Tired Angel

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  1. Tired Angel

    Staff Powerset

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    Second staff set in about a month. Must be popular.

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    Is it? I didn't realise - although I only did a very quick search for "staff" before a posted so I oculd have easily missed it.

    Its not so much the powers that I like around the idea of a staff set, its more how they could really make the animations really good.

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    he said good staff fight, unless you where thinking "but this needs more science fiction to make it work out here"

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    I think the Soulcalibre video and the real life video both capture how I would see the set working, lots of speed, grace yet power. Not sure about the Matrix one, but I never liked the films so im a little biased
  2. Tired Angel

    Staff Powerset

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    Second staff set in about a month. Must be popular.

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    Is it? I didn't realise - although I only did a very quick search for "staff" before a posted so I oculd have easily missed it.

    Its not so much the powers that I like around the idea of a staff set, its more how they could really make the animations really good.

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    Can't get YouTube at work so will have to look at that later

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    its more how they could really make the animations really good.

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    It's the animations that would be the problem, if I'm remembering the other thread. All sorts of technical issues.

    Though, thinking back, the othe thread was more about having a staff in the Maces sets. A complete Staff set might work.

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    I would have thought so - my thoughts would be something very graceful on par with some of the DB and MA attacks
  3. This is really cool idea, you can never have to many badges - although I found the whole idea of 'trading in' your time for a badge a little hard to follow until I reread it.

    Personally I would keep the the badge system as is, and maybe just up everything a little instead of having to restart.

    Also I wouldn't have so many different Acclodes - maybe have more things combined to get an acclode with a simple boost/temp power. For example you have Leadership and Fame as the two standard and combine each with 2 or 3 of the other sets to get a handful of acclodes. Just my thoughts though.

    Oh and the Gullible badge for the Villain damage taken made me laugh!
  4. Tired Angel

    Staff Powerset

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    Stun and Disorient are the same, aren't they?

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    Ive just checked and your right - I thought they were different but they must be used interchangably.

    Back to the drawing board!
  5. Tired Angel

    Staff Powerset

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    Second staff set in about a month. Must be popular.

    [/ QUOTE ]

    Is it? I didn't realise - although I only did a very quick search for "staff" before a posted so I oculd have easily missed it.

    Its not so much the powers that I like around the idea of a staff set, its more how they could really make the animations really good.
  6. Tired Angel

    Staff Powerset

    Hi everyone - I am very bored at work and wanted to see what you felt about this powerset I was thinking about on the bus last night. I know, from what Ive read, people aren't to thrilled about weapon powersets but I really can't think of any non-weapon ones outside of the suggested build for a time one on somebody elses thread.

    Not sure if anything like it has been suggested before but let me know what you think:
    1 - Jab
    Melee, Minor Damage (Smashing)
    You quickly jab your foe with the end of your staff. This attack causes minor damage but recharges very quickly

    2 - Smack
    Melee, Moderate Damage (Smashing)
    You swing your staff to smack your foe. This attack does more damage than Jab but has a longer recharge time

    3 - Jabbing Furry
    Melee (Cone), High Damage over Time (Smashing)
    You unleash a flurry of jabs with the end of your staff hitting all foes in a small cone in front of you.

    4 - Wind Stealer
    Melee, Moderate Damage (Smashing), Foe Stun
    Your aim with your staff is such that you can hit your foe in a place that will leave them winded and stunned for a short duration. Even on robots you are able to hit a vital point that will stun it for a short time.

    5 - Leg Sweep
    Melee, Moderate Damage (Smashing), Foe Knockdown
    You use your staff to sweep the legs of your foe knocking them down.

    6 - Taunt/Confront

    7 - Spinning Grace
    PBAoE Melee, High Damage (Smashing)
    You leap into the air spinning around hitting all foes within melee range. The sheer force of this attack causes a large amount of damage even though there are no secondary effects.

    8 - Head Smash
    Melee, Extreme Damage (Smashing), Foe Disorientate
    You focus your energy and unleash a powerful attack aimed directly at your foe’ head! The attack is so powerful that it will leave your foe disorientated.

    9 - Staff Dance
    PBAoE Melee, Special
    You become one with your staff and with the utmost grace unleash a volley of attacks on each foe within melee range. Each foe is randomly hit with one of the following effects:
    • High Damage (Smashing), Foe Stun
    • High Damage (Smashing), Foe Knockdown
    • High Damage (Smashing), Foe Disorientate
  7. To be honest this more like a plain controller build to me - at most a blaster/controller because all of the powers have range on them apart from Box/Kick. Which you can now easily replace with something else to be honest, i never found them to be great attacks (Air Superiority is better).

    If you really wanted to go for close range/scrapper then I would drop Hurricane (if you want to scrap you dont want to push enemies away) and add in Thunderclap and Flash. Both of these are PBAoE disorientate/holds that will make your scrapping easier.

    And Lightening storm is a great power but even unslotted has huge knockback in its attack which would make scrapping harder as well. And from I understand (I haven't got there yet though) Phantasm is energy based attacks which have knockback as well.
  8. Sounds good! I like that they have made it more co-op and that you can do both good/bad missions with heroes or villains.

    IMO I think they have found a good balance of giving people exp as normal for mobs and some sort of merit/ticket system but no end mission exp. Although I guess it depends on what you can get for your tickets .
  9. I would love to see more ghosts! Ive done 4-5hrs toting yesterday and saw maybe 2

    Im not sure what is going on this year but it really feels like that zombies/witches are the most common to spawn, followed by the nasy werewolves, followed by the easy vampires and lastly the virtually non-existent ghosts.

    Ive seen one GM in Kings Row

    And the salvage is so random! One toon I spent ages trying to get the Hami one, another ages to try and get a Lord recluse mask and another trying to get BaB gloves!

    And I can't wait for the Zombies to start spawning in Defiant! Was a little upset that I didn't see any, but at least it meant I could get the majority of the ToTing for the cossie slot out of the way
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    I have made a German based character on Zukunf.... then transfered him to Defiant.

    Now all his game remarks as '...joins team' etc is for me and the team in German. My powers too. For me this is actually a waaay cool bug. It fits the toon.

    But I am guessing its for every toon you make on Zukunf and transfer.

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    Yep - although I dont read french/german i use the servers to come up with idea for toons. Decided to transfer one over to Defiant the other day and got this as well
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    Hmmm... interesting thought... Carnie zombies in PI, Skull ones in Kings. Be an interesting way to scale the mobs.

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    Oh no! Not Carnie Zombies! I find clowns etc freaky enough as it is without making Zombie clowns!
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    That could severly depopulate Paragon in short order...

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    Very true! Considering it seems like the gangs etc seem to outnumber the normal people about 10:1
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    Has any one else noticed the number of NPC that mention something about a strange plague or feeling ill i wonder if its a reference to the Zombies

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    I haven't, but with just about every villain using poison gas/weird plagues/immunity supressant drugs it's hardly surprising if the populace feels a bit off.

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    Oh definitely! Espcially with Dr Vahlizok and the Devouring Earth releasing plagues every other day

    But if you are right that its hints about hte Zombie madness does that mean we are going to see civilians explode into zombiedom! Scary...
  14. Woot! Chance to get the extra cossie slot for my newer alts!
  15. I can see the point Luke is trying to make - that sometimes powers (such as stealth) can really mess up a costume. Although I dont see stealth as to much of a problem compared to other powers because at least you get to see the costume. For example I love the Cloak of Darkness power but IMO it is a bit OTT with the swirly cload stuff in that my costume is COMPLETELY obscured, which is a shame as I speant ages trying to get it right.
  16. Ive finally uploaded the flying Wolf pic

    http://i379.photobucket.com/albums/o...6-18-03-01.jpg

    There is also my Singularity pet steeling the money we just rescued in a bank job:

    http://i379.photobucket.com/albums/o...7-09-59-39.jpg

    And there is a demon getting stuck in midair as well:

    http://i379.photobucket.com/albums/o...7-13-06-52.jpg

    I swear all the weird things happen to my Grav/Storm Controller!
  17. [ QUOTE ]
    [<ul type="square">[*]A corruptor? That's a definite possibility. They can't solo very well, though, can they?[*]A stalker? Assassinating seems to be interesting, but is it enough for 50 levels of playing hide-and-seek?[*]A mastermind? Tempting, especially since this archetype is completely different from anything Heroside has to offer. But aren't they very difficult to play later on? Controlling so many pets, with so many settings, and probably requiring more keybinds than I've got keys on my keyboard?[*]A dominator? One of the last villains I tried was one, but all the time I couldn't decide between control powers or damage powers. What do people actually do with dominators?[*]A brute? But isn't that just a mixture of a situational scrapper and a suboptimal tanker? (Well, I need more training in proper tanking, anyway...)[/list]
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    Im not overly experienced at Villains, but want to spend more time on it (just am very committed to my SG hero side so keep getting drawn there). From my experience though this is what ive found:
    Corruptors - Now I have a soft spot for corruptors. I find they are a lot more fun to play than blasters because, for me, the secondary set seems to blend more the primary set. Some builds are more team focussed than others (e.g. /thermal has a lot of team orientated powers) but scurge aspect creates a real 'edge of your seat' feeling thinking 'will it go off' and more often than not it saves the day.
    Stalker - I have found these can pack quite a punch but not as fun as a scrapper to play. Once you've gotten your first hit off I find they are more vulnerable than scrappers making them harder to play.
    Mastermind - Personally my fav AT to play. As you have said the gameplay is different to anything else, although they do have a bit of defender feel to them IMO. Except for protecting your team mates you are protecting your own minions. The strategic aspect of them is a lot of fun as well. The setting up of the pets can be a pain but Ive gotten used to that.
    Dominators - This is my 2nd Fav archtype and find them really fun to play. I find they have a really unique play style to them involving getting control of the situation and the picking off the baddies. I have found I tend to play my controllers more like dominators (esp with my Grav/Storm who has a couple of strong damaging attacks). I found reading this article tremendous help. At the bottom it gives a good strategy guide.
    Brutes - I will probably get hung, drawn and quartered for this but I typically don't like brutes. I love tanks so thought I would like brutes, however I find the non-stop nature of them (to keep fury going) goes against my play style and find endurance a major problem (more so than my tanks and other ATs) which made me go off them before I got to a high enough lvl for stamina.
  18. [ QUOTE ]
    Started Positron taskforce. After 3-4 mishes we wondered why we had so many teamwipes. Checked my rep... Invincible. Not a good rep for that occasion.

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    Something similar happened to me on the ITF, the leader crashed and so I became leader, I was set to invincilbe and forgot about it. Well, put it this way, 'lag hill' became even more of an uphill struggle!

    My other dumpest thing has happened more recently - I hit the Self Destruct power instead of rest!
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    ^
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    BOOOO HISS

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    I agree wholeheartedly with that!

    And thanks for the info Angelic, I dont read the US forums so probably why i missed it.

    Interested to find out what else is going to be in I14, or is it just going to the Architect?
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    /Thermal Masterminds
    /Sonic Masterminds
    /Cold Masterminds

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    Those will never happen, unless they remove all the debuffs.

    (FF is only def, but has no debuff whatsoever).

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    I dont see why not poison and dark are almost all debuff the above sets are just a mix of buff and debuff

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    Not just Dark and Poison. but Traps has debuffs and damage. Trick Arrow is pure debuff. Storm Summoning is mixed debuff, damage, buff.

    Even FF has detention field (which is a kind of debuff, ish, kind of) and a few foe Knockback powers
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    but with no Powerset Proliferation for i13 n i14 what kind of Powerset Proliferation do u think will be in i15? or would like?
    new powers for AT?

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    Sorry if im being a little slow and missed an announcement but I thought we were getting proliferations in I13 and the only thing we know about I14 is the Architect.

    Although Ive just reread the announcement and it doesn't say about proliferations in the I13 announcement, but there is still the 'and more' get out clause.

    But anyway, back on topic - I vote for everything so far listed
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    Boooooo! Bad puns! Tbh, that picture isn't my cup of tea rofl

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    But bad puns are the best, so don’t loose you head over it. *hides*

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    Groan!
  23. Jsut to update you - Ive hit lvl 41 and ive gone with Psi at the moment but haven't had much chance to play the toon much since

    Just wanted to say thanks for the advice
  24. Something happened to me a little while ago, fighting council and a war wolf 'died' in midair, so its body was just hanging there lifeless. Kind of look like he was trying to crowd surf. I took a screenie, at work at the moment so can't upload it though.

    Another thing that made me laugh was when I was hanging around waiting for an ITF to start and an NPC walked past and mentioned something about 'Tired Angel saving a lab' or something. Bit freaky how the ancient romans knew about my exploits in the future
  25. [ QUOTE ]
    I like the new set suggestion, just not the Big Bang. If anything, make it like a nuke. Or a Paradox, which is more like a Singularity, but with its own powers and such. The current tier 9 just seems way too powerful.

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    Thanks for the feedback Phantoms, Techbot

    I thought some of the powers were a bit on the powerful side so tried to balance them(like the -movement and the endurance drain on a couple) and thats why I made Big Bang time limited (based on Lightening Storm from Storm Summoning Set). My initial idea was to have a pet similar to the Singularity but because the set already feels similar to Gravity in a few ways I decided not to go in that direction although it is a valid idea. I like the idea of idea of a nuke so how about this:

    Paradox Bomb
    PBAoE, High Damage (Energy/Smashing), Foe Knockback, -Movement, -Recharge, Stun, Self -Recovery
    You muster all your strength to fold the power of time around you in an attempt to create a temporal paradox. The resulting temporal explosion sends foes flying dealing high damage (although it varies). The residual temporal energy may leave foes slowed or even stunned. However the immense strain of this leaves you drained of Endurance, and unable to recover any Endurance for a while.

    I made it high damage instead of extreme to help balance it out so it can have the -movement, -recharge and possible stun elements. What do you think? Another idea that came to mind is:

    Breaking Fate:
    Self Rez, Ally Rez, Special AoE, Minor Damage (Smashing/Energy), Foe Knockback, Self -recovery
    As you see yourself and your allies fall you use your power over time to change the past and break the path of fate. You and a random number of your allies (minimum 1, max 3) will be revived. Your allies will gain hit points and endurance based on the number of people revived (the more revived the less hitpoints/endurance), you however will only gain your hitpoints and won't be able to recover endurance for a short while due to the sheer strain of changing time. As your body and those of your allies readjust to the time stream you will be very briefly invulnerable. Because of the temporal shockwave sent out by this power foes around yourself and any revived allies will be sent flying and will receive very minor damage. The recharge on this power is very long. You can only activate this power if you have fallen yourself.

    This i think is a bit powerful, so im thinking of some ways to counterbalance it, such as making the invulnerability only a few seconds (5 maybe) or just limiting the rez to you and one ally. Also thinking because it is random who is revived it is a little risky. Possibly even remove the damage aspect completely. Also it only works if you have died as well, so you may have to sacrifice yourself to revive your allies