TheMESS

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  1. One that really annoys me is [censored] not because "[censored]" is filtered but because "45s" is filtered because it could be you typing [censored] in l33t the number of times I've typed in "group of 45s round the corner" or words to those effect and its came out as "group of *%£ round the corner"

    Grrr just really bugs me.
  2. TheMESS

    SS and WP

    Your right of of course having fun is the important part

    As to the differnce between your SS/ELA (i assume that's Elec armour) and a willpower brute that will change at 28. You can pic up conserve power and then at 35 you get power sink with those 2 powers (in fact just power sink) your end worries will neer evaporate.

    While all the willpower has to look forward to is a +Def power and a self Res

    What some people seem to miss is that different sets peek at different times willpower peeks early.
  3. Are they i was under the impression that NCSoft West was responsible for the development and possibly the billing side of things in the US but that NCsoft EU still handled all the billing and what not this side of the pond.

    It also doesn't change the fact that it makes little no sense to change the prices its not like i can buy my extra character slots from the US or a US player can by there extra character slots from the UK because one's cheaper than the otter. I would understand if we were all on a global set of servers but were not were firmly split into US and EU the pricing of one should not affect the pricing of the other.

    If anything upping prices for something that pretty much costs them nothing to do and is firmly in the Luxury category is probably a bad move in the current climate and will result in a drop of revenue not a increase.
  4. Upping the price for more slots and name change because the exchange rate has changed is a bit steep especially considering that NC soft EU is supposedly a separate entity from NC soft US there for our prices should not change to reflect there's just as there prices should not alter to reflect ours.
  5. TheMESS

    SS and WP

    [ QUOTE ]
    My other brutes are from the times there was no WP, and i dont play them anymore, cause once i had my SS/Wp slotted i have seen how gimp they are compared to it.

    I want to contribute something to a team, i do enjoy helping a team and contribute my part.
    But when i am in a team with a SS/WP as one of my other brutes i feel useless, cause he could do everything alone, and most of the times they kill 8 man spawns faster than other brutes kill 4 mobs.

    Thats why i only play my SS/WP for a long time now.
    And i often see that others brutes cant contribute half as much to the team a SS or even SS/WP can.


    The devs dont want farming, so the best solution is to make it for certain "farm" combos harder to solo farm maps, instead of preventing farms for everyone.



    [/ QUOTE ]

    Dude what are you smoking i assume your smoking some form of illicit substance cause your clearly pulling your information from the either. First of some facts about me to prove i know a little something about the brute AT, I've been playing CoV since beta i almost always play brutes i have at least one brute on the go at any one time and have deleted more brutes than i care to think about. Want to guess how many of all my current non deleted brutes are SS/WP a big fat zero. I do have tho a SS/invul a elec/WP and DB/WP are any of these over powered in my opinion (and im sure yours will differ) no there not.

    The SS/invul is so end heavy it physically hurts rikti kill him, CoT kill him, Malta Kill him in fact anything with his lvl range kills him.

    The elec/wp is good but pretty dam far from god like admittedly he's still very low but i don't see him suddenly becoming a god without a lot of work.

    The DB/WP great toon chews through minions like a hot knife through butter but then i hit a boss and bam down i go.

    So if Devs nerf SS and WP as you suggest where dose that leave these 3 brutes ill tell you where even weaker than they currently are.

    Now if we want to talk god like close combat monsters lets look at fire/stone with the fighting pool a neer unkillable monster without granite add in granite and even +5 boss have trouble denting him.

    or hows about a dark/fire with a patron AOE immobilise chews through minions like there not even there any damage they do healing flames fixes the 2 end vamp powers more than cover any end issues and to top it all the devs even gave the pairing a boost by buffing DM. But wait your thinking that's just like the DB/WP you mentioned earlier which it is with one exception Boss die to the DM/fire toon just as easy as minions sure they take a bit longer but you can guarantee by the time the boss is dead all his little friends are toast thanks to a combination of Burn,AOE imob,and the 2 end recovery powers.

    So i suggest that you go look at your other brutes and learn to play them cause if you believe SS/WP is the best brute combo out there missing something.
  6. There could be 2 types

    There could be personal trophies which would be small no bigger than the current veteran rewards trophies and would be awarded to the toon.

    Then there could be super group trophies which would be larger and perhaps require several successful go's at the task for the trophy to be earned. So say one of the trophies is the arm of the clockwork king (cant be the head cause we all know the villain always gets away) this would maybe need 4 successful completions of synapses task force so it could be gotten by the one person doing the TF 4 times or it could be gotten by 4 members of the SG doing the task force either together or at different times.

    So yes i like this idea /signed
  7. TheMESS

    Auto Turret.

    well unless there a elec brute they can withstand several saps and can even return the favor.
  8. I've always viewed the Igneous as something similar to marvels Man thing in that they guard the COH version of the Nexus of realities. And are in fact part of it something like antibodies generated when the cavern is threatened.
  9. Looks good to me and i like the idea of a non "powered" secondary for the Domies now hows about a Primary.
  10. 1) Ah yes the scaleing thing i remeber that now i suppose thats where the defence would come in to play

    Pluss as the likely hood of facing higher toon only really comes up when moving the dificulty of heroic its less inportanty because those other dificulties are supposed to represent a chalange.

    2. This was my major reason for saing the debufs should be lower than those given by a defender also theres no team acelerate Metabalism or EMP or heal so the dfefender still has tricks in its arsnel. the defender can also do its thing from range where the tank/brute/scrapper is gona be in the thick of things so more chance of death and suden stopage of debuff. and i think its fair to say the sets pretty far from unkillable.

    3) thats hardly a sole point of this set the same go's for any "superteam" that consists of a few very focused ATs/Powersets just look at the good old fire/kin troller teams or the Rad/rad corruptor/defender teams even teams of sheild scrappers/tankers/brutes oh and lets not forget the veats they almost call out to be teamed togeather. So another set that achives this is hardly game brakeing

    So to recap

    1) a important consideration but as it doesn't rely on pure debuff for defence its not gonna brake the toon if it comes up against a debuff resistant Mob

    2) the debuffs would be lower than the equivalent defender and the defender brings more than just its debuff auras to the team. Also there's no such thing as a unkillable brute/tank/scrapper

    3)stacked anything often results in a "invincible team" if the devs were against this we would have never seen Veats or Shields.
  11. [ QUOTE ]
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    8.chocking cloud (PBAOE toggle) foe hold(mag 1)(self +def Melee/ranged)

    [/ QUOTE ]This will only be strong enough to hold Rikti Monkeys and other Underlings. The Mag 2 version Defenders/Corruptors/Controllers get is already unpopular.

    [/ QUOTE ]

    Yea i know but this version gives +Def which is somthing that the defender version dosent do also i figured it being able to hold minions would be bad Vs fury generation perhaps change it to a mag2 stun but give it a lower Acc.
  12. This has come up a few times in the past but i figured i would revisit it since I'm board at work and i would still love a proper radiation brute

    Radiation Melee

    this should work pretty well for Brutes, scrappers, and Tanks and pretty much follows the standard Melee sets with a good number of strait forward punching the only ones that brake from this are Irradiation which is a cut and paste of the defender version then there's X-Ray blast at No.8 a shorter range more powerful version of X-ray beam it just didn't feel right not to have X-Ray in there in some form and finally there's Ground Zero as the Tier 9 its kind of 2 powers in one the first part is a strait forward Mini nuke causing energy damage with a side order of fire DoT the second half is a PBAOE which comes into play after the first part is fired this leaves the user with a damage aura of energy damage for a few seconds.

    1. Contaminated Strike(Melee Moderate energy/smashing Damage, chance of Knock Down, Foe -Def)

    (strait forward punch style attack just add glowy green goodness)

    2. Radiant Brawl (Melee Minor energy/smashing damage, chance of Knock Down, Foe -Def)

    (again another strait forward punching attack could use brawl animation with added green glow)

    3. Radioactive Smash (Melee High energy/smashing damage, Foe KD, Foe -Def)

    (air superiority stile animation with green glow)

    4. Build Up (+dmg +To-hit)

    (use the Radiation blast Aim animation)

    5. Irradiate (PBAOE Moderate DOT damage, Foe -Def)

    (just cut and paste the defender animation)

    6. Taunt

    (strait forward come get me taunt animation as used by the other non weapon animation sets)

    7. Atomic Smash (Melee High AOE energy/Smashing damage, Foe Disorientate, Foe -Def, Foe KD)

    (use the same animation as Thunder strike/Total Focus with added green glow and maybe a little mushroom cloud)

    8. X-Ray Blast (short ranged heavy energy damage, Foe -Def)

    (same animation as X-Ray Beam but make it brighter to show its higher power)

    9. Ground Zero (PBAOE Superior energy damage with minor fire DOT damage -Def -Res) (leaves the user mildly radioactive and the well cause minor energy DoT damage to any foe in range for X seconds)

    (big explosion with nice large mushroom cloud and also add in expanding ring of flame to outer edge)



    Radiation Armour.

    Went for something different than the standard armours here lots of debuff which could step on the toes of defenders a bit. Also added defence to most of the toggles the idea being that they would have similar SFX to there defender counterparts (big fluff clouds of radiation goodness) and so would grant defence to attacks made from range and a melee as well as energy based attacks (some what redundant i Know) this has meant that as a set it delivers a rather huge amount of ranged melee and energy defence with a small smidgen of resistance to smashing lethal and energy but I'm not sure if that plus some improved HP Regen and a self heal would be anuff to offset the lack of defence or resistance for the other damage types. Also there's no KB protection.

    1. Radiation Absorption (toggle, +HP +Regen +Res to smashing/lethal/energy)

    (should be pretty sutl maybe just a slight green glow to the character)

    2. Infectus Radiation (PBAOE toggle))(Foe -Def -To-hit)(self +Def Melee/Ranged/energy)

    (Use the same animation as the defender Radiation Infection but instead have it centered on the player should have lower debuff values than defender/corrupter version)

    3.Radioactive (PBAOE toggle)(Minor DoT energy damage Foe -Def)

    (another subtle one was thinking some greenish circles emanating at ground lvl from the player)

    4.Enervating field(PBAoE toggle) (foe -dmg -Res)(self (self +Def Melee/Ranged/energy)

    again same as defender version but centered on the player should have a lower debuff than defender/corruptor version)

    5.Accelerated Metabolism (click) (self +spd +recharge +recovery +Damage +Res (Immobilize, Hold, sleep, Disorientate)

    (similar animation to the defender version this should be permeable pretty easy perhaps with 1 or 2 SOs so buffs should be adjusted to take this into account)

    6.Radioactive Healing (click) self heal (similar recharge to healing flames maybe slightly longer as this set has a +recharge power)

    (again basic heal animation as used by the like of dull pain, reduce debuff slightly so as to make a defender or corrupter still a better choice for the debuffs))



    7. Lingering Radiation (click) (foe -speed, -recharge, -Regen) (self +def melee/ranged)

    (should have a burst/explosion animation to show you firing of a load of radiation and should also leave some kind of cloud effect on player to show duration of defence buff, Debufs should also be less than those delivered by defender/corruptor)

    8.chocking cloud (PBAOE toggle) foe hold(mag 1)(self +def Melee/ranged)

    (Same animation as defender version should probably have a slightly lesser lower Acc and shorter Mezz duration than defender version)

    9. Mutation (click self resurrection +Dam +To Hit +Recovery +Speed) (Foe PBAOE extreme damage (energy) -To-hit -Def)

    (rise of the Phoenix stile res with large mushroom cloud type explosion and a effect similar to positrons overload power while the buffs are in effect)
  13. TheMESS

    Rest

    Hmmm was definetly working after i13 as i rolled several new toons and they all recived rest in there power tray at lvl 2.

    So possibly one of the patches that came after the i13 patch.
  14. Peds in mayhem missions are one of the main reasons i kept hand clap on my SS brute for so long i found it most amusing to see them flung in all directions and with some luck they would get stuck on something and leave me free to pound the guards
  15. TheMESS

    Mobile broadband

    A SG mate used to use a mobile broadband connection and other than being a bit slow to load missions i believe it was perfectly playable.

    I've also gave it a try using my mobile tethered to my laptop it was rather slow and from time to time a bit laggy but my laptops a ancient thing that just runs coh at the best of times so on a better spec it could be a lot better.
  16. Its "sals badgehunters" no ' in it
  17. So you reply to my post concerning the fact that the thread was going off topic with a purely off topic reply then ask that i don't reply with a off topic post uh huh.

    Now back to the topic at hand do any of the mayhem mission NPCs use auras pre lvl 30? i cant quite remember i think Blast Furnace mite
  18. And this thread had stayed on topic ah well couldn't last for ever.
  19. [ QUOTE ]
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    I agree that capes have lost some of their shine nowadays but Auras are still good.

    However. They are still milestones. Just like customizable weapons are milestones.

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    Sorry, you can do what now?? How are customisable weapons milestones?

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    A lot of them are unlockable only. You want them you get the badge. A lot of those badges can only be won the hard way and most definitely not at level 1. That is as stifling my creativity (more so in my case) as much as waiting until lvl 20 to get one of the most easiest mission ever.

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    While yes some weapons are unlockable not all weapons are its not a case of if you want to play a mace shield character you first have to start of with a bit of pipe and a manhole cover and then unlock that cool tech mace and kick [censored] energy shield that you truly wanted at lvls 20 and 30, you can go strait to them with no waiting around to complete your vision which i mite add is CoHs major selling point it lets you create the hero you want.

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    Problem is it doesn't do that. For example. I want to make Ma Baker. Zombie family granny with her tommygun. And i cant. See above post for more details.

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    But you can have your your Ma Baker with a machine gun and get the tommy gun at lvl 1 if you have some patience and a freind.

    However i cant create super robo 11 with his glowing red eyes and fists till i hit 30 which could be several hundred hours of game play and a large number of weeks.
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I agree that capes have lost some of their shine nowadays but Auras are still good.

    However. They are still milestones. Just like customizable weapons are milestones.

    [/ QUOTE ]


    Sorry, you can do what now?? How are customisable weapons milestones?

    [/ QUOTE ]

    A lot of them are unlockable only. You want them you get the badge. A lot of those badges can only be won the hard way and most definitely not at level 1. That is as stifling my creativity (more so in my case) as much as waiting until lvl 20 to get one of the most easiest mission ever.

    [/ QUOTE ]

    While yes some weapons are unlockable not all weapons are its not a case of if you want to play a mace shield character you first have to start of with a bit of pipe and a manhole cover and then unlock that cool tech mace and kick [censored] energy shield that you truly wanted at lvls 20 and 30, you can go strait to them with no waiting around to complete your vision which i mite add is CoHs major selling point it lets you create the hero you want.
  21. [ QUOTE ]
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    I just hope that MA continues to be developed after i14 and doesn't drop by the wayside like so other features (Bases, Customisable weapons, Power set purification)

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    'Purification'....Lol
    Bases are still WIP. We know this. As are Weapons and, possibly, Power customisation.
    Its just everyone seems to think the Devs can do everything at the press of a button.
    Well...they CAN...but only once they've pressed other buttons over and over again to write, develop, code and implement these changes
    Cut the guys and gals some slack, willya?

    [/ QUOTE ]

    I fully appreciate that the devs are very busy but it would be nice if things they added in previous issues were also worked on for example weapon customisation there was a huge fanfare for it at the time but since then very little shield when it was released came with a shed load of elemental and other no standard shield looks it would have been nice if they had carried these over to the other weapon sets
  22. Personal I'm not saying remove the lvl20 and lvl30 mile stones but instead give every one auras and capes at lvl1 and introduce new more fitting milestones

    if were supposed to honer the memory of hero 1 and the rest of Omega team at lvl 20 have what you unlock be related to them not just a random cape

    If at lvl 30 were supposed to gain even greater control that's fine but to my mind walking about on fire or having a constant green radiation glow isn't demonstrating great control of your abilities if anything your more of a hazard and the hole pace maker thing is just ridiculous. Instead stick the current auras at lvl 1 as they all pretty much show you have very little control over your power and then at lvl 30 have more auras unlock that show control also have multiple versions of the unlock mission txt so you can pick the one that best relates to your concept.
  23. [ QUOTE ]
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    Maybe in the mid to late teans you will see an advantage but I usually find I am running out of stamina if I use to many powers at once so the extra slot can only be a little benefit.

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    So freeing up an extra power slot can help go towards getting stamina - which can often be a painful 3 powerpicks to get?

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    Never been for me
    Swift at 6, Health at 14, Stamina at 20!
    Been pushing away travel powers to the late 20's since over a year back now. The Raptor Pack and Zero-G always last at least into the mid-high 30's.

    The biggest advantage i see in this, i actually being able to skip pre-req power you don't want. And odds are now i might actually pick some travels i often don't use.

    [/ QUOTE ]

    I have toons that don't even have travel powers and they operate just fine if anythin ill probably use this to take a travel power at 49 as there's normally very little that i want by that point.
  24. But why would a established villain (as that's what you are according to the game) change there costume or follow such a rule they have nothing to prove other than there the destined one i fail to see how wearing a cape helps them do this.