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Quote:Completely and totally agree with this, Bill! I agreed with that a year ago, too.As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.
Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.
Quote:I think at this point a major across the board nerf to IOs and defense would be a big detriment to the game.
Doesn't make the change wrong, just much harder to implement... safely. -
What's most interesting is how little of that seems to apply to CoH... especially the pay-to-win section. (So far at least...)
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Quote:First, you can't buy a Kinetic Combat with Alignment Merits... you would have to sell other things to get the cash, which while totally doable, it would be better, IMO to use them for stuff in the build you can get with them.That much more ridiculously expensive then full sets of ToD?
Alignment Merits?
Secondly, yes, they are a lot more expensive, like 10 to 20 times more. -
Mostly because Kinetic Combats are ridiculous expensive...
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Only thing I am not keen on in that build is having both Combat Jumping and Hover on at all times to maintain that higher Def number. In order to remedy this, I altered the original build a bit: I replaced Shockwave with Tactics 6 slotted with Gaussian's, I slotted Follow-Up with Mako's (which is where Gaussian's was originally). That gets me to 45.3 on S/L and 40.3 on E/Ne... without incarnate powers or multiple travels. The extra accuracy may be a bit of overkill, but it serves as a great place for Gaussian's without giving up damage enhancement in Follow-Up... and it will help the rest of the team a bit, since he never solos on this dude. I also put in a few more LotGs... if he can't afford them, I will gift them to him
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Which gives me, this:
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Quote:Nope... my worry comes in the form that I don't like the idea of people not playing the game, and still getting what they want. The game is about playing it, and there are some things you gotta do to get what you want, if you don't like that, then you need to learn to live without those things.Why? Worried you're paying for something other people can get for free?
Why? Worried that you're investing too much effort into something others can get for no effort at all?
The things folks should be paying for are those that are not obtainable in the game and bestow some unique effect, or changes in appearance. Mostly cosmetic things that don't actually impact the game much in terms of power/performance. The Super Boosters of Old are excellent examples of this idea done well. -
I am making a build for a friend of mine, and he has had issues of survivability in the past. So, I attempted to get him as close to 45% on S/L/E/Ne as I could. I feel like maybe I could do a bit better... but that's where you folks come in.
He almost always teams on this character, doing Tips and TF/SF with friends. Also, in terms of budget, he is limited. So, no PvP IOs or more than a Purple or two. I can help him on cash somewhat, but he prefers to go it alone in that regard. Any comments? Also, any suggestions on Incarnate Powers? Part of me wants to go Vigor for the +Def as well as some +Rech, but the +EndMod would be mostly wasted in the build.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Aegis Gold: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(45)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 10: Follow Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 12: Fly -- Frbd-Stlth(A)
Level 14: Hover -- DefBuff-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(34), Zinger-Dam%(36), Zinger-Acc/Rchg(36)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Dmg/EndRdx(42), Posi-Dmg/Rng(43)
Level 35: Tough Hide -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(45), S'dpty-Def(50)
Level 38: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(40), S'dpty-EndRdx(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 50: Agility Radial Boost
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Wow.
I don't have any other words than that. -
Congrats on the solo!
I just have one question... according to the Ouroportal page... you spent 26 Billion on one build? I don't see how that is even possible unless all he has in him are PvP IOs. -
I am now, and always have been in favor of this idea. I LIKE that the EATs are all tied to lore. And this one would be both interesting, and lore-related. I especially think now is a great time to roll something like this out... with the Battalion on the horizon (an enemy of the Rikti).
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Quote:Half?A new armor set is long overdue. The last was shield defense and you can't pair it with half the sets.
You can't pair it with: Claws, Spines, Dual Blades, Katana, Titan Weapons or Staff Fighting. Let's see, there are, what, 17 melee sets in the game? Not half. A few would be more accurate. -
Quote:Things like that were probably written before Masterminds existed... as such, it would have been hard to call him one. Hindsight, and all that.I was amused at Infernal's powersets, too. I guess envious might be a better descriptor!
Probably should make that a project of mine on the Wiki! -
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