Timeshadow

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  1. Yo and hello fellow Khelds (Why did I type that? )

    As those of us who frequent these boards know, there's been a lot of discussion (Some constructive, some not so much) about what changes are needed to bring PBs' performance more in line with other ATs. The ideas are flying but we've yet to come to a consensus about what we want. That's what this thread is intended for. I wanna centralize all the calculations and suggestions so we can put together a succinct package that can recieve player support and, hopefully, Dev attention.

    For my part I'll be linking threads that contain solid, empirical data to this post so everyone can see the numbers without having to go on long searches. We all enjoy Kheldians, otherwise we wouldn't play 'em, and I think we can all agree that more changes are needed. So get in the mix and let's get something nailed down so we can start harassing the Devs about it

    EDIT: Dunno why I didn't think of this before but since this thread is supposed to consolidate ideas I figure I'll do the same. I'll be updating this post as consistent ideas develop to form a tentative proposal. That way we can debate the specifics without having to read through the entire thread over and over again. So, without further ado...

    Proposed Peacebringer Changes
    I. Cosmic Balance (Inherent)
    • Give us some sort of effect while solo (Specifics still need debate)

    II. Damage
    • Either increase base modifiers by at least 0.50 or reassess power damage to reflect such an increase

    III. Forms
    • Reduce shapeshifting animation time by at least 1s
    • Find a way to prevent Dwarf form being interrupted while activating. Reducing animation time could solve this issue
    • Change toggle drop while in form to suppression and increase both forms' inherent Recovery boost to account for this

    IV. Powers (Human)
    • Change Solar Flare's Knockback to Knockdown
    • (Bug) Add typed Defense to Combat Flight. Currently it only provides positional Defense
  2. The base damage modifiers could use a slight boost. Right now PBs do the equivalent of Tanker melee damage with their ranged attacks (0.800 modifier). For an AT whose primary method of contribution is damage that's not too good. Melee damage is better but not by much (0.850 modifier). An increase to 0.900 melee and 0.850 ranged would put them solidly in the middle of the pack for damage oriented ATs even when forms are taken into account. That being said, the claim that Peacebringers do piddling damage is total garbage.

    As for forms, there are a lot of good suggestions out there. But the only one that really seems necessary is shortening the activation time on Dwarf's effects (Making them instant would be great). Since the I13 changes Dwarf is simply too important to the Kheldian playstyle to suffer from the issues it does. Getting killed while trying to shift into Dwarf happens more than every once in a while, particularly when you're solo. Keep the animation time at 3s but make the mezz protection and damage resistance instant. There are toggles that already do this (Indomitable Will comes to mind) so the technology is already there.

    Quote:
    Originally Posted by oreso View Post
    I did already read those threads btw, but cheers for linking them. But ya know, my feelings and opinions are important to me at least, and I wanted to vent.
    That's cool and feel free to do so. But there's some real momentum going here on the Kheldian boards for another round of Peacebringer changes. We're all in the middle of a debate about what would be best for 'em. So understand if opinions that don't come with empirical evidence aren't as welcome.
  3. Quote:
    Originally Posted by Fireheart View Post
    I genuinely wish it didn't take me two cycles of my attack chain to whittle down a +1 Minion
    If you're not two shotting them with Build Up + Incandescent/Radiant Strike or a round of Bright Nova Scatter and Blast you're doing it wrong. I'm in the camp that agrees PBs could use a small damage boost (I make use of Musculature Alpha, Reactive Interface and a few Achilles' Heel -Resistance procs) but this conjecture about PBs having such abysmal damage is beyond me.

    Quote:
    I wish the shape-shifts were Faster and I also wish they had some mitigation attached, like a stun, so we had time to get toggles running or otherwise adjust to the new parameters. Frankly, I wish each form only suppressed or subsumed the powers running in the alternate forms, so that we didn't have to do 30 seconds of toggle-activations every time.
    Now there's an idea! Gonna be pushing that hard if another round of adjustments ever comes along. As for the OP...

    Quote:
    Originally Posted by Microcosm View Post
    I've always been in the "Pb's suck" camp.
    Check the guide brah.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    I'd vote you go dwarf heavy, tri-form Warshade. But I might be biased.
    Usually Dechs and I are opposite sides of the line when it comes to Khelds (I'm a PB and he's a Warshade ) but in this case I gotta go with his suggestion. A TriForm 'Shade focusing on Dwarf really feels like a more melee-centric AT.
  5. Quote:
    Originally Posted by Jibikao View Post
    I recently started the project on Human PB and now Human WS. I want to level both of them so I can compare to my Fortunata and Bane/Soldier.
    Lemme save you some time, you're gonna be disappointed. Why? Because without the forms you won't be realizing the full potential of either. It's apples to oranges anyway but you're definitely gonna have a skewed view if you run Human only builds.

    Quote:
    Originally Posted by Flux_Vector View Post
    The higher accuracy of trial mobs was noted, and asked about, in the testing phase. There was no dev comment on it, at least so far as I remember.
    No but there was a vague statement about the trials being designed to challenge powersets and builds that had proven to be particularly powerful in the pre-I20 top end environment. What exactly that was intended to mean can be debated but many surmised that it was aimed at heavily IO'd toons (Masterminds in particular).
  6. Quote:
    Originally Posted by Crysys View Post
    "Defender/Corrupter" or "Controller/Dom" or "Damage Dealer" or "Brute/Tank" in place of the word Kheldian before. Teams know what they want/need. Kheldians, especially Kheld PB's, just will NEVER fit into that sentence.
    Actually they fit into several parts of that sentence. The support roles and, to some extent, crowd control are beyond Kheldians but damage dealer and tank certainly aren't. Kheldians spend a large part of the game outdamaging Blasters and retain better survivability right through 50+. They can also perform tanking duties for most content you're gonna come across. The hitch is that they're not as good in those roles as the specialist ATs that are designed to handle them. But that's because they're not supposed to be. Being top dog in one area is sacrificed in exchange for the ability to perform well in several. That's the entire concept behind a hybrid class in any game.

    As for the idea that the Kheldian inherent is somehow "selfish" I'd like to point out that all of the inherent powers are. Name one inherent that directly benefits team mates. You can spin 1,000 anecdotes about how Stalkers' higher chance to crit or Defenders' End discount helps the team in a roundabout manner but the fact is there isn't a single inherent power in the game that makes team mates more survivable/deal more damage/be less stupid ()

    The comparison to VEATs has been going on since I12. While it's true that their Tactical Training powers directly effect team mates, saying that they're somehow "less selfish" or more team oriented is a major stretch. Yes, that VEAT is providing buffs to your Defense, ToHit and Damage (Provided they've taken and are running all three toggles. I hardly ever do when I'm playing either of mine. Guess that makes me selfish ) but they can't turn into an offtank (Look it up if you're not familiar with the term. It's a much more accurate descriptor for Dwarf) and yank those mobs off your squishy @ss or, better yet, send them straight back to hell in a shower of energy. It's a trade off, sure. But it's one I certainly enjoy

    (Oh, and yay for higher DPS numbers! Even if they are before IOs come into play)
  7. Thanks for posting the new numbers Joe. As it stands there are ways to circumvent the normal levels of PB damage (Reactive Interface, -Resistance Procs, etc.) but they don't change the fact that Cosmic Balance does us no good unless we have team mates.

    I'll echo the sentiment that ever since the Vigilance change an inherent that doesn't assist in some way while solo just isn't any good. I love teaming but it's not plausible to presume that a Kheldian will always be teamed up (Especially considering they perform pretty well solo regardless). I'm all for a change to the inherent to make it more beneficial when we're delivering cosmic justice on our own.
  8. Thanks for the names. I'll try Zwillinger first and see how it goes from there.
  9. I've read the stickied threads and there's plenty of good stuff in there. I asked because I wanted to get the most current input possible so I wouldn't just be trowing the same old argument if parts of it were no longer valid.

    I understand the frustration at the lack of attention and, in some cases, downright dismissal by the Devs. If you really wanna give up then what's the point in continuing to drudge along with PvP the way it is? As someone said in one of those threads, if everyone stops complaining nothing's gonna get done.
  10. Hey everyone

    I'm looking to PM whichever Dev is appropriate about the current PvP situation. I know, I know, no one's gonna pay attention Anyone have an idea as to who I should be trying to contact?
  11. Quote:
    Originally Posted by Suspicious_Pkg View Post
    Is Super Speed and Sprint with +Stealth an option for you? That gives you full invis as well I do believe. And without the stealth suppression of stealth.
    Super Speed with a +Stealth IO will give full invis. There's no need for Sprint.
  12. Quote:
    Originally Posted by Thirty-Seven View Post
    No it doesn't. The experience from 1 to 50+ is left untouched. Also, Incarnate powers do nothing to fill holes in characters that one doesn't plan to run through 804 Trials.
    <---You've got Dwarf at 20

    Kheldians follow the same design philosophy as any shapeshifting hybrid class. Their versatility is unparalleled but there are tradeoffs to be made. Don't wanna use a particular form? That's cool but be prepared to pay for it. Admittedly, this is exacerbated in CoX due to having to deal with enhancement slots but the underlying theory remains the same.
  13. Hey PvPers

    I'm here to get your opinions on the current state of the PvP game because I wanna bring it up to the Dev team at the next available opportunity. I love PvP, especially in superhero games, and I was really sad to see the mass exodus that came with I13's changes. So I've got a few questions for you all.

    First off, what's wrong with PvP in relation to the old system? From what I can tell the current PvP game bears no mechanical resemblance to the PvE game. Nothing seems to make sense so it's really difficult for the new PvPers the Devs tried to accommodate to get into the swing of things. So what aspects of pre-I13 PvP do you think need to be reinstated?

    Second, what additions/changes are really needed to make PvP more accessible to new people? Anyone who's PvPed in any game knows that breaking into it is tough. You're bound to get beaten a lot before you start to get the hang of things and rack up victories. That's all well and good but those early strings of loses do make players shy away from the PvP scene. So what do you think should be done to help new players get acclimated without penalizing those who PvP frequently and have already honed their skills (And IO'd out)?

    Finally, how can PvP be made more appealing overall? The Devs have done a little work in this department by putting in PvP temp powers and IOs but more needs to be done. Aside from the fun factor, what else should be implemented to attract players to PvP?

    Thanks for any input you guys can provide. I know a lot of people say PvP is dead and that the Devs don't care about it but I really wanna try to do something here.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    (I'd also give *both* dwarves the Thermal Protection treatment - add some slow resist, specifically, to the form. With so few attacks on *either,* if you're in a situation where dropping out of form would be bad, slows can be murder.)
    This. If anything this. Slows can pretty much neuter Dwarf and since it's not uncommon to find yourself playing offtank in this form a lot of the Slows are likely to be aimed at you. The Slow resistance in the inherent is nice when it's available but something more permanent is needed.

    Bill and Boy's exchange over the last few posts is representative of the core debate. On one side (Like Bill, I enjoy both but I've got no problem with the verbiage ) you've got those who say Peacebringers need a buff to keep up with Warshades. On the other there are those who point out the differences between the two ATs depending on the environment/difficulty settings (+Enemies/-Levels = Warshade; -Enemies/+Levels = PB).

    I'm in the latter camp. I wouldn't mind some small tweaks/buffs to make PBs more efficient (See "fun") but I just don't think any major changes are necessary. The only argument I've heard in favor of such alterations is "Nobody plays PBs because Warshdes are better". I'll admit having used that argument in the past but, in hindsight, it's an extremely subjective and less than compelling position.
  15. Quote:
    Originally Posted by streetlight View Post
    Is there a way to build a useful amount of defense into a tri-form? If I could get to 32.5% S/L+R in all three forms, it'd be perfect. Alternately, I might shoot for 20% to all three positions or, failing that S/L+R. It'd be nice to have the utility of three forms coupled with nice base defense values for survivability.
    There certainly is. My build does exactly that. I made use of Kinetic Combat sets (Four in all) so its a bit expensive but the benefits are worth it. Reactive Armor in the shields and Perfect Zinger in Dwarf Antagonize should round things out nicely.
  16. Ya know you can use binds or macros to drop form and execute a power even if mezzed right? It's a great way to avoid getting stuck in Dwarf.

    And then, of course, there's Clarion...
  17. The Dwarves are two different animals (Mechanically and lore wise ). White Dwarf is more defense oriented. Just look at the powers that differentiate it from Black Dwarf. You've got Sublimation, a much bigger heal that you can fire off anytime regardless of whether there's an enemy to target or not; and Flare, an AoE that provides great soft control along with its damage. That contrasts quite a bit with Black Dwarf Drain, a smaller heal that also does damage; and Mire which has no control effects whatsoever.

    I'd never turn down a buff to PBs but saying they underperform in comparison to Warshades is shaky grounds for one because they differ quite a bit from one another. Not saying it'd never happen or even that it's unnecessary but I don't think it's quite fair to hold them up and try to make a statement about one versus the other.
  18. I'm a very satisfied FiOS user. In addition to being fast the connection's also consistently stable (And immune to wire tapping, if that kinda thing matters to you ). I'm very adverse to cable broadband because most cable companies make heavy use of throttling and I dislike sharing bandwidth with everyone and their mother.
  19. The SoA's Arachnos uniform is locked in terms of its selection of costume parts. You can only edit the colors. So no, odds are you won't be able to put Ascension Armor on it.
  20. Quote:
    Originally Posted by Bionut911 View Post
    I play my PB like most players would use a tri-form Warshade. I've found that it's TRUCKLOADS more fun to treat the forms as an extension to your attack chain. So instead of sitting in nova waiting for your powers to recharge, go human, kick some tail then jump into dwarf for a heal, or a stomp. Then back into nova for tons of AoE dmg.
    You, my friend, have discovered the real power of Kheldians

    Quote:
    I also have a toggle key bind set up for dwarf heal, so i can use that from Human form when i need it.
    ...
    Also, i like the double stomp bind I have now, because if im in dwarf, i tap it once, use dwarf stomp, leave form, then pulsar (on auto), then with another tap it uses human stomp, and de-auto's flare.
    I definitely need these. You and Joe have done some great work with binds lately. Would it be possible to have it de-auto flare while using another power? I was thinking of the temp Stun Grenades to control more of the mobs.
  21. Quote:
    Originally Posted by GavinRuneblade View Post
    I think the code needs that for placate to allow the autocrit.

    But if you watch your defense numbers or placate someone in spawn a and run over to spawn b, you'll see you're not hidden as spawn b spots you and attacks. If you'd been hidden they wouldn't unless someone from spawn a hit you and broke hide.
    It seems to be a single target Hidden effect. You dump aggro and become untargettable but only to whatever mob you use Placate on. It works the same for players as it does for Bane Spider Scouts. They vanish and can only be hit by splash from AoEs but those effects only apply to their target. Other players can still smash their helmets in just fine.
  22. Normally I'd throw the general advice of "Make a Scrapper and call it a day" but there's something to be said for her shooter experience.

    I'd recommend a Blaster simply because it doesn't carry the expectations from team mates that comes with any AT that functions in a support role. As long as she's pew pewin' no one'll be concerned. Try setting her up with Assault Rifle. The look and feel of the set are similar to what you'd find in an FPS. Pair it up with something that has Boost Range to get even more coverage with the various cones.
  23. Personally, I try to avoid mixing third party software with Windows system files; if only because I don't trust 'em not to screw something up.

    Upgrading to 7 should do just fine. If you still have issues feel free to PM me and I'll see what else I can do.
  24. Sounds like the file's either corrupted or has been deleted somehow. I wouldn't suspect the drive. The new OS should come with its own copy of NTLDR so installing it and simply using the backup disc (Or whatever media you prefer) should be fine.

    Just curious, have you tried deleting and replacing the file from a boot disk? If you're planning to upgrade anyway it's probably not worth the effort. Just asking for my own sake
  25. Playing a TriForm build can be Endurance intensive, largely because Nova's AoEs (Detonation in particular) are expensive. So if you're constantly firing them off it can be easy to drain yourself. That can be counteracted by a few Recovery bonuses and frankenslotting Damage/End IOs. I recommend pieces from Detonation, Eradication (I think that's the right one) and Posi's Blast if you can afford it. They're all running pretty cheap right now so shouldn't be too tough.

    Not sure if I said this already but check the guide.