-
Posts
1555 -
Joined
-
[ QUOTE ]
Don't you think a team of 8 with only one or two defensive characters is unbalanced and supposed to have trouble? Would replacing the tanker with another scrapper or blaster make it even harder, or would it make no difference?
[/ QUOTE ]
Nope, the whole thing about CoH is that *any* team makeup should be viable - some might be harder than others (8 DMs vs CoT, for example), but they're still viable. -
Try this: http://spad.no-ip.com/website/spad/cohlog.php
Yes, I'm very bored - input is appreciated. I'll be working on adding more options in the near future. -
[ QUOTE ]
01 : Frozen Armor endred(01) defbuf(3) defbuf(5) defbuf(7) defbuf(9) endred(17)
02 : Chilling Embrace endred(02) slw(13) slw(17) slw(34)
04 : Hoarfrost recred(04) recred(15) recred(19) hel(40) hel(46)
06 : Taunt recred(06)
08 : Wet Ice endred(08)
24 : Glacial Armor endred(24) defbuf(25) defbuf(25) defbuf(31) endred(46)
26 : Energy Absorption recred(26) recred(27) enddrn(27) enddrn(29) recred(31) enddrn(31)
28 : Build Up recred(28) recred(36) recred(40)
32 : Hibernate recred(32) recred(37) recred(46)
[/ QUOTE ]
EA Should be 3xrechg 3xdef - it's providing between 30% and 50% of your total DEF so you really don't want to scrimp on the DEF enhancements.
Tough is handy, no doubt about it - personally I couldn't find space for Weave, but it is useful to have. It will still be important Post I7, but not *as* important.
You really don't need provoke *and* taunt *and* chilling embrace. Drop provoke.
Overslotting Frozen Armour for DEF isn't worth the slot.
Chilling Embrace isn't worth slotting for Slows. At best you're going to stop some mobs from running away quite as fast as the -recharge is a fixed value. I'd 2 slot it, either 2xendred or 1xendred, 1xtaunt depending on your end usage.
Hoarfrost should be 6-slotted every time, 3xrechg, 3xheal, which will give you a 1400+ HP heal at Lv50.
Hibernate isn't worth spending any slots on - a single recharge will do you quite happily, maybe 2 at a push if you don't have hasten and find yourself needing it that often (which you really shouldn't). -
In my lacklustre attempt to integrate myself into the Union community I feel I should start investigating the server's bustling supergroup scene. I'm looking for something in a low maintenance, fairly active supergroup with a number of low level toons in circulation, who wouldn't find the idea of teaming with a former Deviant entirely abhorrent. Roleplaying isn't essential, but while I'm here I may indulge myself a little if the opportunity presents itself.
Applications on a postcard. -
Heals and recharge.
Never slot any dull-pain-a-like for RES. -
Non-damage Taunt Auras don't suppress travel powers any more.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You might want to swop Heavy Mallet with Stone Mallet there not sure how you're getting Heavy at level 4 o.O
[/ QUOTE ]
In one of the latest patch they swapped the tier 4 attack for Taunt, so you can pick the 3rd attack on the set(usually a good one: Bone Smasher, Haymaker, Heavy mallet and so forth)with Taunt, putting Taunt as available only at lvl 10
[/ QUOTE ]
Well what the heck is this world coming to? Next you'll be telling me they reduced endurance costs and halved xp debt. Luxury.
[/ QUOTE ]
Well it's certainly nice being able to 1-shot even level minions at Lv4 -
[ QUOTE ]
[ QUOTE ]
Mace is a bad set.
[/ QUOTE ]
[ QUOTE ]
Hammerfall - lvl 50 Invul/Mace tanker(defiant)
[/ QUOTE ]
[/ QUOTE ]
The best way to know a bad powerset is to play it -
Well depending on how my end usage goes once I have DOs (Which might be tough as I'm on Union with no high level toons to feed my enhancement habit
) I might move Build Up to 24 and take Taunt at 16, Health at 18 and Stamina at 20.
I can survive without Taunt for the mostpart - I very rarely have to use it with Spad as CE does more than enough to hold aggro. Admittedly at some point between Lv10 and Lv16/18 someone is going to drag a mob off me, but with SS I can happily recapture the aggro with CE before the other mobs have started to move.
The real problem is fitting in all the powers I want before Lv20. After 25 it's fairly easy. -
[ QUOTE ]
I was going to look over your build and try and give Ice advice... then I realised who posted .....
[/ QUOTE ]
You're welcome to advise me, I'm not *entirely* infallible you know
Here's a slight revision. Hurl Boulder swapped for Stone Mallet. Earth Mastery swapped for Arctic (Hold + Ranged Attack), spare slot filled with Permafrost for some bonus Fire RES towards the end. For the record, Hibernate & Permafrost are in there because I can't think of anything else to take for those two powers. I suppose I could go with CJ/SJ and have 2 extra free slots to spread around.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Crystal Clay
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Stone Melee
---------------------------------------------
01) --> Frozen Armor==> EndRdx(1) EndRdx(7) DefBuf(11) DefBuf(11) DefBuf(37)
01) --> Stone Fist==> EndRdx(1) Acc(13) Dmg(15) Dmg(15) Dmg(17)
02) --> Hoarfrost==> Rechg(2) Rechg(3) Rechg(3) Heal(5) Heal(5) Heal(7)
04) --> Heavy Mallet==> EndRdx(4) Acc(13) Dmg(17) Dmg(19) Dmg(19)
06) --> Wet Ice==> EndRdx(6) EndRdx(50)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Chilling Embrace==> EndRdx(10) EndRdx(34) Taunt(34)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> EndRdx(14)
16) --> Build Up==> Rechg(16) Rechg(37)
18) --> Taunt==> Rechg(18)
20) --> Health==> Heal(20) Heal(21) Heal(21)
22) --> Glacial Armor==> EndRdx(22) EndRdx(23) DefBuf(23) DefBuf(31) DefBuf(46)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Energy Absorbtion==> DefBuf(26) DefBuf(27) DefBuf(27) Rechg(29) Rechg(29) Rechg(31)
28) --> Fault==> EndRdx(28) Acc(34) DisDur(40) DisDur(40) DisDur(42)
30) --> Stone Mallet==> EndRdx(30) Acc(31) Dmg(33) Dmg(33) Dmg(33)
32) --> Icicles==> EndRdx(32) Acc(43) Dmg(46) Dmg(50) Dmg(50)
35) --> Tremor==> EndRdx(35) Acc(36) Dmg(36) Dmg(36) Dmg(37)
38) --> Seismic Smash==> EndRdx(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(48)
41) --> Block of Ice==> EndRdx(41) Acc(42) Hold(42) Hold(43) Hold(43)
44) --> Ice Blast==> EndRdx(44) Acc(45) Dmg(45) Dmg(45) Dmg(46)
47) --> Permafrost==> DmgRes(47) DmgRes(48) DmgRes(48)
49) --> Hibernate==> Rechg(49)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Gauntlet==> Empty(1)
01) --> Power Slide==> Empty(1)
--------------------------------------------- -
Just a quickie, seeing as I have no experience with the Stone secondary - have I made any glaring mistakes?
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Crystal Clay
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Stone Melee
---------------------------------------------
01) --> Frozen Armor==> EndRdx(1) EndRdx(7) DefBuf(11) DefBuf(11) DefBuf(37)
01) --> Stone Fist==> EndRdx(1) Acc(13) Dmg(15) Dmg(15) Dmg(17)
02) --> Hoarfrost==> Rechg(2) Rechg(3) Rechg(3) Heal(5) Heal(5) Heal(7)
04) --> Heavy Mallet==> EndRdx(4) Acc(13) Dmg(17) Dmg(19) Dmg(19)
06) --> Wet Ice==> EndRdx(6)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Chilling Embrace==> EndRdx(10) EndRdx(34) Taunt(34)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> EndRdx(14)
16) --> Build Up==> Rechg(16) Rechg(37)
18) --> Taunt==> Rechg(18)
20) --> Health==> Heal(20) Heal(21) Heal(21)
22) --> Glacial Armor==> EndRdx(22) EndRdx(23) DefBuf(23) DefBuf(31) DefBuf(46)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Energy Absorbtion==> DefBuf(26) DefBuf(27) DefBuf(27) Rechg(29) Rechg(29) Rechg(31)
28) --> Fault==> EndRdx(28) Acc(34) DisDur(40) DisDur(40) DisDur(42)
30) --> Hurl Boulder==> EndRdx(30) Acc(31) Dmg(33) Dmg(33) Dmg(33)
32) --> Icicles==> EndRdx(32) Acc(43) Dmg(46) Dmg(50) Dmg(50)
35) --> Tremor==> EndRdx(35) Acc(36) Dmg(36) Dmg(36) Dmg(37)
38) --> Seismic Smash==> EndRdx(38) Acc(39) Dmg(39) Dmg(39) Dmg(40)
41) --> Salt Crystals==> EndRdx(41) Acc(42) Sleep(42) Sleep(43) Sleep(43)
44) --> Fossilize==> EndRdx(44) Acc(45) Hold(45) Hold(45) Hold(46)
47) --> Stalagmites==> EndRdx(47) Acc(48) DisDur(48) DisDur(48) DisDur(50)
49) --> Hibernate==> Rechg(49)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Gauntlet==> Empty(1)
--------------------------------------------- -
Excepting your teammates not to die over the lifetime of your levelling is naĆve - if you need a power to fill the slot you might as well make it worthwhile when you use it.
-
One of the things you'll find as a tanker is that lots of people get stroppy if you try and take charge of a team. Those people will usually end up face-down on the floor. Tankers take point and direct the team because they are the ones that have to manage the aggro and take the damage - nothing is worse than some muppet charging in and scattering the mobs, making it a nightmare to recover the aggro.
You'll find that running both Unyielding and Invincibility is pretty essential - you're not far off SO level (22) and a couple of End Red enhancements will help you out no end (No pun intended).
There's a reason we all get nostalgic for the old days - Tankers were real superheroes. I still remember when Silence (Stone/Mace), Johnny Fiasco (DM/DA Scrapper) and myself herded the entire Bobcat (Lv40-45 AV) mission (Minus the AV and her supporting mobs) into one massive group and dumped all our attacks onto them. Not to mention the days of 2 or 3 fire/fire tanks herding the final room of the Eden trial. Yes, we were overpowered (Although poorly balanced intra-AT) but it was fun dammit
Now it's gone the other way, with tankers marginalised and really not required for an awful lot of the time. Aside from dealing with AVs, our role can be easily supplanted by combinations of other archetypes.
I'm glad that you're enjoying your tanking - when done right it'll certainly make a team's life much easier - it's just a shame that you've had to start now, although I suppose things can only get better -
Overall, probably Ice primary and Mace/Axe secondary.
Recently, however, there seems to have been a sharp increase in the number of Ice tankers, so Fire is probably the least popular primary "of the moment". -
And we all entered the reactor mission together *and* we all took the coolant belts.
I'm amazed we managed it. -
Evening all. I felt it best to warn you all that I've just created my first toon on Union and you'll likely see more and more of me as I run out of slots on Defiant. I look forward to learning about your language and customs as I attempt to blend in.
So, should you happen to run into an Ice/Stone tank by the name of Crystal Clay, please refrain from pointing and chanting "unclean". That is all. -
Human Form warshades are doable, they're just very challenging until you get into your mid-late 30s.
-
Excellent - in that case you can bring Lv24 or Lv27.
-
Lv24 would be better from an SKing POV.
-
Well, we arsed that up spectacularly.
If anyone new wishes to join us, we'll be attempting it again Sunday at 1pm. -
Sure, I'm flexible as to when we do it - can move it forward or back as long as it's sometime between about 4pm and midnight.
-
Ok then, barring any mishaps let's call it 8pm on the end of the IP bridge
-
How's Saturday night for people then? 8pmish start.