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Posts
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Quote:Me too! I remember taking a minute or two to run all the way back to the door where I came in, and it took me a while to notice that everyone else was just disappearing into thin air. Finally, I worked up the nerve to ask someone, "How are you all getting out without going to the door?Yea i did the same thing. Back when i started there was no button or anything you just clicked the "mission completed" text. Wasn't until later i was told you could exit
To be fair, though Neko is right--there was no Exit button or other visible indication that you could exit by clicking on the mission text or "i" icon. If you missed it in the tutorial, you just simply didn't know. -
Quote:That is hilarious. Sorry that was your introduction to the game.About a minute later, the team leader asked in chat, "Umm.. where'd the tank go?" Having no clue that a tank was actually supposed to tank, I replied, "I'm hugging the wall. Where is everyone else?"
30 seconds later I was kicked from the team.
Suffice to say, I learned pretty fast how the game really was meant to be played. :P -
I don't know how I've missed this one all along, but I just played an awesome mission, the one given by Luke Larson to stop a bomb plot in Underground Praetoria.
I was going along, disarming 30 bombs, ho hum. Then I run across this shiny object labeled "Lots of High Explosives." I clicked on it, and the first thing I noticed as that I had a choice based on my origin (Technology), which was new. Okay, that's cool, but I decided to see what the other option did. I won't give it away, but next thing I knew, I was scrambling to finish up the mission in time to presumably avoid getting killed, while fending off attacking Praetorian Clockwork.
I actually felt a palpable sense of excitment--"[censored], stop attacking me, I've got to start over!"--as well as an honest moment of truth; let the things go or try to do the "right" thing and face an honest risk getting defeated? Plus, it was nice to have something quite different from all the other missions.
Whoever designed it, great job! To everyone else, give us more variance in missions like this!
Edit: One small quibble: Once I made the non-tech choice, I didn't get the choice to make it later. I had no idea that the "Examine wires" option meant I couldn't do the other thing later. It might be worth adding that option to all of the dialogs, not just the first one.
Another Edit: Plus watching Tunnel Rat beat the @*#! out of some PPD in the following mission was... Oddly cute. -
Quote:I really don't think they would be as angry as you think.If this is your feeling, then CoH in it's current form will not work. CoH2 will have to be designed to make room for F2P. This way everyone starts relatively the same and the game is designed for F2P needs. CoH now can't be leveled for F2P because the 7 year base will be angry with whatever they do but it's just not fair. We've paid all these years and now F2P comes along and I'm told thanks for paying all these year but now the content is free for everyone. This is why I never joined champions or STO.
Speaking of which, why would you be angry? Do you ever go to a movie, or even rent one? When they eventually show it on broadcast television for free, are you mad that you wasted your $x because now those freeloaders are getting it for free?
I don't see this as being any different. I've been paying for this game since around August 2004, and if they suddenly made it free, I certainly have concerns (some of which I posted way back towards the beginning of the thread), but I wouldn't be angry. I've had access to the game for presumably over seven years! In that time, I've built up a satisfying amount of stuff, I've seen history unfolding, I've made a ton of friends both online and offline, I've saved a ton of money I would have otherwise spent on other leisurely pursuit, an so on. It's well worth the money I've been paying.
Plus, if they made it free, I would likely get to welcome back a whole bunch of friends that have left over the years. Also, I suspect the "My server is a ghost town!" complaints would immediately subside; I'd have an influx of new people to meet and play with. Oh, and depending on how it's done, I might even end up saving money, and I'm guessing that they'd do something to reward their existing paying players.
I'm not saying, "Don't be angry." I suspect that you're representative of at least a chunk of the player base, and I do know where you're coming from. That's a legitimate concern that the devs and reps would have to think about if they took the game to F2P: Backlash from paying players who feel like they've supported the game for years and now a bunch of people get to come in and enjoy for free what we have built with our hard-earned dollars. I guess what I'm saying is, what do you suggest?
Does what I wrote above make sense to you? Because if the game ever went to F2P, it wouldn't just be the devs and reps that will have to convince people it's not the end of the world; it's people like you and me and others who have played the game for years and who want to see it succeed. If the game went to the F2P model (that is, forgetting the "don't do it!" option), what would it take to convince you that you're going to be fine, to embrace the new model and new players--including the F2Pers--and keep supporting the game? -
Quote:Actually, if CoH went F2P, I think just the opposite. This applies to the whole "put them on their own server" idea, too. I don't like being treated like a Pavlovian dog. "To do anything meaningful, you must pay" isn't my idea of free-to-play. Instead, they should figure out ways to integrate new players into the community, not segregate and ostracize them. I'm not saying there should be no limitations on F2P accounts, only that they should be as transparent as possible. There should be no occurrences of I-can't-get-there-itis that plagues some games.To make CoH F2P, I think you have to make Praetorians the F2P faction.
All players start in Praetoria but at 20 the freeloaders get to stay praetorians and don't get access to the other content(cov/coh).
If I'm looking for team members, ideally, there should be no discernible way for me to tell a player is a F2Per versus a paid player. What difference does it make? Today, do you discriminate who you team with among people you don't know based on who has been playing longer than someone else? If someone doesn't have at least a 3-, 6-, or 12-month badge, do you not invite them? If so, you're in a very small minority, and you don't represent the community as a whole, who I've found is usually very welcoming to new players.
If they do gate missions, it needs to be classes of missions; for example, certain task forces. If I'm a F2Per, I just don't join those task forces. If I join others that aren't gated, nobody is any the wiser. Or have the gating be on features that aren't mission-oriented. That's already being done with the release of the bonus packs; certain emotes, costume pieces, and even powers (jump jet, ninja run, etc.) are only available if you pony up $5 or $10. If someone doesn't have the self-destruct power, do I care? I don't even notice. Yet I see it enough to know that it must have sold pretty well.
I think that one of the recurring problems I'm seeing in threads like this is that people are proceeding from the invalid premise that F2Pers are second-class citizens. In fact, they need to be thought of as any other player; potential future long-time friends and contributors to the game. You can't force them to fork over their money, they need to want to do so. -
Quote:No they didn't. Turbine made an announcement as recently as January that revenue has tripled under the F2P model. The other F2P game they're hosting has an even more dramatic revenue boost. The latest news I can find about any layoffs at the company is from December 2008, which was two and a half years ago, and even that was in the QA and account management departments, not in core development areas such as programmers, artists, etc.Many "players" fail to realize just how much money Turbine lost, or the catastrophic damage to the studio's size. Factors such how much money Turbine lost, and how many employees lost their jobs just do not matter to the vast majority of arm-chair analysts. The fact is, Turbine's gratis-access model is only profitable due to the drastically decreased costs associated with running the existing studio.
I can't find any evidence that Turbine experienced a net loss or laid off people due to changing the business model of their games.
Now, mind you, I'm not saying I'm 100% on board with converting CoH to an F2P game. I'm also not saying that F2P is always successful. I'm just saying that unlike some other posters here, I do not view the business model of the game as THE determining factor of whether it will be successful or not. It will depend, as it has always depended, on the developers' collective ability to come up with new and exciting stuff to keep us entertained, and to an even greater extent, the ability of the community to convey that excitement and fun to non-players to get them interested and involved in the game.
I think it's absolutely irrational to contend that a game must be less fun because it's free to play or more fun because you're shelling out $15 every month to play it. If I were a multi-billionaire fan of the game and told Paragon Studios that from here on out, I would personally pay the subscription fee of every player effectively making the game F2P with no additional microtransactions, would you ragequit because I've done you some grave disservice in taking away the utter joy and entertainment of paying $15 every month? Or put another way, should I put the Paragon Wiki behind a $5 per month paywall to magically make it better? Right now, anyone can read it for free, and anyone willing to take a few minutes to create a Titan Network account can edit it for free, so it must be crap? Since Wikia charges you in the form of advertising to read their version of the wiki, it must be a lot higher quality and generally better, right?
Surely it's not the microtransaction aspect that's bothering you, since microtransactions are already in the game in the form of server transfers, name changes, character slots, respecs, and booster packs?
Also, I still get the vibe that a lot of resistance is just normal resistance to the idea of any change. Hell, am I the only one that remembers the blow-up that ensued over the addition/removal/re-addition of the Mystic Fortune prompt? Hundreds of posts dedicated to debating a friggin' simple yes/no prompt! Is anyone surprised that we can't discuss anything without the obligatory DOOOOM! crying? The following is meant to be a blanket general statement, not specifically about going F2P: The one sure way to make sure the game dies is to not change. If Paragon Studios ever gets into the mode of thinking, "We can't try something new because it might upset existing players," they surely have doomed the game to failure.
The fact is that people leave. Without a steady influx of new players to replace or even supplant existing player who are retiring, how is the game supposed to survive? And I can't speak for the developers, but every time I see a threatening ragequit post, I can't help but think, "If they're so petty as to leave over change, it was only a matter of time before we were going to lose them anyway, probably sooner rather than later." I think it's a little ironic that those very ragequit posts may very well be driving the game's management even harder into thinking, "Well, how are we going to get new players to replace them?" because to be blunt, it's probably a lot easier to replace you with a new player than it is to keep your loyalty when you're in such a fickle state of mind.
Just to repeat my previous post here, people just need to chill out. First of all, I'll say yet again that all of this is hypothetical. Second of all, if it comes down the pipeline, it won't destroy the game any more than previous changes--some of them just as much or more controversial as this hypothetical one--have destroyed the game. Third of all, seriously, stop comparing this game to others, good OR bad, even with gyrations and vague allusions to dungeons, rings, champions, or whatever. It's against the explicitly stated rules. Industry-wide, F2P games have succeeded and F2P games have failed. Anyone looking for answers elsewhere is kidding themselves, and can just as easily be rebutted with yet another example from elsewhere. Fourth of all, the devs do listen to players. They don't listen to ragequit posts, so if you want to get their attention and/or sway their opinion instead of just pissing them off, keep it constructive!
Yeesh. -
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I know it kind of sucks that you all are staying late after work to do this, but count me in, this will be awesome to be able to watch it live instead of having to catch the recording because it's normally done while I'm at work!
Can't wait to see Tunnel Rat again, she was awesome in the last Ustream. Will you be hosting it this time instead of Zwillinger? -
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It strikes me that there are three contingents of people who are not represented in this conversation.
First, there are people who don't really know about City of Heroes, but if they saw, "Free game!", they'd be willing to give it a shot. For example, my teen-aged nephew right now is dying to get a particular superhero-themed MMORPG that isn't this one, but my sister won't let him because she doesn't want to be on the hook for shelling out the $15 per month subscription fee for that game. So instead, he's playing a different particular superhero-themed MMORPG because there's no monthly subscription fee. I'd love to make him a CoH convert, but it's not going to happen right now because if there is going to be $15 per month shelled out, it's going to be on the game with the licensed characters that he adores from the cartoons he grew up with. The beauty of a F2P model is that probably a considerable number of these players would eventually become long-time players, just like me and several other posters in this thread.
Second, there are people who have played City of Heroes in the past, but gave it up because, for whatever reason, $15 was just too much to shell out every single month for a game. The fact is, this is a hard economy we've been in the past few years, and a lot of my friends and fellow players have had to quit the game because they simply couldn't afford it. I would love to see some of these people again, but it's not going to happen as long as the game is $15 a month.
Neither of these groups have access rights to the forums, though, so you're not going to see a lot of posts here saying, "I'd love for CoH to go F2P so that I could play/come back!" Instead, you're going to see a disproportionate number of people who like the status quo posting DOOOOM!!! messages.
Another thing that strikes me is that people keep posting completely unproductive messages like, "I don't like it," or "If it goes F2P, I'm quitting!" You know what? If Paragon Studios/NCsoft thinks that they'll make more money and have a larger loyal player base without you, they're not going to shed too many tears about it.
Instead, how about trying to be constructive? If you don't like it, why do you not like it? Even better yet, how could Paragon Studios/NCsoft address your concerns to make you more comfortable and happy? Here, I'll give you some concrete examples.
One thing that worries me about the prospect of CoH going F2P is that it would open the doors to griefers and gold farmers. Will there be barriers to people setting up free accounts merely to harass other people?
That is something that Paragon Studios can read and react to, something that, if they do consider making the game F2P, they can have meetings about and solve. Something that, hopefully by the launch or conversion, I could be comfortable in not being an issue.
Another example:
If the game goes F2P, I'm worried that there would be a lot of nickel-and-diming going on and that I'd end up spending more than $15 per month plus some booster packs here and there to get all the stuff that I want. Will there be plans to help people like me, the players who don't mind shelling out $15 per month to not have to worry about having to continually get new stuff to keep up or having a perpetually empty wallet?
These kinds of thoughts and questions are SO much more constructive than just posting meaningless, "I hate it!" jabs or "That will be the day the game dies" unwarranted and unsubstantiated claims.
In the spirit of the OP, if the game were to go F2P, here are my thoughts on how it should be done:
- It needs to be posted well ahead of time so that people have time to decide whether they want that booster pack now or to just wait until the game goes F2P to see if they can get a better deal.
- Paragon Studios should make some solid notes about concerns players post, such as the ones above, and determine clever ways to work around them. Obviously, you're not going to make everyone happy, but still, there are a lot of smart people here who can literately express things that others are feeling but that come out as, "I hate this."
- They need to make sure that people aren't spending more than they're already spending to get the same level of stuff and/or service. It should be geared towards bringing in new players and earning marginal income from people who are paying nothing right now, not getting greedy and milking existing ones for more than they're currently spending.
- They need to grow a thick skin. Not that they don't have one already; ragequit posts are part and parcel for being a game developer. This studio has never struck me as one that is afraid to make major changes because the players were all in a tizzy, and hopefully they'd realize that if this is the course they want to follow, the forums will positively explode. Don't take it personally; it's just a natural consequence of stirring up the pudding, and these forums disproportionately represent the contingent of players who are happy with the status quo and don't like big changes.
Of course, while this is all an interesting hypothetical thought experiment, we don't know what's going on behind closed doors. It would be kind of dumb, given the movement in the industry by some companies, for them not to have at least had casual conversations about it. But while idle speculation is fun, I don't see too much reason for concern or outrage until we get some kind of announcement or sign from the devs or reps that this is actually being seriously considered.
Last bit of advice: No matter what happens, please stop with the "This would destroy the game!" posts. No, it wouldn't. I've heard that so many times over the years that the game should have been dead pre-arrival in 2004. The only thing that would be destroyed is your own credibility if you keep saying such things and this becomes a reality. I find it really hard to fathom that the developers would make a big change like that without looking out for the loyal subscribers. Yes, there will probably be some people leave. Just like they did over Enhancement Diversification. Just like they did over PvP changes. Just like they did over AE farm nerfs. Whether or not something like this comes down the pipeline, the game will go on and I'll still be playing and having fun; the only difference is that you won't be having as much fun because instead of playing City of Heroes (for free!), you'll probably be, I dunno, watching the dreadful new fall pablum of television shows or something. I'm not trying to shut you naysayers up; by all means, post your worries to your heart's content. But please, try to chill and keep it productive.
Oh, and that third contingent of players? They're people in comas. My thoughts and prayers are with them and I do hope they get better, but for purposes of this discussion, I'm not too worried about their thoughts on CoH right now. -
I think what you're missing is that there are probably a lot of disabled people that would like a pair of animated cat ears, too.
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One thing that was pointed out to me a while back when I made a chart is that most subscriptions are in USD (dollars), while most of the financial reporting is in KRW. You need to also take into account the fact that the dollar has been dropping the past six months against the won somewhere around 5% - 6%. As a result, even if City of Heroes had the exact same income today as it did six months ago, the numbers would be down 5% - 6%.
In reality, I doubt this currency exchange actually takes place. The dollars it takes in probably goes to paying maintenance and development costs--in dollars. So while income may be down, so are expenses as well. It all works out in the wash.
Not saying that's the entire story, of course. As others have pointed out, it's also worth noting that the economy is still in a state of thorough tankedness, and people are reducing their spending. The more interesting numbers to me is how City of Heroes is faring compared to its competition in the marketplace, especially in terms of market share. And to a larger extent, how much NCsoft is investing in Paragon Studios and the game, since they know a lot better than we do the exact variables at play.
Based on those metrics, I'm really not that worried that the game will be going away or suffering any significant losses anytime soon. -
You really shouldn't be spreading rumors like this. Next thing you know, everyone is going to be running around telling everyone, "I21 has some stuff in it!!!" when the developers have confirmed no such thing. When I21 actually hits, everyone will get mad and and we'll have to tolerate yet another round of ragequit posts.
P.S. Speaking of broken promises, where are my cookies!!? -
You rock, man. Thanks for jumping on this quickly.
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I rolled a character on Defiant also. If you see me around, holler!
On a related note, should this forum and the Union (EU) forum names be changed to drop the (EU) qualifier now? -
Quote:At the risk of being modded for off-topic conversation, this is the company that deliberately distributed malware on music CDs several years ago. Yes, I know, different arm of the company, but still the same company. I've had several very unpleasant experiences with Sony, and as a result, I haven't purchased any of their products in years and I've encouraged all of my friends and family to do the same. As a direct result, I do not have any account information on PSN or SoE and was not one of the millions of people affected....who would have imagined Sony would have a security breach?
In short, while I certainly don't wish what happened to Sony on anyone--a lot of innocent people have been hurt by this--it was something I felt was foreseeable given what I knew about the company.
I'm not saying all of this just to twist the knife in Sony's back, there's a relevant point to be made here. While I would never be so arrogant as to say that something similar could never happen to Paragon Studios or NCsoft, if anything, it seems to me that they sometimes go too far in being paranoid about security. Sometimes it has been frustrating, especially once when my roommate was locked out of her account for several days, but I have to grudgingly admit that I'd rather that they err in that direction than the other. I've never felt uncomfortable with them having my billing information or snippets of my personal data.
I guess what I'm trying to say is that while some people would chalk up the likelihood that DCUO will fizzle out miserably compared to City of Heroes as an unfortunate consequence of some external factors beyond the game's control, I don't view this series of events as being determined by random chance. Even though it's not the ideal way to beat your competition with the side effect of a lot of people's personal information being lost, it is a legitimate way in which City of Heroes is run more competently than its competitors and I see it as a legitimate reason for why it is doing better in the marketplace. -
Quote:Oh, hell with that!And of course COH 7 has to go full Neural Integration, though it's unreal that it took them that long to find a way for me not to be able to make videos for the game anymore...
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Quote:I disagree with this premise. I really do think that City of Heroes can compete with the new MMOs coming out, and there's a simple reason why: We have a seven-year head start on them. You have to consider that these games aren't competing with the City of Heroes of 2004; they're competing with the City of Heroes of 2011/-12/-?, which includes two massive upgrades (City of Villains and Going Rogue), plus 20 large patches that have, over the course of time, dramatically improved the game's quality of life and game mechanics....but I don't feel like CoH by itself is positioned to sustain it's subscribers with all of the new next gen games coming down the road. CoH dodged 2 bullets with Champions and DCUO, and we are very, very lucky for that, but do I think CoH can maintain an acceptable market share after GQ2, Marvel Online, The Old Republic, DCUO and a free-to-play Champions?
We've also seen a significant improvement in the graphics engine to handle Ultra Mode. We've seen three zone "revamps," The Hollows, Faultline, an Rikti Crash Site/War Zone, which the devs point out are actually complete zone rebuilds, not mere tweaks here and there. We've seen too many bug fix cycles and game balancing tweaks to mention. We've seen incremental as well as massive addition of content. We've got an endgame system now that is transitioning from stable to mature. By the time any of these games launch, we'll have Issue 21, probably Issue 22, maybe even an Issue 23 and Issue 24 with god (aka "Positron and War Witch") only knows what new improvements and content.
You say that we are very, very lucky in that the competition hasn't been much, well, competition. I'm telling you, it's not luck. Creating a new 2004 version of City of Heroes is very time-consuming and expensive. It took the development team at the time several years to even get that far. Creating a new 2011 version of City of Heroes is prohibitively time-consuming and expensive, which is why the other games we have on the market so far kind of suck in comparison with what we have today. It's also why, while it's possible that Paragon Studios is working on a CoH2, I really kind of doubt it.
If there is a CoH2-ish project in the works, I suspect it's more along the lines of a massive update (note: not a total rewrite) in what the devs continually refer to as the "tech"--the graphics and mechanics engine that drives CoH--and I doubt it will be released as a new game. The simple fact of the matter is that it would kind of suck having the community split between two games, even if there were some cross-over zones and such. No, I think it would be more in line with introducing new features that we've been hounding them for but that they continually say it would take a lot of resources to provide; stuff like weather, animal models, dynamic water effects, and new stuff that we haven't asked for that will probably blow our minds.
One thing that I've noticed is that sometimes people get in this mode of thinking that the game must be dying because there aren't any boxes on store shelves. Personally, I think shelf space is a very poor indicator of a game's status, as more and more people aren't buying games off of store shelves any more. I know I don't; I only buy stuff off of online stores like Amazon.com (mostly for console games) and off of game services such as Steam (mostly for PC games). Today, marketing isn't so much about getting your game in Wal-Mart as it is about getting ads in front of users on the Internet, news and reviews hitting Slashdot, people posting links and "likes" and videos on sites like Facebook, placed in other media, and into alternative channels such as merchandise, mobile apps, etc. (the latter of which I'll admit Paragon Studios is remarkably poor at, but hopefully with plans to improve).
Anyway, that's my CoH 2ยข's worth. For those that keep jumping on Robot's case, please stop. Speculation is fun and it will always go on, and I'm pretty sure everyone is aware that that is all these posts are--speculation. Believe it or not, it's also useful in that the devs do read these threads. I'm pretty sure that some of them have seen posts and said, "You know, that would be pretty cool and it wouldn't be that hard to implement, I think I'll bring it up at the next meeting." By the same token, I'm also pretty sure they've seen some and said, "Man, they are SO off, that's funny." -
Quote:Consider the Titan Network at your disposal to make this happen.I don't think I could host enough people at my house. Perhaps we can convince them to opensource the servers and let us stick it in a cloud somewhere when the time comes. With the actual code to run the servers, it would be not difficult at all for the community to mod the thing into the next century.
That would be the ultimate free to play MMO. -
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EPIC
Yes, in all capital letters. If you write it as "Epic," or in a font that isn't considerably bigger than the surrounding text, you must be talking about something else. I'll leave it to everyone's imagination to try to come up with some kind of ret-conned acronym (retronym?) for which it stands.
Yes, that means that if you're e-mailing someone, you have to say things like, "I think I'm going to go home and play some EPIC tonight." If your e-mail or IM client doesn't support font manipulation, I'm sorry, but you simply cannot talk about the game. When you say the name of the game, you have to lower your voice to the lowest pitch possible. If you can sound like Don LaFontaine, score!
Oh, and if you're deaf and communicate by sign language, you can only sign the name of the game at eye level or above, and you must "throw" the letters out individually, not sign them continuously. Honestly, throwing out each letter in a "fist pump" movement would be best. If the name is written in Braille, each dot should be at least 3/4 inch in diameter. -
Quote:Wow, that's not true, as evidenced by those of us who remember how interminably long it seems to take to fix things such as the Rikti Monkey Farms. I assure you that you're not being picked on. I can say with relative certainty that your bugs aren't deemed unimportant enough to address.Oh yes, if there was an exploit to fix I'm sure it would have been fixed by now.
I can't tell you how many times I've bugged, for example, text errors such as misspelled words. It seems fairly simple to me for someone to pop into the text source and simply change "cemetary" to "cemetery." I mean, five seconds, max, right? And yet several issues go by, and it's still there, silently sticking in me like a thorn every time I see the uncorrected word.
Unfortunately, though, there are only so many hours in the day, and there is only so much the developers can address given the resources they have. It's a pain in the *** reality, but a reality nonetheless. Eventually, I have come to the realization that stuff I want fixed will get fixed when it gets fixed, that no one is sitting there saying, "Another TonyV /bug report? Just delete it." One thing is for certain, though. If you give up and stop filing /bug reports, there's a 100% chance that it won't get fixed. (Okay, probably only a 99-point-something percent chance, since someone else may find and /bug it. Sue me.) Personally, I like my odds better on reporting it, but hey, whatever floats your boat.
By the way, as I recall, "cemetery" has been fixed and is correctly spelled throughout the game and all of the dialogue now, so it really isn't hopeless after all.
Oh! And you know what will help bugs get fixed faster? Pointing them out here, as people have done in this thread. You know what's not helpful, though? Posting angry messages. I've found that the nicer and more constructive you are in dealing with developers, the more likely you are to get your particular thorn in your side looked at. I'm just sayin'... -
Could be worse, could be the site of yourself mid-gasping-in-awe like Jesse...
Quote:Um, I don't remember. It wasn't the GameTrailers/Toyota one since they never gave me my prize (they danced around the issue for several months until I gave up emailing them).I don't think I would have given up on that one. Are you sure it wasn't a toy Yoda?
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I wish that I had stronger C++ skills. I did some C++ development officially a long time ago on a space planning application in AutoCAD, but my gosh, that was ages ago. Unfortunately, my skills would probably be more useful where the servers physically are, not in Mountain View, where Paragon Studios is located.
Nevertheless, both of these things have been speculated to death. What is "GR2," by the way? -