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Posts
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The AH could/should work according to supply/demand and indeed would if people had even a basic understanding of it and the interface was made a little more helpful.
1) Force players to take a basic economics course before they can use the AH (only semi-joking)
2) Add a 2 or 4-week rolling average price to all items either in place of or in addition to the current "last 5" list. This way "buy it NAO!"/"1 inf unloaders" don't radically skew the prices.
3) Add a time limit of, say, 4 weeks to market listings. At the end of that time limit the item returns to your "stored" inventory and your lose your listing fee. This way you avoid having items that have been listed for 18 months at 10 times the going rate hanging around the market. -
I don't think surge of power was pickable when I last played this build
I just run an export of the current "live" build and it's much worse than I remembered. I think I'm going to have to gut it and start from scratch
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Gentleman Thief: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Levitate -- Acc(A), Dmg/Rchg(3), Acc/Dmg(3), Dmg/EndRdx(5), Rechg%(5), Build%(7)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Dominate -- Acc-I(A), Acc-I(7), Hold(9), Hold(9), Hold(11), RechRdx(11)
Level 4: Telekinetic Thrust -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Mass Hypnosis -- Acc/EndRdx(A), Acc/Sleep/Rchg(13), EndRdx/Sleep(13), Acc/Rchg(15), Sleep/Rng(15)
Level 10: Hurdle -- Empty(A)
Level 12: Mind Probe -- EndRdx(A), Acc-I(17), Acc(17), Dmg/EndRdx(19), Dmg(19), Acc/Dmg/Rchg(21)
Level 14: Super Jump -- Jump(A)
Level 16: Confuse -- Acc/EndRdx(A), Acc/Rchg(21), EndRdx/Conf(23), Acc/Conf/Rchg(23), Conf/Rng(25)
Level 18: Total Domination -- Acc-I(A), Acc-I(25), Hold(27), Hold(27), Hold(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(31), Heal(31), Empty(31), Empty(33), Empty(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 28: Drain Psyche -- Acc-I(A), Acc(36), RechRdx(37), RechRdx(37), Heal(37), Heal(39)
Level 30: Terrify -- Acc/EndRdx(A), Acc/Rchg(39), Acc/Fear/Rchg(39), EndRdx/Fear(40), Fear/Rng(40), Dam%(40)
Level 32: Mass Confusion -- Acc/EndRdx(A), Acc/Conf/Rchg(42), Conf/Rng(42), EndRdx/Conf(42), Acc/Rchg(43)
Level 35: Stealth -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Acc-I(A), Acc/Rchg(43), Dmg/Rchg(43), Dmg(45), Dmg(45), RechRdx(45)
Level 41: Charged Armor -- EndRdx(A), ResDam/Rchg(46), ResDam(46), ResDam(46)
Level 44: Power Sink -- EndRdx-I(A), EndMod-I(48), EndMod-I(48), EndMod-I(48)
Level 47: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), Dmg(50), Dmg(50)
Level 49: Acrobatics -- EndRdx(A)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 0: LEGACY BUILD
Level 1: Domination
Level 4: Ninja Run -
Right, this build is, as the title implies, 8 episodes old. The only change I've made to it is to move Fitness to its inherent location rather than a picked pool. I know Mind/Psi doms are supposed to be awesomely powerful if build properly but mine quite clearly isn't
I haven't got a vast store of inf, so I'd like to avoid purpling unless we're talking the sub-200mil range, but I would like to make him as playable as possible, the current build is as follows:
Edit: Replaced with actual live build instead of previously planned one, which is much worse than I thought
Edited again for setnames
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Gentleman Thief: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Levitate -- Acc(A), Decim-Dmg/Rchg(3), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(5), FrcFbk-Rechg%(5), Decim-Build%(7)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Dominate -- Acc-I(A), Acc-I(7), Hold(9), Hold(9), Hold(11), RechRdx(11)
Level 4: Telekinetic Thrust -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Mass Hypnosis -- CSndmn-Acc/EndRdx(A), CSndmn-Acc/Sleep/Rchg(13), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/Rchg(15), CSndmn-Sleep/Rng(15)
Level 10: Hurdle -- Empty(A)
Level 12: Mind Probe -- EndRdx(A), Acc-I(17), Acc(17), C'ngImp-Dmg/EndRdx(19), Dmg(19), C'ngImp-Acc/Dmg/Rchg(21)
Level 14: Super Jump -- Jump(A)
Level 16: Confuse -- Mlais-Acc/EndRdx(A), Mlais-Acc/Rchg(21), Mlais-EndRdx/Conf(23), Mlais-Acc/Conf/Rchg(23), Mlais-Conf/Rng(25)
Level 18: Total Domination -- Acc-I(A), Acc-I(25), Hold(27), Hold(27), Hold(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(31), Heal(31), Empty(31), Empty(33), Empty(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 28: Drain Psyche -- Acc-I(A), Acc(36), RechRdx(37), RechRdx(37), Heal(37), Heal(39)
Level 30: Terrify -- Abys-Acc/EndRdx(A), Abys-Acc/Rchg(39), Abys-Acc/Fear/Rchg(39), Abys-EndRdx/Fear(40), Abys-Fear/Rng(40), Abys-Dam%(40)
Level 32: Mass Confusion -- Mlais-Acc/EndRdx(A), Mlais-Acc/Conf/Rchg(42), Mlais-Conf/Rng(42), Mlais-EndRdx/Conf(42), Mlais-Acc/Rchg(43)
Level 35: Stealth -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Acc-I(A), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(43), Dmg(45), Dmg(45), RechRdx(45)
Level 41: Charged Armor -- EndRdx(A), Aegis-ResDam/Rchg(46), ResDam(46), ResDam(46)
Level 44: Power Sink -- EndRdx-I(A), EndMod-I(48), EndMod-I(48), EndMod-I(48)
Level 47: Summon Guardian -- RechRdx-I(A), RechRdx-I(50), Dmg(50), Dmg(50)
Level 49: Acrobatics -- EndRdx(A)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 0: LEGACY BUILD
Level 1: Domination
Level 4: Ninja Run
Many thanks. -
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Quote:Personally I'm not too fussed either way, though it did screw up a Manticore I was running by making us wait 10 minutes for Crey to start spawning on the streets again, but I can see why they did it. I can also see why it would annoy people.I'm a bad person for not being placated (when I had no need to be) by the flicking of an event switch (that I grow tired of when it's in its usual form at its usual time).
I was happy with just 'sorry, database snafu. Working on getting it online.' If they wanted to do a token gesture of goodwill, 1 day of game time added to accounts (which they've done in the past) would have been token-y enough.
Instead I've had 2 out of 3 evenings spending up to half an hour fighting off the mindless dead, a task that isn't really exciting. It's more annoying, especially as it disrupts my chosen form of entertainment in game (Zone-based outdoor social RP).
But, as I said, they're never going to be able to please everyone, so they - presumably - took the option that they thought would please the largest number of people.
To claim that someone is a "bad person" for disagreeing with the general consensus is almost always a stupid thing to do, however, the in this case the OP did state their case in a slightly over-aggressive manner, which probably set the tone for what could have been a rather more civil thread. -
Basic axioms of MMO design:
You cannot please everyone all of the time
Everything you do will upset someone
Everything you fail to do will upset someone
You cannot please some people regardless of what you do -
I agree that the temp powers, whilst largely useless at Lv50, are really handy on lower level toons. However, as you pointed out, when you're at that level you can't really afford to craft them, which is fine if you can supply inf from other toons or have generous benefactors, but it does put something of a downer on it.
I do love the idea of emailing wakies and break frees; in fact I think I might start keeping some in my global mailbox at all times in case any of my toons need them at short notice.
I keep meaning to play a Peacebringer, but I just always feel that after my Warshade it's going to seem rather underpowered; though it will at least be easier now that Voids/Quantums have been so heavily nerfed. -
Softcapped, of course. The usual is welcome.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Blameproof: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Villain Profile:
Level 1: Pulverize -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(3), Acc/EndRdx/Rchg(5), Acc/Dmg/EndRdx/Rchg(5), Dam%(7)
Level 1: Focused Fighting -- Def/EndRdx(A), Def/Rchg(7), Def/EndRdx/Rchg(9), Def(9), EndRdx(11), EndRdx/Rchg(11)
Level 2: Focused Senses -- Def/EndRdx(A), Def/Rchg(13), EndRdx(13), Def/EndRdx/Rchg(15), Def(15)
Level 4: Jawbreaker -- Acc/Dmg(A), Acc/Dmg/EndRdx(19), Acc/Dmg/Rchg(19), Dmg/Rchg(21), Dmg/EndRdx(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 8: Agile -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Clobber -- Acc/Dmg(A), Dmg/EndRdx(29), Dmg/Rchg(29), Acc/Dmg/Rchg(31), Acc/Dmg/EndRdx(31)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(33)
Level 18: Whirling Mace -- Dmg/Rchg(A), Acc/Dmg/EndRdx/Rchg(33), Acc/Dmg/Rchg(33), Acc/Rchg(34), Dmg(34), %Dam(34)
Level 20: Evasion -- Def(A), Def/EndRdx(36), Def/Rchg(36), Def/EndRdx/Rchg(36), EndRdx/Rchg(37)
Level 22: Aid Other -- RechRdx-I(A)
Level 24: Aid Self -- IntRdx-I(A), Heal-I(37), Heal-I(37), Heal-I(39)
Level 26: Shatter -- Dmg(A), Acc/Rchg(39), Dmg/Rchg(39), Acc/Dmg/Rchg(40), Acc/Dmg/EndRdx/Rchg(40), %Dam(40)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Crowd Control -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(43), Acc/Rchg(43), Acc/Dmg/EndRdx(43)
Level 35: Quickness -- Run-I(A)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), EndMod-I(46), EndMod-I(46)
Level 41: Tough -- ResDam(A), EndRdx/Rchg(45), ResDam/EndRdx(46), ResDam/EndRdx/Rchg(48), ResDam/Rchg(48), ResDam/Def+(50)
Level 44: Weave -- Def(A), Def/EndRdx(48), Def/EndRdx/Rchg(50), Rchg+(50)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Resuscitate -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
Ta. -
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Because the site is hosted as part of the Titan Network, hence wiki.cohtitan.com (along with cit.cohtitan.com, tomax.cohtitan.com and so forth), but a lot of people have a surprising difficulty dealing with URLs that have more than one dot in them - excluding those who can't even manage that level of complexity and resort to Google for getting to Facebook - so using the paragonwiki.com domain makes it easier to remember, plus it means that if they move away from the Titan Network hosting the in the future, they can keep the same domain name.
See http://en.wikipedia.org/wiki/Domain_Name_System -
It's the eternal quandary of "...but what if I need them *more* for the next group?"
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As opposed to this page: http://www.cityofheroes.com/news/ser...er_status.html which not only has words instead of colours but also has a nice XML feed for you to pull the status info from.
Damn Americans always get the best stuff -
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Newsflash! Crappy Anti-Malware software can't handle multilingual installs of Windows shocker! Small earthquake detected as a result of World & Dog jerking knees simultaneously!
We now return you to your regularly scheduled programming. -
A lot of people shun Nerve because accuracy/tohit is arguably the easiest thing to get (and a lot of people take Spiritual because recharge is the hardest) and you're very rarely bumping up against ED with it; there are lots of powers that buff ToHit and you can hit the softcap for most mobs pretty quickly. That said, you could always strip out some of your accuracy enhancements and replace them with EndReds to help with your Endurance issues.
Remember that whatever you pick, you're not stuck with it. If you want you can get all 8 Tier 4 Alpha enhancements, it just takes a lot of shards and a lot of notices to get there -
Quote:I see you've done the Shadow Shard TFs thenWait, let me try.
All missions should alternate from the farthest reach of the Storm Palace to the farthest corner of Dark Astoria, with a stop to talk to an NPC at the back corner of The Hive. Because not making people travel long distances for no reason would be too easy. -
Quote:The devs are avoiding them because there isn't a Villain counterpart which means they would have to repeat Villain SFs a lot more than Hero TFs and that, presumably, wouldn't be fair.OK, so right off the bat several things jump right out at you.
#1) The devs are avoiding the Shadow Shard...because it's a pain in the butt to travel there?
#2) The devs are avoiding Striga Isle...because...hell if I know!
#3) The devs are avoiding Katie Hannon's TF in Croatoa because it's the fastest TF in the game?
#4) The devs are avoiding the others so we don't get the Task Force Commander accolade?
Seriously, I don't get it. :P -
Most people playing the game don't seem to understand basic economic principles meaning that even if you took it down to 5 left on sale a lot of people would still be bidding/selling at <1,000 inf in the same way that despite many of the "rare" salvages having significantly more for sale than bidding at any given time, the prices never move significantly (or rather, never move significantly because of that, any moves are usually due to people bidding below the "going rate" and others listing at 1 inf).
The way that supply and demand fluctuate in this game, prices should be changing a lot more rapidly than they do for a lot of items. -
I get exactly the same route through AT&T from the UK, with an extra initial hop in NYC, so I guess they just have long-winded routing in place; the entire 12.0.0.0/8 belongs to AT&T so those last two are theirs as well just sans-PTR records.
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Take a look here: http://boards.cityofheroes.com/showthread.php?t=256229 - it's a fairly regular problem for a lot of people of late.
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Soloing to 50 as a tank, if you haven't played tanks before, makes it hard to be an effective tank in a team because you're not used to thinking about other players, aggro management, splash damage and the like. That's not to say that soloing to 50 makes you a bad tank, just that I can see why it could be problematic on a team, especially if you don't have taunt (and again, why would you if you've only ever soloed?).