Timeshadow

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  1. Haha, thanks for your comments. Glad you enjoyed the guide. Always happy to make someone reconsider PBs. Hope to see ya out there TriFormin' it up
  2. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I actually read that Vanguard are supposed to be pretty rough a couple of months ago so I did a mission full of them at maxed settings.. They didn't seem to pose a very great threat to me, I was able to kill them very quickly without much hassle. This was on my s/l softcapped build. I find that enemies with lots of -end are the only things that I have trouble handling.
    Ever been hit by Curse of Weariness? That's the single worst part of fighting Vanguard.

    But if you were using your Stuns as liberally as I'm sure you do then this isn't surprising. Especially on a softcapped build, I just can't see any Warshade taking enough damage at any one time to feel threatened by a group like them.
  3. Quote:
    Originally Posted by Bionut911 View Post
    Human, Bi, or Tri-form? Why?
    TriForm both leveling and at 50+. Why? Partially because I love shapeshifters and wouldn't play my PB any other way regardless. From a performance standpoint I do it to capitalize on the versatility of the AT. The game is supposed to be balanced around SOs so, taking that into account, there's simply no other way to perform all the roles PBs are capable of without them.

    Quote:
    Originally Posted by Bionut911 View Post
    What is "wrong" with Peacebringers?
    When IOs are factored in the forms essentially become useless. Human form can simply do things better at particular levels of IO investment.

    Quote:
    Originally Posted by Bionut911 View Post
    What's wrong with Warshades?
    Nothing that I can think of from a performance standpoint.

    Quote:
    Originally Posted by Bionut911 View Post
    What's wrong with the respective human forms?
    Nadda.

    Quote:
    Originally Posted by Bionut911 View Post
    How do they, if at all, compare to VEATs
    VEATs remain more attractive to teams from a strictly numbers perspective. Their buff toggles provide "hard" increases to a team's damage, ToHit and Defense. But they can't compare to Khelds on "soft" skills. Meaning things that aren't directly numbers based (Offtanking, switching between ranged and melee damage, etc).
  4. Just updated the guide for i21. Made some changes to the main body itself and the Suggested IOs appendix. Give it a once over and let me know what you think. Your feedback and questions are always welcome
  5. Timeshadow

    Kheldians 3.0

    Quote:
    Originally Posted by Socorro View Post
    Well you technically can, but most players, by far, are not going to do this, which I'm pretty sure the devs are aware of (via datamining) - therefore, for *most* players, the forms will remain useful.
    Socorro brings up an important point. We all know that IOs can completely transform a character for those who invest enough in them. But, according to the Devs, the game is still balanced around SOs. Perma Light Form is an impossibility using only SOs. It's important to remember that and not have this discussion entirely from the perspective of those with perma LF builds.
  6. Since the most recent round of changes Recharge really is the way to go. You're aiming for perma Light Form and perma Inner Light. Spiritual is obviously helpful for this but it can be accomplished without assistance from the Alpha Slot so Musculature is a viable option.

    Once you've got that handled a lot of Human only builds look to softcap their Defense. Being a TriFormer (And someone who doesn't have the energy for that kinda optimization ) I didn't bother but there's no denying that having capped Resistance and Defense makes you about as close to godlike as you can get.
  7. Thanks Justaris. Been awhile hasn't it? Glad to see you're still around.
  8. Hey fellow forumites

    Title pretty much says it all. I remember reading awhile back that Patron Pools can only be unlocked if a toon is full Villain as opposed to Rogue. Is this true or is my memory just fuzzy?
  9. Timeshadow

    Photon Seekers?

    Don't think so. If I recall they function as a standard AoE as opposed to dealing splash damage.
  10. Thanks for the responses everyone. Figured I'd go ahead and post my build. I've never IO'd either set before so I could really use some advice on the specifics, particularly in regards to Defense. It seems like the amount I can manage is trivial and I wouldn't mind dropping Weave to get Stealth in a lot earlier.

    As always, I appreciate your feedback.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Druid: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 1: Fast Healing -- Heal-I(A), Heal-I(37), Heal-I(40)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9)
    Level 4: Cobra Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13)
    Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42), Rec'dRet-Pcptn(42)
    Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29)
    Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(37), EndMod-I(40)
    Level 14: Fly -- Flight-I(A)
    Level 16: Integration -- Heal-I(A), Numna-Regen/Rcvry+(46)
    Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), F'dSmite-Acc/Dmg(25)
    Level 20: Resilience -- ResDam-I(A), ResDam-I(21), ResDam-I(31), S'fstPrt-ResDam/Def+(39)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(31)
    Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(27), Dmg-I(29), Dmg-I(31), EndRdx-I(34)
    Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 30: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34), LkGmblr-Rchg+(43)
    Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), F'dSmite-Acc/Dmg(36)
    Level 35: Revive -- RechRdx-I(A)
    Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(43), G'Wdw-EndRdx/Hold(43), G'Wdw-Hold/Rng(45)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(40), Heal-I(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  11. Quote:
    Originally Posted by Electric-Knight View Post
    Hrm, I just always thought that the Voids were so resourceful, determined and adept at working their way anywhere and everywhere Khelds may be.
    And, since you are a Kheld in Praetoria, I'd say that they can be there too.
    Just my thoughts about it, but don't take my quick reply as though I'm completely dismissing anyone else's personal opinion about it.
    Nope. They're created by the Council using Nictus Fragments. Their services are then sold to whoever can afford 'em. If you look closely you can see the Council logo on their chests.
  12. Quote:
    Originally Posted by Two_Dollar_Bill View Post
    You can design a Bane to do a variety of things, but I would design my own Bane as a non-boring Stalker. You can still play in the usual Stalker manner but you have so many other options that Stalkers lack.
    This is pretty much how I look at mine. I still do the Stalker thing and strike from Hide, Placate, all that. But I can also debuff with Venom Grenade and tag runners with Poisonous Ray. I've also got two killer pets that are great for soaking aggro, doing damage and provide CC that stacks with my own (Web Envelope FTW ).

    So all in all I'd say the purpose of a Bane is multifaceted. Primarily its melee burst damage just like the Stalkers that inspired it. But the versatility that's a staple of EATs on both sides lets it do so much more on top of that.
  13. Quote:
    Originally Posted by Smiling_Joe View Post
    Quite frankly I've found that - since the changes to my 2nd (human form) build that brought light form and inner light perma (and essence boost by default) I'm watching my buff bar more than I'm watching the game even with human form only, which I find mildly annoying.
    Yeah it can be a hassle. Fortunately I've got a perma Mind Link Widow so I'm used to it. After a while you get a more intuitive idea of when things are recharged so you can keep your eyes focused on the rest of the game.

    Quote:
    But to your point, I've found that I'm watching buff bars and power icons just as much in human form as I would on a triform. But maybe that's just me.
    Maybe. I find that TriForm is more challenging simply because it requires the extra step of downshifting and then activating Light Form, Inner Light or whatever else.
  14. Hey Scrappers

    It's been a long time since I last felt the rush of Scrapperlock and I gotta say I miss it. So I'm looking into an MA/Regen Scrapper. But I'm wondering about Crane Kick and Eagle's Claw. I've heard they can actually be a detriment to overall DPS. Between trying to give Regen a decent amount of Resistance and Defense and taking travel powers for concept (Shapeshifter with animal forms) the build's lookin' tight. I'd like to remove powers where I can.

    So, is it worth the time to take Crane Kick and Eagle's Claw or should I skip 'em?
  15. Quote:
    Originally Posted by Vauluur View Post
    Start out by firing Inner Light and Light Form (both of which I aim to have perma).

    Shift to Nova for AoE attacks.

    Shift to Human to finish off remaining targets.

    If mezzed or surrounded (or just for kicks) shift to Dwarf for Sublimation and Dwarf Flare.
    This is pretty much exactly how I play mine. I've got both powers perma and yeah, they definitely encourage the use of human form a lot of the time. But I think it's an exaggeration to call either of the forms useless in light of the changes, especially since the benefits of both LF and Inner Light carry over.


    Quote:
    The perceived disadvantage of this strategy is that it will have to sacrifice some defense to avoid the annoyance of toggles. I'm wondering presently if that problem could be solved by using T4 Barrier instead of Clarion for the Destiny power once I hit 50. Most Khelds seem to take Clarion for the mez protection, but I have no problem using Dwarf for that.
    Haven't had a problem whatsoever. I've got Barrier but never use it. The capped resists are enough for me. Only time I run into trouble is against enemies that rely heavily on Psionic damage. Other than that, I don't miss Defense in the least bit.

    Of course everything here is my experience. There are valid arguments against the forms and I'm sure someone will lay 'em out before long. But if you wanna use 'em you should. You won't be at any significant disadvantage other than having to watch your buffs a lot more carefully so you can downshift at the appropriate time to reactivate LF and Inner Light.
  16. Hey all

    I've got a concept for a shapeshifting character and I'd like to be able to change his costume whenever I use Build Up. I know I can create a bind to change to a specific costume but I'd like to have a random costume slot be chosen. Anyone know if this is possible and, if so, how to do it?
  17. It's normal. If your character's name is taken the game appends a '1' on the end. You should've been provided with a rename token when the name was changed. Try renaming the character and see what happens.
  18. Quote:
    Originally Posted by Goblin_Queen View Post
    I thought about doing that for my character, Skinwalker. Since in legend they have mind control and "bone barbs" and the like that they throw at people. I'm not sure I can handle the porcupine look though and not sure how I'd explain that away. Curious how you do with it!

    Thought about doing Stalker too and using the caltrops and blinding powder for the bone barbs and bone dust (which they also have).
    This is a great idea. I love Kheldians (Have both ATs at 50) but I've always wanted to create a shapeshifter that wasn't locked into a pre-determined story. Gonna play around with it a bit and see what I can come up with. Thanks for the inspiration
  19. Timeshadow

    Ssa

    In regards to his heal, it's dependent on the Rulu-Shin within range when he activates it. So kill everything around him, including the Natterlings he summons, to stop him from using it.

    Other than that, just pop some inspirations and he'll go down.
  20. Quote:
    Originally Posted by TerraDraconis View Post
    Actually yes. From using some in beta to -3 of their lowest level. So if a SBE has a 25 - 50 range the lowest it will auto adjust down is to level 22. Which is also the first level you can slot the enhancement.
    Not quite. It depends on the level of the individual enhancement, not the range of the set.

    Check out this page on ParagonWiki for more specifics on how exemplaring affects IOs.
  21. Timeshadow

    The PB Changes

    Quote:
    Originally Posted by Smiling_Joe View Post
    Saying they excel in a particular area now more than ever without actually specifying the area of their excellence is the same as saying they excel "just because..."
    Actually I did say. Nova for AoE, Dwarf for tanking and human for ST. It's true that the inherent does a lot to complicate things. Balancing the AT in general is harder because of Cosmic Balance. We have that conversation every time changing PBs comes up.

    Quote:
    There's still some reason to take Nova if you count unsupressed and non-endurance-using flight and slightly better aoe potential, but if you team even a little with support characters human form's damage potential goes up dramatically verses Nova, which will have its damage cap out 45% sooner than human form's.
    Check my post again. I said myself that human form having its own AoEs does a lot to trivialize Bright Nova. That's just a consequence of designing Khelds in a way that gives players a choice in how to build them.

    In other games shapeshifters use their forms because they each do something that another flat can't. Kheldians, on the other hand, have several redundant powers. They allow anyone who plays a Kheld to decide whether they wanna put emphasis on the forms or not. (Un)fortunately, especially with the changes, human form can be perfectly viable without the forms.

    Quote:
    Dwarf is laughable. If you can give me even ONE reason why I should take dwarf over human after the I-21 changes, please do. And no, auto-hit taunt doesn't count. With a 2.4 accuracy (if memory serves) I never missed with it in the first freaking place.
    Uh...because you wanna be able to tank for a team? You're right in saying that Dwarf is of little benefit to the Kheldian themselves. Human form is just better for damage and survivability. But when teaming (Assuming you do team) it has no means of holding aggro other than pure damage.

    Really, a lot of the argument comes down to perspective. In terms of what works for the Kheldian, yeah, human form is the best choice just about all the time. Do I think that's a good thing? No, I really don't. But when you're talking about the ability to change their focus as is required by a team the forms are still perfectly viable.
  22. Quote:
    Originally Posted by Wrend View Post
    The reason I mention my experience in DDO is to point out that the Incarnate system in CoH moves much, much faster than the end game content in DDO, and much faster than the end game in many other MMOs. I am very happy with my return to CoH, and the Incarnate system is a large part of that.
    It's funny you mention this.

    Might just be coincidence but of the MMOs I've played the superhero ones seem to move the fastest. Could be because the genre is all about having levels of power that are above and beyond what any normal person could achieve. Regardless, that speed translates to gratification at a pace that maintains interest. The slow, grinding advancement of other games can be very off-putting, especially for new and/or casual players.
  23. Timeshadow

    The PB Changes

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Seriously. I have no reason whatsoever, performance wise, to take forms on my level 50 Peacebringer, when doing level appropriate content.. Besides as maybe set bonus mules.
    On the contrary, I think the changes gave each of the forms a unique role. Prior to i21 you had Nova for AoE, Dwarf for tanking and human for...uh...self-buffing? Now each form excels in a particular area. Nova and Dwarf are still great at their respective specialties and human is the definitive ST choice.

    Of course, human having the toughness of perma LF and AoEs of its own make it a viable replacement for both but if you wanna talk sheer effectiveness TriForm is, now more than ever, the way to go.
  24. Lemme just say, as someone who enjoys PvP in any MMO, that I'm glad there's still some discussion going on.

    Everyone knows i13 dealt a major blow to the PvP community. A lotta people quit outright and many of those that remained just said "screw it" and stopped trying to communicate with the Devs about what's good for PvP. Who could blame them? The changes that came about reflect little (At best) of what PvPers wanted.

    That being said, I still wanna fight for PvP and I hope you all do as well. The state of this aspect of the game is sorry and that's not ok. Major changes need to be made and, regardless of what the Devs focus may be right now, they won't be unless the PvP community stays VERY vocal. So thanks to the OP and everyone who's commented for keeping some kinda discussion going.
  25. Quote:
    Originally Posted by MriBruce View Post
    Was that true along the way leveling, out of curiosity?
    Generally, yes. Unlike Warsahdes, PBs don't rely on buffs from enemies whatsoever. They're entirely self-contained.

    If anything, I'd tell a new PB to forget their expectations. Khelds were originally set to unlock at 50. IMO there was a good reason for that. Playing a Kheld effectively requires knowledge that you only gain from playing several different ATs. They've got both ranged and melee damage as well as a little control (More true for Warshades than PBs) and if you're not used to dealing with all of those aspects you won't be a good Kheld.

    Also, knowing when to use each form is key. Nova is the master of AoEs, Dwarf excels at tanking and there's nothing better for ST damage than human. As you play you'll develop an instinctive understanding of which form is optimal depending on team composition and the situation at hand. That's the single most important aspect of playing a Kheldian. If you don't know when to switch forms you're gonna fail hard. Be mindful of the situation and remember that you should be switching as a fight demands. If you hang in one form the entire time you're doing it wrong.