ThisIsIt

Informant
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  1. Well played, Devs... well played.

    /em golf clap
  2. That's absolutely true, Kung Pow. However, if you stop the vault from being robbed then you have time to clear the rest of the bank. I made a beeline to the vault, but by the time I reached it I got the message that it had already been robbed.

    The time limit to get to the vault should not be shorter than the time it actually took me to get to the vault since I ran/leapt there without stopping. I don't know if it was load times to enter the bank and elevator, but if it was then that makes it worse. Am I the only one who has experienced this?

    And I have beaten a couple of Safeguards, so I know how it's done. If anyone sees something I'm missing, let me know.
  3. (Begins rant)

    I'm soloing a 14 Scrapper on a KR Safeguard set on Heroic that I got from Skyway. I've done (and failed) enough of these to know how to tackle this. Go straight to bank, find elevator to 2nd floor and take out boss & helper before they blow the safe. I get to the bank, get the message the bank is being robbed, run/leap past all of the looters in the bank and head straight to the vators. when I get to the 2nd floor I get the message that the looters are getting away. It was physically (game-physics?) impossible for me to get up to the vault any faster, yet even as I fought (and beat) that lovely pyromaniac lady and her looter friend I knew I was going to fail the mission.

    I told myself I wouldn't get angry. It's just a game. But I truly don't know what I could have done to get to the vault any faster, and I'm PO'd. It just seems broken to me. It certainly isn't fun.

    (Ends rant)

    I really like the police band missions, and I appreciate the extra content. However, I feel like work needs to be done to fix the Safeguard missions. I'm not asking to lessen the challenge of the boss battle, and I think the timing aspect is a fine idea. But it seems to be broken.
  4. Well stated, Tempest_56. I did the Faultline Safeguard tonight and failed with an Inv/SS tank that during the police band missions had no problem taking on mobs above his level. But I couldn't make it through the Safeguard even popping Inspirations like candy. I really enjoy the police band missions, but I think the Safeguard missions are not fun at best and probably broken... starting with the ridiculous window of time between the bank being robbed and the criminals escaping. Note: I beat the AP Safeguard twice, though failed the KR. But at least I've had some success (with a scraper and a dark/rad defender). My guess is that some AT's won't be able to complete these...