Tidbit Jr.

Legend
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  1. Tidbit Jr.

    Anime and CoX

    Quote:
    That's the best part about Titan Weapons.
    Autocorrect can make a mess of things, so I took the time to fix that for you.
  2. Point taken, though they are still relevant inasmuch as it is possible to get damage resistance to them.

    EDIT: Which is the difference battling the big-bad in the old trials and the new ones. The latter is definitely more active.
  3. Quote:
    Crystal Titan
    If memory serves, the crystal titan and hamidon do their own kinds of damage that aren't unique so much as missing from the roster, which (h)ambrosia grant resistance to.
  4. He was a retired hero in one of the old City of Heroes comic issues that was made into an Ouroboros storyarc. They had a memorial erected for him at the end of the comic arc and Manticore gave a speech.
  5. But Mr. Yin is from China, not Japan. :P

    (Penny Yin as a magical girl would be pretty funny, though.)
  6. Quote:
    Is there a Gangs-R-Us that sells logo jackets or do they have Grave Digger Sewers who make them?
    Now I can't get rid of the visual of a pre-i24 skull minion turning around in a swivel chair and holding up a brand new logo-bearing jacket, thimbles on every finger and a very elated voice saying "now for the finishing touches!" In an abrupt scene change, several other members are beating the jacket and a pair of pants with some bats and shovels. The same thimble-clad member picks up the jacket and hands it to an angsty looking teenager.
  7. Gonna' miss the black and ripped denim jeans.

    It would be nice if their full-arm tattoos either continued all the way to the wrists or didn't end in such an abrupt line, despite that that's a limitation of the player options.

    Also hair silly, accents unnecessary, the usual consensus of the thread thus far.
  8. Tidbit Jr.

    Ghost's Origin?

    Quote:
    Use one on a Vahzilok.
    "The foot soldiers of this fetid force are the Cadavers, zombie-like animated flesh made from stitched together human corpses and robotic parts." [coh.com]

    It seems the devs' general definition of "true undead" are reanimated corpses and spirits that used to have living bodies; on the opposite side, their definition of "fake undead" seems to be bodies modified by science, the spirits of the banished pantheon possessing masks, and ... Ghost Widow, oddly enough. [wiki]

    On the topic of magic versus natural, would you consider the use of chi or other life forces to be magic if every living creature (on Earth?) has it?
  9. They'd also probably have to add new technology to remember your "true" (hero/villain) alignment so that your resistance/praetorian one doesn't interfere, and make sure to cover every possible hole with which someone could exploit the game or accidentally trap themselves with.
  10. Tidbit Jr.

    Ascension

    Quote:
    Most of which make me want to punch him right in the mouth.
    Quote:
    I prefer throat punching.
    Quote:
    One does not preclude the possibility of the other.
    Now, now. There's plenty of him to go around.

    We could even set up a booth and charge a fee. Think of all the INF we could make!
  11. Quote:
    not sure where the Rogue Isles power plants are
    Cap Au Diable's power plant which runs into Mount Diable.
  12. Tidbit Jr.

    Caption this!

    Does anyone notice the file labeled "DinoChicke..." next to Maelstrom's face?
  13. Quote:
    a reinforced concrete façade and protective paining.
    "This hurts me more than it hurts you, but it's to keep you safe." :P
  14. Quote:
    Unless a dev comes out and says it's deliberate, I'm not buying it.
    Didn't some redname confirm it as such? I can swear someone with higher standing did...

    EDIT:
    Quote:
    Here's a link to his Penny Yin piece from his DA page. He also explains a lot of the choices for the costume and coloring.
    That works.
  15. It's definitely a difference in how scrappers and brutes feel. Brutes have lower base damage but higher max potential or, on the flip side, scrappers have less room to raise their potential but higher base damage. (I, personally, side with scrappers - "A bird in the hand is worth two in the bush" they say - though I do have a few brutes and enjoy them as well.)

    The proposed new inherent would mess with the feel of both playstyles. We should be adding options, not taking away.

    Quote:
    Originally Posted by Hopeling View Post
    :E

    Keep your hands off my Scrappers!

    The thing I like about Scrappers is that they DON'T have a Fury bar. They don't worry about gathering aggro to maintain Fury, or setting up an assassin crit combo. They walk right up to the enemy and hit them in the face, no setup required, no other considerations to weigh. I don't dislike Fury - I've got plenty of Brutes - but I don't want it for my Scrappers either.

    I get why Scrappers and Brutes can appear redundant, but as an avid melee player, I would absolutely not be happy if that "redundancy" was removed.
    Are you me?

    [funny image to reinforce punchline here]
  16. Quote:
    Powerset Wise, What Comic Book Staples Are We Still Missing?
    Plot Armor

  17. Quote:
    I had some cool( or at least I think they are lol) ideas for my Character, but I can't get a screenshot. Anybody have a solution? I'd be very grateful.
    The way you worded it...

    Are you trying to take a screenshot of the costume/tailor window? The print screen key copies what you see on your monitor to the clipboard when you press it. If worse comes to worst you could do that and paste it into a program like paint and save it yourself there. (I forget if you're able to screenshot the tailor window using the game's screenshot function.)
  18. Quote:
    Right but there's only so many sways to swap out area of effect, damage type, and a secondary effect.
    Even if they're not mold-breaking, every set (amonng recurring elemental types) has its specialty to which it tends, and that is where the good diversity lies. (Go ahead and skip the rest of this paragraph.) Fire sets do damage, damage and more damage; ice has more hard controls but below average damage; electricity drains endurance; psychic sets have more soft controls and a damage type that isn't widely resisted; so on and so forth.

    Quote:
    And the gimmicks mean that the dev team is having to innovate and think up news ways to do things.
    It is nice that they are adding more possibilities for powers and combat as a whole, but implementing them in every new powerset just to showcase a new bit of code is - not to be monotanous with the adjectives - more gimmicky than it is novel.
  19. Quote:
    This. Without these gimmicks, any new powerset will essentially be simply a re-skinned copy of an already existing set.
    Many of the weapon sets look alike, I'll give you. Katana and broad sword are blatant counterparts, as are mace and axe. In staff's defense, it at least has a unique point to its own fighting style. Out of the box, its AOEs recharge fast enough to be a viable attack chain while still being wide cones. That in itself separates it from the other melee sets without needing a "unique" mechanic.

    Not that it's "perfections" make staff any less fun, but the set itself was different enough that them being a flat toggle (as with dual pistols' swap ammo) would have been sufficient.
  20. It's nice that they're trying new things.

    On that same token, it feels like the same new things: use your attack chain to stack three of the set's named mechanic which will power up your finishing move.

    In much the same way that a scrapper or tanker doesn't have to build up fury or stack assassin's focus in order to do better damage, it's nice that the old sets didn't have to build combos or tidal powers or such; the damage scrappers/tankers do with a tier nine is the same for an opening attack as it is for a finishing blow as it is for an insert attack.

    This is both a gift and a curse, in its own ways.
  21. You need to be an Arachnos Soldier or Arachnos Widow epic archetype, first and foremost.

    EDIT: You'd likely also need to be introduced to him by the first contact - Alan Desslock was it?

    Otherwise, *shrug*
  22. Considering the nature of thermal energy, maybe we can rename it "microscopic smashing damage"?
  23. Tidbit Jr.

    More Proof.....

    To play devil's advocate:

    While a blaster has high melee damage to be able to dispense foes, melee is not its intended style of play.
  24. Quote:
    [...] the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome.
    This is just my opinion, but gathering spots shouldn't be made so much as discovered.

    Why are Talos' hump and the tram court area so popular, for instance? It's a wide, uncovered area which is advantageous during invasion events. It is also literally across the street from the tram, base portal, trainer/tailor, a mid-level task force contact, and markethouse (and by proxy, merit vendors). It is even the dropoff point from Ouroboros. The only way you could get it more convenient is adding a workbench and dragging the field analyst over.

    Similarly with Portal Corp, many of the end-game contacts in Peregrine are at or around (or give missions in) Portal Court. The court also has the zone's trainer, field analyst, and base portal.

    The Vanguard base, as well, is a co-op zone which has workbenches, tailors, trainers, stores, contacts/TF contacts, the hospital, the base portal, and the portals back to Paragon City / the Rogue Isles.

    Pocket D is a co-op zone and is relatively small with several commodities as well.

    The list goes on.

    TLDR version: meeting spots tend to be areas with high levels of convenience rather than theme.
  25. Tidbit Jr.

    Legacy Outbreak

    Don't you hate it entering just late enough that the giant shivan spawns and you know this one isn't going to count for letting you go and you'll have to sit through it twice?

    *raises glass*

    To Outbreak/Breakout.