Tonality

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  1. This forum has been filled with great suggestions lately, and this one didn't disappoint.

    Excellent idea.
  2. It has to do with finding efficient attack chains, which is something I never was good at calculating. KO is a great attack, but in a chain it is a bit slow, which can lower the sustained DPS against a hard target.

    It doesn't mean KO is bad - far from it. It is just that if you have something you're going to whack at for a few minutes, determining which attacks will give you the highest sustained DPS is important. This isn't quite as important in normal gameplay.
  3. Quote:
    Originally Posted by TonyV View Post
    I know it's heresy, but I still think that they should give out the badges but no extra rewards past five years or so. I'd hate to be a new player and think that I'll never even remotely be close to earning all the goodies that the veterans have.

    Plus, it would have the added advantage of heading off the people posting that the new rewards suck.
    Then wouldn't the new rewards really suck?

    I don't mind the long-time veteran players getting rewards as long as they aren't drastically game changing. Having a luck give 13.125 vs. 12.5 isn't a huge deal (12.5 vs 17.5 is).
  4. Tonality

    Dark/Rad

    For soloing on a corr, I'd skip the leadership toggles as well. they're handy on a team, since corrs get the best base numbers redside for those powers. I missed the solo part, so I kept most of the powers intact for the OP.

    I would recommend that if you post an improved build that you avoid ramping up the cost with LOTG 7.5's or purples.

    With that said, I'll redo my improvements to the OPs build and remove the leadership pool since it's more solo-oriented. However, for soloing, I'm not sure how great a dark/rad would be compared to some sets that offer a bit more active control rather than debuffs.

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  5. Tonality

    Public Apology

    That explains a good bit. I was left scratching my head after I searched your post history. You seemed like a rather nice person in most of your posts to suddenly turn into a jerk.

    Yup, that alcohol lowers inhibitions (sometimes that's a good thing, sometimes...not so much). But under all the rage, you did have a valid point with seeing high-end builds all over this forum and players thinking they are able to afford that on everything they make. It sounds like you were just a little too drunk to remember what tact was.

    Cheers.
  6. Quote:
    Originally Posted by Teeko View Post
    So let me be specific as to my suggestion.

    Trenchcoats:
    We have several old jackets and several new ones (thanks magic and science packs!). Why cant we take the design and textures of those and create trenchcoats out of them? Pleeeeeeeeeeeeeeeeaaaaaaaaaaaaase!
    Trenchcoats are in the game as a veteran reward.

    Quote:
    Recipes:
    Can we add some additional temp powers? Maybe they could eventually be learned permanently (im whatever on this)? Let's say magic blasts, ray guns, cloaking devices, etc...
    Yes, the number of craftable temp-powers is disappointing. However, I find I don't use them that often. Also many temp powers would start to interfere with certain power pools (ethereal shift) if they were permanent.

    What we really need is more recipe sets to play with - especially Targeted AoE.
  7. Quote:
    Originally Posted by -EVIL MONKEY- View Post
    Wow, lots of help, that was the first build i have made on mids, other people have always made mine before, nice to know i did good!
    Whoa! Before you start slotting those imperviums, reread the whole topic.

    I think you're focusing on the wrong set bonuses on a powerset that offers incredible endurance management tools. When you aren't focusing on recovery, I think your entire perspective on how you want to slot your build will change.

    Comments on the original build:
    -Lightning Rod is underslotted. It's such a fun power, that you want to use it as much as possible. That means, slot for damage and recharge first.
    -You forgot your KB protection. On a tank, that will get old quick. (note, if you jump in the air, you lose your KB protection, hence a steadfast KB in grounded is a great idea)
    -You've slotted tough slightly better than Charged Armor. Charged Armor gives better resist numbers.
    -You can squeeze more recharge into energize by swapping out which of the doctored wounds you use. (you want it firing more, not healing more)
    -I think you'll find thunderstrike more useful than Jacob's Ladder.
    -In general, triple aspect IO's are more useful because the total % they modify makes them superior to dual aspect (slot in all 3 of the triples of Crushing Impact if you use that set)
    -Powersink benefits a lot with slotting it for end/rech (ignore accuracy, because it is autohit). Offensive sapping is a valid and effective form of mitigation, especially if enemies are not +4 to you.
    -Health should be slotted for regen. I cannot emphasize this enough.
    -You might find that you like hurdle since you already have lightning reflexes.

    Comments on Electric Armor:

    Electric armor has great endurance tools. It offers 90% Energy Resistance. It has a decent heal with a regen boost. It also offers the potential for mitigation by sapping enemies with powersink - especially when paired with electric melee, without any real focus on end mod IOs, outside of slotting for power sink.

    As electric armor has been around longer redside, there are some conventions to slotting electric armor there, which I believe have some value in considering blueside:

    1) Convention 1: Focus on +HP and +Regen
    --An even better option, now that we have energize
    --Greatly extends your survival, which I imagine is even more noticeable on a tank.
    2) Convention 2: Focus on Recharge
    --Combined with lightning reflexes, you can cut down your recharge times on your major powers considerably
    --A more offensive-oriented approach
    --Reduces the downtime of energize even more
    --Some people grab phase shift, slot heavily for recharge and have a quasi-perma Powersurge build. Crazy.
    3) Convention 3: Focus on Melee or S/L Defense
    --Able to stack 30% defense onto a build for added survivability without gimping the build.
    --Care is taken to watch for cascading defense failure.
    --Potentially the most survivable build of all three conventions.
    --On an Elec/Elec brute, I would lean towards melee defense over S/L, simply due to the many AoE attacks of electric melee, which allows for the slotting of obliteration (hey, you have the endurance!)
  8. Ah, I was thinking I was replying to the OP with that build. Oops. I'm sorry if I sounded gruff in any way.

    This is my main, an elec/elec brute with 32% melee defense. It doesn't have taunt, so you might want to do some tweaking. While my sets are reversed, you'll be able to see how I prioritized powers. Even with end-game builds, I choose my powers in order of need and availability.

    I popped in here because I got into a rather heated argument last night. Someone asked players (probably the OP actually) to critique a build that was posted on the forums in broadcast. Someone dismissed the build outright because it was elec/elec, and I /headdesked when I tried to explain that elec/elec is a viable tank. That's what I get for moving to freedumb. (argument was via tells and ended with the person ignoring me because I was 'dense'). But that's a little off-topic and me just whining.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Damage/Endurance/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Recharge
    • (27) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (43) Titanium Coating - Endurance
    Level 2: Jacobs Ladder
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Recharge
    • (27) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (43) Titanium Coating - Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - Heal/Recharge
    • (46) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance
    Level 18: Chain Induction
    • (A) Touch of Death - Accuracy/Damage
    • (19) Touch of Death - Damage/Endurance
    • (19) Touch of Death - Damage/Recharge
    • (23) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (50) Touch of Death - Chance of Damage(Negative)
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
    Level 22: Static Shield
    • (A) HamiO:Ribosome Exposure
    Level 24: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Steadfast Protection - Knockback Protection
    Level 26: Lightning Reflexes
    • (A) Run Speed IO
    Level 28: Build Up
    • (A) Adjusted Targeting - Recharge
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Recharge Reduction IO
    Level 30: Energize
    • (A) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Heal
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Endurance
    Level 38: Lightning Field
    • (A) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Multi Strike - Damage/Endurance
    • (39) Multi Strike - Accuracy/Damage/Endurance
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 47: Tough
    • (A) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    Level 49: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (50) HamiO:Cytoskeleton Exposure
    • (50) HamiO:Cytoskeleton Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    ------------
    The Important Set Bonus Totals:
    • 26.8% Defense(Melee)
    • 32.5% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 163 HP (10.9%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • 22% (1.38 HP/sec) Regeneration

    While I'm at it, here's a sapper build for fun! (done pre-energize, so I had to take aid self for a heal)
    Code:
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  9. I'd actually recommend a fire/dark corruptor redside for starting out. Fairly intuitive, a good early heal, and some decent damage. Just don't ignore tar patch.

    I'll also mention that I play Infinity redside, but I haven't been on redside as much because I've been working on developing blueside characters. While I like infinity, I'm not sure I'd move from Virtue to Infinity if you're looking for more players. If you do decide to move to infinity, shoot me a tell. My global is the same as my handle. I have a few new character concepts I wouldn't mind rolling redside now.

    The first character I played was a dark/dark corruptor. About a week of casual playing later, and I had promptly deleted it, replacing it with a fire/dark corruptor because I wanted more damage (the snipe was a huge letdown after watching this awesome charge-up animation). Although I never did finish my fire/dark corr, it felt faster and fireball is just loads of fun.

    I'll second the advice on brutes. Pick one that looks cool to you (don't think about numbers - you can do that later). Just start smashing things. If you have trouble, you can come back and ask for more advice, but somehow, I think you'll be fine.
  10. A few number things:

    -Electric Armor does not need recovery bonuses. I cannot emphasize that enough.
    -If you replace the heal-end of doctored wounds with end/rech you can get a little bit more recharge out of the power and have it available more often.
    -Impervium Armors are great, but unnecessary when you have powersink and energize to both refill your endurance and add global end reduction. Perhaps you'd be happier with either some +hp from titanium coating or stack some S/L/E defense with Reactive Armor
    -Speaking of powersink. It isn't slotted that well. You can use end drain offensively combined with your primary, if you aren't running against +3's or higher. If you can deplete their endurance, the heavy hitting attacks won't be used. Reducing a mob to just brawl is very satisfying - hence frankenslotting it with end/rech sets.
    -While powersurge isn't necessary to be up that often, a little more recharge focus would certainly be nice.
    -I'm not sure I'd prioritize Jacob's Ladder with more slots over Thunderstrike.
    -You won't need those two uniques in health. It's far, far better to have more regen
    -Lightning Field works just as effectively with only these four IOs: Scir - Acc/Dam/End, Dam/End, Multistrike Acc/Dam/End, Dam/End. If you want to throw some end mod on it afterwards or proc it up, go ahead.

    edit: Why no fireball? It would seem that since you already have some decent AoE going, you'd want to up the ante.
  11. Is Arrival: Imminent a Riktified Soon™?

    Yes, I'm sure we'll find out soon, but I couldn't resist
  12. It doesn't sound too complicated to change the boss to an elite boss class.

    I'm just surprised at all these good suggestions showing up in the forums. I probably shouldn't have said anything to jinx it.
  13. Tonality

    Expand Oro exits

    I'd be up for it if these places were accessed differently than returning to other zones.

    It would be nice to see some of the things I never saw, due to me joining two years ago (got my 24 month yesterday!).
  14. It could have possibly been my two end-game rad/ builds I was trying to decide between.

    Rad/MM vs Rad/Fire

    Come to think of it, that would have been a much better title too.
  15. Quote:
    Originally Posted by Prof_Backfire View Post
    I managed to start what may be the most civil and thoughtful discussion of PVP this forum's ever seen.

    Of course, I still managed to get a ton of negative rep for it. I think. I forgot how to check my rep.
    Try to rep yourself. Better yet, try to rep yourself on the OP in the topic and see if any comments have been made.

    Since the rep comment system has been changed, there have been times where I've seen my rep drop by a few points and then subsequently spent about an hour trying to hunt down the offending post with no luck.
  16. Quote:
    Originally Posted by nutterv1 View Post
    hmmm thats given me alot to think about would you be able to help me by posting a build coz i got 0 exp with rad/ or /dark
    I tweaked your current build. I moved some slots around, reslotted some things, and whatnot. I also want to mention that your build is quite pricey. I did what I could to reduce some of the cost without taking away the IO performance you seem to want.

    Some of the changes
    -I moved the freebird stealth proc into sprint by switching it to celerity.
    -I put an expensive microfilament Hami in sprint that buffs both runspeed and flight so hover is nicer.
    -I picked up both petrifying gaze and soul storm. You now have two holds! They are both slotted with Basilisk's gaze for some nice recharge bonuses.
    -I added more recharge to the build by adding decimations to your ST range attacks. You lose some regen, but you have twilight grasp!
    -Since you seemed fond of defense and I took some away by removing your defense slotting on Shadowfall, I gave you some back by slotting shadowfall with reactive armor (actually, did you one up by doing this).
    -I left aim unslotted. You can keep your original slotting, or choose to skip this power completely in favor of another attack. As it doesn't appear that you want to get into melee range with irradiate, perhaps you will keep aim here.
    -I reslotted Fuzzy. While the pet doesn't benefit from the recharge, it's there so if it dies in combat, you can re-summon fuzzy faster.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    rad-dark: Level 50 Magic Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Neutrino Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Twilight Grasp
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (9) Touch of the Nictus - Accuracy/Healing
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (11) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 2: X-Ray Beam
    • (A) Decimation - Accuracy/Damage
    • (13) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (15) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Accuracy/Damage/Recharge
    Level 4: Tar Patch
    • (A) Tempered Readiness - Endurance/Recharge/Slow
    • (7) Pacing of the Turtle - Endurance/Recharge/Slow
    • (17) Recharge Reduction IO
    Level 6: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (17) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (19) Dark Watcher's Despair - Recharge/Endurance
    • (21) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 8: Proton Volley
    • (A) Sting of the Manticore - Accuracy/Damage
    • (11) Sting of the Manticore - Damage/Interrupt/Recharge
    • (21) Sting of the Manticore - Damage/Endurance/Recharge
    • (23) Sting of the Manticore - Damage/Endurance
    • (23) Sting of the Manticore - Accuracy/Interrupt/Range
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Aim
    • (A) Empty
    • (27) Empty
    • (27) Empty
    • (29) Empty
    • (29) Empty
    • (43) Empty
    Level 14: Health
    • (A) Miracle - +Recovery
    • (25) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Shadow Fall
    • (A) Reactive Armor - Endurance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    Level 18: Cosmic Burst
    • (A) Decimation - Accuracy/Damage
    • (33) Decimation - Damage/Endurance
    • (33) Decimation - Damage/Recharge
    • (33) Decimation - Accuracy/Endurance/Recharge
    • (34) Decimation - Accuracy/Damage/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod
    Level 22: Hover
    • (A) Soaring - Endurance/FlySpeed
    • (31) Soaring - FlySpeed
    • (36) Soaring - Endurance
    Level 24: Fly
    • (A) Soaring - Endurance/FlySpeed
    Level 26: Fearsome Stare
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (39) Glimpse of the Abyss - Accuracy/Endurance
    • (39) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (40) Glimpse of the Abyss - Accuracy/Recharge
    Level 28: Howling Twilight
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 32: Petrifying Gaze
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Essence of Curare - Accuracy/Hold/Recharge
    Level 35: Swift
    • (A) HamiO:Microfilament Exposure
    Level 38: Dark Servant
    • (A) HamiO:Endoplasm Exposure
    • (42) HamiO:Endoplasm Exposure
    • (42) Cloud Senses - Chance for Negative Energy Damage
    • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    Level 41: Dark Embrace
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Reactive Armor - Resistance
    • (43) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Endurance
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 44: Soul Storm
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Accuracy/Recharge
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (50) Essence of Curare - Accuracy/Hold/Recharge
    Level 47: Summon Mistress
    • (A) Call to Arms - Accuracy/Recharge
    • (48) Call to Arms - Accuracy/Damage
    • (48) Call to Arms - Endurance/Damage/Recharge
    • (48) Call to Arms - Accuracy/Damage/Recharge
    Level 49: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 5.5% Defense(Smashing)
    • 5.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 11.4% Defense(Energy)
    • 11.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 3% Defense(AoE)
    • 6.75% Max End
    • 5% Enhancement(Heal)
    • 2.75% Enhancement(Terrorized)
    • 58.8% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 5% FlySpeed
    • 136.5 HP (12.7%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 13%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 12.5% (0.21 End/sec) Recovery
    • 12% (0.54 HP/sec) Regeneration
    • 5% RunSpeed
  17. Tonality

    Dark/Rad

    I think I confused you on the red fortune and LOTG 7.5 combo. What you do is slot 5 red fortunes for the 5% recharge bonus from that set. Then, for the 6th slot, you can put the LOTG 7.5 in there. This slotting will put you over the defense ED cap, so it isn't efficient, but it's an option I wanted you to be aware of.

    If you want to save inf, don't use LOTG, and just 5 slot with red fortune. Oh, and don't use the end/recharge one for a toggle - you don't need recharge for those toggles. You need endurance and defense (hence swap the end/rech for an end).

    If you aren't going to use 6 slots in your defense toggles, here are some slotting options for you to try out to see which you like:

    1) {4} LOTG 7.5 rech, def/end, def, def/end/rech
    2) {2+2} LOTG 7.5 rech, def/end, GOTA 7.5 run, def/end
    3) {5} Red Fortune Def, Def/End, Def/End Rech, End, Def/Rech
    4) {1+5} LOTG 7.5 rech, Red Fortune Def, Def/End, Def/End/Rech, End, End/Rech

    LOTG - Luck of the Gambler
    GOTA - Gift of the Ancients

    All offer good defense values. They just offer various set bonuses for your taste.

    Couple of other comments:
    -You're missing out on the 7.5% recharge bonus from the snipe set in Moon Beam (I personally dislike snipes, so it's personal taste here)
    -Accelerate Metabolism is overslotted for end mod, and not enough recharge. You want that power up as much as possible (if not permanent). Yes, I see you like the 5% recharge bonus, but you could 5 slot it and mix performance shifter and efficacy adaptor, and move around powers so you could 5 slot your snipe and actually gain 2.5% recharge from it.
    -It's kind of weird spending a bit on just one purple IO in EMP pulse. If you like having 4 Basilisks, try frankenslotting the other two slots with either the triples (Acc/Rech/Hold or the quad (Acc/End/Rech/Hold). You find those in these sets: Lockdown (for the quad), Ghost Widow, and Essence. If you don't want to buy all 5 purple holds, don't waste your money on one when you can get the same performance with others.

    Here's my take:

    -Much better recharge on accelate metabolism, saving about 10 mil.
    -More affordable, skipping 2 LOTG 7.5s and the +Regen unique, using a Numina Heal IO to actually increase your regen from 197% to 209% (saved you about 300 mil doing all that)
    -Removed the purple hold IO and replaced it with frankenslots (saved you ~75 mil)
    -No loss in performance.

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  18. - Achilles Heel chance for res-debuff can go in a Rad Blaster.
    - Radiation blast has some interesting PBAoEs that can synnergize very well with /fire or /MM
    - Adding -def can be useful in some circumstances, and certainly if you don't have a ton of set accuracy bonuses.
  19. A lot of your powers are a bit low on accuracy, which may make it difficult to hit things at times, even with followup. It isn't the cheapest investment out there for you, but a kismet 6% Accuracy (it's really a 6% to-hit) will help make things a little easier for you. You can slot it in any defensive power.

    Look at it this way: any time you miss an attack, you have wasted endurance. It is far more endurance efficient to consistently hit than it is to slot for endurance reduction. Because if you're only hitting 75% of the time, you're increasing your overall endurance cost more than someone hitting 95% of the time that isn't slotted as heavily for endurance reduction.

    It looks like you'll play your brute more like a scrapper than a tank. You will probably struggle with a 'tank' role on teams with this character, especially since you didn't pick up tough/weave.

    I'm not sure I'd pick up darkest night on a /dark brute. It's a useful power, but it eats up endurance, and this particular set combination does not have any endurance tools.

    One last thing: Oppressive Gloom is an amazing power. It doesn't cost much to run it, and it can be very useful at damage mitigation. However, since you really don't have any other stuns to add to this power, I wouldnt call it necessary.
  20. Somehow I doubt it's an additive 5% for defense and resistance inspirations. That's equivalent or better to running weave on anything but a tank. A 5% increase is noticeable - especially the closer you get to the 45%.

    Now the real question is how are breakfrees going to be 5% more effective?
  21. Tonality

    Boss 'C' Drops

    Quote:
    Originally Posted by RiOTWRAiTH View Post
    last night rocked for me.
    I soloed (with 3 npcs) the last mish in dark watcher's 'save the world' arc, and got a purple armageddon recipe and a guasson's chance for build up proc.
    Grats!

    Quote:
    Later, I soloed my Lev 21 grav/kin on the kill baby newyear mish in pocket d, and got a doctored wounds + regen proc.I love the new, unborked drops lately.
    There isn't one. The 3 IO's you could have gotten in PvE are:

    Numina: +Regen/+Recovery
    Miracle: +Recovery
    Regenerative Tissue: +Regen

    The reason doctored wounds is nice for long-recharge attacks is that instead of a proc, you get a single-aspect recharge IO.
  22. I'd rather see a large amount of the dmage front-loaded, the fear still continue for a panic-option when you're health is getting dangerously low and somehow healing flames isn't working.
  23. Quote:
    Originally Posted by Cynical_Gamer View Post
    Would that be sung to the tune of "Blame Canada!"?
    That's perfect!

    +rep for you, even if you don't care.
  24. Uhhm, have you noticed that we are min/maxing Dispari's build in a topic where the OP is annoyed by those that min/max?\

    In blatant flame, I see you are using positron's blast. This is typical of most rants, as they just don't have their recharge slotted well enough to do it frequently. If they would just use ragnarok, they could be slightly more effective. This is a common mistake for many. However, I see that ragnarok is in pigeonhole. I suppose it does need the recharge. How unfortunate.

    I'm also not sure why netspeak is slotted for recharge. It's clearly a toggle that one can turn on and off. It should be slotted for accuracy of lingo and maybe end redux if you're wanting it to not be so exhausting to rely on.

    I also want to verify that Perfect Zinger: Chance for Headdesk has been slotted into personal insult.