The_Demon_Hunter

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  1. Quote:
    Originally Posted by Golden_Avariel View Post
    If they have a turkey invasion they should drop from helicopters... hitting the ground like wet bags of cement...

    OH THE HUMANITY!
    And for those of you too young to know what the funnies are all about there, I have a link handy from having to explain the joke to some of my younger SG members on our forums a week ago.

    WKRP Thanksgiving Promotion
  2. The_Demon_Hunter

    Bad Mapserving

    So um..... was this rollback supposed to fix these issues?

    I just logged in with the rollback and proceeded to mapserver, lag, and rubberband around St. Martial on Virtue so badly that it took me ten minutes to teleport and/or run from the Ferry to the Golden Giza. At least I think I made it to the Giza. Along the way at one point I was next to the base portal there, and then I was floating in the water, about halfway from ferry, then at the base portal, then mapserver error, then back to the ferry, then in mid-air halfway between the ferry and base portal, and then into a fountain. And then I kept rubberbanding over and over in the fountain itself, unable to get out. Tried the /synch command. Finally got to the doors of the Giza. Tried to click on it and wound up back in the fountain.

    Then I gave up and logged out.

    I'll just wait until tomorrow I think.
  3. Quote:
    Originally Posted by UberGuy View Post
    For a while, I used the Kin Combat procs to add KD to my MA/Regen Stalker's attacks that did not already have KB/KD, including Assassin's Strike. The result was a surprising increase in mitigation. Having the KD proc go off on a boss you just AS'd from steath was surprisingly effective, because of the amount of extra damage I could safely deliver while they stood back up. It made most fights much more of a sure thing.
    I've done the same thing for added mitigation for my elec/elec scrapper as well. Makes things flat-out stupid easy, especially when it's firing off in succession via Chain Induction in a group. Can be amusing to see a few of them suddenly flail around and flip onto their backs while I'm launching other attacks in mishes spawned for 8.
  4. Quote:
    Originally Posted by Black_Strike View Post
    Give us an empty squared grid, like we get now, but give us Wall placement control so we can build our own rooms. Whatever size, whatever door size we want. Have it where we have to specify the Function of the room for Item placement. (Tag the room "Control" to be able to place Control items, etc...) It would be nice to be able to click and drag sections of rooms, and "Tag" them to hold different items, or perform different Functions.
    My biggest concern is making sure that any new editor system is still completely compatible with the bases that currently exist. Not every editor out there wants the complexity of design that some of us go for in this board. Without claiming to know any of the code changes required, changing to an empty squared grid as you've proposed could require a completely new system that would make old bases under the current system to be incompatible with the new editor. Personally, I'd rather see current room usage limits loosened up to allow for a wider variety of functional items to be placed in some of them.

    Quote:
    Give us elevation features on flooring sections that can be placed where we want them. Double sided. So that we can create thin floors at whatever elevation we want.

    Give us Elevation Control of all Items. So that we can position them where we want them.

    Give us Angle Control of Items, so that they don't rotate on 90 degrees.

    Give us more control of the lighting. The Lighting Items should be adjustible, in lumens and color.

    Give us active Water effects.
    /signed -- I can definitely agree with all of these.

    Quote:
    Originally Posted by Pyber View Post
    I don't see why it would be an issue. Just add the functionality of the AE computer terminals to the existing Mission Computer item (and its arcane equivalent). With a little effort, it could be done and wouldn't require the designing of a whole new item. And it would give new purpose to a base item that is really quite underused in my opinion.
    I think someone pointed out in another thread that the issue comes from Bases currently being coded as being the equivalent of mission maps. I'd like to see that resolved, personally, so my SG mates and I could treat AE mishes as less like a Simulated Entertainment environment and more of what many treat it as -- an alternate source of actual missions and story content. Perhaps adding a small telepad-esque addition to the Mission Computer would allow the team the enter the AE mishes.

    Quote:
    Originally Posted by EmperorSteele View Post
    How about just giving us a standard 3D editor that allows us to place anything we want, wherever we want, with the option to make custom shapes and texture them with whatever's available?

    That would solve all our problems right there. Sure it'd be more complex, but i'm pretty sure the base community would adapt.
    I think we're aiming for things to be done more easily, not adding additional complexities and difficulty. Not a recommendation I would get behind.

    Quote:
    Originally Posted by Incarnadine View Post
    I actually had an idea along these lines, that would work something like this:

    SG bases have the ability to "hire" workers, that would include stores, trainers, tailors, merit vendors, Wentworth's associate, ect.

    Each of these workers would increase rent, to cover the salary, and the base is limited to so many workers (possibly increasing with base plot, or possibly have the salaries of the workers start increasing the more you have) so that a base cannot have ALL of them, however at least two. (Would also have to put in some way to keep people from simply swapping them out, like they still have to pay the tailor even if they fire the tailor and put in a trainer).
    /signed -- each NPC could be treated as just another piece of base equipment. No need to make them more elaborate than that if that's what we can easily get. They'd just be some kind of character model instead of an inanimate object. Preferably in some kind of utilitarian jumpsuit instead of giving us the garish examples of costume design that went into the Merit Vendors.

    As far as keeping them from being sold back to be swapped out over and over, perhaps they'd need to be crafted like telepads. You wouldn't be crafting a person perhaps, so much as you'd be crafting an item for Serge that allows you to place one of his employees in your base maybe. *shrugs* Something like that.

    Quote:
    I also love the idea of a mission computer that gives something like radio missions (hopefully something a bit cooler) inside the SG that could send a team to any zone to help where they are needed most. I know my SG would use something like that quite frequently.
    Either this or the above AE feature would be more than welcome.

    I'd also like to see an ability to copy a room's lighting, colors, and style, to be applied to another single room. Having the only option that of "Apply Current Room to Base" doesn't help when you want to have the same styles/colors/lighting for different groups of your base's rooms.

    For example, let's say I want the first five rooms which represent a public area to have identical style/colors/lighting, and then the next five, representing a more secretive area would have a style/color/lighting that leaves them identical to each other but completely different from those first five "public" rooms. This would prove invaluable for this sort of setup.
  5. Poundy-Man, rallying the heroes of Atlas Park to gather under the globe for the Justice Dealing Dance of Justice Dealers, falls under silly RP. Pretty much anytime you see Poundy-Man (and I know some of you have tried to forget seeing him), know that something far from rational will be going on. He goes fishing for the ever-elusive fish in the reflecting pools around the globe, "hunts down" various enemies to beat them with the "rolled up newspaper of justice" and overall is pretty much about as smart as the statue that most of his public antics take place under.

    He recently came to the conclusion that he obviously can turn invisible after none of the civilian NPCs in Atlas would talk to him and in fact would push him out of the way if he tried to stand in their path....
  6. The_Demon_Hunter

    Base Manifesto

    Quote:
    Originally Posted by Sunstorm View Post
    Yep, thanks for posting that Fire Away, that pretty much sums it up perfectly.

    It was great talking with you and Cende at the Con as well!

    I'm still working on content for bases, and we have some very big plans waiting in the wings, but for right now my main focus is on GR. (In fact, the projects I'm working on are so big I barely have time to get away to post.)
    Good to hear there are still plans, Sunstorm, and good to hear you're actually alive. Some of us were beginning to wonder!

    I'm sure you'll understand if we'll take it a little more seriously once we actually have something to see, at least where bases are concerned. Checking in with us here once in a while even if just to say "hello, I know you're here" certainly could help with morale though.

    Quote:
    Originally Posted by Altoholic_Monkey View Post
    Good news.

    I know leaders and members of RO are curious about how Rogue switching issue will work because well, we have 35+ SG/VG I think we'll all go a bit insane if we have to make a Rogue/Vigilante Graygroup.
    My SGs are anxiously waiting on the same information. While I can't say it would be a deal-breaker for us, I'd say that having to add a separate group for Vigilantes and/or Rogues would kill a great deal of the enthusiasm we currently have for Going Rogue. Since I do all of our base editing... yeah, it could wind up like Issue 13 all over again for me where I spend more time base building than playing mishes/TFs if we have to start yet another SG/VG.
  7. Quote:
    Originally Posted by Lightfoot View Post
    It is to prevent "botting." In order to play the game, you should be sitting in front of your computer. The Devs figured that allowing too many powers to be set on auto would allow people to "play the game" while they were actually doing something else, like sleeping. They decided on what would be a fair number of powers to auto, and let us have that.

    Decide which power is more important (Practiced Brawler, in my opinion. Hasten is overrated), and pay attention to when the other one is recharged.
    On my toons that have both Hasten and Practice Brawler, I keep Hasten on Auto and click Practiced Brawler. The added recharge from Hasten gives you a little more margin for error on PB, because of the overlap you'll have in duration compared to recharge for PB when Hasten is always recycling. That's just my preference though. YMMV
  8. Quote:
    Originally Posted by Firewasp View Post
    Do you sleep in the apartment? See that's what I don't get. I see these huge bases with miles of deco and besides using the telepads, inventions table and possibly salvage, those other 20 rooms are worthless.

    It used to be the biggest reason for leaving a sg when they put the above necessities way in the back. Like the grocery store putting the milk, eggs and bread at the back of the store so that maybe you will buy stuff you don't need along the way.

    My base has the largest workroom off to one side of the entrance, and the med and telepad room off the other side. There are some wall prints I won from vet rewards at the entrance, but the rest is of no use and just lags the base.
    I'm going to guess you're not an RPer or someone with any sense of story for your base. For many people (obviously not all), a sense of story goes into the design. For example, if you have items that would be considered valuable and therefore need to be kept safe and secure, would you put them next to the front door so they're the first items seen by someone breaking in, or would you put them in a spot that would make it so they need to search through more of the base to steal them?

    Some people, and not just RPers, approach their base design with the idea that the characters are more than just a pile of stats. Even for non-RP bases I've worked on, I've had people give me story reasons for their base design requests. Nothing wrong with it if you're not one of those people. Just might need to look a little harder for people of like mind for a regular SG if you go that route.

    Quote:
    Thanks for the help and advice on the rest. I don't have the prestige to get the other power and control yet. This is a private base (player housing). The only reason for the telepads is for new alts to use until they get their ourborous portal which made most telepads obsolete.
    Ask around here or look at your server's board and see if anyone is looking for coalitions of small personal bases for members to share telepads. A private base gives you all the privacy and security the game offers for your items, but you have to be willing to put a bunch of work if you want all the usual SG base amenities. See if there are others who are willing to plan it out so each one has two telepads or whatever, spreading out the responsibilities among coalition members. That way you all have access if you need it, until each of you can add more telepads.

    Good luck with your base!
  9. Something similar could have been done for each of the systems they've added and they haven't gone that route. I doubt they'd decide to do something simple with their current track record. Believe whatever you want though.
  10. Quote:
    Originally Posted by Fire_Away View Post
    And so the small community remains small and grossly overlooked until or unless SG bases are addressed (to your satisfaction) before we do anything new/better. Yuck. Thank goodness we have bases at all (my read of your view is they appear not to be "done right" to start with). Geesh, if the dev community agrees with you no wonder we have been stuck in second gear so long!
    Things are stuck because bases were designed primarily as player-created PvP maps to be used in conjunction with the Cathedral of Pain Trial. It's been seemingly an uphill battle to get the focus moved to be inclusive for both PvP and PvE. The builders who have been here far longer than you or I have been in CoH have shown the devs what can be done to create architectural wonders that have no PvP use, and I think that's what moved us as far as we've gotten now.

    The base editing system is still twitchy and buggy, and has been acknowledged by the devs as requiring an overhaul. They've also acknowledged that they need to find a way to give us the PvE and RP functionality for bases that we've found on our own while still finding some kind of way to provide the PvP functionality they originally intended. Base Raids have been gone for 10 months now though (because of changes to PvP if I recall), and the Cathedral of Pain has been gone for more than three years. I think they want to get it all right (in their eyes at least) before they try to bring either back again.

    Quote:
    What I (and others) propose is something that just might appeal to a larger portion of the player base... and maybe... just maybe... increase the appeal and visibility of player created structures (be they bases, quarters or "batcaves"). Thus, the development attention they receive will increase accordingly. I can't, for the life of me, see how having some personal space and capablity while belonging to an sg at the same time (w/o the different versions BS) is such a bad thing. [edit add: BTW, I find it a little "short-sighted" (to borrow an expression I read somewhere) to suggest that a new currency will be undoubtedly required.].
    Everything the devs have added has brought about a new form of currency in case you haven't noticed. Influence was followed by Prestige, then Vanguard Merits, then Reward Merits, and most recently Architect Tickets. While one form of currency would be simpler, the devs have already shown that they like us having to split focus on multiple fronts for any kind of rewards. That's my reason for believing a new form of currency will be tacked on to the game for any kind of player housing.

    It's just a fact of how they add things around here, not me being short-sighted, though I understand you would like to find a way to use my own phrasing against me.

    Quote:
    [edit add: Also, bugs happen with new stuff along the way and bugs get fixed. So what? I'm sure the Manticore TF will be doable soon... w/o canning great improvements such as SSK or custom colors in the process... and even if it's not by some small chance, many would say the loss of this TF is a small price to pay for what we got in return by moving forward.]
    Bugs do happen, I'll agree. The fun part is that Manticore TF has been bugged multiple times now with this very same problem of an apparently unrelated change spawning level 40 bosses. As for your thought that "losing a Task Force" that is one of the signature TFs for the game on blue side is acceptable, I believe you'll find yourself clearly in the minority with that statement. And since this is not the only seemingly unrelated bug that tends to creep into the game when big things are added, yes, I think more work needs to be done to make sure additions don't break existing in-game features. I didn't say they couldn't add anything. I just want it to be done so that it doesn't break a dozen other things that people already use. Big difference there between saying "Don't ever do this" and "Don't do this unless it's really going to be done right and doesn't break a dozen other things."

    In other words, there's a bigger picture to be viewed here. The wants of people who want individual housing or better base tools have to be balanced with the larger community that want to be able to play story arcs or Task Forces which already exist. Breaking one, even accidentally, as a side effect of providing or fixing the other, is one of the things that needs to be addressed and looked at.

    Quote:
    You've worn me out on this one but you have far from won me over. But thanks for some insight that at least partially explains some of the thinking that has to be behind the multi year (true development) stagnation we've experienced with bases (and why it may continue)! Nothing more from me on this topic.
    Seriously though, the devs have already told us that bases aren't going to be looked at again until at least some time next year. I'd just like to see that process taken care of before another version of player spaces are added with a different system.
  11. Quote:
    Originally Posted by Fire_Away View Post
    I'll respectfully agree to totally disagree with you on this one in many different ways.
    And I'll explain why I disagree with you on each of them.

    Quote:
    If your telling me the current system was designed so that people would have many versions of one character rather than more options for different characters...I disagree. What you are doing is uncommon and it's a workaround so you can have both the sg and "lair" type of experience. And you play a lot and you've joined other active groups and you find this the most productive use of toon slots and you cheerfully willingly work/wait very long periods of time to get something acceptable and so you can get away with it. Congrats.
    Would you consider it a poor decision and a waste of resources to have a dark/regen scrapper, elec/elec blaster, dark/elec defender, invul/dark tank, elec/elec scrapper, and a katana/regen scrapper among your toons on one account? Somehow I don't find myself limited if I choose to play in that selection of power sets. And those are all just one character's variants. So I think either you misunderstood my initial comments about multiple versions of one character, or you're painfully short-sighted in what you can accomplish under the current system if, as I said, you're willing to be a little creative and put in the work to earn the goodies you think the devs should just give you.

    As I said before, I looked at what I wanted and made my choices accordingly so I could get it. I used the system that is in place instead of complaining that people should be fighting for a different method that might never come. So which one of us is waiting a long time to get that personal lair you said you wanted?

    Quote:
    If you are telling me it really doesn't hurt (under any circumstances) to split prestige in the fashion you propose... I disagree; especially for casual players and small or less active sgs.
    I currently have about a dozen people with toons in the two SGs listed in my sig below. Due to RL concerns and time zone differences, on a busy night we might have six to eight of them on at one time, and we're all RP'ers, with toons split among those two groups depending on the toon's age and background. So I wouldn't consider my SGs to be massive behemoths by any stretch of the imagination. Yet we've managed to create some very impressive spaces just by being creative with use of space and design along with a lot of teams/TFs being run. Again, we saw what we wanted to have and our players acted accordingly, planning out TFs and mishes to generate Prestige.

    If you want to have all the benefits of a fully-fledged SG base (ie. the Batcave), but claim that it's just your secret lair, then yes, you should have to put in the work for it. I really don't think special exceptions need to be made for people who want to play solo or have their own private space separate from their SG's space.

    Quote:
    If you are telling me that most comic book characters don't live "somewhere" other than in a group environment like an sg/vg headquarters... I disagree. Affordable personal quarters (the luxury level perhaps tied to vet rewards, inf gained, or some other standard) for everyone!
    I don't see the level of complexity you're asking for with a Batcave or Fortress of Solitude other than in some isolated cases in comic books. Show me how the homes of Peter Parker, Matt Murdock, John Jones, or Kyle Rayner (all typical examples of working class secret identities at their inception) have even remotely the level of facilities you're asking for by throwing the Batcave or Fortress of Solitude around as the examples of what is needed? This wasn't about whether or not your characters were homeless aside from their SG's bases. With the examples given in the OP for what was wanted, that's far from basic player housing.

    Quote:
    And especially, If you are telling me that City of Heroes would be a better game overall with what you propose over the capablilty of both personal quarters and an sg affiliation (w/o the mutiple versions deal)... I disagree. You haven't said that (yet) so... why not join the fight to try to make it happen? [edit add: I've already conceded yours is probably the best one can do under the circumstances. So why continue to defend the substandard that works for you but not for many? Let's change the circumstances.].
    I have a very simple philosophy here for anything being added to the game.

    I'd rather see them get one thing done, and done right, than see them try to split their resources and do a bunch of things halfway, which is how we got the current base setups to begin with, along with a few dozen other bugs floating around in the game. We're talking about a game staff that obviously means well and can do great work but is tripping over so much code at this point that adding Custom Colors and SSK somehow broke the Manticore Task Force yet again.

    Put simply, I'd want actual SG bases to be addressed before we begin a crusade for a new system added for individual player housing, with the new currency system they'll undoubtedly add for paying for that.
  12. Quote:
    Originally Posted by Fire_Away View Post
    It's a workaround. Probably the best one can do under existing circumstances. Myself, I would prefer not to split hard earned prestige in so many different directions or suck up valuable toon slots with multiple versions of the same character. But to each his (her) own until or unless something better comes along.
    It's really not a workaround though. It's using the current system as it's designed.

    Personally I think that if you feel it's important enough for you to have it, it's not a waste of resources for Prestige or Toon slots. If you're a soloer or you're in an even remotely active group, it's not that hard to roll up a ton of Prestige in short periods of time. I moved my elec/elec scrapper to my main SG from my personal SG two days ago. He's already generated more than 80K in Prestige in the main SG.

    Just like your SG base, your own personal base is only going to grow as quickly as your activity allows for. Plan out what you want, then figure out what you need to do to get it. If you need to play your alt version more to get what you need for your personal base, see if your main SG is okay with you using that version on SG teams/TFs if the team composition allows for it. Personally, the SGs I've belonged to (even when I wasn't leading) have never had a problem with that. It's not like have six dark/regen scrapper versions of Demon Hunter. Again, get creative with it.

    The comic book heroes cited in the OP are not the norm for solo superheroes in comics and we're playing a game about superheroes as depicted in comics. Batman is a billionaire. As I've said in previous threads on this topic, in game terms he could simply buy the Prestige needed to make the Batcave. Same goes for Iron Man's various home workshops. Where are the over-the-top secret solo lairs for Green Arrow, Spiderman, Daredevil, The Tick, Wolverine, Deadpool, Punisher, Ant-Man, Flash, etc?
  13. Quote:
    Originally Posted by Plusone View Post
    I was wondering why we can't have a small personal base outside of our supergroup?

    I am a crafter and use my bases a lot.
    I like having my own base so I can have a clean funtional space to use.

    Lately every base I have joined with any of my toons have all suffered the same issues. They look like the same emo 12 year old designed them all. Lighting as dim as possible, the entrance is either high on a platform or deep in a recess behind some stuff, making exiting the base a fun "find the portal" jumping puzzle, and the workshop is past the teleporters through the stone head, up the black stairs in the shadowy corner, to the small side room with the worktable and the vault behind the trees. All storage tables and racks are in a separate room across the base. (Yes, I was exaggerating, but you get the idea.)

    Supegroups are awesome and all, I love the social aspects of SG's and Coalies, love chatting away when im running mishes and being able to find teams easier, but I hate having to use someone elses base all the time.

    I like my bases simple, organized, well lit, and with no shrubbery. I also like having a place to pool my items, I use several storage racks, I hate throwing out items I know I'll need later.

    Look at it in Comic Book terms. If, in order to join the Justice League, Superman had to give up the fortress of solitude and Batman could never again go to the Batcave, would there be a Justice league?
    Do what I did. Make multiple versions of the same character.

    I currently have 6 different variations of Demon Hunter on Virtue's blue side. 3 of them are in my main RP SG. 1 is in a magic-based alt RP SG. And the last two are in my personal "DH's Apartment" SG.

    So DH is both a member of the House of Heroes and has his own personal "fortress of solitude" where nobody can interfere with him.

    It took a little while to get what I wanted there, but I now have salvage racks, enhancement tables, an invention table, personal vault, rez rings, and inspiration storage. And there's tons of RP space, as it's actually his home.

    In the end, I have both my Justice League satellite and it's coalition AND my fortress of solitude where I can have DH retreat to.

    You can have both under the current system if you're willing to put some work in and get creative.
  14. Name: The House of Heroes and Web Spinner's Amazing Friends (separate SGs treated as one group)

    Currently Recruiting: Accepting new members of all levels and ATs

    RP Level: We're not looking for heavy, all-encompassing RP-only stuff here, and we try to stay away from the constant mature themes some SGs may thrive on. We provide an environment we can all be relaxed and roleplay in. SG channels, Local, Coalition and teams are always considered IC unless otherwise marked to denote OOC chatter. All of our individual characters have their own personal RP storylines going on, with lots of crossover between them. All members are welcome to get involved in others' storylines via our SG forums and in-game.

    PvP Level: We have a few members who are casual PvPers but we don't require PvP as a group.

    Theme/Concept: The House of Heroes are a typical Justice League/Avengers-style SG, where individual heroes come together to battle menaces that are more powerful than they could handle alone. Web Spinner's Amazing Friends are a teen SG, akin to the Teen Titans. The two groups have a mentor/sidekick relationship of sorts and are funded by the same foundation.

    Activity: We currently have about a dozen players on our rosters with various alts or multiple versions of the same heroes. Our membership is most active during the week between the hours of 4pm-midnight EST during the week, with multiple members drifting in and out of the game at other times as well. On the weekends we have activity throughout the day and night.

    Requirements for Membership: Your characters have to actually fit the classically defined role of heroes. Mercs and assassins need not apply, for example. Applications for both groups are handled via the Application Forums our Guild Portal site. Activity on our Guild Portal site is highly recommended and keeps our players up to date on current affairs for our SGs, both IC and OOC.

    Leadership: The Scarlet Centurion is currently the leader for the House of Heroes, mostly in an administrative capability. Hyperthread is the de facto leader of Web Spinner's Amazing Friends. They're both my characters, but OOC we have a small group of officers who vote on all actions that effect the SG. This is not a dictatorship and all members are welcome to make suggestions at any time via our forums.

    In-Game Contact(s): @DemonHunter-1 and @DemonHunter2 are my globals.

    Out-of-Game Contact(s): All out-of-game contact is best done via our Guild Portal site. I check the CoH forums a few times a week for the most part, so a PM here might be missed for a few days.

    Website: The House of Heroes & Web-Spinner's Amazing Friends or http://www.snipurl.com/webshouse

    Coalition(s): We have two alt groups that are part of the coalition as part of the back story for our heroes, Ellis Industries and Equinox Consultants, as well as a third group. In addition, we have OOC ties to -Nightwatch- and Vanguard Alliance. We're looking to expand our coalition as well.

    Other Details: For this group, Real Life comes first. We work around the Real Life schedules of our players as much as possible, and try to schedule our big events for times that the most people can be there. Our members vary in age from teens to late 30s. We try to respect everyone's place in the group though, and looking down on anyone for their age or real life commitments is frowned upon outside of jokes. For example, it's common for our youngest member to ask me what it was like to have a T-Rex as my first pet. Then I drop a lightning bolt on his head and we move on.

    We have fully stocked bases with telepads, storage, and medlabs for our members, and plenty of RP space everywhere. We tend to organize any special events on our website but Teams and Task Forces often occur spontaneously on any given evening simply by someone asking for it on our global channel. Like last night when we threw together an ITF, or any of the countless times we've done a Synapse TF just to see where we could spawn Babbage....
  15. Double XP worked out well for me and for more than a few of my SG mates.

    Ran my Elec/Elec scrapper DH from 36 to 50, almost all by running solo in six person spawns of Rikti. Lightning Rod obscured the "ding" visual effects almost every time for him. Was highly profitable as well with several purple drops. That's 5 level 50s of DH now for me, and it funded an expansion of the personal RP/Storage base I have for three of those as his home.

    Saturday night my SG ran through three TFs in about 4 hours: Moonfire, Hess, and Synapse. I think I might have used my Inv/DM tanker for the Moonfire and Hess, but I can't remember to be honest. Maybe that was Citadel the day before. *shrugs* We run a lot of TFs so they tend to run together in my head after a while.

    Took my FF/Psy defender from 40-43 in a team I led mostly for SG mates in RWZ mishes on Monday. Her bubbles made the team pretty close to immortal and care-free.

    Took my SS/Shield brute from 38-40 in two short sessions. My Shield/EM tanker went from 42-44. Poundy Man (Inv/EM tanker) got a couple more levels to 13 just while goofing around, again teamed with one of my SGmates.

    And then Monday night I made an elec/ninjutsu stalker DH and got to 17 rather quickly while teamed with an SGmate's new Corr on a PUG.

    And throughout all of this, I managed to squeeze in a little RP time.
  16. I have this proc slotted in one attack each for four of my toons. Footstomp on my SS brute and tanker, Dragon's Tail for my MA scrapper, and Thunder Strike on my Elec/Elec scrapper.

    I'd say that it's potentially worthwhile for the recharge benefits if you already have a decent amount of recharge for that power. I see it proc often enough on the MA scrapper and the SS tanker to make it worth it for me, because their builds work out with the timing being about perfect for the suppression to fade and the proc to check again. It's debatable where the Elec scrapper and SS brute are concerned, and I might remove it from them. I find it most useful when soloing spawns for six to eight players, as there are enough targets to sufficiently bump up the odds of it firing each time.

    I certainly wouldn't plan an entire build around getting these though, and definitely not in every attack that can take them. Pick one relatively quick recharging AoE or PBAoE that you plan on using frequently, and then only if you plan on taking on big groups of enemies so you're hitting the max number of targets with that power on a regular basis.
  17. With today's patch, teammates can't see the names of anyone not in their current map/zone/mish. As a result, you can't send tells or use any other feature of the drop down menus when targeting someone who isn't in your zone/map/mish.

    I see this as a big problem personally. I'd like to be able to see who else is on a team when I join it, for example.
  18. Since i16 I have a big problem with a few of my mishes/arcs that I designed to be playable by multiple level ranges, without making them SK or Ex to a certain level.

    An example of what I'm seeing is #2074, The Maker's Warehouse. It was done relatively simply and was used as an experiment in the first few hours to play with different features like glowie spawn points, ambushes, patrols, etc. Nothing too exotic in design, but my SG enjoys playing it for change of pace between arcs, radios, TFs, or whatever so it's stayed up. It's a staple for our players to run through for fun occasionally, while getting them the xp they need for the next level's range of contacts.

    I created a custom group for this mission called "Salvaged Robots," making sure there were regular, dev-created robot units taken from every level range in the game, so players would have something relevant to their level whenever they would play this mish. It uses all three ranks, and includes some Elite Bosses (Vanguard and Rikti Heavies) in the Boss category for higher level toons to face.

    Here's the problem now though, which is what I'm here to ask about. Issue 16 appears to have changed the spawning in mishes for these kinds of groups. I found out when I started getting reports of level 40 toons finding enemies that were sometimes level 30 or lower, as well as reports of level 10 teams having to face Vanguard Heavies, RAM Series I, and Hercules titans in patrols. Even scaled down to their level, it is now a bloodbath, completely destroying what was supposed to be a soloable mish for any level toon.

    So my question is this: how can I save this mish and make it so it spawns enemies like it used to, with units appearing that are relevant to the level of the players instead of this scaled up/down garbage we're seeing now that skews everything so badly?

    I went through the editing process and couldn't find any options that would allow it to be saved, so I'm hoping one of you knows something that I'm missing here.
  19. Yes, you lose the 20K gained from that member joining when they leave, whether it's a quit or kick.
  20. Yeah 1505 EDT and seeing the same thing here from my attempt at getting into WW on my tanker here in Atlas on Virtue. Others are asking about it in broadcast now.
  21. Just off the top of my head and easy to justify...

    1. Port Oakes -- some kind of Council Mega Mek or 5th Column "WWII Wunder Waffe" type of robot. Make it available to both sides, with the spawn point for blue side in Striga. Would require new artwork and animations, so I won't hold my breath, but it would be nice.
    2. Cap Au Diable -- Clockwork exist in Cap, so why not have Paladin Construction points in some of the less-traveled areas. No new art/animations required. This would be in addition to Deathsurge.
    3. Sharkhead -- Personally I'd like to see a giant Slag Golem spawn, just a bigger version of the regular ones we see there now. This would be in addition to Scrappy.
    4. Nerva -- Add a big Longbow transport ship or something that can be attacked in the waters of the zone. Kinda like the ship you take in STF to get to Grandville maybe. Could spawn Longbow along the way to defend it, kinda like Babbage or Paladin spawning Clockwork. This would be in addition to Caleb.
    5. St. Martial -- A Kraken-sized Wailer could lead wailer rampages, kinda like the Troll Raves in Skyway, only led by a GM. Tie it into Hardcase's arc somehow maybe?
    6. Grandville -- Another Longbow Transport here would work as well, but I'd actually prefer to see Arachnoid invasions, kinda like the Troll raves. Could be tied to have a certain number of Arachnoids defeated in the zone, like Deathsurge is tied to gremlin defeats. Perhaps it would be similar to zombie invasions. Again, this would be in addition to the current Arachnos Transport.
    7. All zones -- Lusca and Ghost Ship. These would appear to be no-brainer possible additions that wouldn't require any new art or animations from the dev team, and would allow red siders the chance to take down some of the stuff that's been unique to blue side so far. I'd recommend keeping them out of Grandville however, as the most secure city in the Isles
  22. Yes, 18 is the max.

    I think I was on when you asked that in-game a couple hours ago actually, right after someone swearing they remember a copy and paste function previously existing in the base editor and asking why it was removed....
  23. Make sure the area you're adding trees/plants to is one level above the minimum floor height. Then rotate your camera angle to view from directly underneath the floor. Place the plants in this view and they will be sticking up out of the floor with the lower portion hidden under the floor, allowing it to appear that there is no planter involved.
  24. The_Demon_Hunter

    Arcane Room.

    Quote:
    Originally Posted by Ultimate_Power View Post
    Absolutely beautiful! I love how you added the walls and placed the skulls as entrances. Very, very nice.
    Thanks!
  25. The_Demon_Hunter

    Arcane Room.

    This is my arcane base on red side of Virtue, for the Horsemen of Apocalypse. It's a rather demonic design, but I think some elements could be put to use in any arcane base, particularly things like the crystals growing up out of the floor and/or walls.