ThePill

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  1. How about if they integrated it into something already pre-existing? Like say mission recipes that are redeemable in a police hq or supergroup kiosk. You put together the salvage, or evidence, needed to do the mission and ta-da new mission arc.

    That way, you use a pre-existing set of things that lead to new story arcs. Granted, that means that there would be even more salvage needed to do the new misssions, but if you limit it to common and uncommon salvage, that'd be relatively quick to garner from AE ticket redemptions, and you'd always be collecting evidence to further investigations.

    Okay, granted a whole new set of salvage called Evidence Salvage might be a better way to go, just so that you don't end up further buying out the pre-existing Invention salvage.
  2. ThePill

    Redside Heroics

    Quote:
    Originally Posted by Scythus View Post
    At the end of the day, the "heroic" villains still have citizens running away from them in terror.
    Do they still run in the Rogue Isles? Because Mayhems are totally skippable. I thought most Isles citizens just kind of keep their head down and keep on walking.
  3. Quote:
    Originally Posted by Tired Angel View Post
    Espcially if it means we can get a Katana/Pistol assault set out of it
    Y'know, blasters could use something a little more down to earth for their secondary that isn't devices...
  4. AR/dev blapper. Because you can't be gadget Batman in-game, other than Safeguard side mission temp powers. No (or almost no)AR powers, not taking gundrone. I am considering M-80 grenade and Ignite just to have one explosive and/or ignite for "distraction". Otherwise, it's all fighting pool and /dev and vet powers I can muster. Probably going to take one or two leadership powers or maybe the Presence Pool for the Fears. Using Flight, mostly because of Air Superiority and he seemed like he should have some sort of travel power. At the time, we didn't have Ninja Run.

    Note: I don't inflict him on anyone without telling them first. Also, stick primarily to radio missions and try to solo default setting. So far, up to 22 and he's doing relatively well.
  5. Quote:
    Originally Posted by DoctorParadox View Post
    but can't it use the code to make the villain spawn as a same-level EB for everyone?
    Rikti Heavies would make me think it's doable.
  6. Quote:
    Originally Posted by DoctorParadox View Post
    what kinds of villains should be used for these, by the way? standard Rogue isles fodder? I'd prefer guys who ae more of free agents, frankly. but the game tends to love it's armies of minions... most likely theyd have situational minions, guys they eiher hired off the street or mind controlled, maybe a crew of stolen council robots, whatever.
    Well, there's always the Rogue Isles Villains from Safeguards. Heck, there's a bunch of well-made/designed AE big boss types that could be pulled into the real world for this. Maybe make a contest, 4 or 5 winners, whose bosses could be made into in-game Safeguard/Mayhem/Live bank robbery type event fodder.

    As for minions? Maybe beef up the MM minions a tad and team them up the Big Boss/Bosses with these guys. At this point, there's what? 6 types, soon to be 7?

    Another thought: Instead of AVs, I think a standard EB would make more sense, that way a decent number of ATs would be able to handle it solo or duo'ed. Make it more accessible to run across and handle than if it were an AV, and a little more in-keeping with standard superhero tropes.

    At the very least, scale it down to something a decent 3-5 person team can do easily
  7. Quote:
    Originally Posted by Golden Girl View Post
    No, it's for I17 - demon summoning will be a little later, I think.
    I think Demon Summoning might launch at the same time as Issue 17.
  8. Quote:
    Originally Posted by Teeth View Post
    Roughly $1000 less than I would have spent sticking with console games in that same time period--which I would have.
    Yeah, this is why it's not depressing to me, the console cycle.

    Now, I spend roughly 45 dollars every 3 months and all the bonus packs and expansions etc.

    Compared to buying 1 to 2 games every month, also buying a new console, City of Heroes has saved me money.
  9. Quote:
    Originally Posted by poptart_fairy View Post
    You know I was about to tear you into for being an utter moron and believing peoples' complaints regarding the Positron TF were to do with reading comprehension.

    ...

    Yeah. I'll let that sink in.

    I'm sure someone will slag me for it at some point. Hopefully, they'll read your post before they get their dander up too much.
  10. Quote:
    Originally Posted by Organica View Post
    I can not believe people are complaining about the Posi TF being revamped. Really? I mean, seriously? Do you have no idea how many people have been begging for that for how long?
    To be fair, the complaints are mostly due to their poor reading comprehension.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Depends on what you mean by "doppelganger" - a doppelganger could be an alien or magical creature that can absorb and use the power of any opponent - it could be a creature with no look of its own - for example, a blank avatar with a reflective texture making use of the new ultra mode setting.
    It could have no personality, and never speak a word - it could just copy the powers of its target, then use them to attack.
    Ooh, like Super Adaptoid or Amazo. That could be pretty sweet.

    Regardless, I'm curious to see what they mean by Dark Mirror enemies from the Issue 17 overview.
  12. Does anyone else think we'll be seeing the new Super Booster pack around when Issue 17 comes out? Mutant this time around, right?

    Seems like it might be a prime time to push a new set of costume set for purchase with animal heads, if you ask me.
  13. Quote:
    Originally Posted by Seldom View Post
    But using words is so HARD!
    I tried using hand signals to talk to somebody once. Sadly, the only useful hand signals I know are relatively rude, and also of little use over the internets, seeings as I do not have a webcam.
  14. Quote:
    Originally Posted by cursedsorcerer View Post
    Hmm... Another thought. After GR, we will have two different enemy groups with the same shorthand. We have the Paragon Police Department or PPD and the Praetorian Police Department also PPD. So, how do we rectify THIS?
    We say the whole name, instead of the shortened PPD. Ta da!
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    You know, I read the announcement, and what I got out of it is that I don't have to get hold of a physical copy of anything, which means I can buy them all online, which means I'm a happy panda. I'm sorry to be selfish, but that's all that I really cared about

    More practically, you can get the expansion prepurchase and get dual pistols and demon summoning, or you can wait for the complete version and NOT get dual pistols and demon summoning early. Since you can grab an upgrade to the full version later anyway, I fail to see why I'd want it. I don't care about the cost at this point, just the availability, and if I can go Expansion Only -> Expansion + Item Pack, then what else is there to think about? None of us posting here are new players anyway.
    You get a free month of game time if you wait for the box on the shelf. If you wait, you effectively pay around 25 dollars, instead of 40, due to the free month.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    True. But it sort of sucks that your inherent only works when teamed. Its like Tankers and Defenders when fighting and not teamed. Sure, you don't NEED the thing.
    Yeah, but at least with Tankers it at least keeps things near you running solo and you don't waste a powerpick/use/end using taunt.
  17. Quote:
    Originally Posted by TyrantMikey View Post
    Um, wut?
    Because all the inherent bonuses come from being in teams, therefore, it's advantageous to be in them most of the time with Kheldians?

    Personally, I like soloing my PB most of the time. That, and I don't end up screwing a team over because there was one of those surprise Nictus crystal things during a run.
  18. Quote:
    Originally Posted by Golden Girl View Post
    That one's easy - for game reasons, Arachnos cells are as secure as the Zig
    Heck, we've been in Arachnos cells. They're not exactly what I'd call terribly secure.
  19. Quote:
    Originally Posted by VileTerror View Post
    As it's been said again and again in this thread, I just have to agree:
    Reaching level 50 doesn't take hard work, just time and/or friends.
    Seriously, any idiot monkey can hit the feeder bar and hit 50, it's not a difficult task.
  20. This sounds like it could be interesting.

    Instead of Martial Manipulation, maybe call it: Street Fighting?
  21. Wait, what's wrong with just letting the timer run out and failing them?
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    Collectors: Much the same as CoH and CoV Collecters had unique items. Plus powerset testing.
    The powersets, in other words, arent going to hit live until GR releases. In July.
    Quote:
    Some features will be available early (March and April) for pre-ordering, including dual-pistols and demon summoning powersets.
    Bolded elements seem to disagree with you.
  23. Quote:
    Originally Posted by bzald View Post
    * Alpha- and Omega-themed auras

    sounds like part of the end game system im just saying

    * Alpha and Omega themed costumed sets

    same which would be cool if you unlocked them because of doing X
    Really? Because to me, it sounds like Justice and Sinister set, with "doing X" being buying the collector's set, like with those.
  24. Quote:
    Originally Posted by BeyondReach View Post
    OMG. I'm not sure whether this was what you were actually trying to communicate or not, but I just had a brilliant idea. There isn't actually another side in this "Clockwork War", the Clockwork King is just fighting himself, fabricating an opposing force in his crazy little mind I like the Clockwork King, but I'd really like to find out more about his past and how he came to be so crazy XD
    Wouldn't that be a little bit like the multiple Nemesis/Fake Nemesis problem?
  25. Quote:
    Originally Posted by Balanced View Post
    To quote Coach Rockslide, "Lesson One: Sooner or later, a villain will whip out something like this gizmo. This baby is called a 'demetatizer'."
    BZOWNT!
    "All of your powers have just been temporarily neutralized. You are all mere mortals, and you are in my power. Blah-blah-blah."

    Mind you, I'm don't particularly like the way mezzes work in the game. It's not because they don't fit the genre, however, it's because the way they're handled is rather inconsistent with both the genre and reasonable interpretation of our characters. Consider: in an actual comic, which is more likely to be vulnerable to mental control, a powerful psychic, or a really strong guy with tough skin? (Hint--it's the opposite of the answer in City.)
    That would make a nice Defender Inherent. A resistance based on your primary and secondary. I have no idea how that would work for Empathy or Trick arrow.