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PROOF INV SCRAPPERS CAN REACH RESIST CAP!
Unstoppable, 6 slots, 4 rech 2 resistance
Hasten, 6 slot recharge
Resist Energies, 1 slot resist
Resist Elements, 1 slot resist
Resist Physical Damage, 6 slot resist
52% base for unstoppable + 40% = 72.8
Hasten = unstoppable only needs 3 to recharge in time, 4 to be safe
Resist energies: 15% base, 18% with 1 slot
Resist elements: 15% base, 18% with 1 slot
Resist physical damage, 9.5% guestimate base, 6 slots = 20.9% resist
Umm... Unless I failed math, that is 90% resistance to all but psi, ahem. For only 18 slots.
Coupled with invincibility, 90% resistance to all, infinite defense, being hit 5% of the time.
As for unstoppable taking most of your hp and all end, that isn't really anywhere NEAR enough of a drawback when you still have 90% resistance to all, you are an IDIOT if you don't use unstoppable if you can. As for tankers, that's just roflmao with unstoppable. Even if I'm wrong about the base unstoppable resist, you just throw in some slots in passives and run tough or temp invulnerability ontop and hey presto, you're DEFINITELY capped.
Statesman, do you know your game?
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well yes, scrappers can hit the cap EASILY.... but what he said is accurate though.... because an invuln scrapper may be at 130 or so, but an invuln tanker is at 200..... Yea, I know, you would have to have some serious debuffs going to bring both below 90%, but still... He's correct becase an equally slotted tank has more than an equally slotted scrapper. Does this matter in game and once you go past 90%, not a lick, but still, on paper, they have more!