The_J_Man

Apprentice
  • Posts

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  1. Now that the immob and KB holes have been filled, how is this set looking for PVP? I am thinking of going energy/elec and taking the speed, medicine, fitness and probably TP pools. I figure hasten and the other elec power that increases recharge rate will help keep me swinging my big guns fast in the late game. Also the two endurance modifying powers should help a lot with keeping me full of juice.

    Sound good or would yall recommend any changes? Perhaps SS over EM, or different pool powers.
  2. Are there any plans from the devs to give everyone a lvl bump? Say about 10 lvls just to get a bigger sampling of what people think of powers that they dont have time to get by just grinding.
  3. That is dassapointing. I was looking forward to a possible stamina free brute by slotting endmods in all my attacks. Guess that is down the hole unless it gets help.
  4. [ QUOTE ]
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    Nice, they've stripped the sole reason a scrapper might have been causious to attack a blaster, as the blaster might drop his toggles and burst dmg his buttocks to the hospital... to the point where the scrapper knows "hey cool a blaster, with a total of roughly 30% to drop one toggle every 8 seconds... while I usually only need about 6 to drop him..I like those odds"

    /e Rant off

    But seriously, one of the most common AT's atm in PvPland are scrappers & stalkers. Couple of controllers and corruptors, and a daring blaster or Brute here and there. Now with these changes, I fear the Masterminds, Dominators, Defenders and the rest of the AT's will be a tourist attraction whenever you see one in PvP land.

    Careful guys, a scrapper.... we need at least 3 to take him down now (debuff-nerf ring a bell?)

    Naaah... PvP has become City of Scrappers

    Whooptidoo

    [/ QUOTE ]

    Sorry bud, your wrong. 90% of the scrappers you see in pvp are Regen scrappers. Toggle dropping dont mean jack to them. All they have to do is keep Intergration up, big whoop.

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    OK first regen scrappers having to keep up integration in any zone pre-IH is a BIG deal. That and whatever travel power they have could be there only two toggles and having that taken results in any status attack taking full affect.

    Also OMG PVP is city of scrappers?! I see as many blasters and controllers in a PVP zone as i ever do scrappers. I would guess that in SC on any given night durring peak PVP hours, for every 2 scrappers tehre are 3 blasters.

    Also speaking from a brutes standpoint (and as of now you wont be fighting scrappers any place but the arena and Warburg) It is far from fair to have a /eng blaster hop up and take down 2 of my toggles per Bonesmasher.
  5. In light of the i5 changes I think soloability for controllers pre-32 will go way up. I have in fact tried a few builds on an idea I had for a scrapping controller.

    ill/trick arrow:
    Since illusion is the weakest set as far as controlling crowds, I grabbed trick arrow as the secondary for the extra hold and immobilize. The biggest power in this set for the early part of the game is spectral wounds. On test I was taking down even lvl cons with one shot (cant remember slotting though). LTs were simple as well because they never really moved. I will probably not go with this set though because it feels more like a blasting controller than a scrapping one.

    earth or ice/kinetics:
    I picked kinetics over radiation because the heal is stronger, it uses less end (I dont care for anchors too much) and I just think it looks cool . I played both of these sets to lvl 5 just running around atlas and they both solo well. It will take some getting used to but once you figure out who to hold and who to immobilize and who to debuff and who to kill first (its easier than it sounds) then you will fly through groups. I was hunting constant +1 and +2 groups. I think I will probably go for ice even though earth controllers have more holds because I like the pets more.

    The main part that will help make my ice/kin troller soloable is that I will be taking the fighting pool (I actually took the ice one to lvl7 just to see if fighting pool powers get the boost). With 6 slotted boxing and kick plus the damage done by the holds, things will fall pretty fast. Its all theory beyond lvl 7 but I totally plan on trying it out.

    P.S. My fire/storm controller solos like a mad man. After lvl 32 and especially after 38 I could solo any mission I had aside from AVs.