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Posts
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Joined
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Edit: On second thought, never mind with that submission.
I'm enjoying both the game and the forums entirely too much now. -
Yes, but doing this consistently solo is impossible and difficult to maintain on all but multiple-kinetics teams.
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What you are asking is difficult. There is a way, but it requires making text files. Head to the guides section to learn more about that (I have never bothered with that).
However, you could do something very similar with your chord keys (shift/alt/control).
If memory serves me right, I did this for lighning Rod:
/bind ctrl+Lbutton powexec_name "Lightning Rod".
you could then do:
/bind shift+Lbutton powexec_name "Shield Charge"
Note: it's either Lbutton or Lclick. I don't remember. -
I want an Ice/Fire brute. Nothing screams oxymoron like that.
I can just see a conversation that my brute has with someone.
Civilian: Uhh, you're holding a flaming sword.
Brute: Yeah? So?
Civilian: But, you're like made out of ice!
Brute: Yeah. Cool huh?
Civilian:
Brute: -
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I am sorry to hear so many that think this way. It seems like so many are trying to make Brutes into tanks.
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Brutes that build themselves like a tank and proceed to play like scrappers do quite well for themselves. The longer I can stay healthy, the longer I can SMASH things into a pulp. -
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To me, they just don't seem like the same open, friendly developers I had in December.
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Whenever a boat changes it's captain, bizarre and unprecedented stuff happens, anyone that was in the navy can vouch for that, thing is, Cryptic abandoned boat and pretty much said, "Well, tough luck guys" and whoever running Paragon Studios isn't keeping the old pace, actually, no pace at all, just throwing random stuff here and there and waiting for the best, and I'm okay with that for now, let they figure out what does work and let it be, if in 6 months you ("you" being said in general here) aren't happy with the results, well, so many other mmos out there... either this game continues on it's tracks, or ends up being another tabula rasa, either way, life continues.
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Last I knew the developers have not changed since I started playing the game AFTER they were bought by NC-soft. That's why I'm confused. -
Risk vs. Reward.
If that back room is spawning 20 force-field allies with items that regen making you immortal, chances are that isn't what was intended.
If that back room is spawning a HUGE ambush where you very much can get killed which is why the author put it there so you would flee from a huge angry mob, well, that's just awesome!
If you just so happen to have built a character that can stand in the middle of that enormous mob and take a beating without the assistance of everything, perhaps it isn't AE that is having the balance problem. -
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just give up shouting BS and let the devs decided what's right and wrong already.
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Welcome to the forums. I guess you haven't come across the official farming thread, where you will read that some players have taken issue with what the devs have decided what is right and wrong in certain circumstances. If you look around the forum, you will come across instances where people were harshly penalized for actions which most likely did not warrant it. As such matters are not to be discussed on the boards, I can only say that they exist and that people are getting punished unfairly in some cases.
The issue isn't simply in game. A lot of people are looking at the developers themselves and having second thoughts. To me, they just don't seem like the same open, friendly developers I had in December. I don't know if it is me that changed or them. Something did, and it bothers me.
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But hey... I'm having fun and have been for years now. So I wish you luck in your new grind free MMO when you find it, the one where the developers make it easy to level, provide you tons of baddies to kill relatively risk free, and you never have to worry about silly story lines to complicate your time.
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Maybe it's just me, but the OP doesn't seem like a hardcore PLer. If anything, it seems to me that the purpose of the game for him was social - to enjoy the experience of playing characters with friends and family. Maybe the OP is playing the victim routine, but I'm convinced he's being genuine.
What I thought was so incredible about CoH was that the developers were down-to-earth and would even stop by the forums and post a thing or two. Post MA, I'm feeling like the developers are more distant. Castle's (legitimate) frustration in the dominator forum and now silence, Positron's two posts that triggered the firestorm we are now in and ensuing silence - that is what worries me. That silence has allowed outspoken forum members (NOT EMPLOYEES) to begin spamming their opinions like shrapnel. The official farming thread? It's horrid and anything BUT productive.
I would also like to point out that when people love a game, that it succeeds, because they want everyone they know to have the great experience they have. That doesn't mean we make the game easy. It means make it fun. Punishment, while it may be necessary, severely detracts from the possibility of fun. As such it should not be used carelessly.
Going after RMT spammers and extreme exploiters - most people aren't going to have a problem with that. But if that bar of punishment begins to lower to the point where it effects regular players who are in it for the enjoyment of playing the game, then there is indeed an issue. If it is left unchecked it will affect the game.
I understand comparisons to ED. But I don't believe people were banned for six-slotting hasten or six-slotting damage and running focused accuracy. It is completely different. A feature that could have been a major drawing point to the game is scaring the players. What is going on troubles me. -
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With one addition, this could be awesome.
Let this be the case for a month, and then when all the farmers are settled and easily identifiable by their tags, the GMs can have one weekend of mass account-banning.
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They could just about unplug redside infinity then. Trying to institute punishment to discourage a rewarding behavior is not the better option.
edit: I don't need to state the obvious. -
Resistance set bonuses are just horrid. My Electric armor brutes would certainly like getting more smashing/lethal resistance instead of melee defense sets.
My guess is that you couldn't both softcap defense AND gain resistance. When going for a range-defense-capped blaster, your build is already going to be tight, and you don't have room to focus on defense. If you decide against tough/weave on SR, it's also going to be pretty tight capping all three positions. As an owner of several electric brutes, I would like to buff my resistance, but there honestly is no practical way after I have taken tough.
Why is it that I can four slot kinetic combat and get +3.75% defense to S/L, which certainly will help an typed defense set while the best I can find is 2.5% smashing resistance(and without the lethal) for a resistance set.
I am aware of how abundant defense debuffs are. But, given that the general idea is that 1% of defense = 2% resistance, I'm not seeing that same correlation. I would LOVE to see a 7% S/L resistance bonus in a set. I bet if it did show up, it would be in a confuse set so by electric brute can't use it, just to taunt the set even more
BRB - Buff Resistance Bonuses. -
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Elec Meleed and Shield Defense...
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Electric, while a great AoE centric set cannot put out the numbers of superstrength. I wish Electric were king. IMO, it should be, given how mediocre single target damage is.
-Lightning Rod caps out at 400% damage, versus 850% (+750%). I can cap my damage with LR with buildup (80%), fury (+160%), and enhancements (+95%), when you include your base 100% damage. This is not the case with Footstomp. Plus, procs actually fire properly in footstomp. (so, with SS/Shield recharge build, 400+ damage every 7 seconds or 700 damage every 26 seconds), and you still have room for fulcrum shift or reds.
-Lightning Rod's damage radius is also weakens the further from the center the mobs are, unlike shield charge.
Footstomp is just that good. -
I have noticed on a slower computer that sometimes when you load the market the items you place on the market do not appear quickly. What I then do is exit out of the market and reopen to find my items. I find this happens on slower computers.
Have you done this?
Edit: Also, what server are you on? If you play on infinity, I will refund your loss. -
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There is also no reason to invest into a built that doesn't seem to be good enough to solo an AV while the pure defense builts can
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Slotting for regen can be fairly inexpensive. Also, soloing AVs is just one part of the game. Being able to handle swarms of mobs is the strength of willpower - as in a lot of people run SS/WP in order to pay for other things they want to work on because it can be done cheaply.
For example, look up the prices of Pounding Slugfest for melee. While it might not be lvl 50 ios, you can 2-3 slot that set and then work in other sets to fill out the powers.
In other words, maybe what you should do is look to build a solid build that didn't use so many purples and see what your results are. You might be surprised at what you can do. -
[/ QUOTE ]Thus far I've taken every power from Electric melee except taunt and thunder clap. And I've taken all of the electric armor except conserve power. I grabbed mu lightning, and I'm running hover/fly.
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A few comments:
-Grounded for KB protection and Hover/Fly don't work well together. You will need IOs or get used to knockback.
-You don't need both Havoc Punch and Charged Brawl.
-Resistance-based brutes benefit from taking Tough from the fighting pool. It would give you around 60% resistance to S/L total. Since you have to pick kick/boxing, you could grab that instead of Charged Brawl.
-Play to the strengths of Electric Armor. Your negative resistance is likely around 30%. Your fire/cold is only slightly better. Fighting Circle of Thorns will mess you up.
-End Drain is best effective at even-level mobs. Against +2's or better, end drain becomes less effective (the type of mob that Electric Armor struggles with the most). -
Things you want to know about dual builds:
1) There is a 15 minute waiting period after you change builds - you cannot change them immediately back
2) When you first do it, you start leveling your second build from the very beginning, so you get to re-choose all your powers.
3) None of your enhancements you have on the other build carry over. -
There is an art to making a mission interesting. When you are reduced to mashing down buttons for numbers, I know I tend to get burned out.
Playing on a map where you have declared war on the Letter "A" which seems to have embodied itself as fire throwing bosses who ran through a theater dressing room is probably going to get dull.
Playing on a map that has good rewards but has found ways to make it interesting - clever ambushes, unique maps, achilles heels to discover - that's fun for me.
The funny part is both missions could be farmed effectively.
Given that I don't have any beef with the letter A, I will choose my PUGs in AE wisely - or better yet, I start my own! In most cases, I get tells from my growing global list asking to join up because they want to do something interesting.
My overall recommendation is that instead of trying to impose your opinions on others in this discussion via the devs, try to find ways in the game to make not only your, but others' experience enjoyable. Whether that is participating on a farm, or a masterful story arc, or roleplaying that you are elbow macaroni, if you AND those around you are having fun, then you have done a good thing for the game. -
This is perhaps the most clever statement ever to come from a topic mentioning Dual Pistols.
Coming up with new ways to create a set that isn't just new animations/damage would be refreshing.
I like it. -
The other thing to note is that if you 4 slot the Performance shifter set in stamina, you are also getting the 2.5% recovery bonus.
Also in terms of cost, miracle will probably cost more. -
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So powerful was the explosion that it hurled Bloody Bay OVER Sharkhead Island. Wait... How does that work?"
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The Volcano's primary was Super Strength. -
If I'm online, I have 3 50s I can bring, maybe 5 by Saturday.
SS/Elec Brute - Sprite Might
Elec/Elec Brute - Sprite Night
Earth/Psi Dom - Soulbrand
43 Rad/Kin Corr - Crimp
41 Nin/Nin Stalker - Critique
I should be home then. -
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Power Surges crash is pretty harsh.... but I can't imagine not taking it. It certainly saved my but when we did an LRSF last night.
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It just didn't fit in my build. With the demonic accolade and inspirations, I've filled that hole should I ever need them. And on the bright side, I won't crash in the middle of an AV fight. The only thing I miss from power surge is graphics and the toxic resistance. I suppose I could drop Ball Lightning. Actually in that case, I'd probably pick up Jacobs ladder instead and slot that with Obliteration for another 3.75% defense.
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If you get a chance care to PM me (or post here) that elec/elec build?
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This is my Elec/Elec. I went for several accolades to help with the build:
Invader (5% HP)
High Pain Tolerance (10% HP)
Marshall (5% End)
Born in Battle (5% HP/5% End)
Demonic Aura (30% Resistance/50% Defense)
Elusive Mind (7.5% res to psi/25% def to psi)
I also find that LR+Power Sink will give me a small window of time to hit Aid Self since Power Sink is a forced animation.
I will admit I don't like taking this on the ITF because they debuff defense. I grab my Rad/Kin corr for that.
I have gotten very good at clearing TV's DE/Freak map set for 6 without the need of any inspirations. The only mobs I have difficulty with are Cimerorans if I'm oversaturated and Elder Snakes if I even look at one (Toxic DoT)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx(40)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-EndRdx(37), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(40)
Level 2: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(37)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-EndRdx(46)
Level 6: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dmg/EndRdx(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(15), T'Death-Dam%(40)
Level 8: Thunder Strike -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-%Dam(13), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Rchg(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17), Mrcl-Heal(27), Numna-Heal/EndRdx(27)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), HO:Nucle(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(43)
Level 22: Static Shield -- HO:Ribo(A)
Level 24: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Tough -- HO:Ribo(A), HO:Ribo(29), HO:Ribo(48)
Level 30: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(46)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod(36)
Level 38: Aid Other -- Heal-I(A)
Level 41: Mu Lightning -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]16.8% Defense(Smashing)[*]16.8% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]24.9% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]23.8% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]10% FlySpeed[*]275.5 HP (18.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 11%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 8.8%[*]11.5% (0.19 End/sec) Recovery[*]56% (3.5 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list] -
I always felt powersurge wasn't that great of a power. It's cool, but with the severe crash and the fact that I can do the same thing with 3 large orange inspirations for the same duration without the crash, the power loses its luster. Plus, when you are sitting on 27% melee defense, in an AV fight, a good luck will softcap your melee defense.
I might be more tempted if the crash was similar to Overload and offered a significant HP bonus. But, in its current state it offers more end recovery (which I don't need with powersink), some moderate resistance (which I can get with orange inspirations or a teammate), and a horrible crash that if I'm not paying attention will leave me dead.
It is cool looking like 'mini deathsurge', especially when the raptor pack doesn't show up when I'm using it, but it doesn't turn me into a mini deathsurge.
edited for semantics (without vs. with) -
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When you've got a name as awesome as Oedipus Tex, you can be sure that someone else will have thought of it too.
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It is an awesome name. If you get a chance, find the CD by Peter Schikile (PDQ Bach) and you can have some battle cries that nobody you'll team with will quite know what to say like "Save it for your Horse". Personally, I found his mock-opera to be one of his poorer parodies. In any case, there wouldn't be any potential name issue with it, and I didn't mean to imply it. I just wanted to point you towards a theme song for your dominator.
Congratulations again. Most of my characters would be hard pressed to do that, much less any of my dominators. -
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Uhm....what you are suggesting is a build using IO's....in which case it's a "well NO-DUH" situation when it comes to slotting.
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Thank you for clarifying. I was a bit dense there. I should have suggested that cheaper set IOs could be considered for a build. For example, picking up Focused Smite Acc/Dam, Acc/Dam/Rech (lvl 40) will yield better numbers than a lvl 50 Acc and Dam IO, and most likely cost about the same when considering crafting costs. Plus, you don't need any rare salvage to craft focused smite, though I know uncommon salvage isn't always cheap now.
A comparison:
Crafted Lvl 50 Accuracy 42.4%
Crafted Lvl 50 Damage 42.4%
Single Origin Accuracy or Damage 33.3%
Focused Smite at Level 40
Acc/Dam/Rech: 19.3%
Acc/Dam: 24.13
Yields 43.43 Acc/Dam + 19.3% recharge
It might not be dream numbers, but even a very small investment with cheaper IOs can significantly improve your performance. And, that particular set should be able to carry you to 50, so you don't have to by lvl 40, 45, and 50 SOs.
Oh, I also found that mocking beratement (a taunt set) has an Acc/Rech IO in it that is dirt cheap. Since a lot of brute attacks can slot for taunt, it works great.
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Care to share your builds?
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Here is my SS/Elec. I have everything slotted but the numina unique, lotg 7.5, the hamis, and the purples. When I was leveling it up, once I hit 37, I purchased cheap IOs to frankenslot in my powers, and kept them until I hit 47, at which point I was slowly collecting and bidding on what I wanted at 50. You can frankenslot very cheaply.
For this build touch of death and titaniums are key. Rage helps deal with Touch of Death's less than desirable accurace. When you add in weave's 5.94% defense, you get 27.7% melee defense. I do monitor both my resistance and defense in combat and know when to run if I get too debuffed. Debuffs are a problem with this solution.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(17), T'Death-Acc/Dmg(27)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(31), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 2: Haymaker -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(17), T'Death-Acc/Dmg(27)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(9), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(31)
Level 12: Aid Other -- Heal-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 24: Static Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx(43)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 30: Boxing -- Empty(A)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37)
Level 38: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(46), Efficacy-EndMod/EndRdx(46)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Entrpc-Acc/Dmg(42), Entrpc-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(46)
Level 47: Tough -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Cyto(50), HO:Cyto(50), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]12.4% Defense(Smashing)[*]12.4% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]21.8% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]27.5% Enhancement(RechargeTime)[*]30% Enhancement(Accuracy)[*]10% FlySpeed[*]230.5 HP (15.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 13.8%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 6.6%[*]14.5% (0.24 End/sec) Recovery[*]44% (2.75 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list] -
I had to post this once I saw the character!
Howdy there, I'm Oedipus Tex.
You may have heard of my brother Rex;
Yes, Oedipus Tex, that's what I said.
But my friends, just call me Ed.
-PDQ Bach.
edit: and please do tell.