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Been keepin' me down.
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And a dang good thing too! -
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Infinity the Sexy Server
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I approve this message! -
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While I can't provide a link, there's a thread posted in the general discussions by Zekrian that has a video of it.
Anyway, Jab and Punch become a jab and punch, and Haymaker is now a slightly slower, stronger punch. KO Blow now becomes a two handed strike, starting from the hip and moving across the chest to the opposite shoulder in a seamless, fast, and very strong looking motion. Footstomp now becomes ground pound. And the colors appear to be customizable (no more incredibly bright Rage!)
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When you imply that the animations for these powers are changing... you really mean to say that they will have the option of changing. -
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But teaming for zone (let alone regular) story arcs, Ouroboros arcs, mayhem or safeguard missions? I gave up long ago. I can solo three times as many of them as I could get done with a team in the same amount of time, because of the drastic reduction in standing-around time.
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Strangely, this isn't my experience at all.
I had a team of 5-8 people doing a regular contact's story arc versus Nemesis for.... oh, 4ish hours? It had a semi-rotating membership and we went to practically every dang zone in CoH for that contact. The pace was good, and the few deaths we had were resolved quickly and withot complaint. I have to admit, that when we got down to 4 between two missiosns I worried a bit... but then I got 3 tells from folks I had /tell-ed saying "Sure" and we were perfect again. -
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I've actually seen a purple going on the BM in Pinnacle for half a billion. just ONE purple... It's getting a bit insane lately...
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All the hero servers tie into the same Market Server. Just as all the villain servers tie into their own Market Server. There are only two of them. -
Indeed. We make-believe-dinosaurs are quite fearsome!!
ROOOOOOAAAAAAAAAAAARRRRRR!! -
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...but it DOES prove it's for security?
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Shhhhhh. (Not really, but I gave as much proof as he did... didn't I?)
In all seriousness, it seems ludicrous to assume that an aspect of the game that has existed since its inception, that every single player in the game sees and interacts with often, is nothing more than a bad piece of code and NOT WAI. -
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MMs can still absorb alphas reasonably well, but absording alpha takes about as much aggro capability as walking into a room without stealth on.
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Point taken. -
Taking Alpha =/= Herding
Taunting enemies and attacking enemies builds fury too, ya know.
I think what he meant was that one shouldn't need to herd with a Brute, but just charge on in and keep moving. Fury will build as the mission progresses because, ultimately, it shouldn't drop between groups.
A MM that is poorly played is the bane of many ATs. An AoE-centric Brute is certainly one of them, but any well played MM is perhaps one of the best things on a team... -
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So I'm supposed to just deal with missions taking 20 minutes longer than usual? Ok then.
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Ummm... play with people who know how to play?? -
Shouldn't the MM be in charge of the agro moreso than the Brute? I was under the impression that the MM is the redside analogue to the Tank.
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I don't think we get those arm pouches...
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You have to unlock them through the Liefeld Task Force.
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+1 Comic Geek Cred to you!! -
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Short answer? Because it is NOT all about the numbers, and it never will be.
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What do you mean it's not all about the numbers? My calculations proved without a doubt that numbers mean everything, and I even had Werner and Arcanaville check them!
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Yer kidding right?
(Pssst: If not, also note that I was not responding to your post, but to the original post.) -
Short answer? Because it is NOT all about the numbers, and it never will be.
One can not ask a question about one aspect and neglect the others and expect a meaningful answer. The numbers of a power do not exist in a vacuum! Some will pick WP just because they don't like the color green (though this may be moot soon). -
I guess what would determine my answer would be HOW they would get rid of bridging. The whole idea is built upon the fantastic system that is SKing... and if that is negatively impacted. . .
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If you want a character that resonates with you, and will be something that can suck you back into the game and RP... then why don't you choose one instead of asking a forum?
I don't really get it. -
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Here's my crack at it. While I'm not an expert on controllers/dominators, I don't think my version is Dark Control is too overlappy with either Miasma or my Dark Assault (unless you count Miasma's fears OP'd to be combined with control primaries I suppose)
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Dark Blast-Blasters
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Dark Blast, Gloom, Torrent, Aim, Petrifying Gaze, Moon Beam, Night Fall, Dark Sentinel (Like Voltaic Sentinel, just...darky), Blackstar
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Dark Manipulation-Blasters
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Touch of Fear, Shadow Punch, Mire (no -spd/recharge or +dmg/tohit, just a moderate pbaoe), Build up, Smite, Shadow Maul, Death Shroud, Dark Consumption, Midnight Grasp
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Dark Control- Controllers/Dominators
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Soul Freeze (single target hold, -tohit), Murky Depths (single target immob, -tohit), Dark Snare (AOE immob -tohit, no -rech/spd), Black Cloud (AOE -tohit/perception like Smoke), Dark Pit, Black Rain (like rain of fire animation, only dark-ish and reverse [from the ground to the sky]. AOE hold), Banish (like Dimension shift), Dark Step (like hot feet), Soul Hunters (Meld of Photon Seekers and Dark Extraction, summon 3 Soul Hunters (like Photon Seekers, from a defeated foe)
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Dark Miasma-Untouched
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Twilight Grasp, Tar Patch, Darkest Night, Howling Twilight, Shadow Fall, Fearsome Stare, Petrifying Gaze, Black Hole, Dark Servant
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Dark Assault-Dominators
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Dark Blast, Smite, Gloom, Shadow Maul, Powerboost/aim/build up (probably Power boost), Sunless Mire (take away -recharge/spd and dmg/tohit buffs, add -tohit), Moonbeam, Midnight Grasp, Dark Sentinel (Like voltaic, just dark-y)
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This looks pretty excellent to me.... I vote you PM it to Sunstorm
Also, might I add how freaking beyond all that is cool an UPWARD rain power would be. Can you imagine how sweet inky black droplets pulling out of the ground and dissipating into the air would look?? Like evaporating oil! -
Translation services provided by, Thirty_Seven:
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Hey all, I have an idea for the AE. It seems that all people do is use it to farm right? Perhaps a good way to stop or slow that down is to create missions for the heroes and villains to run to make it stay operational. We could have to get the energy for it to run, and the more energy we get, the more people that can use it . Or, what if, it is being attacked by Rikti and if we dont protect it they destroy it, and we need to pay influence and do missions for it to get re-built...
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That said... bad idea. Spelling and grammar are the only ways that we have on a text based forum to "judge" you or your ideas. Poor expressions of either or both and you and your idea are likely to be tossed under the bus. In this case, not even a well parsed version of the above would have avoided getting shredded.
Have a good day! -
The key feature of the void is his mask (similar to the Raider option). His belt (one of the tactical options), monocles (one of the head options: Double Monocle), boots and gloves (Banded, crey?) are all basically available to the player. Hopefully that helps more than my above post.
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Generally these types of requests are made here, but there are still costume-y folks here, I should think.
I am not able to access CoH while at work, or I would most definately post a few screenies and suggestions. I made an alternate version of Voids for an AE arc I was working on before it got taken over by farms (the AE not my arc).
Hopefully someone comes along with assistance! -
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Players set the price, if they are willing to pay 1 billion influence for a single enhancement then so be it.
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QFT
Basically, your gripe is with the players, not the Devs. Tell people not to buy things when the price climbs... see how well that works for ya! -
Nice. This reminds me, Luminara, of the time I pretended to be a T-Rex and chased a car out of my college's parking lot while roaring.
'Twas a blast. -
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That's not true... just got finished on a trial of guild wars.. they have quit to character select. This little jewel isn't for "security reasons" it's just plain olde bad coding.
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Wrong. It is for security. The fact that another game doesn't do it doesn't prove any different (even if it is from the same company).