ThePriest

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  1. Any other thoughts on the build? Alternative builds worth considering? A contrasting build from DP/Traps? Any reason to even remotely consider /Devices, besides thematic reasons?
  2. Ok, a revised build:

    Couple of thoughts on it. My ranged defense is now 40.7% instead of 45.7%. E/N now at 37.3% instead of 39.2%. My resistances to smashing and lethal are at 48.5% instead of 39.3%. End use is down slightly, end recharge up slightly. Global recharge appears 7% faster in the new build.

    Interesting to note...the Hail damage actually decreased by 60 or so with the new slotting of Eradication. Trying to figure out the positive of going that instead of the Explosive Strike + Cleaving Blow combo.

    (Note, I haven't switched out of Executioner's in this build)

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackbriar EM: Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Explosive Strike - Damage/Knockback
    • (46) Explosive Strike - Accuracy/Knockback
    • (46) Explosive Strike - Chance for Smashing Damage
    Level 2: Dual Wield
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (5) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Swap Ammo
    Level 8: Build Up
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 10: Bullet Rain
    • (A) Explosive Strike - Damage/Knockback
    • (11) Explosive Strike - Accuracy/Knockback
    • (11) Explosive Strike - Chance for Smashing Damage
    • (13) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    Level 12: Combat Jumping
    • (A) Karma - Knockback Protection
    • (25) Kismet - Accuracy +6%
    • (31) Luck of the Gambler - Recharge Speed
    • (36) Unbounded Leap - +Stealth
    Level 14: Recall Friend
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Executioner's Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 22: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 30: Kick
    • (A) Empty
    Level 32: Hail of Bullets
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Recharge
    • (33) Eradication - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Chance for Energy Damage
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance
    Level 47: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.44% Defense(Fire)
    • 6.44% Defense(Cold)
    • 26.1% Defense(Energy)
    • 26.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 29.6% Defense(Ranged)
    • 9.88% Defense(AoE)
    • 1.8% Max End
    • 48% Enhancement(Accuracy)
    • 40% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 81.3 HP (6.75%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 7.7%
    • 13.5% (0.23 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 5.99% Resistance(Fire)
    • 5.99% Resistance(Cold)
    • 17% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Thunderstrike
    (Pistols)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Explosive Strike
    (Power Thrust)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Thunderstrike
    (Dual Wield)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Empty Clips)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Explosive Strike
    (Bullet Rain)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Positron's Blast
    (Bullet Rain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Recall Friend)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Thunderstrike
    (Executioner's Shot)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Teleport)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Piercing Rounds)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Eradication
    (Hail of Bullets)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 27.1 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Mako's Bite
    (Total Focus)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
  3. Couple of thoughts in reply while not at my computer:

    - Good thoughts on the Posi powers. That'll conserve some slots.

    - LOTG's are pretty expensive, unless there are "easy" ways to get them that I'm unaware of. Was trying to avoid rapid ramp-up of the set's cost by things like LOTG's.

    - The slotting on Hail was mostly to leverage 2 different sets that both gave ranged defense at three slots. I'll take a look at both Eradication and Obliteration when I get home.

    - Power Boost was taken almost entirely because it significantly raises the defense buffs from weave, maneuvers, stealth, etc... It was more than just a few percentage points, which seemed incredibly worthwhile given we do the same thing with Weave.

    - Good notes on conserve power and boost range. I'll see where I can relocate some slots there.

    - Why the swap out of Executioner's for Suppressive? Isn't Executioner's our hardest hitting single target attack? Is the hold worth it that much? What's the magnitude? Can it reliably stun bosses?

    - Stealth was 6-slotted for the ranged defense set bonus I believe, and I had the slots to spare. Normally I wouldn't spend nearly so many slots, but was going for the ranged defense soft cap.

    - What would you recommend me dropping for Combat Jumping? Teleport and Stealth are pretty non-negotiable for the character concept. I guess I could really use a Stealth IO to accomplish the same thing. Can you stack Stealth IO's for "invisible" like you can the Stealth power with Stealth IO?
  4. So, please be ever so gentle with me here. I've been using IO's for a LONG time, but only the non-set variety. Could you guys take a look at my build and offer suggestions for improvement? Ignore the slot levels in there, I was moving things around as things grabbed my attention. The question would also be...is this a multi billion INF build? I've never seen 1B INF, let alone multiple.

    A note about my power pools. These are thematic in nature, in addition to their in-game playability.

    Stealth: I know that I can use a Stealth IO to accomplish some of what Stealth does...but I'd actually like to find a way to grab both Stealth AND the Stealth IO (currently not in the build) for "full invisibility". Again, thematic.

    Teleport: Same thing with Teleport vs. the flight or leaping pool. I know that both of those give me some better Defense options, but I'm pretty dead-set there.

    Leadership: Thematic plus moving me along towards the softcap. Ex-soldier whose discipline makes not just himself, but his teammates better as well.

    Fighting: This seems to be on everyone's builds these days. Fits.

    Force Mastery: I grabbed both the "oh crap!" button and Temp. Invuln which boosts the much-needed Smashing and Lethal resistances, since those defensive areas are lower.

    With Power Boost on and the portion of Stealth defense not-yet suppressed, I'm way "over" the softcap for my Ranged, Energy, and Negative defenses. Everything is sitting around 24.9%. That's up about half the time, but when off I'm sitting above the softcap in Ranged, and at it for Energy and Negative.

    Help me improve here some pretty please.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackbriar EM: Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Energy Manipulation
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Explosive Strike - Damage/Knockback
    • (46) Explosive Strike - Accuracy/Knockback
    • (46) Explosive Strike - Chance for Smashing Damage
    Level 2: Dual Wield
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (5) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Swap Ammo
    Level 8: Build Up
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 10: Bullet Rain
    • (A) Explosive Strike - Damage/Knockback
    • (11) Explosive Strike - Accuracy/Knockback
    • (11) Explosive Strike - Chance for Smashing Damage
    • (13) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    Level 12: Stealth
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 14: Recall Friend
    • (A) Endurance Reduction IO
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Executioner's Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 22: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 30: Kick
    • (A) Empty
    Level 32: Hail of Bullets
    • (A) Explosive Strike - Damage/Knockback
    • (33) Explosive Strike - Accuracy/Knockback
    • (33) Explosive Strike - Chance for Smashing Damage
    • (33) Cleaving Blow - Accuracy/Damage
    • (34) Cleaving Blow - Damage/Recharge
    • (34) Cleaving Blow - Damage/Endurance
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 47: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 49: Weave
    • (A) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Defense/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 24.6% Defense(Energy)
    • 24.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 31.1% Defense(Ranged)
    • 3% Defense(AoE)
    • 30% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 17% FlySpeed
    • 40.7 HP (3.37%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 11%
    • 14.5% (0.24 End/sec) Recovery
    • 8.51% Resistance(Fire)
    • 8.51% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    • 17% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Pistols)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Explosive Strike
    (Power Thrust)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Thunderstrike
    (Dual Wield)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Empty Clips)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Explosive Strike
    (Bullet Rain)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Positron's Blast
    (Bullet Rain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    Red Fortune
    (Stealth)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Executioner's Shot)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Teleport)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Piercing Rounds)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Explosive Strike
    (Hail of Bullets)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Cleaving Blow
    (Hail of Bullets)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Mako's Bite
    (Total Focus)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
  5. One follow-up. Mental manipulation. Excellent? Ok? Poor? How is the synergy with DP? The concept still works thematically with what I'm wanting to build.

    Would one recommend MM over EM if you're just comparing blasters? In what way would they differ? Strengths of each? Weaknesses?
  6. PleaseRecycle, what makes /EM more mobile? The mix of ranged and melee attacks, or something else?

    I'm your questions at the bottom, the first was obviously referencing the blaster...but you think the Corruptor is the "absolute strongest character available"?
  7. Over the last several years of on-again off-again CoH, I've played a ton of different characters. I've got a a couple of 50's, and a couple of other high level chars that I've enjoyed quite a bit.

    I want to seek some opinions here, though. I've never really built a DP character. The theme that I'm going for is an ex-military spec forces kind of guy. I have zero interest in AR, which is why I settled on DP despite the lolsy-long animations.

    My real question is whether to build him DP/EM or go the Corruptor route of DP/Traps. I'm not on a mid's accessible computer at the moment, so I can't check the damage from one to the next.

    Some pre-requisites before diving into specific questions: This character will be going Stealth, and probably Teleport. The other two power pools are wide open, though I was considering Manuevers and Assault from the Leadership pool for both potential chars (jives with his military background).

    1) Would the blaster variant do THAT much more damage, assuming a budget non-set IO build? Are we talking 5%? 10%? 30%? More?

    2) What strengths would the blaster have over the Traps? Enhanced range is one that immediately comes to mind...and a built up DP nuke being the other. Does boost power enhance the -dmg that DP can stack from the poison bullets?

    3) What strengths would the Corruptor have over /EM? I'm not going to be a guy that takes 5 minutes to lay trip mine after trip mine the majority of the time. One or two, sure. A full room, nope. Can I get enough mileage out of Acid Mortar, Poison Gas Trap, Seeker Drones, and the force field to overcome lower damage than /EM?

    4) Assuming non-arch villain gameplay, how would the soloing or duoing compare? My wife routinely plays a SS/Shield brute. The majority of my gameplay would be either with her or by myself. Will I feel that I'm just plinking away at the mobs on my Corruptor...the Lt's and Bosses taking forever to kill? Would the Corruptor allow her to do even more crazy SMASH! action and ramp the difficulty way up (she is also non-set built)?

    5) I'm also open to other alternatives. /DEV is NOT an option. If I'm playing a blaster, I want build up in the secondary. Would a VEAT work well with the theme of this character? I've never played one, so I have no idea. I was wanting to start in Praetoria, but I'm ok with not if a VEAT is highly recommended.

    Thanks in advance for the advice.
  8. In my experience, the pre-20 life for a PB/WS is actually better than most other AT's. You get a travel power straight away, as well as some other really good ones that give you a leg up on other AT's. The caveat? Both sides of the Kheldian coin are best played on teams.

    As I stated previously, pre-20 on a full team, you're a floating artillery platform should you choose Nova. The AoE's in that form aren't quite as endurance intensive, and are more damaging than you'll witness blasters being able to put out. Not to mention the inherent accuracy bonus and recovery that you get from being in the form. Let the tanker dive in, and then watch their jaws drop by 2-shotting the majority of the spawns.

    Something to think about is what you want your Kheld to do. It's tempting to just go hog wild on your powers, but slots really limit your effectiveness. I'd caution you to pick 1-2 things that you want your Kheld to do REALLY well over the course of its career, and focus on those things. As an example, my PB is focused on two things: Melee damage/survivability in Human form, and massive AoE damage from Nova. I'm not worried about picking up or slotting my human-form AoE attacks, as Nova covers that nicely and will deal substantially more damage. Similarly, I'm not worried about my Nova single target attacks, as Human-form covers that, and does a better job with it.

    Does my PB care about control? No. Taunt? No. Additional travel powers? No. He's focused on a specific couple of things, and really...really excells in those areas.

    Try figuring out something similar with your Warshade, and I think you'll like the results.
  9. Pre-20, get Nova.

    Seriously.

    Between 6 and 20, Kheldians in Nova form are like the perma-flying artillery blueside. Your AoE attacks can get spammed fast and furious, and the damage really adds up.

    In fact, pre-20, I'd say you'd be hard pressed to find a blaster that outdamages you in the AoE setting. I'm sure there are some out there, but given your inherent damage bonus while in Nova, plus the extra goodness of some good Cosmic Balancing, you're flying Purple Death.

    Post-20, blasters catch up fast, and I believe they end up having a higher damage cap than Kheldians do, but you're easily able to near that cap yourself without having to rely on anyone else, AND you'll be able to cap your resists. So right around 32 or so you're flying, near-invincible, Purple Death.

    I'm not saying that Warshades that are Human-only are "gimp". I'm saying instead that, to get the very most out of your Warshade, play it tri-form for the double mire (human and dwarf) AoE goodness (nova) with great resists (human to use it, the resists carry over to all forms).
  10. My latest PB was made specifically in response to the 'Going Rogue' announcement.

    I just like the CoV zones better. Couple that with Brutes being my fiacee's favorite AT, and it's a no brainer for me. I've done the Corruptor thing, the Brute thing, etc... Getting to play my favorite AT (Keldians) with hers is a win-win to me.
  11. Actually, solved the problem myself. The issue was actually my wireless router. Plugging the computer into the router itself removed the problem.
  12. Hopefully some of you guys can help me out with a Vista 64-bit problem, as you've already enabled me being able to run CoH on my new desktop via the recommendation of using the 101.70 beta drivers for my 2x 8800 GTX's.

    My problem is this: The game runs very well for the most part, except for the occasional stutter for 2-3 seconds every minute or two. I've tried changing all of the graphical settings I can think of to fix it, but none of the settings impact the stutter. While the game looks great and plays well besides this, the constant stuttering really detracts from my enjoyment.

    Some of my system specs, if that will help:

    ASUS 650i motherboard
    2x GeForce 8800 GTX's running SLI
    Windows Vista Ultimate Edition
    2 Gigs of RAM
    Plenty of hardrive space
    Using the latest drivers for both the motherboard and 8800's.