Thirty-Seven

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  1. Quote:
    Originally Posted by Blarg View Post
    What they said. When I run sewer teams I will take anybody. Any level, any AT, any experience. Anybody who won't is being stupid.

    Actually, I'll do that at higher levels, too. I once ran a wicked awesome Hollows team with six Defenders and a Scrapper.
    This! (But without the anecdote since that was his story, not mine.)
  2. Your other option would have been to spell it "Hoellenfaust" using the "oe" in place of the "รถ" as it is a fairly common practice in German when special characters aren't/weren't available.
  3. Quote:
    Originally Posted by Lewisite View Post
    I can't really say this enough, all the MM's want customizable minions.
    ...

    Obviously you didn't read the whole thread...
  4. I think I recall you posting those before... but I think it might have been in a different thread. Regardless, those are some nice looking characters, and some noice names too.
  5. Thirty-Seven

    Contact Concepts

    Quote:
    Originally Posted by GuyPerfect View Post
    No one ever remembers Slot Machine. Is it just that no one ever unlocks that contact?
    Prolly.
  6. Thirty-Seven

    Dual Pistols

    Quote:
    Originally Posted by BloodFairy View Post
    they should have given swap ammo as an inherent ability of the guns, not a power you pick. In the place of swap ammo, there should have been a power called AIM. It's weird swap ammo is a power you choose. it's like making domination a power you have to actually pick. It's ridiculous.
    That is not a valid comparison. Name another Powerset that bestows an inherent power unto its owner when the set is picked at creation.
  7. Thirty-Seven

    Hypothetically

    Quote:
    Originally Posted by Blacjac84 View Post
    O.o

    The 'new, improved' Posi TF might be interesting. Buzz is one of the new GR character will be at the end of it.
    I am under the impression that it will be the titular character from the "Dark Mirror," whoever that is, and not someone from GR.
  8. Thirty-Seven

    Great Job Devs!!

    Wow...

    I totally expected the title to have been meant sarcastically. Good to see someone can say that and mean it.
  9. Compare this:
    Quote:
    Originally Posted by Vitality View Post
    I... would choose a Brute over a Tank.
    to:
    Quote:
    It's not that I don't like Tanks.
    I get this: "It's not that I don't like Tanks... I just won't play them anymore now that we can have blue-side Brutes." Which makes absolutely no sense, by the way.

    Quote:
    I love Tanks...
    Who are you trying to convince? Us, or yourself?

    Quote:
    but after playing the same exact character as a Tank and as a Brute...
    Ummmmm. No, you didn't play the "same exact character" (as redundant as that statement is), because one was a Brute and the other was a Tank. They are, by their very nature different. And if you played the Tank wanting it to be a Brute (or vice versa)... well then, there is the root of your problem.

    Quote:
    I was clearly wrong.
    Now you get it.
  10. Well, I wish I could tell you definitively... but I can't.

    However, one of the complaints about the Forms is that stuff like [Build Up] is partially nullified by the length of time that it takes to switch forms... also there is the [Sunless Mire] doubling thing on a Warshade... and now even the inherent (which should have all along) "carries over."

    All of those powers "carry over" so I would be willing to bet that [Hasten] and [Conserve Power] do as well.
  11. Quote:
    Originally Posted by LiquidX View Post
    I hope so. I've been itching to create my Urotsukidoji tribute character for YEARS.
    Ummmm, what's rotting in a kid's OJ?
  12. I still want to know how you get from a .jpg or .tiff to a game-usable .texture file.
  13. No that is my point entirely. Although... why would you go through the trouble of making a rock become "indistinguishable" from a telephone, but by you own admission, actually have done nothing at all (because it is still a rock)?

    And I am glad you brought up concept. Because, if your PC was Bugs and you chose Thugs... then a cadre of rabbits would make sense. My objection with customization does not lie with those folks, but with the ones you mentioned earlier "who just hit random" and are okay with that. If a player has a concept, then I am fine... but it must be there. Hence, why I oppose a change within the current framework. Because a Thug, by definition, is not a rabbit, nor is a robot a zombie, etc.

    Quote:
    Originally Posted by Atonement_EU View Post
    I guess we could have it so that a certain number of attacks are chosen for the pets i.e. we could pick if our pet got Dual Wield or Divine Avalanche etc, but this re-opens your theme continuity problem; a pet with both Dual Wield pistols and a Divine Avalanche katana is just odd. Not to mention that, if our presumptions about how pets' animations work are correct, this would require a brand new NPC for every possible combination which would become exponentially unmanageable.
    Ahh, but that is where you are wrong (I think). If the power were BUILT differently, then it wouldn't need to call a static NPC, it would be able to call the dynamicly created, player designed character (standard code rant applies, but this conclusion is drawn based on the fact that BAB commented that before Power Customization was implimented, it would technically be possible to make all new powers customizable, it's just that old powers were not built with that in mind and were coded as such... I posit that MM Henchmen could work the same way... as would a newly built version of Granite).
  14. Quote:
    Originally Posted by darkraven View Post
    So getting the Architect Edition would be just the same as if I got the main game, just I get more? Or would I need to buy both game boxes?
    To put it simply: yes, exactly! (And no, you wouldn't have to buy both.)

    That's why I suggested them!
  15. Quote:
    Originally Posted by Premonitions View Post
    Did'nt Realize Batman,Spider-man,Daredevil,Beast,Nightcrawler,BLack Canary, hawkman, and anybody who's not Superman was'nt a superhero...
    Nope, they aren't... didn't you get the memo?
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    Champions Online's STORY is based on the Champions tabletop game.
    Champions Online has ABSOLUTELY NOTHING to do with the Hero system used by the Champions tabletop game.

    This is fact. The "Champions" IP and the "Hero System" used by the tabletop games are separate properties. Cryptic purchased the Champions IP from HERO Games. This allowed Cryptic to create a game set in the Champions universe. CRYPTIC DID NOT BUY ANY RIGHTS TO THE HERO SYSTEM WHATSOEVER
    Not to mention that the game was in development as Marvel Online BEFORE they switched it over to Champions... I would imagine that the powers system may have been partially (if not almost completely) formulated.
  17. Quote:
    Originally Posted by Atonement_EU View Post
    I disagree with you. By the same logic we shouldn't have full customizability for our own characters since it makes no sense for certain powers to be wielded by a certain hero/villain in your subjective opinion e.g. if an Ice/Ice dom was dressed as a fire wielder with the fire design all over him/her.
    That doesn't follow... and isn't what I said. Fire is fire. Ice is ice. A character can do whatever it wants. And that is my subjective opinion. Besides, since when does clothing, in this game, impact powers?

    What I did say, and what I do mean, is that possessing the Thugs set, for example, should not allow you to create Robots or Zombies or Bunnies (actual bunnies)... because those things are not Thugs. A character can do whatever he wants with his character and his concept, but a thing is a thing is a thing. A rock does not get called a telephone, because, well, it's a ROCK!

    Quote:
    Furthermore, part of the greatness of CoX is the inventiveness of some of the player base. Sure there's some people who just hit random or go with a preset, but there's others who create some really cool and unique stuff and I don't see why it should be any different with pets.
    And to a point I agree with you. Keep in mind, that I was also one of those folks that was opposed to Power Customization... at least in part.

    Quote:
    Lastly, it is not the case that 'a thug is a thug is a thug'. There are many, many different criminal organisations in the real world and the thugs set really only caters to an unorganized rabble. For instance, I cannot make a mafia themed mastermind because the thugs just don't look anything like Sicilian mafioso.
    Ahh, but here is where I will agree with you. Those are still thugs. Soooo, a thug is still a thug is a thug. Recall that I did support being able to pick from a predefined selection. So: Cyborgs for Robots, perhaps; Mafiosos for Thugs by chance; and Skeletons for zombies? You bet! I am cool with all of that because it fits the theme.


    However.....

    There is one alternative that I WOULD support. Getting rid of ALL of the Mastermind pets, and simply having a Primary called "Pets" and the whole thing is customizable... what the upgrades are, what the Level 18 power is and how the Pets look... all the way down to name, if you want. That way, the player is in charge of what the concept is. Forcing a concept onto something that isn't that thing, is wrong to me.

    (And of course there would be Ninja, Robot, Thugs, etc. themes that would give that set the exact look of one of the existing sets, for the purists out there...)
  18. Quote:
    Originally Posted by Atonement_EU View Post
    I'd like to see some reason why this cannot happen. The 'reskinning requires reanimation' argument just sounds like nonsense, if it's true I'd like a link to a dev post confirming it; were that argument actually valid then every single possible combination of player hero/villain cosmetic and powerset would represent a new animation set under the same logic.

    I can see that perhaps the game is currently treating pets not as an entity but as a power and that there'd be some fiddling around to be done if the pets are going to have any kind of persistent cosmetic look like players have because, in their current state, they only exist in the game for as long as they're active. However, even this argument seems flawed because the naming system for pets doesn't reset every time I recast my pets.

    I've done a bit of sleuthing and I can't find any dev post discussing the problems with customizable pets. Admittedly my search-fu is hella poor, but I'd really appreciate a link.
    The closest I can find, are comments made in reference to Granite Armor: Here and Here. What, you may ask, does Granite Armor have to do with Mastermind Pets? Well, as you know, the Mastermind pets are pre-defined NPCs, in fact each pet is actually several NPC (one regular, one with Tier 1 upgrade, one with Tier 2 upgrade, and one with both Tier 1 and Tier 2)... each of these is called by the game when appropriate (which is probably the problem with MM pets "losing" upgrades when they zone, or appearing as just unowned NPCs ).

    So, the relation here, is that the game would have to somehow be able to call a dynamic model each time a Matermind Pet power was used (or a MM pet zoned)... and as stated in BAB's post re: Granite, that is simply not supported. The game calls a given NPC and only that NPC. How hard that is to change, I have no idea, but that is how it works at present. Sorry that I couldn't find anything better than that, and I will try to locate a dev post describing how a mastermind pet is called, so that that too, has an official source.

    Edit: I looked and looked and simply could NOT find the comment I remember describing MM Pets as NPCs... grrr.
  19. I am opposed to offering full customization of pets. I think that pets should look like what they are supposed to look like. Giving full customization, in my mind, would be like allowing a Fire Blaster to make his fire look like a bow and arrow. A thug is a thug is a thug, and so it goes for zombies and such.

    Now, PARTIAL customization I am all about, because the designs would be predetermined, or part of a selection set. Just giving us the ability to set a given pet to always spawn as a given model would be cool. I could make my "twin" Enforcers always look the same.
  20. Quote:
    Originally Posted by Doctor_Gemini View Post
    ...spells doom for us all....
    Hahahaha...

    Witch.... spells... get it?

    Muahahaha, I slay me.
  21. Might I suggest getting the "Good vs. Evil" or "Architect Edition" boxes, as both give you access to some nifty items. The AE one gives you access to a free Costume Pack (aka Super Booster). It is very handy having an actual game disc around so that you can install the game directly from it instead of having to download it first.

    This link will give you a rundown of what box comes with what.
  22. I think it is possible you guys could get reported for that... though I think I would find it humorous and leave that to someone else.

    Also, "God's little finger"? Do I really want to Google that?

    Lastly, I guess I am the only one who had no idea "lolita" was anything but a person's name...
  23. Quote:
    Originally Posted by Aggelakis View Post
    Oh, for the love of Pete! I didn't even notice that because of the timezone weirdness.

    OCR, please get someone who can write times and dates correctly and doublecheck others' work.
    Or, perhaps the most "elegant" option: eschew the whole mess and ONLY post things in local time... That way people can convert to their own dang time and no one has to feel the need to fix things.
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    Please tell me you're kidding about this, Zombie Man.

    You DO realize they're the exact same set, don't you?

    Katana and Ninja Blade are absolutely identical except Ninja Blade loses Lotus Drops to fit the Assassin Strike in. Calling the Wolf (the taunt) is replaced with Placate (the placate). Other than that they are functionally identical.
    I can guarantee you that they were only included as a matter of completeness. Also note that his list was not a wishlist, but was a list of ALL sets that a given AT does not have access to, but could.

    Sooooo, unless Stalkers have a powerset named "Katana" then, technically... VERY technically, it can be proliferated.
  25. Quote:
    Originally Posted by Golden_Avariel View Post
    It's just that necromancy sort of bothers me as I find it awfully... not sure how to express it... icky? grotesque? unheroic? selfishly inconsiderate of the dead?
    I guess I will just never understand this... they are DEAD! What difference does it make?