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So which part of that leads into this?
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red-side needs this badly.
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And no mention of Psi resistance?
If this is a PVP complaint, then the devs already thought of it - Patron Shields give their bonus to everything in PVP.
If this is a PVE complaint, I'm just not clear on what you're in need of Fire resistance for.
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Quite a few Enemies PvE that use fire and throw fire patch: Circle for one, Malta as well and Longbow flamethrowers, Skulls, etc.
I'd like to see it implemented in the Shield resistance. I find it odd Villain Shields don't have it. -
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That's about the silliest thing I've ever heard. You always put Noxious Gas on your Tier 3 pet. ALWAYS. The debuffs from Noxious Gas on a Tier 3 is nearly double that of a Tier 3, and your Tier 3 will stay alive longer. If that means using GoTo to send my Lich into melee, then that's well worth it for the massive debuffs he'll dole out. Added bonus, the Lich actually stays put.
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Right, go ahead and put Noxious Gas on your Lich in PvP and force him into melee.
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I will. I've tested Noxious Gas with Power Analyzer Mk III and checked out the debuff numbers. The tier 3 pet gets the biggest debuffs. Go ahead and check it out yourself.
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Yes, what I posted was the siliest thing you've ever read...*Eyes Lasers post*
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The voices in my head are upset by that remark.
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I'm not disputing your arguement that the tier 3 pet offers the best debuffs.
I'm pointing out that it's 'silly' to try and force Lich into Close Combat range in PvP. Especially now since Devs nerfed slows to hell.
While you may be getting better debuffs off your lich, you still are getting the hold component if you throw Noxious on Grave Knights or Zombie Horde and a significant debuff. Since they are both melee and Noxious has a very small radius, it's much more practical to place noxious on your tier1 or tier2 zombie pets in PvP instances.
(Unless you have some magical bind that forces your lich into Melee range and attacks your designated target. Inwhich case I want yur binds! and no Goto doesn't cut it.)
Mechanicly speaking, untill the Devs fix graveknights so that they actually move into Melee instead of using their bloody ranged powers all the time or get another pet primary that also has a tier 3 that is purely melee. Thugs are your best bet for Poison. -
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...why?
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Why...not?
One of the Villains shields should have Fire resist; we have Cold Resist, Energy Resist, Tox and Neg resist..but no fire resist in any of the armors.
I'd just like to see the Patron Shields become comparable to heroes Ancillary shields. -
Give Leviathan's Shark Skin Fire Resistance.
None of the Villain Patron Shields have fire resist, red-side needs this badly. -
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That's about the silliest thing I've ever heard. You always put Noxious Gas on your Tier 3 pet. ALWAYS. The debuffs from Noxious Gas on a Tier 3 is nearly double that of a Tier 3, and your Tier 3 will stay alive longer. If that means using GoTo to send my Lich into melee, then that's well worth it for the massive debuffs he'll dole out. Added bonus, the Lich actually stays put.
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Right, go ahead and put Noxious Gas on your Lich in PvP and force him into melee.
Yes, what I posted was the siliest thing you've ever read...*Eyes Lasers post* -
Is it some sort of prerequisite that the people with the plainest and or unassuming costumes be the judges of a costume contest?
I'm not saying this to be mean I just find it Ironic that most judges I've seen in Atlast and Cap tend to not have exceptional tastes in costuming themselves. Reminds me of every hair-dresser I've ever had. -
So, i'm curious. Will Power Boost affect toggles such as RadInfec and Enervating Field that are already toggled on an enemy or would you have to Power Boost and then throw the toggles onto the enemy?
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Allow us to purchase Respec Recipes with Merit points and Perhaps AE tickets since AE has been dubbed an alternative way to experience the game.
And please do not make them absurdly expensive. -
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i like my gals about 5'2" and about 180lbs...
<------ chubby midget chaser
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Fix'd d;D -
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I seem to recall that Marilyn Monroe is reported to have been the equivalent of today's size 12 (shock & horror!).
I think Desdemona looks curvy, strong & athletic.
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At 5'7 and 120 pounds, Desdemona is probably between a size 8 and a 10. She'd be about Pamela Anderson's size minus the latter's experimentation with the chest slider.
Monroe would have been a tad shorter and heavier, but otherwise pretty close.
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No, she doesn't look fat. She just has a chunky face, like she used to have obesity problems.
And there are plenty of women that aren't rail-thin that don't have chunky faces. Desdemona looks like she could have done the truffle-shuffle in her youth. -
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So Desdemona is basically Bettie Page with straight hair? I can get behind that.
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What? Where are the comparisons to Bettie Page coming from? She looks nothing like Bettie Page she lacks the strong square jaw,hourglass figure and the house-wife in pearls appeal Page had.
Desdemona looks a bit chunky in the face too; as if she suffered from obesity as a child. -
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I thought it was impossible, but I think the devs have stumbled upon a masterstroke in killing 90% of the complaints about AE.
Why do people complain about AE? It's not because the people who farm it are getting massive rewards - if these people didn't know where the rewards were coming from, or if they thought about what the rewards of AE brought to the rest of the game, they'd realize that AE farming is beneficial to everyone. (For example: How many people could afford a Steadfast: Res/Def before AE? How many people seriously planned on grabbing that Regenerative Tissue Unique? How long, before AE, did you have to wait for a reasonable bid on a +Knockback protection enhancement to go through?)
I, for one, had stopped reading the same old story text over and over long before AE - so the fact that AE has killed the 'story' of the game is also a rather pointless concern.
There are two reasons, logically, why so many people hate AE.
1) It's visible.
2) It takes the teaming masses of 'average' players off the streets.
I'll explain in a bit more detail.
The concern with #1 is that you can no longer go through the most populated zones (Cap, Atlas) without being bombarded by AE spam. Hell, a lot of people go onto the Request or Help chans spamming for it nowadays. Clueless newbies who have never leveled themselves past 30 now have multiple 50s they have no clue what to do with because you can go to one of these zones, spam the broadcast channel, and eventually get a team.
#2 comes up from the simple fact that those clueless newbs (and more average people - the ones who may not be clueless, but 'just play' instead of IOing out) are now riding along as fillers in the farms of people like me and many others who -do- have a clue and can trick out a character to take down boss spawns in the time it takes most people to team wipe against mixed minion/lt groups. Those people aren't out there on taskforces, street sweeping, doing paper missions- and they need to be. That's how you learn the game, and it's how newbies get exposed to the true team play that will get them hoked to CoH.
The devs are about to fix both of these problems with one change, one that I don't know if they fathom the consequences of:
In I16, you will be able to set your AE mission to spawn as if you had a full team of 8.
Instantly, you have eliminated most of the spamming - random average joe will no longer have a place on -my- boss farms, for instance. Why would I pad out my team with pointless non-contributors and reduce my inf/prestige drops? Why would I leech XP from the toons of my friends - people who can already play, people who know the game, people who just want to skip that 1-35 grind before the characters they want to play actually become fun? People who realize the game -starts-, rather than ends, at 50?
The answer: I won't. I won't ever again make myself feel dirty for broadcasting that I'm running an AE Team LFM. I won't ever have to worry that I've just PL'd some newb who won't know what he's doing with the toon I've just taken from 1-35 in a few hours.
Imagine a world where AE slowly transforms, organically - from a loud, noisy crowd to a few silent solo farmers moving in and out of that glowing cylinder with their close friends, silent but for their Skype or Ventrilo chats. Where the random average joe who wanders into AE does so for actual story arcs because he can't boss farm - and if he can, he can do it alone, for much greater reward than spamming the channels.
Imagine those huddled masses of lowbies and newbies and AE babies forced back onto the streets and into paper missions again. Out into the game where they'll have to learn the ropes for themselves, carry themselves from 1-50 like we did before AE, because nobody needs them to get proper-sized spawns anymore.
I think this is the best move the devs have ever made. I hope that they were smart enough to realize what they were doing, that it was on purpose, but really? Even if it's an accident, I think it's the best accident to happen to the game since AE.
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This thread is too sensible. Please Devs delete this thread for being insightful. /sarcasm_off
/signed Agreed with the OP completely except for one thing:
I Have a feeling the scaling mob feature won't be for AE, rather it will be a feature implemented in regular mission archs. If this is so it would indeed be a stroke of brillaince.
I could be wrong. Whether i'm right or wrong I will be waiting with excited anticipation regardless. -
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That is an awesome option. No more fill requests. I probably can get even level AVs without going Invincible from what it sounds like. That feature may be my favorite.
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If they let us solo TFs/Trials the smileys will go into overload!
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Let's not get crazy now!
Seriously, though, to the best of my knowledge we won't be changing minimum sizes of TF's/SF's. The minimum sizes stand as "warning labels" to newer players that these missions are more difficult/time consuming/whatever than other missions. It's a small, but important function.
EDIT: By the way, in the meeting where this feature was proposed I specifically mentioned that "Perfect Pain is going to love this change." Glad to see, at least on first glance, I was right!
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Despite my constant flaming and caustic criticism of the development team, this is an excellent idea and I too am very excited!
Please take your time with this issue. Consider every possible perturbation.
There's so much potential for this game and I have a feeling we'll be seeing a great deal of that potential come to fore with issue 16 and Rogue. -
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reboot test all you want. no one uses it anymore.
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I use it. -
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Sorry for the double post.
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In any case study, the individuals involved MUST be consenting parties to the study in order to avoid any lawsuits from physical or mental duress. From what I understand this wasn't the case. This was an unlawful study with involuntary parties.
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Online this is a relative grey area as it is such a new thing. In certain cases, yes you need consent. In other cases, you do not need consent. He did not name anyone explicatively nor did he admit to any wrong-doings of his own so he should be in the clear.
Among the first things you learn when dealing with people is to always have consent. If you do not have consent, then your Ph.D, reputation, job, and money will probably be at risk. As I said before, in my case, I need approval from two federal agencies (tough ones to gain approval for) and explicit waivers and very simple termed release forums.
They go along the lines of "I, ___ agree to x. I will undergo y, z, a, c. I understand that this is for research purposes only and not for recreational purposes. I understand all of the side effects of x. I will not sue [my name], [my university], DEA, FDA, etc."
Only after they have consented to the above, they will be permissible to undergo the therapy and other experiments. I will get both written and spoken forms of consent before each session, etc. The problem with research like that is that everyone reacts differently and there is no such thing as a control for human specimen. Where some might become insane others might giggle. Where some might start crying others may feel love for everything. Some might become afraid, some might be brave.
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I'm in awe at the lack of professionality in this "study" if you can even call it that. I was never one of the parties that was "harassed" by this individual, I came into the game after I14 but I've heard and seen screenshots.
The entire thing just seems like an excuse for some old guy with a questionable major (Ya, I'm a duel major Computer Science elitist.) to act like an [censored] online, harass children and GET PAID to do it.
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Fixed that for ya,Tokyo
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Lol, thanks. Oh and also, Leave the damn badgers alone. :P -
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Is that about right?
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I can't speak for the PvP'ers, but for me, I /kind/ of think the way you described for badgers. My only difference is that I don't think earning it in any one fashion takes away from the prize.
I think of it this way:
CoH/CoV is the main game with many mini-games within it. Badges were made into a mini-game, much like PvP was. The problem that happened was when the developers decided to tie these two mini-games together.
Both groups of players have their own way to satisfy their cravings for their mini-game. PvP'ers fight other players; badge hunters hunt for badges.
But when you are forced to play another mini-game to earn the prize for your own mini-game, it leads to flared tempers because you are taken out of your element.
But badge hunters found a way to take the unknown element and work with it. That made PvP'ers upset because we weren't playing their game anymore. We were still playing our game to earn our prize from within their realm.
I've seen both sides: I've seen badge-hunters enter PvP zones and declare they are off limits because they are only their for the badges. I've seen PvP'ers freak out beyond belief when badge hunters don't bother PvP'ing in a PvP zone.
There's no winning either way because no matter how you play, by someone else's definition, you are playing wrong.
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I sensationalized the badgers thought pattern because the PvPers arguement sounds ironicly similar to the PvErs arguement against farmers.
Badgers see the PvP badges as badges no different from any other badge. PvPers see the PvP badges as something more.
Here's the catch, neither party is wrong. However, what i'm seeing is the PvPers QQing about Badgers diminishing the value of the PvP badge.
it isn't the fault of the Badger for diminishing the value of the badge. It's the fault of the "Developer" for not putting measures in place to only allow PvPers to earn that badge.
In conclusion, if you are angry about badgers diminishing the "value" of your badge. Don't blame the badger, they're just trying to earn another badge, the arguement of whether they are earning it the way PvPers feel it "should" be earned is a moot one. Blame the developer.
Check GuildWars PvP Auras for an example of the right way to reward PvP play. -
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Sorry for the double post.
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In any case study, the individuals involved MUST be consenting parties to the study in order to avoid any lawsuits from physical or mental duress. From what I understand this wasn't the case. This was an unlawful study with involuntary parties.
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Online this is a relative grey area as it is such a new thing. In certain cases, yes you need consent. In other cases, you do not need consent. He did not name anyone explicatively nor did he admit to any wrong-doings of his own so he should be in the clear.
Among the first things you learn when dealing with people is to always have consent. If you do not have consent, then your Ph.D, reputation, job, and money will probably be at risk. As I said before, in my case, I need approval from two federal agencies (tough ones to gain approval for) and explicit waivers and very simple termed release forums.
They go along the lines of "I, ___ agree to x. I will undergo y, z, a, c. I understand that this is for research purposes only and not for recreational purposes. I understand all of the side effects of x. I will not sue [my name], [my university], DEA, FDA, etc."
Only after they have consented to the above, they will be permissible to undergo the therapy and other experiments. I will get both written and spoken forms of consent before each session, etc. The problem with research like that is that everyone reacts differently and there is no such thing as a control for human specimen. Where some might become insane others might giggle. Where some might start crying others may feel love for everything. Some might become afraid, some might be brave.
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I'm in awe at the lack of professionality in this "study" if you can even call it that. I was never one of the parties that was "harassed" by this individual, I came into the game after I14 but I've heard and seen screenshots.
The entire thing just seems like an excuse for some old guy with a questionable major (Ya, I'm a duel major Computer Science elitist.) to act like an [censored] online and harass children. -
So, i'm going to summarize the PvPers standpoint of this arguement and then the Badgers:
PvPer: I earned my badge through many hours of PvP. I did not farm my badge I "earned" it through many defeats and many wins and I believe everyone should have to earn it the same way I did.
Badger: I don't give a flying [censored] how you earned your e-peen. I just want the badge. Get the [censored] out of my forum thread, crawl back under your lolPvP rock and let me farm the badges if that's how I want to "earn" my badge. If a badge is how you measure your self-worth, that isn't my problem.
Is that about right? -
I find it funny that the Devs punish players for leveling up toons too fast. If players are capable of leveling their toons too fast it isn't the fault of the player, it's the fault of the designer or "Developer."
But, if they want to blame the consumers for their own short-comings when it comes to development..that's their business model.
If they want to blame these limitations on the gaming engine, well, they can rectify this as well. -
I wasn't aware of that. And yes, it worked. I just gave it permission to run. Thanks for the help!
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So, after the update I haven't been able to log-in at all, despite the status page saying the Servers are up. Anyone else having this problem?
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He harassed "real people" over the internet in a "psuedo-research project" that was completely involuntary. People have filed lawsuits for less.
I'm not mad at him for conducting his "study." However it does make me raise my eyebrow and question his ethical standings when involving Unware individuals in a study. I'm also disappointed with Loyola for funding such research.
In any case study, the individuals involved MUST be consenting parties to the study in order to avoid any lawsuits from physical or mental duress. From what I understand this wasn't the case. This was an unlawful study with involuntary parties. -
So, this is an alternative build I created that i'm considering porting over to.
My current build is: Bots/Pain/Speed/Concealment/Scorp.
Hoping to get comments on the build, suggestions, whether this is a decent build for PvP Tanker/Support and for tanker minding. I'd really like any and all feedback.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Weave: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(3), S'bndAl-Dmg/EndRdx(3), HO:Nucle(5), SvgnRt-PetResDam(5), EdctM'r-PetDef(7)
Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(15)
Level 2: Soothe -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/Rchg(11)
Level 4: Share Pain -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(13)
Level 6: Hurdle -- Jump-I(A), Jump-I(17)
Level 8: Equip Robot -- EndRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(17)
Level 12: Protector Bots -- S'bndAl-Dmg(A), S'bndAl-Build%(19), S'bndAl-Acc/Dmg/Rchg(21), HO:Nucle(21), HO:Nucle(23), DefBuff-I(23)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(19), Numna-Heal(25), Numna-Heal/Rchg(27), Mrcl-Rcvry+(27), RgnTis-Regen+(29)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31)
Level 22: Suppress Pain -- Numna-Heal/EndRdx(A), Numna-Heal(33), Mrcl-Heal/EndRdx(33), Mrcl-Heal(33)
Level 24: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(31), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(48)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
Level 28: World of Pain -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(39), TtmC'tng-ResDam/Rchg(39), RctvArm-ResDam/Rchg(40), S'fstPrt-ResDam/Def+(40)
Level 30: Boxing -- Empty(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Anguishing Cry -- HO:Lyso(A), RechRdx-I(39), HO:Lyso(42), HO:Lyso(42), RechRdx-I(43)
Level 38: Painbringer -- Numna-Heal/Rchg(A), P'Shift-EndMod/Rchg(40), Mrcl-Heal/Rchg(42)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam/Rchg(43), S'fstPrt-ResDam/EndRdx(45)
Level 44: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dam%(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/Rchg(50)
Level 47: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), Ksmt-ToHit+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
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[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]5% Defense[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]18.9% Defense(Fire)[*]18.9% Defense(Cold)[*]7.69% Defense(Energy)[*]7.69% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]12.4% Defense(Ranged)[*]18% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]15% Enhancement(Accuracy)[*]12% Enhancement(Heal)[*]10% FlySpeed[*]132.5 HP (16.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Stun) 1.65%[*]13% (0.22 End/sec) Recovery[*]112% (3.75 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]12.5% Resistance(Fire)[*]12.5% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]13% Resistance(Psionic)[*]25% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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So, how would you all suggest to slot Cosmic? I'd like to get the most out of stun, damage and Acc for PvP purposes.