Tokyo

Legend
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  1. Quote:
    Originally Posted by je_saist View Post
    Seems somebody has a problem with getting told reality. I don't know if whoever posted that rep is aware that mods can see who posts what rep to what account... but they can. And it does go against the TOS of the forums.
    Don't bother with the warning, just report the comment. I've had similar insults in my rep comments from this thread. It's juvenille, but that's the nature of the PvP forums.

    By the way, you really shouldn't call your personal opinions "Reality." they aren't. Some of your comments seem largely uninformed and that's coming from me.
  2. Quote:
    Originally Posted by je_saist View Post

    ...the changes made to PvP in I13 better enabled actual player balance. It removed the auto-gank opportunities and put players on a more level playing field.. .which wasn't what the Old pvpers wanted... and... come on. Lets be honest, PvP play isn't Paragon Studio's strong point. Epic Stories, Team Challenges, and PvE content is what Paragon is strongest at... and it's what CoH was built for.
    .
    No. Sorry, no.

    Go PvP in RV for a while. Yes the devs made changes, but those changes lead to a much more imbalanced PvP environment that favors ATs that specialize in damage. Trollers, Dominators, Defenders, really have no place in PvP anymore due to the Nature of DR and mez.

    I don't PvP competitively. But it's not because I wouldn't like to, it's because I refuse to under the current system. In order for me to be competitive in PvP in its current iteration I'd most likely have to make a cookie cutter build. pre-i13 I would have been able to create a troller or dominator and done fairly well in PvP (Not awesome but I would be able to hold my own) prior to i13, I wouldn't give trollers a second glance and with the exception of Mind/Enrgy or Mind/Fire, i'd most likely over-look doms and defenders as well.

    As for Paragon Studio's strong point being its: "Epic Stories, Team Challenges and PvE content"...they better start getting REALLY good at developing for PvP. Swtor will be going into beta soon.
  3. Quote:
    Originally Posted by je_saist View Post
    On the flip side, it could mean the devs could convert the open PvP zones to co-op and come up with some pretty wicked events. My favorite conceptual idea had the Shivan's taking control of Bloody Bay's Bank Vault... and Heroes would have to help Villain's break INTO a Bank.

    Also, there is a slight problem. PvP isn't end-game content. It's just content.

    One of the reasons why Guild Wars works is that you can enter PvP play with a well-equipped avatar at any time. Yes, you can get better powers and abilities by playing the PvE content... but for the most part you don't have to do the PvE to do the PvP... or be GOOD at the PvP.

    One of the reasons why Tabula Rasa failed is that it tried to make PvP end-game content. So you'd go through 50 levels of PvE and Team based content... then suddenly turn around and have to clone your avatar for a completely different play style. The result was a disaster to NCSoft's quarterly reports. Tabula Rasa's player base evaporated almost as fast as Star Wars Galaxies player base after NGE.

    One of the reasons why WarHammer Online works is that it uses PvP as content. You can actually level your character as you play in PvP zones. If you want, you can actually spend most of the game in the PvP zones gaining levels... and because combat is team-based... even if you're a bad player, you can still gain levels and items.

    One of the problems City of Heroes has now is that many players try to treat PvP as end-game content. Yes, it is easier to do now since players have dual-builds, and they can have one build that's for the PvE content... and then one build to go and beat each other up. Something I've noticed that PvPer's tend to miss, or ignore, is that they can't actually level up with PvP content. You can't go into the arena, fight all day, and gain a substation number of levels. You can go into an Open-PvP zone and gain experience... but... you get that experience by completing zone missions... which is PvE content.

    Now, there are different approach's that the developers could take.

    They could take the approach of Guild Wars and allow players to Clone or Copy characters to 50 with a pre-set number of powers and various pre-selected balanced enhancement values. Then, as players level those characters up in the other 99% of the game, they can use IO's gained on their PvE build to slot into their PvP avatar.

    I think that's probably the only realistic solution to PvP play. The available financial market simply isn't big enough to support mimicking WarHammer and creating PvP content that allows players to level.
    PvP IS the two headed dead elephant in the room. it IS end game content in the sense that you become more involved in it once you hit lvl 50. It is also content in that you CAN get involved in it before the 50 mark. It has already been discussed what needs to be done for PvP to get more people in. We need more discussions like that if only to keep the boards alive.

    Tabula Rasa had more problems with it than PvP. The lagging framerate was a HUGE issue (Hello CoX.) and graphical glitches (I'm pointing a finger at "hall of mirrors") It also had a very poor launch. The lack of refinement throughout the development process hurt Tabula Rasa's reputation and ultimately kept many potential customers away.
  4. Tokyo

    Teleport Foe !

    Quote:
    Originally Posted by _Lith_ View Post
    TPFoe-ing(?) someone into a corner with three stalkers isn't funny.

    Making people blow themselves up with their own mines is funny.
    Okay, that is pretty funny.
  5. Quote:
    Originally Posted by MJR View Post
    I can't understand how you guys can complain about the apparent 'death of PVP' when threads like this seem like they have been designed to scare of the next generation of PVPers. You talk like they don't stand a chance? Because of the colours of the powers??

    I'm a newb to PVP myself and I had a blast the first time I tried it out in RV. In my opinion the only reason I think people tend not to get into PVP anymore is because of the whole air of negativity surrounding it.

    People need to stop complaining and spread the word to other players about just how fun it can be. All thats really needed for a decent even sided contest is a good team chemistry on both sides; as far as I can tell.

    But hey what do I know; I'm just a newb right?
    No. And yes, yes you are. So am I.

    The best thing that could possibly happen to CoX PvP is that PvPers finally give up on PvP. The zones become ghost towns. The Arenas are no longer used and people absolutely refuse to PvP untill the necessary changes are made. People start leaving by the boat loads because even though they SAY they don't want to PvP... many still want the option to PvP because it is end game content.

    Then and maybe only then will the Devs actually DO something about the glaring problems with PvP. But i'm fairly convinced that until the Devs have absolute proof that their changes have killed competitive PvP (Meaning the actual DEATH of PvP) we won't see any productive movement on PvP.
  6. Tokyo

    Teleport Foe !

    Quote:
    Originally Posted by Reiraku View Post
    I miss how TPFoe used to be because now fewer people stand in trip mine patches waiting for me to hit them with Blinding Powder.
    Roll a bubbler. take force bubble. find a corner. TPfoe first victim into corner with 3 stalkers waiting in hide. Copy the inevitable private message profanity from first victim. Post log in VG forums for laughs. Rinse repeat.
  7. Quote:
    Originally Posted by FrozenDeath View Post
    Wow, that's not my experience although it may depend on what you mean by "getting by." Yeah I can go into RV on an SOed buffer and do alright because I know what I'm doing and am generally teamed up with good people. Lately I pretty much run around on my rad/pain dom in Siren's and I'm either solo or teamed with strangers.

    IOs make a huge difference on that toon. Fighting other people, I can tell right away whether they are IOed or not. Pre-IOs I was extremely squishy. With my build about halfway done, I can hang with most characters except purpled out blasters. And it's blatantly obvious when they are purpled out. IOs are still a big deal, it's a great distortion to say otherwise.

    See, I disagree with this. I play a Fire/Pain with lvl 53 SOs (because I'm too freaking lazy to IO her out.) My friend plays a Sonic/Therm with only a few IOs (no sets just common IOs.) and we still **** PvP heroes (Blasters, lolregeners,) in the farm zones with their "uber" set bonuses.

    Would our builds be more efficient being IOed out? sure. Would we still get owned by experienced team PvPers that have the best set bonuses IOs can offer? More than likely. But it is VERY rare to find experienced team oriented PvPers on virtue, let alone in the farm zones. So as long as i'm not trying to solo some blaster (Which is just stupid) You don't need the best set bonuses. Just team with someone.
  8. Tokyo

    Teleport Foe !

    Quote:
    Originally Posted by ConFlict View Post
    The phase period was added for two kinds of pvpers. The first is stand still pvper. If you were always moving even a tp foed as would not kill you unless you were at low health already. The other was the refuse to team pvper, who honestly most of the pvp changes sem to have been made more. A good kin, and there used to be lots of kins around pre changes, made tp foe 100% irrelevant. Now you tell me how this change was not a dumbing down.



    My point was it took very little to counter it, but even with that it was to hard for the masses to deal with and therefor dumbed down.

    I don't disagree with any of this. however, how does TPfoe affect good players in any negative way? It never took any Skill to TPfoe in the first place and now it's even more difficult for the bad PvPers to utilize TPfoe in their ASing and ganking attempts.

    Isn't this more of a QoL change for the small minority with half a brain that can still TPfoe succesfully and get a cheap kill in?

    I don't mind the change. What irritates me are the people who complain about not being able to use TPfoe because most of the time these people are the soloists fiteclub types.
  9. Tokyo

    Teleport Foe !

    Quote:
    Originally Posted by ConFlict View Post
    Post Deleted by Moderator_08


    How does adding a very brief phase dumb things down for good players? You could probably argue that it makes it easier for dumb players to escape, but any player that isn't completely brain-dead can counter the brief phase period.

    I was not explaining TPfoe to you. Although at this point perhaps we should get Mac or Silit in here so that "someone" can; as you seem to think TPfoe required some sort of skill BEFORE the change.

    P.s. I don't believe I stated anywhere in my post that: "we got changes from good players input." Are you reading what I write or are you beling an alarmist for the sake of being an alarmist?
  10. Tokyo

    Teleport Foe !

    Quote:
    Originally Posted by ConFlict View Post
    Explaining tp foe to me of all people is pretty awesome, srsly. git wormhold sun.

    I loves me some wormhole. TPfoe with a pinch of KB is sugar coated yesness all over.

    And thank you. I am pretty awesome.

    I'm just confused as to why you would suggest the Devs don't make adjustments for "good players" when in fact these new changes to TPfoe make it much more difficult for bad players to get kills off TPfoe while good players still get kills.
  11. Quote:
    Originally Posted by Fulmens View Post
    I am probably the 100th non-PVP'er coming in and starting the 100th iteration of an old idea... but I had a thought for "starter" PVP. It may be a solution without a problem.

    The alleged problem is "people with really expensive builds destroying new kids." The one time I tried arena PVP recently, there was a very helpful and expert PVP'er stomping me and my wife, both at once, with a permadom build. I'm quite certain they would have stomped me anyway, but we were just blatantly underpowered for the environment.

    One of the problems with getting new PVPers, presumably, is the barriers to entry. Skill is a valid barrier- if I'm not good, I should lose- but having to accumulate a billion inf, invest strategically, and THEN learn the skills is a bit rough.

    Obviously we can't set money limits, but we could have some limits that people could see and check.These are the ones I could come up with.
    UNLIMITED: Current standard. Play what you like.
    CLASS 49: Play what you like, as long as it's level 49 or less. This guarantees no purples.
    BASELINE: Level 49 or less, no set bonuses at all.

    Interesting idea? Stupid idea? Both? Neither?
    Bad idea. Purples are not a major determinate of whether someone wins or loses in PvP. Many times purples aren't even a determinate at all.

    With the changes made in i13 you should do fine with a SO'ed out build as set bonuses are crippled by DR (diminishing returns).

    As a PvE'r and zone farmer i'm personally disgusted by the changes they made in i13. Yes, I'd rather set bonuses not be a deciding factor in PvP. However, you'll find out very quickly that most of your powers (especially Mez's) that you enjoy in PvE are severely nerfed in PvP. PvP has become less about skill and more about who can dish out the most amount of damage in X amount of time.

    If you and your spouse still want to participate in PvP, take into consideration What will dish out the most amount of damage in the least amount of time. Then consider which powersets compliment damage while also offering some means of support.
  12. Tokyo

    Teleport Foe !

    Quote:
    Originally Posted by ConFlict View Post
    Tp foe onto trip mines was about as cheesy as tp foe > as. Though to be honest if you followed the first rule of pvp and just kept moving it was of little consequence. Sadly though they do not adjust pvp for the good players.
    TPfoe still works. The TP'ed victim has about a second of phase but you can still manage an attack even an AS in that window. I would argue TP foe requires more skill to sucessfully pull off now than it ever did. The only ones that CAN pull off an attack now ARE the good players.

    Use your environment, kid.
  13. Quote:
    Originally Posted by SonicBang View Post
    I'd like to thank the pvp'rs for their collaborative effort in standing against big Developers decision to slash the old system of pvp for an awesome i13 system.

    Yes, we pvp'rs are a minority, However we stood together as one, and with one voice The Devs heard our cry of injustice and decided to repeal their decision.

    This is a good day for pvp'rs everywhere.

    And then i13 beta came out.
    Didn't think anyone would catch the allusion.
  14. Quote:
    Originally Posted by SmegHead View Post
    Yeah, heavies and turrets are back to 54. Its too bad, this was actually a nerf I was in favor of.


    I'd like to thank the Zone Farmers server union for their collaborative effort in standing against big Developers decision to slash subsidies for better farm equipment.

    Yes, we zone farmers are a minority, However we stood together as one, and with one voice The Devs heard our cry of injustice and decided to repeal their decision.

    This is a good day for Zone Farmers everywhere.
  15. Quote:
    Originally Posted by skullman View Post
    Here is my possible build for Robotics/TA, any help/Suggestions would be greatly apreciated!
    Lets back up and tell us what you are attempting to achieve with your robots/TA (Which is can be an excellent set for both PvE and PvP.) Luminera is right to say your build seems to not have much direction, so you really need to start there.

    I'm currently working on a Necro/TA myself in order to compete with the hordes of Therm MMs coming out.

    Keep in mind with your set Bonuse you are going to want to focus on HP, KB protection, Recharge, Recovery and mez protection. (HP and KB protection being your first two because MMs have the lowest health amongst all ATs and KB can potentially knock you out of BG and keep you from using powers for 2 or more seconds Recharge because you are going to want Glue and Oil up as much as possible. Mez protection and recovery being the last two because TA tends to be very light on your recovery and mez tends to not be as harsh on MMs.)
  16. Quote:
    Originally Posted by macskull View Post
    Well with the change to the way mezzes work in PvP, Doms really have two blast sets.
    Especially with Mind/Enrgy. Rolled a Mind/Enrgy to level up during the double XP weekend. I'm really, really, liking her. debating whether I should grab Leviathan or Mu. I like Mu because I can still be active with surge of power. And domination takes care of the end drain once surge ends. However, how hard does DR hit Surge of powers resistance in PvP?

    As a response to the OP, not sure about the rest of the pvP community but when I roll a MM for PvP I find myself playing the part of tank/support due to the lack of manueverability; taunting the Melee enemies off the squishies, buffing my teammates and spaming webnade. The kills I do get usually are due to an enemy getting Power Pushed into my pets, or mezed near my pets.
  17. Tokyo

    Fire/Pain

    So, i'm working on a build with friends and i'm attempting to maximize my survivability while playing the role of support without gimping myself too much on damage output.
    I'm on the fence on whether I should be taking enforced moral or vengeance. Enforced Moral offers significant mez protection and perception to teammates; however veng is always welcomed on any team and I could probably use it to slot yet another lotg and KB protection proc.

    The build is mostly for running SFs perferably speed ITFs, Baracuda, LRSF

    Any and all input is appreciated.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/


    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Pain Domination
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    +10% DamageBuff(Smashing)
    +10% DamageBuff(Lethal)
    +10% DamageBuff(Fire)
    +10% DamageBuff(Cold)
    +10% DamageBuff(Energy)
    +10% DamageBuff(Negative)
    +10% DamageBuff(Toxic)
    +10% DamageBuff(Psionic)
    +3.13% Defense(Energy)
    +3.13% Defense(Negative)
    +6.25% Defense(Ranged)
    +4.5% Max End
    +35% Enhancement(RechargeTime)
    +20% Enhancement(Heal)
    +9% Enhancement(Accuracy)
    +5% FlySpeed
    +216.9 HP (20.2%) HitPoints
    +5% JumpHeight
    +5% JumpSpeed
    +Knockback (Mag -20)
    +Knockup (Mag -20)
    +MezResist(Confused) 25%
    +MezResist(Held) 38.2%
    +MezResist(Immobilize) 30.5%
    +MezResist(Sleep) 29.4%
    +MezResist(Stun) 29.4%
    +MezResist(Terrorized) 27.2%
    +20% Perception
    +7.5% (0.13 End/sec) Recovery
    +48% (2.15 HP/sec) Regeneration
    +1.26% Resistance(Fire)
    +1.26% Resistance(Cold)
    +1.26% Resistance(Energy)
    +1.26% Resistance(Negative)
    +9% RunSpeed

    Villain Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-EndRdx/Rchg(9)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13)
    Level 4: Share Pain -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(17)
    Level 6: Hurdle -- Jump-I(A), Jump-I(19)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 10: Combat Jumping -- Zephyr-ResKB(A), Ksmt-ToHit+(25), Krma-ResKB(27), LkGmblr-Rchg+(34)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(34), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(40)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/EndRdx(37), Mrcl-Heal(39), Mrcl-Rcvry+(39)
    Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod(40), P'Shift-End%(40)
    Level 22: Soothing Aura -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(23), RgnTis-Heal/Rchg(23), RgnTis-Heal/EndRdx/Rchg(27), RgnTis-EndRdx/Rchg(33)
    Level 24: Enforced Morale -- EndRdx-I(A)
    Level 26: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(33)
    Level 28: World of Pain -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam(29), TtmC'tng-ResDam/Rchg(29), TtmC'tng-ResDam/EndRdx(31), ImpSkn-Status(31), S'fstPrt-ResKB(31)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(43)
    Level 35: Anguishing Cry -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(48), ShldBrk-Acc/Rchg(50), ShldBrk-Acc/DefDeb(50), ShldBrk-Acc/EndRdx/Rchg(50)
    Level 38: Painbringer -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(48)
    Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam(42), ImpSkn-Status(43), S'fstPrt-ResKB(43)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Acrobatics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge



    Code:
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  18. Tokyo

    Sonic/Cold PvP

    Quote:
    Originally Posted by ConFlict View Post
    You should probably stop posting pvp advice. I mean it.
    The personal attacks are getting old.


    Quote:
    Also pb does almost nothing for cold debuffs. It doesn't effect -rech and the only thing you would need that much -def on is sr which you pretty much can't debuff anyways
    Edit: slotting phase is a waste. Lol siren's song. Regen tissue is a waste. Needs more kb protection. You may post the worst pvp builds of anyone who thinks they are being helpful.
    .
    On a team build PB goes a long way in making sure those stuns and sleeps stick. You can laugh all you want about control. I apologies if you don't see the benefit of sirens song proced with fortunatas placate. That's your problem.




    Quote:
    Carry bfs, wow, just wow.
    I apologize if I promote the use of inspiration and don't fiteclub. Could the build use more mez protection? Sure, but i'm taking into consideration this is a team build so a good portion of his mez protection will be coming from teammates. Might as well focus on HP, recovery, KB prot and regen.
  19. Quote:
    Originally Posted by Slice and-Dice View Post
    I'm probably going to comebackto the game for the first time really since issue 7. I'd like to go through the contacts on the villain side and read the flavor text and story arcs. Generally I'd like to really get a feel for the game villain side instead of paper missioning my way into the mid 30's, getting bored and quitting for a while like I've been doing for the last few years.

    The Archetype I've chosen to go with is a Mastermind. I'm having trouble deciding between thugs and bots, though. Also I don't know if my chosen secondary is an issue. I started playing around with possible options and the one I'm having the most fun with is Thugs/Thermal. With the shields and heals from /thermal, will thugs have the damage resistance to stand toe to toe with AV's (or generally keep the arsonist from suiciding all the time)? Would it be better to taunt the AV's to me and have the pets in bodyguard mode? Do thugs' deal enough hurt to overcome the massive regen? Will heat exhaustion provide enough -regen to make up for it if they cant, and will recharge slotting be enough to make it perma? Who should I put forge on, the bruiser or the arsonist? (I'm thinking arsonist would be better forged for AoE fights and the bruiser would be better if it was a single target, like most AV fights.) Can I get Forge's recharge low enough to forge a third guy before the first one runs out?

    I'm new to the /thermal set and to AV tackling in general. I have 3 masterminds though, 32 necro/dark, 35 bots/dark and a 38 thugs/dark, so at least I have a bit of experience there. I'm hoping the two sets have a lot of synergy and it's not just all in my head.

    There's a lot of things I still have yet to experience with the game. Even though I played in coh beta back in 04, I get the feeling I've been playing this game like a newbie all these years >.>

    I want to compare this to AV's because the way I see it, if I can take down AV's, I shouldn't have too much trouble with anything else except for strike forces. Is that accurate?

    I appretiate all the help. It's going to take a while to get back up to speed with all the changes since i7.
    Thugs arguably has the best parity with Thermal as your tier3 pet is damage based which is complimented by forge (enough recharge and you can afford to throw forge on your arsonist as well). You won't have a problem with heal that you would have with other secondaries, thermal covers that heal hole you might have with storm or TA very nicely.

    If you intend to take on AVs take presence pool for Challenge in order to keep aggro on yourself.

    You don't have to take Gang War but besides it being very fun, it also takes those rechargable pet Defense proc and Resistance proc that are very useful for pet survivability.

    The build i'm looking at right now is a Thugs/Therm/Fitness/Speed/Leadership/Presence/mace

    Good luck on the toon. Look forward to seeing your build.
  20. Quote:
    Originally Posted by macskull View Post
    Well, Plant/anything can farm decently given enough recharge to keep SoC and Carrion Creepers perma.
    plant is great, fires animation tends to get old very quickly. Really depends in the end what he would like to do with the build now and what he would like to do in the future. If he wants to keep PvP as an option, Mind/Enrgy looks like an excellent choice.

    Wish they'd lower the recharge on Plants confuse and placate so it could be just as pvP viable.

    I hope the OP enjoys his build and keeps us updated.
  21. Quote:
    Originally Posted by ConFlict View Post
    This one is the only wrong part you have in there.
    Another build to consider for the OP. Unfortunately I wasn't able to keep your damage percentile, however assault should patch up that hole. What was taken away from damage I tried to manage for survivability and recharge.

    You should really consider taking Coercive Persuasion in confuse however, for the recovery two Coercive Persuasion will offer you.


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  22. Tokyo

    Sonic/Cold PvP

    Another possible suggestion as I like pairing any debuff with PB. Also you will want KB protection without gimping your build. I'd recommend not overlooking Siren's Song as the Placate proc breaks enemy targeting, Very useful in PvP. Screech with power boost can offer up to 5 to 8 seconds of stun, it doesn't seem much but it's enough to deliver a significant spike.

    With the new mez rules you really don't need the status protection. Carry BFs if you're worried.

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  23. Quote:
    Originally Posted by Sharker_Quint View Post
    yeah i forgot to say: give the FKSM to both factions.
    Wow, talking about FKSMs made me nostalgic for "Mortar Mayhem". Turning PvP into a trajectory game would be a vast improvement over our current system.

    /signed
  24. Quote:
    Originally Posted by Hart View Post
    I've got one of these as well, with totally different results.

    I started this char at release, as a solo alt - all the rest of my characters are completely team-oriented and I wanted a way to play by myself. /Energy is a good single-target set, and knockback offers mitigation for bosses which is important when you can't rely on domination being up all the time.

    The problem is that both Carrion Creepers and the Fly Trap spam immobilizes with -kb on them. The first 28 levels you rely on knockback as mitigation against bosses; after 32 you can't reliably knock anything back anymore because the pets tie them down.

    I'm also a little underwhelmed with Bone Crusher and Total Focus. TF should be a mag 4 disorient under domination, but for some reason doesn't stun bosses in one shot regardless. Same story with Bone Crusher and lts. The damage is OK, but the recharge is pretty long and the stun is unreliable - I ended up grabbing Air Superiority to fill out a melee chain and add mitigation through knockdown, which is often ruined by the pets.
    I don't rely on KB. I use Energy Assault more for proc delivery and herding NPCs into Carrion creepers with power push (Power push is the only Assault power I have IOed for Knockback and KB protection). Properly proced Carrion creeper does significant damage. Water Spout slotted for damage and the -achiles proc with PowerBoost, makes red coned and purple coned enemies melt.

    Is Plant/Enrgy the most effective combination? Probably not. However I farm +3, +4 NPCs at full team cap with relative ease. And it's a lot of fun.

    I recently respeced and this is how my Plant/Enrgy looks now (I don't have all the Apoc yet but i'm working on it):

    Mac will probably say this is a bad build. While it probably isn't optimized for PvP, it's fun. The build works for me and I'm relatively proud of it.

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  25. Tokyo

    Kat/Regen

    Quote:
    Originally Posted by Silit View Post
    Don't be discouraged by people calling you "FoTM". People who do are generaly bad.

    Despite what people will tell you: Don't pick up Divine Avalanche (unless you have an extra power to chose). Why?
    a. The defense it provides is only to melee attacks - meaning it would be entirely useless against ranged toons (most of the opponents you will encounter are going to be ranged).
    b. You shouldn't need it against melee toons. Regen when competently played is unkillable in 1v1s. The weakpoint of a Kat/Regen isn't survival - its weakness is inconsistent damage. By spamming Divine Avalanche you weaken your already inconsistent damage.

    Good luck with your build. Have fun on that Kat/Regen. My first toon (and my main from i2-i9) was a Kat/Regen - I had a blast on that thing

    As an append I tend to call people FOTMers in zone in order to throw off their game.

    I'd roll a FOTM if I really wanted to compete in PvP. There are builds that work and builds that don't in competitive PvP. That's the nature of the game for now.