Tokyo

Legend
  • Posts

    1367
  • Joined

  1. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    I'm all in favor of trashing the current PvP mechanics but if the Devs do decide to keep them as is, then I believe I have come up with (thank macskull for the inspitration) a great solution to counter the lack of player participation in PvP.

    Thank-you for posting this suggestion. I believe the more we discuss implementing DR, HealDecay and travel supression into PvE people will begin to understand how much more fun and even the playing field will be for all players.

    It helped to balance and make PvP more interesting. I don't see why it wouldn't have the same results for PvE.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    But you don't NEED to perform as well as the uber builds. I've never found in-game a leader who kicked people without enough IO sets in their build, or who even really mentioned it to anyone on the team. So I'm not getting why anyone needs them. Are they useful? Sure. Can they make you better? Sure again. Do you need them? No.

    YOU DO NOT NEED TO BE AS UBER AS THE MOST FULLY IO'd OUT CHARACTERS OUT THERE.

    You just don't. You might want to be, but you don't need to be. New characters of any game should understand that somebody that's been playing for 5 years longer than them is probably going to have better stuff. As long as they know that they can get there someday should be fine for most new players.
    No, you do not NEED to, but many including myself equate "fun" with being just as effective as people with fully IOed out builds.

    Just because they have better "stuff" doesn't mean they should be more effective. Cooler clothing? sure. Cooler weapons? sure. That's "stuff."

    Players with lots of IO bonuses are much more effective than those outfitted with SOs. I understand that the player that has been on for 5 years should and will be more "skillful" than a newbie. But IO bonuses just give them an unfair advantage.



    Quote:
    It's also still not fair to those players who have worked more to get their characters to where they are to have that stripped from them, and you know it.

    They won't lose their bonuses. They will just be lowered so there isn't such a large difference between SOs and IOs.

    While it may not be fair that they lose some bonuses. reducing the bonuses offered by IOs WOULD be fair because there wouldn't be such a large difference between SOed and IOed builds.



    Quote:
    Agreed, but it is very similar. You're asking every character in-game to be as effective as every other. Basically, even if somebody puts in more time and effort, or does harder tasks, they get the same reward. Have you heard of communism? Because that is basically what that is.

    You're asking for those who have spent more time and/or effort, and have made their characters better, to be stripped of a lot of that, while bringing up characters that haven't done the same things. You're basically creating a situation where there is no payoff to doing the harder things in the game.
    No, communism would be sharing one build across every AT. Realisticly all ATs won't be alike because ATs were created to perform different tasks on a team.

    There is a payoff. The payoff is the experience one gets from running missions and TFs as well as gaining badges and influence. The implementation of DR in PvE would simply curve the ridiculous competitivness for "uber builds." Everyone will have a chance to be just as effective with that AT because IO bonuses won't make such a huge difference.
  3. Quote:
    Originally Posted by Aett_Thorn View Post
    I'm sorry, but your lack of willingness to go out there and do the same thing for the same rewards as everyone else isn't the Dev's problem.

    Most new players aren't looking to be uber right away.

    Most new players ARE looking to be just as effective in PvE as senior players.

    By toning down the "uber" builds new players won't feel as threatened or left out from teaming.
  4. Quote:
    Originally Posted by Aett_Thorn View Post
    Okay, first off, you don't need IOs to do anything in this game. You do not need to IO out your character. You wanting to do so isn't really the fault of the Devs. They gave you the means to do so, if you wanted, but you still don't need to.

    If other players kick you for not having enough IOs, that is not the Devs fault, that is THOSE players.
    If you want to perform as well as those "uber" builds yes, you do need to IO out your character. People with lots of IOs are prefered over people who don't because many leaders equate "experience" with what you have in the form of IO sets.

    So yes, it does make a significant difference. While it may not be the Devs fault, I believe they (the devs) agree that new players and players that don't want to IO out their builds should be just as effective as those that do want to IO out their toons.


    Quote:
    No. Absolutely not. If somebody spends 10 times as much time with you in-game, they SHOULD have better stuff than you. Why is that not fair? That's absolutely fair. They spend more time playing that you do.
    It's perfectly fair for all toons to be just as effective in PvE as the next.

    Quote:
    You're basically saying that it would be more fair for doctors and McDonald's counter staff to make the same amount of money, despite the fact that one went to school for much longer. It doesn't make sense.

    This game, like most games, rewards you for playing. That makes sense, doesn't it? And sense you don't need those rewards to play, the system is fine as is.
    You're using a real life scenerio for a game. This is a game not real life.

    Everyone should be able to have fun even if they prefer not to IO out their toons. By reducing the benefits IO sets offer, it will help begin to even the playing field so that regular players don't feel they need to compete with other players by making "uber" IO builds.
  5. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    I know, you know and especially the Devs know that PvE in this game is far too easy mode for its' own good. We also know that if new levels of challenge are not given to players the game grows stagnant. Boring easy mode only holds someones retention for so long.

    As far as facts are concerned, I’ll have to look around for it or if someone could kindly provide a quote, in total the Devs had received more positive feedback about the PvP revamp through PMs than combined total negative feedback. Sorry but that means that are way more loyalists for these types of game mechanics out there then there are resistance members going against it.

    Also keep in mind that this would not be an entire game wide change, these rules would only apply to GR and PvP.

    Having player desired and approved mechanics like these in GR makes complete sense for the bigger picture. It will add a new layer of challenge, more fun, hold up retention numbers and provide an avenue that develops player confidence to participate in the end game content known as PvP.

    If you are really sitting there thinking to yourself that the Devs do not want to throw in different mechanics into to the game to challenge players you are sorely mistaken. The PvP revamp is there for a reason. Look at the difficulty level of Reichsman. See what they are doing with holiday events?

    Go ahead sit back and flame, troll and laugh all you want but you can’t fight the inevitable evolution that is occurring.
    I don't agree with you that this should only apply to GR. It would be much more beneficial if it were applied to the entire game.

    It's frustrating being a new player and finding out you need the best IOs to be as uber as the senior PvE players. It takes months to acquire the rigth IOs and people like me don't really want to put the effort or time into grinding just for IOs.
  6. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    For GR they should apply the exact same rules in Praetoria that we currently have for PvP. This would not only provide players with a refreshing new level of challenge, but would also allow them to experience and get comfortable with these mechanics in a safe environment which will make them less apprehensive to step foot into the Arena or a PvP zone.

    If this were to happen it would become a win/win situation for both the PvE and PvP community.

    Also, please throw in some PvPvE content as well just like they have in Aion.
    I agree.

    I don't have the time, money nor inclination to outfit my toons with the best IOs.

    The great thing about the current PvP system is that features like Diminishing Returns even the playing field by reducing the benefits IOs offer.

    When I play a villain or hero I want to be just as bad *** as the next player. I hate how IO benefits often define how badass a player is. I believe there should be more of a effort from developers to correct this disparity between players and instituting a feature like diminishing returns is the right way to go.

    It isn't fair that the casual player can't be as uber as the hardcore gamer in PvE. I believe everyone would agree with this.

    Also many new players won't like the huge difference between PvE and PvP once GR comes out. I believe this will help new players transition between PvE and PvP if both parts of the game are more similar.

    This is a step in the right direction. Great idea.

    /signed
  7. Quote:
    Originally Posted by Psylenz View Post
    Thugs/dark is very strong. Thugs/poison used to be the uber pvp build and is a boss/AV/GM killer. With gangwar you can absorb the deadliest of first hits with your posse. Thugs also have built in leadership from the enforcers. Thugs have 3 primary sources of damage types, lethal, fire, and smashing. Dark secondary gives you an additional debuffing/healing pet. Poison gives you minion based click debuff that neuters most targets. Even Statesman pukes in the aoe of noxious gas. The bruiser makes a perfect synergistic fit for bearing the noxious gas debuffs.

    I have not played thugs/traps, but I am easily convinced it could carry the fight to the AVs as well.
    Bots/TA will wreck most MM PvP builds. Power Boost+GlueArrow+Disruption+OilSlick+Emp = Dead without being touched.
  8. Quote:
    Originally Posted by __Divine__ View Post
    lol ugggg i'm not crying about doms...im just trying to make a point how bad ice blast is. That is all.
    QQ more about doms Divine. :P

    j/k
  9. Quote:
    Originally Posted by __Divine__ View Post
    Everybody who knows me....knows that ice blast is a sore subject for me. lol
    Hey, I played an Ice/Rad corr, so I sympathize.

    eliminating a Blasters/defenders mobility and recharge was the quickest way of taking them out of play.

    untill they bring back my slows; I really, really, really, dislike Devs. If slows ever come back, I'll go back to tolerating them.
  10. Quote:
    Originally Posted by Solo_One View Post

    to the OP: i personally hate masterminds because its too close to gladiators and bodyguard is cheating.

    I read up to here and then my brain started laughing.
  11. Quote:
    Originally Posted by black_barrier View Post
    when divine gets into a "nerf stuff that owns me" mood, he becomes pretty irrational.
    Eh, can't really blame him. When I first went into RV with my Plant/Enrgy I was furious at how gimped I was on Mez. Plant mez's such as spore burst and seeds of confusion seem to have a delay, i'm wondering if it has to do with their AoE nature.

    Recently rolled a mind/enrgy and the single target confuse and sleep, don't delay.
  12. Quote:
    Originally Posted by __Divine__ View Post
    I agree....how Dom's got a higher base dmg then blasters i will never know.
    You're complaining about doms damage when Blasters are virtually ranged tanks that can fire through piss-poor mez durations?
  13. Guess I'll be doing this the old fashion way. trial and error with a timer.
  14. Currently have 40% global recharge and I understand because of the nature of current PvP recharge bonuses suffer under the penalties of DR.

    With this in mind, Should I be running hasten with Accelerated Metabolism? or should I be waiting till AM ends in order to activate hasten?
  15. Tokyo

    Read this thread

    Quote:
    Originally Posted by Silit View Post
    Ok, once again... This is not a thread for PvP suggestions/flaming the devs/talking about how i13 is bad.

    My stance on PvP is that by singling out an individual issue like inherent resistance you are only tailoring any changes to an already heavily flawed system.

    Let's try and work with what we have until we push the new system to its limits. Yes, the new system sucks. I know. We all know. We also know that we can't count on the devs for anything. It would be nice to think that they'd do something useful, but we can't count on it.

    For there to be PvP at all we have to continue establishing a PvP community. While we have made extraordinary progress, there is a LONG way to go. We have barely touched the beginning of the beginning. Still, we are on the right track. Stay on it. We need more people to step up and take the initiative: start organizing matches, get people to come to the matches - advertise relentlessly and aggressively. Matches don't start themselves.

    This is also not a time to be talking **** maliciously to other players. Most of you guys were bad in i12, but that doesn't matter anymore. You are now in the top 1% of skilled players. Act like it.
    I'm still bad post-i12 and am currently still vying for the title "Worst PvPer on Virtue."

    I recently got a bunch of RolePlayers into Arena on Virtue to ERPvP, i'm sure a few heroes left the arena blue-bawling but they seemed to enjoy it.
  16. Can I trade my free badges in for Free-respecs?
  17. Tokyo

    Read this thread

    Quote:
    Originally Posted by B_Witched View Post
    The simple fact that the devs are wondering what happened to test arena after I13..despite the thousands of posts (that were not rants) the 100's of hours of effort by people Like Putz and Az to bring our issues to them..only to have then ruin it.....the fact they broke it and are now going ...huh what ever happened to pvp???

    leads me to believe they clueless..no infact it removes all doubt. Maybe they missed it when 5 mins after granting access to I13 beta most of the test pvp sg's quit the game...

    or maybe they are just puzzled why no one has filled the void.....then they can go see point #1.
    No one wants to fill the void because PvP is ****. (Thought i'd state the obvious.)

    sorry, felt the desire to respond with something less constructive to an otherwise fairly constructive thread.
  18. Tokyo

    PvP server merg

    Quote:
    Originally Posted by GuessWhosBack View Post
    Just because Bill posted something a year ago doesnt make it relevant now (other than its on topic, it might not have been right a year ago and/or it might not be relevant now). If this game isnt as popular/populated as it once was... Then it makes sense to talk about options like this. This is a community, but its a divided community. Makes sense to me to find ways for us to play in the same sandbox. A sandbox that isnt any laggier or prone to bugs than our current setup.
    Except the server-merger idea is a stupid idea from a business and network/server perspective.

    Best solution is A: Cross-Server PvP instancing or B: Create a server like test in-which players can copy over their existing characters from their parent server that is dedicated solely to this purpose. C: Open test2 server to Players when test server1 is down for beta-testing, etc. The point of this being there will always be an instance of test in-which players can log into without being interupted by beta-testing.
  19. Tokyo

    Tweaks and fixes

    Quote:
    Originally Posted by __Divine__ View Post
    Red Name????
    A Red Name isn't going to post to this thread, probably stopped reading at Mac's post if they bothered to read at all.

    Get Arcanaville to post here. I bet we'll see a red name real quick.
  20. Quote:
    Originally Posted by LunarEclipse View Post
    Only in Rimouski, man.

    In Montreal, we're all so very, very pretty.
    Pics or it didn't happen!

    We are very, very pretty here in South Florida as provin' by my avatar.

    <----
  21. Quote:
    Originally Posted by Dark_One_NA View Post
    And yet, magazines don't neglect Bleach or Death Note. Interesting dichotomy there...

    I prefer to like what I like. Not what a magazine tells me to like...
    Never said personal taste shouldn't be considered. But do you really consider Bleach And Death Note past the first few episodes or first season as having coherent and engaging plots, stories? I agree death note was great up until the death of L.. but then they just seemed to lose track of the plot and began milking the story. Bleach quickly became DBZ and naruto..well, I never cared for naruto but that's just personal preference...too much filler for my taste.

    Ghost in the SHell (+1) SAC (+1)
    Naruto (-100) too much filler, bad story.
    Bleach (-100) for becoming DBZ
    Death Note (-1) Couldn't stay on stoy track, killed off L.

    Elfen Lied (-1) Wanted to be Akira so bad it failed, Failed miserably. I don't feel sorry for a naked female serial killer, don't try to make me.
  22. Tokyo

    Read this thread

    Quote:
    Originally Posted by Silit View Post
    The devs have shown time after time that they are both ignorant of the dynamics of their own game and incapable of making precise changes to the game. I'm not counting on them much at this point.

    I'd like to disagree with you, unfortunately I have no proof to discredit your argument.
  23. Quote:
    Originally Posted by BrandX View Post
    I disagree with this statement.

    While I love watching Ghost in the Shell: SAC.

    The original GitS movie bored me. I bought it when it first came out, yeah, that far back, and I've yet to ever finish as it always puts me to sleep.

    Sooo...

    Original Ghost in the Shell Movie -1
    Ghost in the Shell: SAC +1
    You can disagree all you like, Ghost in the Shell the original movie is on many top anime lists across the web and many Anime Magazines. Check for yourself. That's what I go by, not necessarily personal taste (although I can't rule out personal bias either.)

    I disliked the original appleseed, however it is a classic anime. I don't feel Naruto, Bleach or Death Note should be on the list because I personally don't consider these Anime as much as I do pop-culture smutt. They are franchises produced as quickly as possible to make as much profit as possible. They don't have any real semblance of plot (past maybe the first few episodes).

    An example of this is the comparision between Dragon Ball and DBZ. One is a great anime series that any anime fan should watch..the other is just a sad attempt at milking a story.
  24. Tokyo

    Read this thread

    Quote:
    Originally Posted by Silit View Post
    Bing! I actually got signed up for it as a joke by either Rystorm or P-spiner... Idk which

    As for the idea that we shouldn't revitalize a PvP community because the Devs will somehow think that they were right in making the i13 changes:

    I don't care about the devs, or what they think. They know as well as we do that i13 may as well have been an April fools joke.
    Do they really though? Castle has stated before in these threads that the Developers are if not "happy," content with the changes to PvP.

    That concerns me a lot.

    Shoot, I'd love the devs to come on and just say:

    "No, we are not happy with the changes and we understand neither are players. Unfortunately our hands are tied at the moment. We are continuing to read players feedback and will be working to improve PvP in the future."

    I'd be much more willing to participate in PvP events if the devs were to come out and say this.

    For now, I can only see boycotting PvP as an option to get the message through that; " I am not happy with pvP. it isn't fun. Please fix it."
  25. Tokyo

    Read this thread

    Quote:
    Originally Posted by B_Witched View Post
    They have openly said nothing will be done to pvp until after GR goes live. All development resources going to that. So that pretty much tells me GR will not change pvp other than to add the side switching and you can't do that unless you do the pve content in GR (oh and buy the game..).
    you still haven't changed your sig...