The_Larker

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  1. I'll have prime rib medium well garnished with onions and mushrooms.

    A baked potato with sour cream, cheese, and bacon.

    And a side of carrots.

    Good job Tram..heya Philly
  2. /unsigned

    Last time I checked you didn't need IO's or sets to play the game, I have a blaster who only has SO's and he does just fine.

    I also work full time and goto school at night and I play the market for about 10 minutes every other day and have about 7 bill in liquid assests right now.

    You gotta work for the good stuff if you want it, so quit being lazy and expecting stuff to just fall into your lap.


    Quote:
    Originally Posted by DumpleBerry View Post
    This thread is hard.
    lol
  3. Yeah your welcome.....oh wait I didn't help.
  4. Jackie Chan, huh?

    I'll show you Sackman!

    *hurls carrot cake shurikan donuts at Fed*
  5. I have found out that the typical builds just aren't for me.I have a ss/fa brute, a bots/ff mm, a rad/rad corr, a elec/elec/elec blaster, and others and I got them to 50 and know hardly ever touch them.

    Offbeat builds and little used combinations are what I am currently getting into, I built a dark/inv scrapper, a grav/storm troller, and others, I am finding out that I like these toons better.

    So my answer is builds that you typically don't see.
  6. *starts shaving ice with bunny teeth*

    *puts ice in glass, makes a carrot martini*

    "Ah, shaken not stirred."

    "Thanx Tram!"
  7. YES!!! My carrot-fu is strong!

    Beware muahaha!
  8. *shoves carrot into Tram's still moving mouth*

    "Taste the power of my carrot!"
  9. *A crack of thunder is heard in the distance*

    *mighty crackings come from the bamboo dojo floor*

    *in an explosion of bamboo splinters and catnip mousies the floor is rent by a rabbit foot*

    *in multiple 360 spin flips, Larkerbunny lands in the middle of the room*

    "Greetings all I am Yoshi Larker-bunny, Master of the Dread Rabbit Foot Clan, and Lord of Carrot-fu."

    *unsheathes carrot from scabbard and goes into battle stance*
  10. Thanks Fed but I went with pizza instead....
  11. I'll take some pepper steak, orange chicken, lo-mein, beef & broccoli, sweet & sour chicken, and an egg roll.

    Hiya Fed good show!
  12. Quote:
    Originally Posted by Tramontane View Post
    There's forty shillings on the drum
    To those who volunteer to come
    Enlist and fight the foe today
    Over the hills and far away!

    O'er the hills and o'er the main
    Through Flanders, Portugal, and Spain
    King George commands, and we obey
    Over the hills and far away!

    ...

    Oh. Um. Wrong song?

    >.>

    <.<
    Is that Manowar, lol.

    Hiya folks hope your havin fun!

    *noms some cookies*
  13. *spots something on the beach*

    *wanders over to take a look*

    *finds a dead squid*


    "GAH! It's Cthulu!"

    *hops away*
  14. *brings the cooler full of beer*

    What? Didn't think bunnies drink?

    Anywho hiya folks...ah good times..


    *gets comfy on beach blanket*
  15. Quote:
    Originally Posted by Duneytron2000 View Post
    Disclaimer: I know that plenty of perfectly effective builds exist that spend power slots getting stamina. I don't really have strong feelings about this issue, it just tweaks me the wrong way and I must comment.

    [minor rant]

    I am shocked and a little disturbed by how many people still have 3 powers spent on fitness pool. I thought maybe they didn't know, so I've asked a couple times and in both instances, the person responded that they just didn't bother respeccing, or obstinately refused to respec.

    Come on... if you're running Apex or something and can't figure out how to use 3 entire power choices to make your character better, I'm a little disappointed. You're willing to grind away for incarnate shards, but not .. I don't know, pick up medicine pool, or fighting pool, or recall friend, or leadership. All these things would help the team, and some of them wouldn't even require spending more enh slots.

    I can understand some builds not taking power X, saying they don't need it and justifying it, and that's fine, but giving up 3 whole power slots just so you can NOT have one of the fitness powers is dumb. Fortunately, the game isn't really hard enough that it REALLY matters anyway, but it bothers me on some fundamental level and I don't know why.

    Obviously, before the fitness was free, these characters were viable. Every time I see them now, I consider them to have roughly the same level of familiarity with the game as someone who uses jump kick and team flight in combat.

    Just... go respec now, and we will speak nothing further of it.

    [/minor rant]


    MMMMmmm no how about you pay attention to your stuff and leave ppl alone.People will play and build their toon's whichever way they want.I don't recall hearing anything about you paying ppl's sub's or being the uber-god of this game,so it's best to keep your nose out of ppl's business.

    Seriously though ranting about something so benign is pretty asinine....
  16. Nice Boomie how long did Scrapyard take to defeat?
  17. Meh I'll pass looks cheesy....
  18. *grabs w/e burnt pork flesh is left*

    Sorry folks couldn't make it for brunch but leftovers are fine with me.


    noms away!


    Heya Fed heya puppeh!
  19. *walks in and takes all the platters of bacon*

    "So long, and thanks for all the bacon".

    *runs out*

  20. I'm using #'s from Mid's and yes that is problematic at best.So the reason I did IR and siphon speed that way is primarily for travel powers.Although in Siphon Speeds case I would be using is on bosses,Av's,GM's etc.

    Now according to my build on Mid's Siphon Speed and Siphon Power have acc at 142.91% hence the reason I didn't go with acc io's.Siphon Speed I'm not worried about rech and Siphon Power rech is 10 sec in a 30 sec duration which is plenty of stacking (in my book that is).

    Thanks for pointing out that I didn't do anything with IR also forgot to put the Winters Gift Slow Res in there.

    As far as Fulcrum is concerned I did move some stuff around and put a xtra rech io in there if I put a third it would have been a difference of 1 sec. Now it looks like rech is 21.2 and acc is 197.5

    So new build with changes.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Crush -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/EndRdx(7), GravAnch-Immob/EndRdx(36), GravAnch-Immob(37)
    Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/EndRdx/Rchg(11), Theft-Heal(21), Theft-Acc/EndRdx/Heal(37), Theft-+End%(43)
    Level 2: Gravity Distortion -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(46)
    Level 4: Siphon Power -- EndRdx-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(34)
    Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/Immob(39)
    Level 10: Siphon Speed -- EndRdx-I(A)
    Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(39), RedFtn-EndRdx(50)
    Level 14: Combat Jumping -- Ksmt-ToHit+(A)
    Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(43)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(31), GSFC-Build%(40)
    Level 24: Grant Invisibility -- Krma-ResKB(A)
    Level 26: Wormhole -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(27), Stpfy-Stun/Rng(27), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Rchg(31)
    Level 28: Inertial Reduction -- Winter-ResSlow(A)
    Level 30: Vengeance -- Rec'dRet-Pcptn(A)
    Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(40)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), GftotA-Def(42), GftotA-Def/EndRdx(43)
    Level 44: Poisonous Ray -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Summon Tarantula -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc/EndRdx(48), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-Acc(50), SvgnRt-PetResDam(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod/Rchg(11), P'Shift-End%(31)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 6.875% Defense(Smashing)
    • 6.875% Defense(Lethal)
    • 5% Defense(Fire)
    • 5% Defense(Cold)
    • 9.375% Defense(Energy)
    • 9.375% Defense(Negative)
    • 10% Defense(Melee)
    • 18.75% Defense(Ranged)
    • 10% Defense(AoE)
    • 1.8% Max End
    • 3% Enhancement(Stun)
    • 28.75% Enhancement(RechargeTime)
    • 11% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 5% Enhancement(Held)
    • 5% FlySpeed
    • 114.45 HP (11.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.75%
    • MezResist(Held) 12.15%
    • MezResist(Immobilize) 7.2%
    • MezResist(Sleep) 7.75%
    • MezResist(Stun) 7.75%
    • MezResist(Terrorized) 5%
    • 20% Perception
    • 16.5% (0.276 End/sec) Recovery
    • 54% (2.293 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 21.26% Resistance(Fire)
    • 21.26% Resistance(Cold)
    • 20% Resistance(Energy)
    • 21.88% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 5% RunSpeed



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  21. Ok decided to post a build and maybe someone would answer on what looks good/bad, advice, etc. Was shooting for many def bonuses with a smattering of regen/recov.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Crush -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/EndRdx(7), GravAnch-Immob/EndRdx(36), GravAnch-Immob(37)
    Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/EndRdx/Rchg(11), Theft-Heal(21), Theft-Acc/EndRdx/Heal(37), Theft-+End%(40)
    Level 2: Gravity Distortion -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(46)
    Level 4: Siphon Power -- EndRdx-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(34)
    Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/Immob(39)
    Level 10: Siphon Speed -- EndRdx-I(A)
    Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(39), RedFtn-EndRdx(50)
    Level 14: Combat Jumping -- Ksmt-ToHit+(A)
    Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(43)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(31), GSFC-Build%(40)
    Level 24: Grant Invisibility -- Krma-ResKB(A)
    Level 26: Wormhole -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(27), Stpfy-Stun/Rng(27), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Rchg(31)
    Level 28: Inertial Reduction -- EndRdx-I(A)
    Level 30: Vengeance -- Rec'dRet-Pcptn(A)
    Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
    Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), GftotA-Def(42), GftotA-Def/EndRdx(43), DefBuff-I(43)
    Level 44: Poisonous Ray -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Summon Tarantula -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc/EndRdx(48), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-Acc(50), SvgnRt-PetResDam(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod/Rchg(11), P'Shift-End%(31)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 6.875% Defense(Smashing)
    • 6.875% Defense(Lethal)
    • 5% Defense(Fire)
    • 5% Defense(Cold)
    • 9.375% Defense(Energy)
    • 9.375% Defense(Negative)
    • 10% Defense(Melee)
    • 18.75% Defense(Ranged)
    • 10% Defense(AoE)
    • 1.8% Max End
    • 11% Enhancement(Accuracy)
    • 28.75% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 3% Enhancement(Immobilize)
    • 5% Enhancement(Held)
    • 5% FlySpeed
    • 114.45 HP (11.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.75%
    • MezResist(Held) 12.15%
    • MezResist(Immobilize) 7.2%
    • MezResist(Sleep) 7.75%
    • MezResist(Stun) 7.75%
    • MezResist(Terrorized) 5%
    • 20% Perception
    • 16.5% (0.276 End/sec) Recovery
    • 54% (2.293 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 21.26% Resistance(Fire)
    • 21.26% Resistance(Cold)
    • 20% Resistance(Energy)
    • 21.88% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 5% RunSpeed



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  22. With sgmates when on team we just buff the person next on the team list.

    While on PUG's tho I wait for someone to buff me then I'll hit 'em back or if they ask.

    People are screwy sometimes about buff's best to play it safe.
  23. I brought this up last nite to my sgmates, and we came to alot of the same conclusions you did.

    I agree that Cole seems to relish the power of the Well and is passing the power around, which in turn makes the Well.....happy?


    While Cole is a major threat, why did the Well choose him? I understand about States,Recluse, and Reichs they don't want to lose control.Why not Nemesis? Or some of the other major players.

    Is Cole so far gone in his tyranny that he would give up his control just to win?
    Something of note too how does Praetoria Hami tie into this? Or does it?
    If Cole has the power of the Incarnates and he couldn't kill Hami how tough is that thing then?

    Too many questions, bring up too many questions.
  24. *noms happily on carrot cake*

    *squints and peers in the fireplace*

    "Is that a cat in the fire?"

    Gggaaaahh!!!

    *hops to get firehose*