Tonality

Mentor
  • Posts

    1146
  • Joined

  1. Out of electric armor, you can possibly skip grounded if you take combat jumping and put a KB IO in it. You can also skip powersurge as it isn't that big of a deal in the first place when a few orange inspirations can do the same thing.

    For claws, you should skip either swipe or strike. I lean towads dropping swipe. I'm not fond of eviscerate, and have avoided it in my builds.
  2. Your power picks appear to be fine.

    One small thing: If you are planning on keeping hasten active, rage does not need as much recharge.

    You do want set IOs. Just because you can't fork over 20 million easy on a recipe doesn't mean there aren't IOs out there for you. Here are some cheaper IO sets that will drastically increase your performance and efficiency without breaking your budget.

    To begin with, the comparative cost of crafting a 49 vs. a 50 recipe is substantial, while the difference is minute. Save a bit of money when you can and buy the 49.

    1) Doctored Wounds (5 set) - total cost 20 million
    --This set works great in energize. You will cap your recharge and gain some great bonuses. This is the best thing you can do.
    --Use Heal, Heal/Rech, Heal/End/Rech, End/Rech, and Rech (skip heal/end)

    2) Multistrike (2) - Total Cost 2 million.
    --Great efficient option for Lightning Field
    --Use Acc/Dam/End and Dam/End
    --Unlike cleaving blow, this one doesn't require rare salvage
    --The more expensive twin of Scirroco's dervish (this requires rare salvage) complements this nicely.

    3) Adjusted Targeting (2) - Total Cost 2-3 million
    --Handy to slot in rage
    --Use Recharge and To-Hit/Rech
    --Add 1-2 more generic recharge IOs

    4) Titanium Coating - Varied total cost
    --This set is the cheaper of the two level 50 sets, but it can still be expensive.
    --If you want some melee defense, you can 6 slot this.
    --If you simply want a bit of efficiency, the res/end IO is a good way to go.

    5) Mocking Beratement (1-2) - Total Cost, 1-2 million
    --This particular set is great in attacks for the 1.88% end bonus.
    --Almost nobody wants these, so you can get them cheap!
    --Use Acc/Rech and Rech IO from this set for a decent recharge bonus and a bit of accuracy.

    6) Thunderstrike (3) - Total Cost 2-3 million
    --The three triples in this set will put you well on your way to slotting Mu Lightning effectively.
    --If memory serves me, this set also does not require rare salvage!

    7) Devastation (2-3) - Total Cost 5-6 million
    --Picking the quad (acc/dam/end/rech) and triple (acc/dam/rech) from this set to complete mu lightning.
    --If you want, pick up the proc (chance for hold) and add a 6th slot to mu lightning for fun. The hold animation is the tesla cage, so it fits perfectly!
    --This set does require rare salvage, though the recipes typically are reasonable. Don't confuse this with decimation (the more expensive one)

    8) Force Feedback Chance for +rech
    --This works great in footstomp. As the chance for this to work increases with each enemy you hit, it is perfect for footstomp.
    --It's cheap!

    An Expensive SS/Elec Melee Defense Build:

    The following build is for maximizing survivability while maintaining an impressive offensive capability. It is NOT cheap, but it utilizes some of the cheaper elements I already suggested (note Lightning Field and Energize)

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (11) Touch of Death - Damage/Recharge: Level 40
    • (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (17) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (37) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance: Level 50
    • (5) Titanium Coating - Endurance: Level 50
    • (23) Titanium Coating - Resistance/Endurance: Level 50
    • (40) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (46) Titanium Coating - Endurance/Recharge: Level 50
    • (50) Titanium Coating - Resistance/Recharge: Level 50
    Level 2: Haymaker
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (11) Touch of Death - Damage/Recharge: Level 40
    • (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (17) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (37) Touch of Death - Chance of Damage(Negative): Level 40
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance: Level 50
    • (5) Titanium Coating - Resistance/Endurance: Level 50
    • (23) Titanium Coating - Resistance/Recharge: Level 50
    • (40) Titanium Coating - Endurance/Recharge: Level 50
    • (43) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (50) Titanium Coating - Endurance: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (9) Touch of Death - Damage/Endurance: Level 40
    • (9) Touch of Death - Damage/Recharge: Level 40
    • (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (27) Touch of Death - Chance of Damage(Negative): Level 40
    Level 10: Hurdle
    • (A) Jumping IO: Level 50
    Level 12: Static Shield
    • (A) HamiO:Ribosome Exposure
    • (19) HamiO:Ribosome Exposure
    • (40) HamiO:Ribosome Exposure
    Level 14: Super Speed
    • (A) Endurance Reduction IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (19) Numina's Convalescence - Heal/Recharge: Level 50
    • (31) Numina's Convalescence - Heal/Endurance: Level 50
    • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (43) Panacea - +Hit Points/Endurance: Level 50
    Level 18: Rage
    • (A) Recharge Reduction IO: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - EndMod/Accuracy: Level 50
    Level 22: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (36) Steadfast Protection - Knockback Protection: Level 30
    • (37) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 24: Lightning Field
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (25) Scirocco's Dervish - Damage/Endurance: Level 50
    • (25) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (27) Multi Strike - Damage/Endurance: Level 50
    Level 26: Lightning Reflexes
    • (A) Run Speed IO: Level 50
    Level 28: Energize
    • (A) Doctored Wounds - Recharge: Level 50
    • (29) Doctored Wounds - Heal/Recharge: Level 50
    • (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Endurance/Recharge: Level 50
    • (46) Doctored Wounds - Heal: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Foot Stomp
    • (A) Armageddon - Chance for Fire Damage: Level 50
    • (33) Armageddon - Damage/Endurance: Level 50
    • (33) Armageddon - Accuracy/Recharge: Level 50
    • (33) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (34) Armageddon - Damage/Recharge: Level 50
    • (34) Force Feedback - Chance for +Recharge: Level 50
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Recharge: Level 50
    • (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (36) Performance Shifter - EndMod: Level 50
    Level 38: Tough
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (39) Titanium Coating - Resistance/Recharge: Level 50
    • (39) Titanium Coating - Endurance/Recharge: Level 50
    • (39) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (48) Titanium Coating - Resistance: Level 50
    • (50) Titanium Coating - Endurance: Level 50
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Damage/Recharge: Level 50
    • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (43) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (45) Ragnarok - Chance for Knockdown: Level 50
    • (45) Ragnarok - Accuracy/Recharge: Level 50
    • (45) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (46) Ragnarok - Damage/Recharge: Level 50
    Level 47: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    Level 49: Power Surge
    • (A) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 15.4% Defense(Smashing)
    • 15.4% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 24.8% Defense(Melee)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 31.3% Enhancement(RechargeTime)
    • 10% Enhancement(Heal)
    • 39% Enhancement(Accuracy)
    • 10% FlySpeed
    • 196.8 HP (13.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 13.8%
    • MezResist(Immobilize) 8.25%
    • MezResist(Sleep) 8.25%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.2%
    • 14.5% (0.24 End/sec) Recovery
    • 22% (1.38 HP/sec) Regeneration
    • 7.88% Resistance(Fire)
    • 7.88% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Touch of Death
    (Punch)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Titanium Coating
    (Charged Armor)
    • MezResist(Sleep) 2.2%
    • 22.5 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Titanium Coating
    (Conductive Shield)
    • MezResist(Sleep) 2.2%
    • 22.5 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Touch of Death
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Steadfast Protection
    (Grounded)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Gladiator's Armor
    (Grounded)
    • 3% Defense(All)
    Scirocco's Dervish
    (Lightning Field)
    • 10% (0.63 HP/sec) Regeneration
    Multi Strike
    (Lightning Field)
    • MezResist(Sleep) 1.65%
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Armageddon
    (Foot Stomp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Performance Shifter
    (Power Sink)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Positron's Blast
    (Electrifying Fences)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Ball Lightning)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
  3. I wanted to give a map I plan to work on for vanguard merits a try on this run.
    8x+0 difficulty.
    Bosses enabled.

    ----------------------------------
    Archie Gremlin's Drop Stats v0.2.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    WARNING - too many mobs of unknown rank to calculate drop rates (more than 3%)
    493 rewarding mobs defeated
    60 bosses and elite bosses
    57 lieutenants
    177 minions
    110 underlings (XP only)
    89 rewarding mobs of unknown rank
    Rikti Raid Leader (1)
    the raid and the peace treaty has been signed. (1)
    Restructurist Chief Soldier (2)
    War Lineage Mesmerist (1)
    War Chief Soldier (2)
    Guardian (47) failed heuristic rank check
    Chief Mentalist (35) failed heuristic rank check
    0 pets and 50 greys

    506 inf/debt rewards
    1216520 inf
    16392 prestige
    65 vanguard merits

    10 Pool A recipes (Mob Defeats)
    1 uncommon and rare recipes
    Red Fortune: Endurance (Recipe)
    9 common recipes

    42 salvage
    2 rare
    9 uncommon
    31 common

    5 single origin enhancements
    38 inspirations (1 tier 3, 11 tier 2, 26 tier 1, 0 special)

    1 other drops
    Temp Power: Ethereal Shift
  4. It seems herostats isn't cooperating with me tonight, so I'll use dropstats. As far as I could tell, all I have to do is feed it a CoH log, so I'll feed it today's log that I just created.
  5. My fear is that it is working as intended as a way to counteract drop-farming. I play redside, and a drop reduction would further cripple the market.

    I'll be posting my runs tonight from herostats. It won't be pretty, but it will get the job done.
  6. I remember reading a post like that but have been unable to find it again. The closest post I found was related to ticket drops on the new difficulty settings, which I believe is also gone now.

    Considering that I play mostly redside, I was hoping for a more abundant market as well as an increased profit from drop-farming. I just ran through two story arcs set for 8 and the total recipe drops had a profit of about 1 mil.
  7. Quote:
    Originally Posted by bill z bubba View Post
    drop rates for recipes are ridiculously low.
    QFE.

    I just soloed two entire arcs set for 8. I filled my salvage twice, and only got a pittance of recipes. I'll start recording drops as well, as others have already shown that the rate appears to be lower than is expected.
  8. The real question is whether this is intentional or a bug.
  9. That horse may be dead, but I suspect it also wasn't well known during its life either.

    I never heard of that one.
  10. Elec/Shield shouldn't have too much of a problem on that team, especially with 3 veats helping to cap your defense.

    The problem you are going to have is maintiaining aggro if you do not take taunt (and I don't take taunt on shield brutes due to wanting to softcap builds)
  11. Didn't you ask this about another willpower brute?

    Willpower can solo AV's, but it works better at soloing multiple enemies at once, due to how rise to the challenge works.

    The AV solo builds in the scrappers forum typically have these combos:

    Claws/Regen (better vs. single targets)
    Claws/SR
    DM/Regen
    DM/SR
    DM/SD

    The idea behind all of these builds is that you aren't getting hit and can rely on aid self to recover. Now for a willpower brute, you'll need to herd some weak minions around you to boost your regen in order to take on an AV.
  12. Quote:
    wht tiem wil serevers b bck up 4 Eastrn?
    fix't.

    if ur going 2 uz txtspk, uz it rite
  13. Quote:
    Originally Posted by FloatingFatMan View Post
    You're thinking of PLing methinks, not farming.
    Many people seem to forget that there are other things to farm besides XP, such as badges and drops.

    To answer the OP, yes there will be farming. And no, you cannot be on my team of one. (gags at army advertisement reference)
  14. Tonality

    Resetting UI

    I'll dig around the registry for it. Thanks.
  15. Tonality

    Resetting UI

    Thanks for the suggestion. There must be a serious issue here as I'm getting the message on tweakCoH of "An invalid argument was encountered".

    Unless I can wipe out the UI file, I'm probably going to be stuck reinstalling it.
  16. Tonality

    Resetting UI

    I logged into CoH today after running Aion Open Beta. To my dismay, my gamma level has dropped so low I cannot make sense of the screen. I tried to navigate from memory, but I'm unable to turn my gamma back up.

    Is there a config file I can delete to reset it?
  17. Quote:
    Originally Posted by JuliusSeizure View Post
    Lightning Field and Power Sink both socketed for endurance modification is a must.
    I don't run lightning field with endmod anymore. It just isn't effective enough at draining high-level mobs. Rather Lightning Field is a significant source of AoE damage over time. You would be surprised how much damage that can do.

    Scirocco's Dervish Acc/Dam/End and Dam/End
    Multistrike Acc/Dam/End and Dam/End

    That gives me moderate accuracy and hits the ED cap for damage and end redux.

    I find on defensive builds that I don't have the slots leftover for end mod.
  18. I rely on the arsenal of AoEs available to elec/elecs, and that does certainly include power sink. It works, though I might slap you upside the head if you slot the thing for taunt.
  19. Quote:
    Originally Posted by Golden Girl View Post
    If you had't put that "*" there, you would have been in big trouble
    I was planning on doing this:

    Quote:
    Originally Posted by Folonius View Post
    Welcome to CO!
    But oh well.
  20. Tonality

    EULA and me

    Quote:
    Originally Posted by LKN_351 View Post
    the other question i have had for quite some time... i have always had and interest in the characterization of the four horsemen of the apocalypse. whether it be the biblical versions or the marvel comic versions they are interesting and would make good toons. im not talking about the look im talkin about the names...
    would i get into it for using the names or not?
    Have you done the LGTF and defeated the Four Riders? I'm pretty sure those four names are 'taken'.

    But, you can certainly defend your choice on this one!
  21. Quote:
    The Perfect Tanker
    If you were really going for the stereotype, then you need to push it a bit further. See, it's not good enough to take taunt. You HAVE to take any available taunt and try your hardest to protect the squishies. Here is the hero you all want to team with at level 50!

    I present, the tanktroller:

    Stone/Ice Tanker
    --Two holds
    --Ice Patch
    --Aoe Fear
    --Provoke AND Taunt
    --Slows to reduce attacks

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Ice Melee
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Presence
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (3) Gift of the Ancients - Run Speed +7.5%: Level 40
    Level 1: Frozen Fists
    • (A) Mocking Beratement - Taunt: Level 50
    • (5) Mocking Beratement - Taunt/Recharge: Level 50
    • (7) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (7) Mocking Beratement - Accuracy/Recharge: Level 50
    • (17) Mocking Beratement - Taunt/Range: Level 50
    • (19) Mocking Beratement - Recharge: Level 50
    Level 2: Stone Skin
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 4: Earth's Embrace
    • (A) Doctored Wounds - Recharge: Level 50
    • (5) Doctored Wounds - Heal: Level 50
    • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (46) Doctored Wounds - Heal/Recharge: Level 50
    • (46) Doctored Wounds - Endurance/Recharge: Level 50
    Level 6: Teleport
    • (A) Endurance Reduction IO: Level 50
    Level 8: Swift
    • (A) Run Speed IO: Level 50
    • (9) Run Speed IO: Level 50
    • (9) Run Speed IO: Level 50
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt: Level 50
    • (11) Mocking Beratement - Taunt/Recharge: Level 50
    • (11) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (15) Mocking Beratement - Accuracy/Recharge: Level 50
    • (15) Mocking Beratement - Taunt/Range: Level 50
    • (17) Mocking Beratement - Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Health
    • (A) Panacea - +Hit Points/Endurance: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 16: Rooted
    • (A) HamiO:Golgi Exposure
    • (43) HamiO:Golgi Exposure
    • (50) HamiO:Golgi Exposure
    Level 18: Crystal Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Gift of the Ancients - Run Speed +7.5%: Level 40
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (43) Performance Shifter - EndMod/Accuracy: Level 50
    Level 22: Ice Patch
    • (A) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    Level 24: Provoke
    • (A) Mocking Beratement - Taunt: Level 50
    • (25) Mocking Beratement - Taunt/Recharge: Level 50
    • (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (27) Mocking Beratement - Accuracy/Recharge: Level 50
    • (34) Mocking Beratement - Taunt/Range: Level 50
    • (43) Mocking Beratement - Recharge: Level 50
    Level 26: Minerals
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Gift of the Ancients - Run Speed +7.5%: Level 40
    Level 28: Freezing Touch
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (29) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (31) Basilisk's Gaze - Recharge/Hold: Level 30
    Level 30: Intimidate
    • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
    • (31) Glimpse of the Abyss - Accuracy/Recharge: Level 50
    • (31) Glimpse of the Abyss - Endurance/Fear: Level 50
    • (37) Glimpse of the Abyss - Accuracy/Endurance: Level 50
    • (37) Glimpse of the Abyss - Fear/Range: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 32: Granite Armor
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (33) HamiO:Cytoskeleton Exposure
    • (33) Aegis - Resistance: Level 50
    • (34) Aegis - Resistance/Endurance: Level 50
    • (34) HamiO:Ribosome Exposure
    Level 35: Invoke Panic
    • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
    • (36) Glimpse of the Abyss - Fear/Range: Level 50
    • (36) Glimpse of the Abyss - Accuracy/Endurance: Level 50
    • (36) Glimpse of the Abyss - Endurance/Fear: Level 50
    • (37) Glimpse of the Abyss - Accuracy/Recharge: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 38: Frozen Aura
    • (A) Fortunata Hypnosis - Chance for Placate: Level 50
    • (39) Fortunata Hypnosis - Sleep/Endurance: Level 50
    • (39) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (39) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    • (40) Fortunata Hypnosis - Sleep/Recharge: Level 50
    Level 41: Block of Ice
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (42) Basilisk's Gaze - Recharge/Hold: Level 30
    Level 44: Shiver
    • (A) Tempered Readiness - Accuracy/Slow: Level 50
    • (45) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • (45) Pacing of the Turtle - Accuracy/Slow: Level 50
    • (45) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    Level 47: Mud Pots
    • (A) HamiO:Microfilament Exposure
    • (48) HamiO:Microfilament Exposure
    • (48) HamiO:Microfilament Exposure
    Level 49: Ice Storm
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  22. Quote:
    Originally Posted by Tonality View Post
    3) End Game
    At this point we can start looking at soft-capping the build. This is not cheap to do, and will take some time. Many of these sets will cost you a good amount of infamy to acquire.

    I'm not comfortable offering a soft-capped build because there are two variables:

    1) Do you want a patron power pool? If so, who?
    2) How much are you willing to spend?
    3) Do you want hasten to increase your recharge?

    With that said, IO sets that will help you on the way to softcapping, in order of their usefulness:

    1) Steadfast Protection 3% defense
    ---3% defense to everything for one slot? Yes please.
    ---It's going to cost a bit.
    ---Slot it in a spare slot in true grit to make life easier.
    2) Blessing of the Zephyr (travel powers)
    ---In 3 slots, it offers 3.13 defense to both Range and AoE.
    ---Typically placed in both Combat Jumping and Superjump or Superspeed
    3) Gaussian's Synchronized... (to-hit buff)
    ---In 6 slots it offers 2.5 defense to all positions
    4) Obliteration (PBAOE)
    ---The ever-popular set. 5% recharge and 3.75% melee def? yes please!
    ---It isn't very helpful to an endurance bar
    5) Touch of Death (single target)
    ---3.75 melee defense for 6 slots? Wonderful!
    ---It's risen in price over the past 3 months, due to increased demand.
    6) Thunderstrike (ranged)
    ---3.75 range defense for 6 slots?
    ---Quite an affordable set to get.
    7) Scirocco's Dervish (PBAoE)
    ---3.13% AoE defense? Sure.
    ---Much cheaper than the other sets. It works nicely 5-slotted in Shield charge with a generic recharge IO in it because procs don't work well in shield charge.
    8) Mako's Bite (single target)
    ---3.75% ranged? Not bad if you need it.
    ---Quite a cheap set to get, because not many people want it. Keep it in mind, though hardly the first choice.

    Perhaps some can pick up where I left off in this. I'm not comfortable offering an end-game build for fire/shield. I am a fan of dark/shield, due to siphon life, soul drain, and dark consumption, coupled with the -to-hit to help shield along. Not to mention that shadowmaul is a great place to stash an obliteration set...

    But a concept is a concept, and you can make a fire/shield character quite powerful.

    However, here is a rough end-game build. It is hardly complete, but it will get the job done.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (7) Touch of Death - Damage/Recharge: Level 40
    • (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (17) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (31) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Luck of the Gambler - Defense/Endurance: Level 50
    • (19) Gift of the Ancients - Run Speed +7.5%: Level 40
    • (25) Gift of the Ancients - Defense/Endurance: Level 40
    Level 2: Cremate
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (7) Touch of Death - Damage/Recharge: Level 40
    • (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (17) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (23) Touch of Death - Chance of Damage(Negative): Level 35
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Luck of the Gambler - Defense/Endurance: Level 50
    • (19) Gift of the Ancients - Run Speed +7.5%: Level 40
    • (25) Gift of the Ancients - Defense/Endurance: Level 40
    Level 6: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 8: Incinerate
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (11) Mako's Bite - Damage/Recharge: Level 50
    • (15) Mako's Bite - Damage/Endurance: Level 50
    • (23) Mako's Bite - Accuracy/Damage: Level 50
    Level 10: Hurdle
    • (A) Jumping IO: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (34) Numina's Convalescence - Heal: Level 50
    • (46) Miracle - +Recovery: Level 40
    • (48) Miracle - Heal: Level 40
    Level 18: Active Defense
    • (A) Recharge Reduction IO: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (37) Performance Shifter - EndMod/Accuracy: Level 50
    Level 22: Against All Odds
    • (A) Recharge Reduction IO: Level 50
    Level 24: Boxing
    • (A) Empty
    Level 26: Fire Sword Circle
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (27) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (29) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Recharge: Level 50
    • (40) Obliteration - Damage: Level 50
    Level 28: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 30: Build Up
    • (A) Adjusted Targeting - Recharge: Level 50
    • (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 32: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (33) Touch of Death - Damage/Endurance: Level 40
    • (33) Touch of Death - Damage/Recharge: Level 40
    • (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (34) Touch of Death - Chance of Damage(Negative): Level 40
    Level 35: Shield Charge
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (36) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (36) Scirocco's Dervish - Damage/Endurance: Level 50
    • (36) Scirocco's Dervish - Damage/Recharge: Level 50
    • (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (37) Recharge Reduction IO: Level 50
    Level 38: True Grit
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (39) Numina's Convalescence - Heal: Level 30
    • (39) Numina's Convalescence - Heal/Endurance: Level 50
    • (39) Numina's Convalescence - Heal/Recharge: Level 50
    Level 41: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (42) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (42) Thunderstrike - Damage/Recharge: Level 50
    • (43) Thunderstrike - Damage/Endurance: Level 50
    • (43) Thunderstrike - Accuracy/Damage: Level 50
    Level 44: Dark Obliteration
    • (A) Detonation - Accuracy/Damage: Level 50
    • (45) Detonation - Damage/Endurance: Level 50
    • (45) Detonation - Accuracy/Damage/Endurance: Level 50
    • (45) Detonation - Damage/Recharge: Level 50
    • (46) Detonation - Damage/Endurance/Range: Level 50
    Level 47: Tough
    • (A) Aegis - Resistance: Level 50
    • (48) Aegis - Resistance/Endurance: Level 50
    • (48) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Gift of the Ancients - Run Speed +7.5%: Level 40
    • (50) Gift of the Ancients - Defense/Endurance: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
  23. Quote:
    Originally Posted by Tonality View Post
    2) Cheap inventions (around 35)
    At this point you can begin examining the market for affordable inventions and slowly wean yourself off of SOs. Given that IOs at this level are more effective than SOs and that there are many IOs that can be acquired at very affordable prices, you can save money in the long run, rather than having to upgrade your SOs every 4-5 levels.

    I have provided a sample build using what I believe to be cheaper IOs currently available on the redside market. In any case, you'll be able to find some that cost around 5,000 inf to buy, even if the particular ones I chose from the set are less common.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 40 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine

    Villain Profile:
    Level 1: Scorch
    • (A) Focused Smite - Accuracy/Damage/Recharge: Level 35
    • (3) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
    • (7) Smashing Haymaker - Accuracy/Damage: Level 35
    • (11) Focused Smite - Damage/Endurance: Level 35
    • (17) Mocking Beratement - Accuracy/Recharge: Level 35
    • (40) Mocking Beratement - Recharge: Level 35
    Level 1: Deflection
    • (A) Serendipity - Defense/Endurance: Level 35
    • (5) Serendipity - Defense: Level 35
    • (15) Red Fortune - Defense/Endurance: Level 35
    • (25) Red Fortune - Defense: Level 35
    Level 2: Cremate
    • (A) Smashing Haymaker - Damage/Endurance: Level 35
    • (3) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
    • (7) Focused Smite - Accuracy/Endurance/Recharge: Level 35
    • (11) Focused Smite - Accuracy/Damage/Recharge: Level 35
    • (17) Mocking Beratement - Accuracy/Recharge: Level 35
    • (37) Smashing Haymaker - Accuracy/Damage: Level 35
    Level 4: Battle Agility
    • (A) Serendipity - Defense/Endurance: Level 35
    • (5) Serendipity - Defense: Level 35
    • (15) Red Fortune - Defense/Endurance: Level 35
    • (25) Red Fortune - Defense: Level 35
    Level 6: Combat Jumping
    • (A) Empty
    Level 8: Incinerate
    • (A) Focused Smite - Accuracy/Damage/Recharge: Level 35
    • (9) Focused Smite - Accuracy/Damage: Level 35
    • (9) Smashing Haymaker - Damage/Endurance: Level 35
    • (13) Smashing Haymaker - Accuracy/Damage: Level 35
    • (13) Mocking Beratement - Taunt/Recharge: Level 35
    • (31) Mocking Beratement - Recharge: Level 35
    Level 10: Hurdle
    • (A) Empty
    Level 12: Aid Other
    • (A) Empty
    Level 14: Super Jump
    • (A) Empty
    Level 16: Health
    • (A) Healing IO: Level 35
    • (40) Healing IO: Level 35
    • (40) Healing IO: Level 35
    Level 18: Aid Self
    • (A) Harmonized Healing - Heal/Endurance: Level 35
    • (19) Harmonized Healing - Heal/Endurance/Recharge: Level 35
    • (19) Harmonized Healing - Heal: Level 35
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 35
    • (21) Endurance Modification IO: Level 35
    • (21) Endurance Modification IO: Level 35
    Level 22: Active Defense
    • (A) Recharge Reduction IO: Level 35
    • (23) Recharge Reduction IO: Level 35
    • (23) Endurance Reduction IO: Level 35
    Level 24: Against All Odds
    • (A) Endurance Reduction IO: Level 35
    Level 26: Fire Sword Circle
    • (A) Multi Strike - Accuracy/Damage/Endurance: Level 35
    • (27) Multi Strike - Damage/Endurance/Recharge: Level 35
    • (27) Multi Strike - Accuracy/Damage: Level 35
    • (29) Multi Strike - Damage/Endurance: Level 35
    • (29) Mocking Beratement - Accuracy/Recharge: Level 35
    • (34) Mocking Beratement - Recharge: Level 35
    Level 28: Phalanx Fighting
    • (A) Empty
    Level 30: Build Up
    • (A) Recharge Reduction IO: Level 35
    • (31) Recharge Reduction IO: Level 35
    • (31) Recharge Reduction IO: Level 35
    Level 32: Greater Fire Sword
    • (A) Focused Smite - Accuracy/Damage/Recharge: Level 35
    • (33) Focused Smite - Damage/Endurance: Level 35
    • (33) Smashing Haymaker - Damage/Endurance: Level 35
    • (33) Smashing Haymaker - Accuracy/Damage: Level 35
    • (34) Mocking Beratement - Recharge: Level 35
    • (34) Mocking Beratement - Accuracy/Recharge: Level 35
    Level 35: Shield Charge
    • (A) Multi Strike - Damage/Endurance/Recharge: Level 35
    • (36) Multi Strike - Damage/Recharge: Level 35
    • (36) Multi Strike - Accuracy/Damage: Level 35
    • (36) Multi Strike - Accuracy/Damage/Endurance: Level 35
    • (37) Mocking Beratement - Recharge: Level 35
    • (37) Mocking Beratement - Accuracy/Recharge: Level 35
    Level 38: True Grit
    • (A) Healing IO: Level 35
    • (39) Healing IO: Level 35
    • (39) Healing IO: Level 35
    • (39) Empty
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
  24. Quote:
    Originally Posted by Tonality View Post
    1) On the way to SOs (to 22)
    Your goal here will be pushing forward to stamina and SOs. Luckily enemies don't hurt too bad - yet. Your travel power is basically already a given, since it offers a small defense bonus, to start you on the way toward decent defenses. That's right, you'll be a jumper.

    We also will be taking Aid Self to minimize down time between encounters, and to make the overall leveling up experience less painful. Just remember, the power is interruptable, so you'll not usually want to try this in the middle of a fight.

    If you are certain you will not be doing any soloing and will have teammates to help deal with the incoming damage, you can choose to skip aid self. Otherwise, your life will be easier with this.

    If you notice, I've chosen to slot accuracy and endurance reduction first. This will help your blue bar so you can concentrate on maintaining fury. You will be slotting for damage soon. Don't worry!

    I also have slotted active defense with 3 recharge SOs. This will allow you to make sure your mez protection is permanent.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 23 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine

    Villain Profile:
    Level 1: Scorch
    • (A) Accuracy
    • (3) Accuracy
    • (7) Endurance Reduction
    • (11) Damage Increase
    • (17) Damage Increase
    Level 1: Deflection
    • (A) Defense Buff
    • (5) Defense Buff
    • (15) Endurance Reduction
    Level 2: Cremate
    • (A) Accuracy
    • (3) Accuracy
    • (7) Endurance Reduction
    • (11) Damage Increase
    • (17) Damage Increase
    Level 4: Battle Agility
    • (A) Defense Buff
    • (5) Defense Buff
    • (15) Endurance Reduction
    Level 6: Combat Jumping
    • (A) Empty
    Level 8: Incinerate
    • (A) Accuracy
    • (9) Accuracy
    • (9) Endurance Reduction
    • (13) Damage Increase
    • (13) Damage Increase
    Level 10: Hurdle
    • (A) Empty
    Level 12: Aid Other
    • (A) Empty
    Level 14: Super Jump
    • (A) Empty
    Level 16: Health
    • (A) Empty
    Level 18: Aid Self
    • (A) Healing
    • (19) Healing
    • (19) Endurance Reduction
    Level 20: Stamina
    • (A) Endurance Modification
    • (21) Endurance Modification
    • (21) Endurance Modification
    Level 22: Active Defense
    • (A) Recharge Reduction
    • (23) Recharge Reduction
    • (23) Recharge Reduction
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
  25. You are going to feel very squishy on your Fire/Shield brute, and be incredibly reliant upon inspirations. Fire has no mitigation, such as knockdown, in order to reduce the amount of incoming damage. On top of that, you won't be looking at softcapping your character until at least 47 (and then it sounds like you have limited funds).

    With all that said, you can make it work. Here are the first tips:
    1) Buy and carry around plenty of [Luck] inspirations. This will help you hit the softcap and drastically increase your survivability as you level up in the game.
    2) You're going to want to team with support characters, especially those that can give you extra survability, such as forcefield and ice characters.

    Alright, in the subsequent posts (done for ease of organization) I will be discussing these three stages:

    1) On the way to SOs (to 22)
    2) Cheap inventions (around 35)
    3) End Game