Thirty-Seven

Renowned
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  1. Quote:
    Originally Posted by Nos482 View Post
    @daveyj3
    please remove those pics, they are horrible to look at.
    Use these instead, while not perfect they aren´t that offensive to our eyes.


    {IMGs Redacted}


    €dit:
    I just saw that my Velociraptor is no mongoliensis...meh, won´t fix that now
    Thank you, those are so much less... eye-searing.
  2. Quote:
    Originally Posted by Haetron View Post
    Figured this was a question worth asking/discussing. I think its a thing that is pretty much wanted across the board, but it's becoming painfully obvious at this point that if it's not something that can't be gated behind being a VIP or cost PPs, and isn't a game balance issue, it's not going to get dev time at this point.

    I guess personally, it'd depend on the price. I was pretty annoyed with the fact the Super Tailor came bundled in an add-on pack purchase, and even with the Freedom Launch, think it's still overpriced and have not purchased it yet. So the question is, would you pay? And if so, how much is the cut off point?

    I'd be annoyed if pool customization came with a price tag attached, but Id honestly cough up points for it, as it's something more useful in the long run than the super tailor. My concern is it would probably wind up being segmented out into smaller portions with a bulk discount. I'd honestly probably pay 10 dollars/800 points max as a "day one purchase".

    Opinions or thoughts?
    No, I would NOT spend Points on this because it should be free and included in an Issue Release. Period.
  3. Quote:
    Originally Posted by Cheetatron View Post
    If a nerf is inevitable, later is always better.
    This is... absurd. The sooner a nerf can happen the better, fewer people get used to the unintended performance of a power or IO. Making the wrong results last longer just gets more people upset:

    • If the power is working too good, they will be mad it got nerfed because they got used to it being really good.

    • If it is working too poorly, folks will get madder and madder the longer it remains unfixed.
  4. Quote:
    Originally Posted by Auroxis View Post
    That's a ridiculous difference from the regular non-paragon IO's. More pay2win stuff, I guess.
    I was opposed to them selling IOs before, but this is ridiculous.

    Nerf this to hell and back, please... so that the Proc% is equal to the IO version.
  5. Quote:
    Originally Posted by Android_5Point9 View Post
    It's the same hate that stems from games having DLC on the disc and you have to buy access to it
    No, that is not the same... that is a whole new level of BS.
  6. Quote:
    Originally Posted by TrueMetal View Post
    Actually yes, the amount of angst this is generating is astounding. I'm not getting it at all.

    No promises were broken, no release dates delayed. I'm not even getting were you or anyone else got the expectation that Staff would have released with I22. It was always going to be a weekly market item release.

    Having both release in close succession in time for the 2xp is actually completely ridiculous (and both this week like the thread title suggests even more so). Why on earth would they release two buzz generating powersets right behind the launch of an issue when the buzz is still going strong? Especially since there wasn't a lack of new and reworked powersets in the issue itself. Spreading them out to release at times the momentum might be slacking is a logical thing to do.

    That the sets are already finished is not a factor. There's always stuff that's already finished, and it always gets held back till the slotted release time.

    Setting unrealistic expectation and then getting frothy that they aren't met when there never was any indication that they would be, is unreasonable at best. You can disappointed sure, but the reactions in this thread? Really?
    This! THIS... so much of it. No, even more of it. Yes, yes, that's enough.

    Goodness, the rightness... it burns.
  7. I found it more difficult to find Detective Hopp in the second to last mish than finding him beforehand. Not sure if he is always located so out of the way every time.
  8. Regardless of number of threads, that is super cool.
  9. I don't think there is a reward for that arc period. Probably due to the fact that you -can- skip to the end.
  10. Quote:
    Originally Posted by Hatred666 View Post
    So, are you saying that if bugs aren't fixed within a certain time frame that you feel is acceptable, that it shouldn't be fixed at all?
    Apparently. Which, just to be clear... is ludicrous.
  11. The OP mentioned some issue with outdoor maps in the AE... what is he talking about?
  12. Quote:
    Originally Posted by Hyperstrike View Post
    That's perfectly cool. In fact that's VERY cool.

    Keep the fact that you can be ridiculously awesome in this game WITHOUT IO'ing to the gills in mind.

    IOs in this game, for all that people scream and cry and carry on about them, are an expensive luxury item.
    My attitude on IOs also makes me considerably more wealthy when I -do- decide to IO a character... I use so little of the money I make that I always feel rich, even when all I have is somewhere in the neighborhood of 2.5-3 billion in liquid assets.
  13. Quote:
    Originally Posted by Aett_Thorn View Post
    Then you have better Facebook friends than mine. Mine overused this meme to an extraordinary degree.
    I deactivated my Facebook a few months ago. Haven't missed it a bit.
  14. Quote:
    Originally Posted by Tyger42 View Post
    Yes, god forbid a corporation that's out to make money tries to charge money for a product. VIPs are already getting free powers with i22. They plan from the start was to charge for Beast Mastery and Staff Fighting. They said this quite plainly, so don't act like they're pulling some kind of switch-up on us.
    Trueness.

    I have no idea why people are so up in arms about this. I am stoked for the set too... I have had a character made and waiting on Infinity for months! But I somehow never got the idea it should happen NOW or that it would or should be free to me. How did that happen, I wonder?
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Go get your sarcasm detectors serviced, the pair of you
    No need to do tha—

    Wait, that was sarcasm too wasn't it? You know that I know that your other post wasn't serious... don't you? Oh, heck.
  16. I dunno if anyone else has this impression... but there seems to be more Lore packed into i22 then any issue in recent memory.

    And.


    I.


    LOVE IT!!


    I am almost all of the way through the DA arcs (contacts and personal stories) and it is some amazing stuff... a LOT of reveals and potential shake-ups for the future going on here. While I won't comment on the writing, because unless it is Dr. Graves bad I just don't care and fill in blanks and fix things in my own head, I really do think it moves the game in a very positive direction.

    I am super excited for i23, because I have a vague feeling it will be a small issue in terms of content (think i15) but will be packed with updates and changes to things, not least of which is the removal of Statesman from the game. And if some of the dangling plot elements in i22 come to bear, I will be a very happy camper.
  17. I think a bigger more vicious clawed version of the creatures from [Haunt] would have been superb.
  18. Quote:
    Originally Posted by Cyber_naut View Post
    Sitting on content that is ready to be released isn't. It just tends to piss off customers.
    I suppose that could be true. But we as customers don't decide release schedules... and making up expectations, and then being mad when they aren't met is nothing but the fault of those who made them in the first place, not the developers.
  19. I like how you took something I purposely didn't quote... and set it next to my statement out of context. Thanks for that.

    The video was to promote the Issue release AND the series of Paragon Market releases after that release but in the same "cycle" of content that comes out pre-Issue 23. Simple as that. They have referred to this idea several times throughout different discussions.

    Also, your Bruce Willis example falls flat as a comparison. Something closer to the mark would be if he were in a screen-test, and some people saw it. Then, he appeared in a trailer... and that further hyped people. All the while, the producers of the movie were talking about how Bruce's scene wouldn't appear in the first releases of the movie for some technical reason, but would be added into the movie at a slightly later date for theatres whose opening dates are later. Man, this movie analogy really doesn't fit at all... movies just don't work like games at all where new content is constantly added... as per normal. Movies are released as is, and don't get updated until a DVD release or years later.

    I'd also like to comment that my overall "attitude" (if you can call it that), is not motivated solely by posts in this thread, but also those in similar threads on this topic as well as the overarching idea held by many players (not necessarily those here) that think in a very entitled way about content releases and what the Devs should be doing specifically to make them happy because "they pay for the game."
  20. Quote:
    Originally Posted by Microcosm View Post
    Except when you said "everyone here feel that they deserve powersets on THEIR schedule". And since no one even implied that they deserved it, simply that they were mainly excited about it and now will just have to wait, you at the very least twisted our words which is far from polite.
    Well, I guess in reading the thread a bit more closely do see you are right... and I have to apologize a bit.
  21. Quote:
    Originally Posted by Agent White View Post
    Another potential stealth fix >> I think they fixed the lag warehouses! Like, all of them! My graphics card isn't the best, in fact it kind of sucks badly, so whenever I hit a warehouse with a big room full of shelves or equipment I'd lag -really bad- whenever I faced it. Now? Runs fine! I can actually run through the huge shelf room and fight and not see every 3 seconds.

    I think I am in love with I22 <3
    If this is true, this is excellent news for many people!
  22. I have to agree with the OP... of all the possible things they could have made... a wolf is the least pleasing to me (well, unless it had been really ridiculous like a big goldfish).

    I would even have been happier with just Dark-flavored Imps.
  23. Thirty-Seven

    Lfg 4 dib, wtf?

    Quote:
    Originally Posted by Forbin_Project View Post
    I'd like to disagree with "A". I believe people prefer making preformed teams, and closed teams for that matter.
    I for one NEVER make closed teams...
  24. Quote:
    Originally Posted by Xyzor View Post
    but when the company represents something as being part of an update
    They never did. Inclusion in a video does not put it in the Patch Notes. Beta is a place to test new material, conflating that testing with the release of an Issue is NOT the problem of the Developers, it is the problem of those who can't tell the difference. There was never a statement made that i22 would launch with Staff or Beast Mastery.

    Quote:
    I am not saying they did anything wrong in this case, but your post is a bit of a care-bear oversimplification of why some people were disappointed.
    Care Bear? Really? What I said was simply the most polite way to represent my opinion. Nothing more or less than that.

    Quote:
    I started this thread not as a complaint (though I was obviously disappointed at the time) [...]
    Yes, but making such a post further feeds into the unwarranted expectations, and fans the flames of those too entitled to realize they don't get things just because they want them to be in an Issue release.
  25. Why does everyone here feel that they deserve powersets on THEIR schedule? It is up to the game developers to decide when things get released (or marketing). We will get it when we get and it will be great.

    Patience, after all, is a virtue.