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Ah in that case my response is why not yes there are other good power sets but why should that stop me suggesting ice?
I just happened to pick ice to suggest doesn't mean i wouldn't love to see claws or spines be moved over or even something new like radiation or something created -
I'm guessing there eventually going to do just that as they seem to be working there way thru all the "boost from mobs" powers and front loading them.
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The Devs at the time judged it not to work based on the fact that it could potentially slow down fury generation they also wanted to at the time keep certain power sets for certain ATs.
All these things have now changed fury has been altered since closed beta and now build differently and they no longer intend to keep specific power sets with specific ATs
In my first post a suggest that they could reduce the -recharge effect from ice not remove it which would keep the general theme of ice doing slow but would reduce the slow that it inflicts on a target. -
hmmm ill need to take a look when i get home and see how its changed i take it the change is on i14
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well yet but theres three of them so thats more choice than 2
on a some what related note given the devs love of doing sets in pairs what would they transport across armour wise ro go with them, ninja reflexes? / regen? -
ill /sign that more power sets means i can roll more brutes without feeling I'm repeating my self
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i think your getting your parts mixed up or possibly the devs have different names for it in different places there's to the best of my knowledge are 2 steel haw type costume peices that appear for most head types (not enclosed helmets) then there's a kinds lower jaw bone looking part that appears in helmets and if you have the samurai vet reward there's a oriental mandubal type thing (looks like a lions mouth)
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yup soon as you hit that power your dead and everything around you is targeted that's why it cant be cancelled once it starts
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if they cant generate fury they dont deserve to be a brute inthe first place the sgould go play a scrapper or a tanker
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recharge that it imposed on enemies was bad for fury generation
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That was only one of the reasons. There was also the desire at the time to keep some sets unique to certain ATs, and the fact that ice melee was a fairly low agression - high control set, not really appropiate for a SMASH AT.
Personally, I don't think brutes need Ice, but it would be a good set to port to stalkers.
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Yea i remember the unique reason but that's pretty much been blown out the water so only really leave the bad for fury argument
and while brutes don't need ice the same could be said for any new power set its not like we really need more but more are nice and give variety plus ice has a pretty distinctive look which may suit some people concepts.
and yes ice would be good for stalkers tho with all that hold and sleep and KD it could be argued that it would be to good. -
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Was the Ice Armor on brutes not changed to Energy Amour?
Though I agree that -recharge not being to bad for fury, well at least not any worse then all the knockdown and stun done by Super Strength and War Mace, Axe...
However, how about replacing the -recharge with -regain or just a regular slow effect. Both in the primary and secondary, that would solve any perceived fury problems.
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Yup changing the -recharge to just plain old slow would work well and could even be benificial to the brute at its harder for his prey to run away when he starts smashing them. -
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and finally frozen aura i left it in my list as it could work damage seems good and as its a sleep a simple AoE attack or damage aura would brake it however i was originally tempted to replace this with a foot stomp like attack that caused ice shards to explode from the ground as it would be both visually impressive and serve to give a cool looking set defining power.
[/ QUOTE ]Isn't this exactly what Frozen Aura already looks like?
Also, just pointing out: Comparing Ice Armor to Dark Armor for Brutes isn't really a good example of anything, because Dark Armor already rapes Fury income for Brutes that don't have a speedy primary, if you choose to run the set-defining toggles (without which you might as well go for another secondary).
I think we're getting these powersets for Brutes someday anyway. As the game progresses, Brutes keep getting access to more powers with -rech in them; recently even an ice-themed one in the form of Arctic Breath. So, I'd guess it'll just become one of the poorer powerset combos for Fury generation, similar to Dark Armor. Unless they change stuff a lot. And if they do, they really ought to do something about Dark's mez toggles, otherwise it's just not justified.
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Im not sure my ice melee toons not high anuff to have it yet so i've yet to see it in action if it is them all the better
i compaired ice to dark for exactly that reason if anything dark has a greater effect of fury generation than ice armour would which i feel makes the portion of the argument pretty void.
as to darks mez toggles they only become a problem really if you run them constantly i find they can be pretty effective if you run them selectivly. -
i've started a new thread for descusion of ice in a attempt not to take this thread of topic.
It can be found here -
was gona keep this going in this thread but in a attempt not to send it of topic ill create a new one.
Ok ice for brute we had it and it was taken from us before the end of beta the general consensus being that -recharge that it imposed on enemies was bad for fury generation (i don't agree but never mind that)
Ice Armour
taking ice armour first as its only real problem is the ordering of the powers i would suggest they re order the powers as follows
1.Frozen Armour
2.Hoarfrost
3.Icicles
4.Wet Ice
5.Permafrost
6.Energy Absorption
7.Glacial Armour
8.Chilling Embrace
9.Hibernate
all the original powers are there and would require no new powers to be created
Icicles: moves to tier 3 making it available at lvl 4
Energy Absorption: moves to tier 6 making it available at 20 so offering a choice between strait up stamina or a endurance recover power it will also add a small amount of defence so increasing survivability
finally we get to Chilling Embrace which has moved to tier 8 normally considered the fly in the ointment for moving ice armour to brutes moving it to tier 8 makes it available at 35 a pouting it within the realms of cloak of fear(28) and oppressive gloom (35).
Now consider the following these 3 powers work pretty much in the same way they reduce incoming damage by reducing the number of attacks that come your way in a given period of time.
Also many dark armour brutes will pick up and use either CoF or OG and some will even use both there for i would say at this lvl CE would fit in perfectly, further as its now much higher up the power tree the player has already more than likely got a good handle on what they can survive with ice armour and so could easily choose to skip it if they so desired.
Ice Melee
Now onto Ice melee which is more problematic as many of its attacks cause slow and its this stacking of slow that causes problems first of i would reduce the -recharge done by all the attacks in the ice melee set by at least half maybe even 3/4.
I would also reorder and change the powers as follows.
1. frozen fists
2. ice sword
3. frost
4. Build up
5. ice sword circle
6. taunt
7. freezing touch
8. greater ice sword
9. frozen aura
Most power would remain as is (tho with reduced -recharge) frost would be alter to front load a portion of its damage other than that it would remain unchanged*
Build up moves to tier 4 to stay in line with the general layout of brute power.
Ice sword circle replaces ice patch.
Taunt moves to tier 6 again to stay in line with general brute powerset lay out.
I've left freezing touch in however as it should be a decent attack on a brute however it could be changed for immobilise instead of a hold in a similar vain to dark melees midnight grasp.
Greater ice sword again is unchanged it could have its damage raised to superior tho if ice was lacking damage
and finally frozen aura i left it in my list as it could work damage seems good and as its a sleep a simple AoE attack or damage aura would brake it however i was originally tempted to replace this with a foot stomp like attack that caused ice shards to explode from the ground as it would be both visually impressive and serve to give a cool looking set defining power.
*I was suprised to see that according to mids teh damage domne by frost and fire breath are very similar -
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Which means eventually one day brutes will once again have Icewhat it'll work like tho is any one's guess tho expect a significant drop in the slow that the melee attacks do.
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When brutes get Ice, we'll also get a ton of moaning why ice sucks so much for brutes
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Sucks? SUCKS? if they think that there clearly mentally deficient ice rocked during beta, Ice armour was kick [censored] defence comparable to energy aura, a self heal/max HP power, and a +endurance/defence power oh and 2 taunt auras.
Admittidly ice melee wasn't quite as good but it wasn't terrible and with some modification could be turned into a excellent brute set -
you could say the same about the day job costume pieces yet a see loads of people using the cop belt.
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What i don't get and maybe its just me is that they did it because they wanted beta testers that play MMOs and i would guess going by the fact that they targeted the CoH community ones that are interested in superhero MMOs specifically.
yet when you fill in your Beta application the information you give includes what type of games you've played in the past and they've certainly not invited all the coh players that have signed up for beta yet because i'm still waiting for mine -
in previous issues they've tended to hold new costumes back till towards the end of beta so there's still a chance for a few new pieces to sneak in.
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Which means eventually one day brutes will once again have Ice
what it'll work like tho is any one's guess tho expect a significant drop in the slow that the melee attacks do.
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I believe your thinking of when Castle said that they had original wanted to keep certain sets specific to there AT so ice for tanks, elec for brutes, plant for dominators but at some point they abandoned that idea and are instead porting everything starting with the easiest sets to port and working towards those that will need a lot of revamping.
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Well bugger no placate and no build up then
Tho considering i cant even get my soldier past the costume creator at the moment there's no danger of me starting it any time soon. -
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If there are no new costumes it dose make me wonder what Jay and his minion have been up to I wonder if they've been completing all the origin booster packs.
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Wonder if I can get banned for making comments on this subject?
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ha i new that you would have a comment
and the little voice says go on make the comment -
If there are no new costumes it dose make me wonder what Jay and his minion have been up to I wonder if they've been completing all the origin booster packs.