Thirty-Seven

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  1. Quote:
    Originally Posted by Angryellow View Post
    Assault Rifle/Fire manipulation Blaster
    Funny... that's exactly what it was in my post.
  2. (Necropost, I know...)

    This is an awesome idea, especially when coupled with this overhaul.
  3. Quote:
    Originally Posted by Sharker_Quint View Post
    dude, don't talk about me like you know me.
    I know that "arguing" with you is not productive, and an excursion into futility. Which is why I directed that comment at Techbot... and not you.
  4. AR/Fire Blaster


    Redhot Rifler
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    The Patrol Experience bar was never changed to accommodate colour-blindness. It was the same before and after the complaints.
    Incorrect. (Thanks Wiki for keeping old files! )

    Current:


    Past:


    Quote:
    Originally Posted by Diggis View Post
    Ahh... I didn't notice the edited numia... Interesting. I'll still make use of this I think, the icon at the back isn't too bad given the benifits.
    It might be rather intrusive on some sets though. Particularly ToHit Buff/Debuff sets, Acc, and possibly Defense sets. However, Since I almost never use sets, it won't be any sorta problem that I can imagine.
  6. Quote:
    Originally Posted by Neo Shadowdream View Post
    WOW!

    I think I just figured out what you did there! It is FANTASTICALLY ingenious. I was posting above about how impossible it was, but I was thinking "inside the box" or circle, as it were. It was the Numina that clued me into the process that you used. The funny thing is, I had almost figured that out after I posted my over-long "it can't be done" post.

    So glad you proved me wrong! Instant download for me.

    (However I think people who make a good use of Set IOs will be disappointed with what you had to do to make this work.)
  7. Thugs/Dark MM

    Skull-Force
  8. Quote:
    Originally Posted by V_Marcone View Post
    If anyone checks this out, I was wondering who was going to be in charge of base design, who is going to be the "SG" super leader. Also do we any ideas on the ranking system for any super group members?
    Good questions. I would assume Nyrisa will be the Super Leader... but beyond that, I have no idea.
  9. Code name: Operative Bulwark
    Real name: Derek Ferris
    Birthdate: June 7, 1987 (23 years old)
    Family: one brother (Daniel Ferris), parents are deceased

    Statement:
    The kids in school where pretty brutal to me when I was growing up. One of my earliest memories is being teased one day when I went up to the blackboard to do a math problem. It musta been about 3rd grade? At any rate, I was eventually placed in a different school, but that didn't really help. Most kids don't really start to feel different until puberty hits, but for me, it was much earlier than that. You see, I am a mutant, and as a result I looked somewhat different from my peers. My skin has a distinct silvery color to it... and as such, I kinda stood out.

    Between school offices, therapists, and doctor's visits, I felt like I was never home. The doctors thought I might have some sort of skin disorder. I've been rubbed with every cream you can think of. But what most of them hit on, was that it must be argyria. So my home was searched, my diet inspected, my parents questioned and so on, to determine how a boy of about 6 is getting into the quantities of silver that would do this. In retrospect, you'd think living in a city full of superhumans would have made the answer obvious. But, with no history of that kind of thing in my family, and some greed on the parts of the doctors, it was never mentioned. No silver was ever found in my body or my home.

    As you might imagine, I spent a good deal of time in the principal's office as well. I got in a number of fights due to the many kids taunting me. And older brother wasn't always around to save me; I think he feels guilty about that.

    But, as time went on, I got a thick skin (no pun intended) about things, and let things slide. I got a lot more easy going, and actually embraced one of my nicknames (that was supposed to be hurtful): Silver. Some chemistry nerd eventually heralded me being called A.G. (aka Ag, the chemical symbol... I haven't the foggiest how that one stuck, but kids are weird). Things went... relatively smoothly. That is until I started puberty.

    I thought things had been weird before? That was nothing. There were a lot more hospital visits on the horizon for me. I started having incredibly strong itching sensations all over my body and portions of my skin would get really hard and uncomfortable. All of this would fade, but in the mean time the doctors tried valiantly to figure out what was wrong. There was one day when the itching and discomfort was almost unbearable, I stayed home from class for most of a week! I went to the store one evening when the symptoms seemed to have faded, and finally figured out what was "wrong" with me. That particular evening the corner store I went to for some snacks was being held up by some whackjob with a gun. I guess I didn't listen to him well enough, and he shot me. *pa-TWANG* The bullet simply riccochetted off my forearm! Most of my body was suddenly covered in a hard metallic substance that, apparently, was bullet-proof.

    I knew for sure now that I was a mutant. I stopped shaking and punched the guy out, and ran outta that store and back to my house so fast that I didn't even realize I had left by the time I got home. I later found out that the crook got arrested and there had been no casualties in the robbery attempt. At that moment, my destiny was clear: I had to learn how to use my abilities and help other people. I mean, they didn't call it "City of Heroes" for nothing.

    My brother never really understood why I wanted to put myself at risk. He looked at my ability as some sort of curse, something to overcome, not embrace. But, he was busy with placement tests, and then college admissions and term papers, and business. Always marketability and stocks and bonds and investments and blah, blah, BLAH. Though, I knew that he cared about me. After my parents died, he was all I had. He took me to countless appointments, he helped me with the bullies and the homework from school, he tried really hard. But in the end, I feel like I was holding him back.

    And so it is even today. I just found out that he is enrolled in the same Special Force that I am. I guess he just recently developped powers. I guess it goes to show that mutation is a mysterious thing. He never showed any signs... not ever. Which, is a bit odd. But as one of the GIFT personnel told me: "everyone develops their abilities according to their unique genetic code and specific mutations." There is no blueprint for how it will go. And so, I guess we will serve together in this organization. I just hope the other teammembers are capable and I don't have to lead them anywhere. I don't know that I am ready for that. I just am not that confident in my abilities.
  10. Quote:
    Originally Posted by Vornotron View Post
    If this is in fact the case then there should be a data file that describes what's composited together for what. If we can find that and decode it, we may be able to convince it to use the already existing overlay images in a different way...
    I don't believe that is possible. Feel free to try.

    The problem here, as I understand it, is that for each Enhancement that is "composited" there are few inner symbols that exist then are necessary to properly convert them to the IO or TO symbols.

    So let's look at the case of two enhancements.
    and
    The first is Accuracy and the second is Confusion. If one were to make an icon conversion pack, then the game will look in the pack folder for the image that has the filename that is coded for it to place on that particular Enhancement. In this case, that is the same image (only one file) for multiple Enhancers. So, an Icon pack would have an image whose filename matches the one the game calls... and will apply it to ALL of the Enhancers that use that image. AKA, the two above will have the same inner symbol STILL.

    What you are proposing, is actually altering the physical code of the game, which I don't believe is at all possible. I could be mistaken... and even if I am, that type of a change is HIGHLY against the EULA, not just frowned upon like the work that I was implying needed to be completed.

    Shadowdream, I am really curious what it is that you had planned to do, now that I know the situation in which we find ourselves. Prolly best to only PM those who are curious though.

    (Hopefully that wasn't too much depth for the Moderator's taste. )
  11. Okay, here is our proposed Uniform and the costume file thereof.



    Code:
    {
    CostumeFilePrefix male
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  221,  168,  107
    NumParts 28
    CostumePart ""
    {
        Geometry Tucked_In
        Texture1 !X_Enforcer_Hips_Mask
        Texture2 !Hips_V_Pattern_Lock_01
        DisplayName P887196332
        RegionName "Lower Body"
        BodySetName TuckedIn
        Color1  115,  115,  115
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Tight
        Texture1 flak_Vest
        Texture2 !Chest_V_Pattern_Lock_01
        DisplayName P566009771
        RegionName "Upper Body"
        BodySetName Tight
        Color1  115,  115,  115
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
        Texture1 Skin_V_Head_06
        Texture2 None
        DisplayName P687117166
        RegionName Head
        BodySetName Hats
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Smooth
        Texture1 skin_fingerless_01a
        Texture2 skin_fingerless_01b
        DisplayName P3937616722
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Justice01
        Texture1 !x_male_boot_eagle_armor_mask
        Texture2 !boot_eaglearmor_01_dual
        DisplayName P2104750136
        RegionName "Lower Body"
        BodySetName TuckedIn
        Color1  0,  34,  102
        Color2  0,  11,  31
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_07
        Texture1 !X_Officer_Belt
        Texture2 None
        DisplayName P177456852
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Hat_Beret
        Texture1 Hat_01a
        Texture2 Hat_01b
        DisplayName P4104497066
        RegionName Head
        BodySetName Hats
        Color1  0,  34,  102
        Color2  38,  26,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P2793026233
        RegionName Head
        BodySetName Hats
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Tight
        Texture1 Base
        Texture2 symbol_05
        DisplayName P2281134661
        RegionName "Upper Body"
        BodySetName Tight
        Color1  115,  115,  115
        Color2  0,  34,  102
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Manga_s
        Texture1 Manga_s
        Texture2 None
        DisplayName P772741860
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P2371314042
        RegionName Head
        BodySetName Hats
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P1848153390
        RegionName Head
        BodySetName Hats
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx WEAPONS/Custom_Bow/Male_Bow_Base.fx
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P974978278
        RegionName Weapons
        BodySetName Weapons
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  34,  102
        Color4  115,  115,  115
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry None
        Texture1 None
        Texture2 None
        DisplayName P546439883
        RegionName "Lower Body"
        BodySetName TuckedIn
        Color1  0,  34,  102
        Color2  115,  115,  115
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    }

  12. This thread is designed for the use of the members of the PCSF RP SG. I am not sure exactly what we will use this thread for, but it will be OOC for sure.

    For now, I will simply post a few things for use as reference.

    Code:
    #  Character            Archetype    Origin    Powersets    Global
    =  ==================   ==========   =======   ==========   ================
    1  Operative Ny         Defender     Magic     Emp/Dark     @Nyrisa
    2  Operative Fenneris   Scrapper     Mutant    DB/Regen     @Travis Stark
    3  Operative Nox        Scrapper     Science   Spine/Dark   @Vincent Marcone
    4  Operative Bulwark    Tanker       Mutant    Invuln/SS    @Thirty-Seven
    5  Operative Wylde      Controller   Magic     Plant/Kin    @American Dawg
    6  Operative Direbane   Defender     Magic     Dark/Ice     @Wormy Sid
    7  Operative Gabriel    Controller   Magic     Elec/TA      @Phoenix Cable
    8  Operative Sal        Blaster       ??        ? / ?       @Operative Sal
  13. Thirty-Seven

    Pregnacy Sucks

    Quote:
    Originally Posted by PC_guy View Post
    I...just....you...i mean....really?
    Maybe she isn't an English teacher??
  14. Techbot, this is pretty much the modus operandi of Sharker, in case you haven't noticed yet. Someone makes a suggestion that makes something easier, and he basically flips out over it. I have to say though, I am a bit surprised by Bill's fervor in this case.


    (Also, unrelatedly, see the edit I made to an earlier post that is pertinent to the discussion of a client-side fix.)
  15. Quote:
    Originally Posted by Neo Shadowdream View Post
    Once I get the time again to finish it (Soon not Soon TM :P). And yes, it will have an installer as well.
    Coolness. If you could post to this thread when you get that far it would be great!

    [Edit: So.... I looked into a couple things, and it doesn't look as though it is possible for the players to edit the Enhancements in the way that has been suggested up-thread. You see, the Enhancement images are created from various pieces on an as needed basis (or so it seems) and the unfortunate part is that the image that gets overlaid onto the colored background is it's own thing. Soooo, what this means is that even if a Hold image were created to be overlaid, it would be applied incorrectly based on the images that are currently in use. Sci/Tech would get the biggest shaft, having only what, two symbols to work with. I feel that we must simply continue to lobby for some kind of update or somesuch. A client-side fix just isn't possible as far as I can tell.]
  16. Same old Powers... even after a decently long hiatus from posting. That is really all I have to say about it.
  17. Quote:
    Originally Posted by Neo Shadowdream View Post
    I actually have a half set of these completed using TO icons on DO/SO borders.
    Well then... I may not have to bug Corva about this at all (and not do all the research and renaming and such that I had planned). Do you plan to do the rest and make an installer out of it like you did for Corva's pack?
  18. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Okay, so all I need to do with WAIT for thron and spin proliferation XD
    I don't see those ever being "proliferated" to Blasters. But, good luck with that.
  19. PM sent. I will contact the person who can, hopefully, make this happen.
  20. Quote:
    Originally Posted by Noxilicious View Post
    Here, I made a horrible MS Paint image to illustrate my point:
    That looks VERY self-explanatory and nice. I can't Imagine why someone wouldn't like this suggestion. Perhaps I, or someone, should make an "Enhancement Icon Pack" that corrects all the Enhancers to the images on the right.

    /signed to this idea!

    Quote:
    Originally Posted by Noxilicious View Post
    I'm using regular IOs. I assume that about everyone on this forum uses them.
    I almost NEVER use IOs. I have a few characters that I slot at 32 with level 35 common IOs and keep on them until 50 (even in this case I have to go 20+ levels on DOs/SOs and then continue to update with them until 50), but those are rare because I find it to be a pain in the butt to craft all of those. It is far easier to spend a few minutes at a store.
  21. Quote:
    Originally Posted by Schismatrix View Post
    ...and he's usually so wrong that he couldn't be more wrong if he was captured by Dr. Wrong and his Wrongbots and dipped in a vat of Toxic Wrong until he gained an inherent power called Aura of Wrong... Right?
    Something like that... yeah.
  22. Thirty-Seven

    Best Server?

    Quote:
    Originally Posted by Aggelakis View Post
    Freedom and Virtue have the highest population. That does not necessarily make them "the best servers".
    In fact, I tend to think that the server decreases in "bestness" as the population gets larger. Working backwards, though, I would say there is a tipping point, at about Justice's population, where smaller tends to decrease the "bestness" as well. Just one guy's thoughts.
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    Create a natural Brute/Tanker/Scrapper/Stalker with a weapon set. Idea implemented.
    Agreed.

    I happen to think there are far too many weapons available as it is to the various ATs... and this suggestion posits making an entire AT that can ONLY use weapons? (And to add to the randomness of it, only two primaries gain certain benefits?)

    Totally, /unsigned

    Edit: Ooooh, my 4000th post happened here?
  24. (Psssst, you need to post a name too. And it should be "you're" in your sig, not "your.")