations along the way, for which we're extremely grateful. There are several reasons we do this. One of them is that if we did run ads, it would almost certainly involve allowing third parties to place content over which we have no direct control on our pages. I'm not willing to do that, because that means that through no fault of our own, we could become a vector for things such as malware.

    This isn't hypothetical. Around a year or so ago, one of Wikia's ad service companies was compromised, and people accessing the old copy of the Paragon Wiki that is still hosted there were subjected to potential infection if they didn't have some sort of virus protection or modern browser-based security. That's precisely the situation we want to avoid because when all is said and done, we're players just like you. We don't do what we do to make money, we do it because these are the kinds of services that enhance our own enjoyment of the game and we want to offer everyone the opportunity to share in the coolness.

    There are some really nifty systems tools out there to verify what I've said in this post. Wireshark is an awesome packet sniffer, and Microsoft's Sysinternals suite of utilities will let you look at some nitty-gritty details about what network ports an application accesses, what reads/writes are happening with what files, and so on. Both are free, widely used, and extremely reputable. A full description of how to use these tools is beyond the scope of what I can describe here, but they are available.

    Now, don't take this message as a rant or even an attempt to get you to run Sentinel against your better judgment. I understand where you're coming from because I'm moderately paranoid about apps I run on my own computer. If you don't want to use Titan Sentinel, I perfectly understand, and I stand behind your reluctance 100%. I wish everyone would make such a thoughtful evaluation of risk versus reward when running third party utilities like these before just clicking "YES!!!" to every button that pops up on their screen.

    As always, if you have any questions or comments feel free to post a message over on our forums, or if you don't want to post to the world at large, PM me or drop me an e-mail (tonyv@cohtitan.com). I publish my address publicly because I want to make sure I'm as accessible as possible in case someone does have concerns like this. (Well, that and because e-mail via Google apps has a damn good spam filter.)
  9. Hey all, I just wanted to clarify a few things.

    Quote:
    Originally Posted by Kheldarn View Post
    Honestly, I see no real reason to deny combining things. Well, I see one, but I'm being nice, so I won't post it, though I will say it has kept me away from anything TN outside of Mids' and ParagonWiki.
    There are several reasons. First and foremost, there's a time issue. We're still ironing out some bugs that a few people are experiencing in the Sentinel application. Nothing major, but enough that we're not working on adding new features at this time. Once we're done, there are some other features that we want to add based on response and suggestions we've received that we'll be working on, and of course, we'll be needing to continually update it when new issues are released. Building in support for other web sites is something that we just feel would detract from other efforts we're engaged in.

    Past that, there is a massive technical issue that will soon be coming along. One of the things we're working on is changing some fundamental aspects of how Sentinel and CIT interact with each other, such as what information is included, how the badges are reported, and the format of the actual messages between the client and the server.

    If we were to build in support for Badge-Hunter, that means that we'd probably be expected to maintain support for the legacy communication methods and formats, something we really don't want to be tied down with. Plus, it would be unfair to Badge-Hunter, because if Beef Cake wanted to add any features to his site, it would depend on our willingness and ability to update the third-party communication within Sentinel. We do intend to provide API hooks into our data, so that if you want to, for example, have your supergroup information on your own site, you can query the site itself. That functionality would be part of the CIT back-end, though, not the workstation client.

    Which brings me to...

    Quote:
    Originally Posted by Capa_Devans View Post
    Quote:
    Originally Posted by Beef_Cake View Post
    I was presented with another option, which was to close down Badge-Hunter and merge Vidiotmaps into the Titan Network, but that wasn’t an option I was looking to venture into at this time.
    Hahahahahaha! I'm delighted you kicked that idea out of the door. BH has it's own flavour and one much more to my taste than Titan.
    This wasn't exactly what was presented.

    With the Sentinel application able to capture information in a neat new way, one of the things we're finding is that the way CIT is currently handling badge information is insufficient. In short, it has a lot of quick-fixes and band-aids that have been applied over the years to keep up. With the release of Going Rogue in particular, a big chunk of the system that deals with the whole alignment issue needs to be rewritten.

    There is currently an effort in the works to perform just such a rewrite, to bring the site up-to-speed so that the alignment system isn't just an afterthought, but part of its core functionality. The offer was more along the lines of this:

    Keep Badge-Hunter running for now, but we'd like you to join us and help combine Badge-Hunter and CIT into a new site, one that has the features of both, plus a new back-end that can handle the additional features that are (and will be, going forward) provided by the Sentinel client. Beef Cake would also have administrative control over the new site's content. If he were a developer, he'd have administrative control over the code just like our other developers, but as it is, he would also be a sort of technical consult, since players like him are who the site is targeted towards. VidiotMaps would also be moved over to our server and kept up-to-date, with a possible rewrite of its front-end interface in the medium- to long-term future, and kept under his control.

    I didn't really want to bother everyone with the nitty-gritty details, but when I read the above quote, I thought that it mischaracterized what we talked about. I wanted to make it clear that we didn't just say, "Shut down your site and give us VidiotMaps," because that would be a really crappy deal indeed, one that's grossly one-sided and unfair.

    We have a lot going on over at the Titan Network, and not just around Sentinel and CIT. We don't feel like we can take on and indefinitely maintain another project as large as Badge-Hunter with the intention of maintaining it indefinitely.

    There was no animosity in the conversation we had; in fact, I actually came away from it liking Beef Cake more than I did before. I don't blame him for wanting to keep the sites, he has put a lot of time, effort, and money into developing them, and I agree that they have their own flavor. I hope that the Badge-Hunter client project goes well and players have two good choices over what they want to use.
  10. Samuel and Oedipus, those are extremely insightful observations, and reflect exactly to a large extent how I feel. I was already formulating a response while reading the linked post, and when I came back and read your responses, I realized I didn't have to.

    I've met people with apathy towards everything in life, especially their "pretendy fun time games." Those people are extraordinarily dull and, in general, I don't like them much. I'd much rather have people around that I have occasional squabbles with when it means that there are also people around that I talk to who are simply brilliant, people who become good long-time friends.
  11. Quote:
    Originally Posted by Zyphoid View Post
    Also TonyV, the flaw in you're credit argument is the all mighty visa gift card. I use them for all of my online purchases personally. I tend to be a bit paranoid though.
    My point was not to try to make you think of ways around getting your information stolen. My point was that these people are crooks. Why the hell would you want to deal with them at all?

    The flaw in your argument is that you're basically saying that if you're careful enough, you really can get a Rolex from that guy selling watches from under his coat on the street.

    Let's say for the sake of argument that you're right, and you actually manage to make an RMT transaction without getting screwed over by the company you're buying from. Congratulations, you've just funded a criminal enterprise. (And trust me, it is a criminal enterprise. You don't think that RMT spamming is the only business they're in, do you?) In the process, you've also managed to support an increase in spam, screwed over your fellow players (most of whom aren't as wise as you and your extraordinarily careful self), and degraded the game experience for everyone including yourself.

    Not to mention that you've also broken the EULA and, if found out by NCsoft, you will be perma-banned, and you've handed at least some personal information over to the hands of people who will do whatever it takes to make a quick buck at your expense, people who have raised scamming people to an art form.

    Seriously folks, there's stupid, and then there's stupid. Dealing with RMTers falls squarely into "damn fool" territory.
  12. Quote:
    Originally Posted by GuyPerfect View Post
    Bit of an affinity for Hero contacts, have we? And is the former name of Rikti War Zone actually mentioned anywhere in the game? That one's a bit bogus.
    There is a good mix of villain contacts and other people in there. Some people aren't even from inside the game. And yes, the former name of the Rikti War Zone is specifically mentioned inside the game, but again, my goal wasn't to limit myself to that.
  13. Hey all, it's that time again! (No, not that time; for god's sake, put your clothes back on!)

    I just pushed out another Sporcle quiz to amuse and delight you on a post-turkey gorging Saturday. Ladies and gentlemen, I present...

    Please note that there are spoilers below, so for the full quiz experience, take it before reading the rest of the thread! If you find that fun and interesting, try out the others I've published also:
  14. Quote:
    Originally Posted by Zombie Man View Post
    The Game-Day is 30 minutes long: 20 minutes of day and 10 minutes of night.
    Just in case anyone is curious...

    (Now if I could just get a wristwatch that matched that, although I'd have to constantly be winding it. )
  15. Quote:
    Originally Posted by Panzerwaffen View Post
    There are countless numbers of AE exploit arcs that are being reported by players, yet they are still there. It's been like that from day one with AE. The abusive arcs never seem to get pulled, no matter how many times they are reported.
    I suggest this. Pick one of those painfully obvious arcs and report it. A couple of days later, if it's not gone, PM TheOcho and raise it as a concern, that the GMs are not responding to reports of abuse. Personally, I haven't experienced this, someone blatantly abusing the system and not being dealt with at least someone quickly, within a day or two at most. I have seen people who were spamming disappear before my eyes, though.

    I'm not saying it doesn't happen, just that if it's the rule and not the exception and the GMs are laying down on the job, there are avenues for escalation. If their bosses become aware that it's a legitimate concern, then it's likely that it will get higher priority.
  16. Seriously? People are worried about kill-stealing? Is anyone afraid that they're going to run out of Hellions? If someone is following you around and defeating anything you come near, I can understand. But everytime someone has "kill-stolen" something from me, I look around for like five seconds or so, defeat it, and go on my merry way. Of all the things to get upset over, this is way down at the bottom of my list.

    Quote:
    Originally Posted by Valerika View Post
    It's like when my cat brings home a dead animal in its mouth and drops it on my doorstep. I know she means well. In her mind, she saved me from a trip to the grocery store to get dinner...
    Would it kill you just once to show some appreciation and eat the damn animal? Do you think it's easy to catch those things for you?
  17. When are you guys going to offer the 192-month plan, with 32 months free? That would get me through until almost 2030!
  18. There's so much wrong with the OP, where to start...

    First, I'd like to say a heartily sarcastic "Thank you!" for advertising their site for them. That's right, the spammers are counting on people like you to inadvertently spread the word of their dubious service. Thanks to your post, there are probably one or two (or maybe even more) users now thinking, "Hmm, that's not a bad price to get a billion or two of influence without working, maybe I'll just pop over there to check it out..." (Important! To those users: please read on!)

    Second, you deliberately modified a curse word to bypass the forum filters. That's a no-no, and may get you into trouble even if your post had nothing to do with RMT spam.

    Third, you posted a character's name in your rant, which is yet another huge no-no. How do we know that you are the spammer, and this post is designed to pick on some innocent victim? Probably not, but still, it is blatantly against the forum rules to call out another player like that, and "but they're scum!" is not a legitimate reason.

    Fourth, nowhere in your rant did you mention that you reported them. Did you? Do you know how? (Click on their name in the chat window and pick the option to report them for spam.) Or were you so busy coming here to post your indignant rant that you didn't bother? If that's the case, then you're actually part of the problem.

    Now, having said all that, in case anyone is thinking of going to that site (or any other) and buying influence consider this. Contrary to what the OP posted, the RMT spammers aren't using trial accounts. Trial accounts can't hold more than, what is it, something like 25,000 influence? So they're not being used as the mules. Trial accounts also can't get above level 14, so they can't be used as the moneymakers.

    No, those are real accounts that the RMT spammers are using. If you think about that for a moment, how much it must cost them to continually get those accounts when they keep getting banned, something becomes abundantly clear: They are screwing you over. That's right, on the surface, they might come off as polite, offering "satisfaction guaranteed," and "easy and fast delivery!" But how do you think they're getting those legitimate accounts that they're burning through so quickly?

    They are using the product of identity theft--credit card information--to register the accounts. By the time NCsoft finds out that the credit card has been stolen, the account is already banned for RMT spam. Where do you think they are getting the credit card information from? You. How did you think you were going to pay for the influence you're buying? By giving them your credit card information, you are giving them the exact information they need to sign up for legitimate accounts a month or two down the road. Oh, and once they've signed up for accounts, do you think they're just going to kindly toss your credit card information? If you're lucky, it will get sold on the black market to eek out a few more dollars from you. If your'e not, they'll use it themselves to finance various other lucrative operations.

    Also, if you buy power-leveling services, you're handing them something much more valuable: a legitimate account that they can use to conduct their shady business. If the account gets banned, what do they care? Of course, the fact that the account happens to be yours and that you cannot play any more is of no concern to them.

    Think about this. When you sign up on an RMTer's site to buy their wares, what password do you use? If you're like a hell of a lot of people, there's a decent chance that it's the same password you use on a lot of other sites like, oh, say, this one. So when you register on their site to buy their stuff, what would happen if they try the same username and password you use on their site on this site? Even if you're not one of the 99% of all people who use the same password across multiple sites, there's enough who are that they have a virtually limitless supply of accounts from their own customers. Just out of curiosity, what would happen if I tried that same username and password at Bank of America's web site? Chase's? Wells Fargo? Citibank? Amazon? iTunes?... Do you honestly think that they won't try that?

    I guess that's all just the long way of saying that if whoever's reading this post even idly ponders using an RMT service, that makes you pretty damn stupid, and you're just asking to get banned from the game and/or commit financial suicide. But hey, at least they wish you a good day while doing it, right?
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Unless the devs specifically implement some way to read in a build during a respec there isn't anything the Titan team could do to implement this feature (except possibly making a bot program which would violate the EULA).
    We would love to do something like this, but Adeon is right. There would have to be some sort of API to access the game database outside the game itself. If I worked for Paragon Studios, I'd make this a high priority, but... well...

    Quote:
    Originally Posted by Neo Shadowdream View Post
    A little late to this reply, Facebook has recently taken Profile Tabs away, so the CoH App for FB is broken, until I can figure out a way to display the information.
    We actually have zilch to do with the Facebook app, it was developed completely independently by someone else. Not that we mind, of course, it sounds really neat, but we have no idea what broke it, what it would take to fix it, and really, didn't even know it existed until around two weeks ago. You'll have to ask the devs of the Facebook app for more info.
  20. You were both wrong. I hate to tell you this, but what you did probably would be considered spamming by most people. I mean, think about it. If everyone sent invites to their respective supergroups to all heroes < 10, every time someone created a new hero, they'd be inundated with tells.

    Also, he also has a point in calling out how you're recruiting. Why did you want him in your supergroup? Typically, people have supergroups to hang out and run missions and such with their friends. You have no idea who this guy is, you just invited him because he's a warm body. If he were broadcasting something like, "Hey, does anyone know a good SG I could join?" then yeah, toss him an invite. If you had run some missions with him, thought he was cool, and asked him if he wanted to join, that's no problem. But just sending random people you don't know tells asking? That does strike me as kind of spammy.

    Having said all of that, yeah, he was kind of jerkish about it. I don't see any reason he couldn't have just said, "No thanks." Of course, having said that, you were as much or more of a jerk than he was. Once it was clear that he wasn't interested and you were irritating him, why did you have to escalate instead of just leaving him alone and going your merry way? Why did you tell him to "**** off"? You do realize that you broke the terms of service in transmitting obscene language to a total stranger, assuming you didn't literally type four asterisks, right? And that you've now come to the forums and openly admitted it? And that if the community reps are on top of this, it would be a trivial matter to look through the game chat logs to verify, and then temp- or even perma-ban you?

    Oh, and by the way, you need to edit your post, because you're essentially calling someone out on the forums, and that's a huge no-no. It will, at best, get your post deleted, and at worst, could get you a bit of a "time-out" to ponder why you shouldn't do that.
  21. Gilia PMed me, and I posted it in the Tech Support forum for Mids'.
  22. ...And this, kids, is why we can't have nice things. I wonder how big the outcry would be if they nuked the characters that exploited, like I wish they would?
  23. Quote:
    Originally Posted by theOcho View Post
    On November 29th...everyone can buy some of the hottest City of Heroes(R) Booster Packs* for up to 50% off.
    Or to paraphrase...

    "Whatever you do, do not buy any booster packs between now and November 29!"
  24. Quote:
    Originally Posted by crayhal View Post
    At the end of the mish, he says the wifey needs him. It's 1:30 am, so I say Buenos noches (without Google translate. I know at least that much).

    He says Buenas dias, since it's morning in Spain. We log out and that ended my day.
    Great story! Just a couple of nitpicky notes: it's "buenas noches" and "buenos dias." Noche = night is feminine, thus the A instead of O, and dia = day is masculine, thus the O instead of A.

    Not complaining, and they'll still definitely know what you mean, but it's just something to file away for next time you run across a Spanish-speaking new friend. I've actually run missions with someone from Brazil (Portuguese) via Google Translate, it is an awesome utility.

    Quote:
    Originally Posted by Lothic View Post
    As soon as Google has taken over enough of the planet to have all of us implanted with Google hardware so that we can use Google Translate just by thinking about it, THEN we'll living in the future.
    We're not quite there yet, but Google is doing doing really neat things in the area of real time translation. Pretty soon, any Android phone will probably be similar to a Star Trek "universal translator."
  25. Quote:
    Originally Posted by Titaniuma View Post
    I've played since 2004, close beta tested COV when it was a "seperate" game. The cap for level has always been 50. Just curious if it is ever going up?
    <nitpick>

    Actually, the level cap for heroes at launch was 40, and so was the level cap for villains when City of Villains was launched. It took each game one issue to increase the respective level caps to 50 (Issue 1 for heroes/Issue 7 for villains). For a while, it made non-arena PvP, a new feature of City of Villains, kind of harsh, since level 50 heroes almost always walloped the level 40 villains.

    </nitpick>