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Posts
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Joined
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I have domination on auto, and hasten in perma too :P
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Also - when teaming with Doms I have seen 'Domination' randomly appearing above mobs - what exactly is that and what does it do for the Dominator?
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'Domination' over the heads means 'Attack that target for extra critcs'...
Go for doms, m8, you will feel powerfull and squishy at the same time. -
Here u will see what is the Omega Maneuver... it is a bit long, but it is worth the time
http://boards.cityofvillains.com/showfla...=0#Post10644624
I liked it. -
owie... i totally missed it...
nxt time ill keep an eye open for WB. -
doms solos really fast, but u must know to play them... Once u got the trick, it is faster and easier than any brute...
In numbers: killing all longbows pvp mishes in 4 mins. On relentless. Without being shotted. -
hehe, u dont goin even close to that thin line between dominating and death.
PS: I usually open with terrify jumping back and getting distance... That makes me lock a team and get a bit hurt, good for those badges -
Yep, although too big teams (IMO), we should try to make 4 teams since starting, then 2 arena fights, and continously fight winners vs winners, and loosers vs loosers... Or maybe somekind of league, or whatever. Then the winners would get somekind of recognize as the 'winners of the week', or something like that...
Dunno, just spreading a bit of ideas.
Overall, it was great fun yesterday, as always. -
My personal taste is sumthing like a mix of everything posted here, and a bit of new.
I mean, Im mainly a villain player, I like playing my villains since i6 and got a long experience in CoV. I have been here for 2 years and a half, and I have diven into pvp with my dominator (DooM-inator) some months ago, as a part of E.V.I.L. My heroes arent higher than 20, thats the true, I dont like heroes...
The main issue I can see here is that I feel powerfull fighting villains, we (as our SG) work nicely and I know there are good pvpers, but fighting heroes I know also we would have no chances.
So yeah, all above said, as we are 'starting' in pvp but there are lot of pvpers out there very experienced which we dont have any chances to win, and also, we are in villains, and we would like to fight against villains since there are many differences with heroes, which make it even lower the population which we could fight...
So it make even harder to organize fights, so it make harder to train/improve our skills to be a good fight against heroes, and go on...
PS: soz if I havnt explained too well myself, its early, and im not english.
PSS: overall, I had fun yesterday with the picking teams and all that stuff, although I would like to do smallers teams (5 members would be perfect to me, 8 members seems a bit high for me). -
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The only rules that really matter are these: what a hero can do and what a hero can't do.
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Villains again are marginated -
Phils suggestion sounds really good to me, maybe we can discuss it tonight.
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I have a max playing my dom, that says: "If I would have 6 fingers in my hands, I would be a better dominator"...
Stay always active, dont leave them get the initiative, and ask for ur debt!! It is out there awaitin for u -
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True but when your fighting someone who is buffed with everything but the kitchen sink from a empath, troller and a defender who you get with in an inch of life only to have them tped away its a right pain in the [censored].
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Get a team-mate and kill him faster.
Go and get a full inps of reds to hit dmg cap and kill him faster.
Move out the zone, he will be [censored] off with so many toons he logged in and noone to fight.
Cage him, and laught at him coz he cant tp him.
Overall, r u saying pvp is unfair?? That is rule no.1 -
Doms are not as easy to play as others ATs, that is...
You can have a brute, and herd like a maniac spaming attacks and many things... Or you can play a buffer/debuffer toon and stay at range harmless, just healing and runing if ur team isnt good... Or just put ur pets on bodyguard, and dive into a mob without being killed... All these examples are known as "easy mode"
When u play a dominator, you have to be very active, usually opening fights, mitigating and doin dmg, taking usually the alpha, and (of course) dieing when it is required...
That usually tend ppl to feel frustrated and leave their toons when things go a bit harder (at mids 30s and above).
Ive got 2 doms at 50, and working on my 3rd one, and I have played this AT a lot (have deleted doms at 30s, and got one since i7 at 40)... And they are the most adicting ATs if played well.
So dont bother lookin for more doms, you have to feel a bit 'unique', and that is also a part of the adicting things this AT has...
Have fun with ur domi m8. -
Some questions: 5vs5 on villains?? on heroes?? mixed?? pentad of villains/heroes??
Any rules or playing days and hours of playing??
After reading many ppl giving opinion, there arent propers rules of teams and when to play. That is the first to be set, and then ppl will think in joinin in (which Im interested in, but I dont want to involve 4 more peeps without being sure I can be there). -
Everybody can access to TP, so it is fair, as easy as that...
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There is an exploit with TK, although very hard to achieve it (maybe anyone else know a best way to do it), i did it once and I was fightin a friend in the arena, and I just stoped TK for the weirdness...
He was like laying in the floor, but TKed against a wall, with no chance of gettin up, and no way to eat insps or doin nothing... Im not sure how i did it, I think I droped his toggles, then I pressed levitate, and then I TKed him before he got at his feet...
Anyways, seems like this trick will be fixed, so not really a chance... Also, if u know to play a toon, u shouldnt leave a dominator detoggle u...
Hope this helped.
PS: agree with u Serio, seems like there are many other powers/things/toons overpowered before a TKer, but well, I dont mind, TK is just the icing on the cake for me. -
Praf, picking /psi and staying at range is like picking /fire and skiping blaze (even more I think...)
To stay at range, try to find a solid chain at range... Actually, the best options are /ice and /fire, since both can have a fast activation/solid dmg chain at range...
Ice: Ice bolt, Ice blast, BiB.
Fire: Flares (actually playables since anim time reduced), fire blast, blaze.
Think that ice has PB (more control), and fire has FE (more dmg), so choose in the way u preefer.
For primaries, any1 is fine, try to avoid maybe ice/ or fire/ since the AoE holds are PoBT. If u want to have a pet, I would go for plants/ or grav/. If not, go for mind/. -
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LoL, I will not delete the toon Globey, the problem is I DONT WANT leave playing my dom coz devs decided to gimp it..
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I didn't say delete, I said respec.
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As a solution to not loosin all the IOs... and I told u that loosing IOs werent my problm, my problm is that I want to keep them in the toon and playing it... -
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So what about the idea of leaving TK as is but adding repel resistance to Acrobatics and BFs?
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My conclusion from the 22 pages that Knight posted in the very first post is that Castle will add resistance to BFs...
In order, bf = 50%, 2nd-3rd tier = 100%, so 2 bfs to negate TK.
We will see.
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Oddly, that is exactly what has happend...
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Hehe sometimes is interesting reading all the comments... Well, lets throw some conclusions:
1) Im with mighty about repel resistance being asociated to sturdies (oranges). In fact, it is a way to introduce them to pvping, and since we are doing changes, it would be really nice to make them playable (actually, a 10% res isnt enough to use them in pvp IMO).
2) I like the acrobatics change, it will make pvping more opened, but since they get IO, it will be even tighter the builds, so less slots to share... :S In fact, they have nerfed too the IO Knockbacks protection, since it will be cheaper slot in accro than buying a IO for 5mills... Dunno if they have thought that...
3) While Mind/ set has suffered a bit with the repel resistance, it will benefit a lot with the acro change, im lookin at lift (12.5 base mag) So still my mind/ dom seems playable
4) If TK is actually 'nerfed', I hope they will give better end cost, or whatever buff to make it still usefull...
5) And last question: will eating 2 bfs save me from repulsion field too?? I hope so... -
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So what about the idea of leaving TK as is but adding repel resistance to Acrobatics and BFs?
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My conclusion from the 22 pages that Knight posted in the very first post is that Castle will add resistance to BFs...
In order, bf = 50%, 2nd-3rd tier = 100%, so 2 bfs to negate TK. Also ppl was suggesting add it to sturdies, though Castle didnt answered that one...
We will see. -
it had, but not with ur post... so dont take all my comments on u, I have many other heroes to hate...
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not answering u properly, i just did a quick reply
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Quite agree, now it will be more like... 'LoL that mind dominator killed u ROFL U n00b'...