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However, CoH has a great deal of mechanical complexity in how the combat turns wout. We as end users don't see the complexity since the software handles it for us, but for a tabletop game, I just don't see how anything but a d20 system or some proprietary equivalent can do the job. CoH is far more complex than most people would give it credit for.
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See...now this is the BAD side of nearly every freakin' game out there adopting a d20 system: nobody can even fathom anything else. D20 is great for certain genres, and it's great that once you know d20, you can almost insta-play any of dozens of different RPGs.
However, where is the creativity? Things like Champions, Marvel Superheroes (original), DC Heroes (original), etc... all had very creative, very different systems that were fun in their own right.
I love d20 for D&D and for Star Wars...it works well there. I found the system a bit forced on M&M, and thus welcome a different rule foundation for CoH.
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I played the Marvel Superheroes and DC Heroes RPG's, they were really fun. If I recall the used (2) d10's on a precentage table, at least the DC one did for sure. We used to create our characters and make paper drawings of them and everything. I remember staying up all night playing this game, oh to be a teenager again
The Wolf
PS, I also played the AD&D games as well, lots of fun, the good old days.