Thirty-Seven

Renowned
  • Posts

    4490
  • Joined

  1. Yeah, right after I posted that, I saw like three other threads discussing the Ascension armor and related release.
  2. Quote:
    Originally Posted by PowerStream View Post
    Looks like the devs FINALLY took a look at this thread! I say take all the credit Znrgy!

    LINKY LINK
    One, where did you find that? Two... how can we get it? It certainly doesn't appear to be something already available via i20 as the URL would seem to indicate.
  3. Fire Blast on Defenders, the Mutant MM suggestion I saw a long time ago, Dark Controllers... ummm, Additional proliferation. That would pretty much satisfy me, I think.

    Quote:
    Originally Posted by Kurrent View Post
    I'd most dearly love to see a Sorcery powerset[...]
    Maybe I just don't understand something... but what would be in a sorcery set that can't be done with re-colored powers from pretty much ANY other AT? Isn't the whole point of Sorcery your ability to magically do things? I believe that is why the Magic Origin exists. Like I said, perhaps I am missing something... but all we need is a "Magic/Runes" customization option for some sets, and POW: Sorcery!

    Quote:
    Originally Posted by BrandX View Post
    Dual Pistols/[Everything]
    I don't mean to be too much of a naysayer... but why should Melee ATs get access to a Ranged set?
  4. In order to safeguard the OP (because I think the ideas are cool and valid), it would be a good idea to remove all references to that other comic-inspired game. It does violate the forum rules to make threads that compare MMOs.
  5. Quote:
    Originally Posted by Johnstone View Post
    I like this one. I think something that might help is to make the pants a lighter color. Possibly the one all the way to the right of the current one (the not bright, sort of desaturated brownish tan).
    Might also give gold a try on the boots instead of the blue.
  6. Quote:
    Originally Posted by Vanden View Post
    ?

    This thread is about a mod for power icons, so I'm not sure what you mean by the new TFs.
    To be fair, the Mortimer Kal SF does bestow a power that ends up in the tray... not sure if that uses an old or new Icon.
  7. Quote:
    Originally Posted by Panzerwaffen View Post
    Probably because 3D is nothing more than a gimmick.. It's not about improving the film, it's about improving the bottom line for the theater..
    Regardless of any other practical reasoning, this is my issue with it. I don't see any way in which 3D enhances my experience, in fact it annoys me that I have to wear those glasses that I feel are rather uncomfortable, and distracting... since I already AM wearing glasses before I get there. I refuse to pay for 3D anymore... unless that is the only option I am given for a film I want to see in theaters.
  8. Quote:
    Originally Posted by DarkGob View Post
    This was my very first MMO, so in my first play session after playing for a bit I needed to take a break to go to the bathroom or get a snack or whatever. I had been introduced to the game by a friend who was in-game with me, so I asked him "How do I pause?" His response was, "You don't." My reaction:
    In a similar vein, I remember searching through the menus for a good long time when I was done playing for the day for the 'Save' command... you know, so I didn't lose any progress. This was my first MMO also.
  9. Quote:
    Originally Posted by wei yau View Post


    * Probably around June 1st.
    That is SOOOO many shades of awesome that I think you broke the awesome palette as a whole!
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    I used the Vanguard rifle because it's the only decent rifle in the game that's not incredibly tiny, and for this one it kind of had to be big.
    And of course, that has NOTHING to do with how you seem to really enjoy large things, eh?

    Quote:
    Originally Posted by bAss_ackwards View Post
    Should I give Battle-Hardened's maid outfit cat ears? I really should, shouldn't I?
    No... no you shouldn't. There is a catgirl plague in some areas.
  11. Quote:
    Originally Posted by Freitag View Post
    • Influence totals in the Combat Attributes windows now display comma separators.
    Is it wrong that this excites me almost as much as a bunch of the other stuff in this patch? LOL
  12. I believe I will be getting this for the OilGush CCE and the Drippy-Puddle-type aura alone! I am a bit annoyed that they continue to make gender specific pieces without a counterpart for the other side (like the clock face belt).
  13. Quote:
    Originally Posted by Doc_Reverend View Post
    That really takes the fun out of it.
    Mayhap, but it would save your bacon over and over.
  14. Quote:
    Originally Posted by Calvin- View Post
    Everyone wants to get on them
    No, not everyone.

    Quote:
    iceborg
    Is this some sort of Star Trek lore I am unfamiliar with?

    Also, there is a difference betwixt 'to' and 'too.'
  15. Quote:
    Originally Posted by The Hound View Post
    I have to go with the 'manipulation' bit for true evil. You can't be an insidious mastermind if you don't have someone you can trick into doing your evil plans for you Emperor Palpatine style.
    Especially if the person you trick into pulling off the piece de resistance of your final evil gambit is... the HERO! Ultimate villainy there, and of course bonus points if the two were "friends" all along.
  16. Quote:
    Originally Posted by Oathbound View Post
    (EDIT: ) ^What Mr. 3-7 said.
    Awwww, I done been agreed with. Ayuh.
  17. Let me be clear: I am not saying I totally agree with the stance that the Dev's seem to have re: Incarnate-hood. But, for now, it is what it is... and it makes good sense with regard to the storyline. So, I don't really have TOO much of an issue with it, but honestly, I don't generally make characters that don't fit into the game the way it is currently designed. I tend to look at what is available, and make my concept fit those options, and not the other way around. Which, is honestly the best way to NOT be dissappointed by a lack of options that we have.
  18. Quote:
    Originally Posted by Ironik View Post
    I got two words for you: Samuel and Tow.
    What is especially impressive is that English is not his first language and that he seems to have flawless English (from what I recall)... I wonder if he would write even MORE were this forum in his native tongue?

    *shudders*

    LOL
  19. Avoid self-righteous monolgouing... even if you are SURE you are about to win. Strike that, ESPECIALLY if you are sure you are about to win.
  20. My favorite instances of villainy in media is where the villain in the story is convinced that what he is doing is good... when his goal is to save the world, but in the process needs to enslave it, or kill almost everyone, or blow up a city or something. I like villains who have morals so twisted that they can't see their own evil. They actually take one look at the hero of the story and go: "You are an idiot for opposing me, you are dooming the civilization you hope to save with these actions" and mean it.

    I think of Ozymandias as a good candidate for this... but I am certain there are others.

    However, that doesn't really answer the question posed in the OP, because you are asking about what one considers to be truly disgusting, what makes you feel dirty just having participated as a player character. For that, I would have to say that talk of the 'turning folks over to the Vahzilok' mission is a good example. Also, any villain who requires large amounts of unwilling (extra points if they don't even have knowledge of the circumstances they are in) sacrifices or other use of innocents to gain power to play into the first part of this post. Say a character who has created a device that will decimate a large area of all life, and harness the expelled souls into himself so that he can be immortal, and thus live long enough to rule the world with an iron fist to protect it from itself. The idea that each life will continue to live on and/or be tortured within him as long as he lives is another area for bonus points. More bonus points if the killing of that villain will eradicate the souls within him... even more bonus evil points if there is a visual of the souls that are living inside him (say a face that swims up to the surface of his skin now and again and groans in agony or calls out to loved ones). Wow, I just got a chill. Oh, bonus points if you illicit a chill in people viewing/participating.
  21. (Underline added by me.)
    Quote:
    Originally Posted by Rapthorn View Post
    These are just ideas I have thought of:
    • More Judgement powers. Energy Judgement that doesn't look like lightning. Earth, Psychic, Magic. There are many they could do.
    A small quibble... Aren't ALL of the Incarnate abilities of a magic origin? I mean they are granted by the Well, right? Unrelatedly, I guess I also have an issue with folks complaining that Natural characters aren't covered by the Incarnate powers. There is a good reason why that is: as soon as they start to become an Incarnate... they cease to BE natural anymore.
  22. Quote:
    Originally Posted by UberRod View Post
    As long as we get at least 2 more incarnate slots and they give Scrappers Super Strength, I'll be happy.
    I kinda hope they lay off on the slots... we have enought stuff to do with that. Hell, I don't even have Judgement unlocked on my two Incarnate characters... I DC from trials too much to do a ton of them.
  23. Thirty-Seven

    Insect Control

    Quote:
    Originally Posted by Leo_G View Post
    But maybe with updated looks to make it cooler looking. And I'd actually suggest maybe a 'Hive' pet that basically summons more bees...so the bees would be weak defensively, but the hive can just summon more and quickly.
    Good call! Perhpas make it a much quicker recharging pet that allows you to place it in a targeted location like traditional pet summons, and it would just spew out pseudo-pets that have debuff and controll effects with some DoT thrown in? Maybe a recharge that would allow it to be available say JUST less than every spawn?
  24. Thirty-Seven

    Insect Control

    Maybe just rename it Swarm Control... then you could add things like rats perhaps... Vermin Melee? Punch people with locusts and rats and cockroaches?

    Hehehe
  25. Quote:
    Originally Posted by Zemblanity View Post
    I guess it won't work then. It's a shame that knockdown powers aren't coded as mag 0.75 knockup instead, because the game engine does appear to make a distinction between knockup and knockback. It'd be much easier to be able to prevent unwelcome mob dispersion in teams by simply applying an AoE immobilize power.
    To see the effects of the various Knocks, use them on enemies that are vastly below your level. You will see foes flying all over the place due to your level variance impacting the magnitudes of the effects. It really illustrates just how the Knock effects are related.