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Quote:Only the guys?I guess I should feel lucky, all I am is fat & ugly apparently. Rai you should look at it as a good thing. Atleast if they think that about you...no worries of nerdy gamer dudes trying to flirt with you, which would be just ewww.
In all probability though some of the guys that say that about you are probably listening to you on vent and rubbing one out. -
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Quote:I have a sneaking suspicion the damage rule for melee attributes were mistakenly applied to melee ATs ranged patron/epics. Either mistakenly or done out of ignorance.Sharks aren't broken
The way damage is caluclated for Epics/pool powers is
I don't think anything at this point is "working as intended." -
Figured this question was appropriate in this thread.
I'm running Conceal Stlth/Invis/Phase on my PvP build and I have the stlth proc slotted into Sprint. Is it best to have sprint always on and click invisibility while moving behind objects to try and lose their line of sight? Or am I going about this incorrectly?
Also, does Super Speed offer any stlth in zone and Arena? -
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Recently I've been noticing a dramatic change in the PvP forum atmosphere; dare I say optimism, Cooperation between forum Community members, less Dev bashing and i13 bitterness.
My question: What the hell is going on? -
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Quote:Reading Castle's i13 post on DR I'd say your guess is as good as his. :PI was talking about DR on damage, specifically. Things like recharge are constant across ATs, but things like defense, resistance, and tohit have lower DR caps for squishies. I'm simply wondering if damage follows the former or the latter in regards to the DR curve.
Unless Castle willing to weigh in on this question I'd have to say if you find out that answer let us know, I'd like to know as well.
My guess is that it's AT specific or attribute specific. I would like to say my Dom attacks seem to be doing a bit more damage in PvP than in PvE but that's something i'll be testing later day.
Quote:Diminishing Returns
Nearly all attributes characters have are now subject to Diminishing Returns. The specific numbers vary from attribute to attribute, and from class to class (it's easier to Buff Resistance and Defense on a Tanker, than on a Blaster.)
* In general, a single buff will have near full effect, while additional buffs begin to offer less and less benefit. Example: Under the old system, Aim + Build up might provide a combined 67% To Hit buff, while under this system it provides a combined 49% To Hit Buff.
* The calculation is based on the sum of all buffs, so the order the buffs are applied in does not matter.
* It is important to note that the Real Numbers tool will not always report the results of diminishing returns accurately, at least initially. This is specifically true of Damage Buffs, which always display the Pre-Diminished value.
Quote:Damage Powers
* Powers now calculate damage based on their activation time, instead of their recharge.
* Lower activation time powers get a slight bonus to damage, due to chaining low damage powers being difficult in PvP.
* Longer Recharge time powers also get a slight damage bonus, so higher level powers with long recharge times deal extra damage.
* Damage has been adjusted for all AT's, reducing the damage gap between each AT. -
Quote:No, I don't believe it's a constant. I believe DR is AT dependent. Despite how bad DR is, the devs seem to have put a lot of work into its implementation..what a waste.Do we really have hard stats on the DR curve on damage (like, is it a constant across all ATs, or do some ATs have stricter DR, or at about what point is it not worth getting more)? I was on my Stalker in some KBs today and I was noticing a difference between just running two reds, or two reds and BU, or double Fort and BU with a red or two...
Think Castle or another dev posted something about DR in PvP being AT specific. I'm actually curious now. I'd still like some hard numbers but I don't think the Developers even understand their own formulas. -
I want to participate in a partial draft format, I'd just like to be lead by someone who knows what the **** they are doing. I've never participated in competitive PvP, rather get my feet wet then **** up someones ladder team with my newbness. d;D
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What are your in-game Globals?:
@Chartreuse
What characters do you have on Freedom?:
IO'd / PVP Ready Toons:
Terminal Lad - Rad/Rad Corr
IO'd / Not Finished:
Gamma Gurl1 - Rad/Pain Dom Corr
Panaekia - Ill/EMP Cont
Are you willing to respec into a PvP build?:
Yes.
Are you willing to roll a new character if needed?:
Yes.
Briefly describe your PvP experience:
Frequently chased the SG Korea out of Virtue RV before their move to Freedom.
ERPvPed in Virtue Servers Arena a few times.
No competitive PvP experience on CoH.
Continue to play in zone since switch to Freedom
server.
unofficial worst PvPer on Freedom. -
Quote:I guess we'll know what's banned and what's not when captains meet.There are honestly only 2 ranged melee attacks that do too much damage IMO. Sharks and fossilize. The rest seem fine to me.
Have a few more questions concerning the league.
Quote:-Participants will have approximately two weeks to sign-up once registration opens.
-Late signups will only be accepted until all Division 6 squads are balanced in numbers.
-Participants must sign up on the designated forum post.
-Players signing up for the league may be approached by team captains to join a Division 8 squad.
-Players that have not joined a Division 8 team before the draft date will be entered into the Division 6 draft.
Wouldn't a team of 6 require a much more specialized team than a team of 8 or am I reading the Rule set incorrectly? -
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Quote:Sorry, i'm just bitter. d;DTS is NOT on. Read the rules. http://boards.cityofheroes.com/showthread.php?t=206796
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Quote:Why I suggested what I did. damage dealing Pool powers for all ATs are broke. Ancillary and Patron ranged powers for Melee ATs can be declared as broke as well.A majority of Melee range attacks hit harder then most of the blaster attacks.
But ya, most melee ranged attacks deal too much damage but I prefer not touching Primary and Secondary power sets. It's when Tanks, Stalkers, Scrappers include their patron and ancilary ranged powers that they become broken ranged ATs. -
Quote:Even I know that.People who spout advice in bcast about how not to slot power push for kb probably shouldn't be giving advice. .
Barrier,
Is it worth hitting power boost after KB before you use Trained Focus and the hold?
Also, doesn't stacking the hold onto TF diminish the holds mez?
My chain: KB + PB+ TF+ t9 blast + Power blast +hold -
Instead of declaring stalkers sharks broken can we simply declare any damage dealing pool power and damage dealing ranged patron/ancilliary power of melee type ATs as broke?
Maybe this is a bad suggestion, I am a PvP newb. But this seems to make sense to me; If we are going to continue to declare certain powers as "broke." -
Quote:But what the hell isn't broke in PvP?Here is the official word of the PVPEC being it doesn't seem to be clear.
NO POWERS ARE BANNED.
Team Leaders will vote on the "suggested" banned powers when the time comes to do so.
It has been stated many times over that what we came up with is not the final written in stone version. We are here to serve the pvp community and in doing so realize we have to take that communities wants and needs in to consideration.
From what I understand though Peril had been in contact with several team leaders already to discuss the suggested banned powers and that is why they were added in there to begin with. Just saying.
As far as LR being broke or not broke, I haven't a clue. Looking at what is being posted about it, seems like some are saying it is and some are saying its not. If its deemed to not be broke then I am quite sure the final decision would be to not ban it.
Thanks for the explanation. -
Quote:Still like to read a PVPec official explanation. I don't care if they ban patron powers, you shouldn't be relying on patron powers as a handicap with the exception of shields.Not sure how many times people have talked about LR on a corruptor is unressisted. Same reason Poisio Ray on a dom is out. Its unresisted. =Bugged. People who think sharks and Psi/ blasters are the same are stupid. Yes some psi/ attacks will come through, but sharks does like 300 damage, not including if it crits. Add a Build up, and another stalker. Its a rediculous amount of damage. I hit Hoarfrost then hit hiber instintly, then got hit with like 3 sharks and died. Now remember thats a blaster at capped HP getting hit for 1600 damage when i phased. You people are stupid to think if sharks arent broken in any way, and to think that sharks should be allowed. You wont have to respec into a different build on a stalker, because you can still get hiber. But if you decide you want to be a stalker who needs ranged damage and cant land a AS. Then get a different patron and start MU Sniping people.
All a rad is, is a debuffer. They are banning one of rads most useful powers of its debuff trifecta? -
I'd personally like to see unique dance emotes for each male and female AT. This seems to be a staple of most MMOs and I really like it.