TheMESS

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  1. [ QUOTE ]
    [ QUOTE ]
    b) the cyborg pack is done in a very similar fashion to the tech weapon skins already in game

    [/ QUOTE ]

    The Valkerie set is very similar to stuff already in game too. Valkirie Shield? Stick the Wings detail on a standard one.

    [/ QUOTE ]

    Um no its not i have to wonder have you even look at the parts when you make a comment like that what exactly do you think the parts resemble that were already in game?

    a valkyrie shield to work as part of the set would have to have design aesthetics similar to the sword non of the current shields have those aesthetics
  2. [ QUOTE ]
    [ QUOTE ]
    The thing is the devs have changed weapons from a strait forward power to a costume part and to my vue if there gonna release a custom weapon for powers set they should do it for the others. Especially when the costume set there releasing would work very well with custom weapons.

    [/ QUOTE ]

    So you're saying "Rather than give us that nice new shiney, go back and make 6 other versions or we'll give out"?

    Erm, do you secretly not want another custom weapon model of any sort ever again?


    [/ QUOTE ]

    No its more the point that the devs seem to be developing a nasty habit of introducing something and then dropping it or not following it up.

    look at power proliferation we got some sets proliferation and had no more since even if it was only a couple of sets per issue it would give the impression that it was still being worked on.

    or more on topic weapon customisation the initial load of new weapon models gave us a fair selection of models available from character creation and unlockable but no elemental looking ones the reason being it mite confuse players on damage types ok fair enuff but then along comes shields with elemental variants do these variants change your defence/resistance to damage types no of course do the devs go back and release some elemental weapon models? nope they don't even though some models for them are already in existence

    these kinds of things bug me in the same way that you pick a cool looking chest pattern and then cant find the corresponding gloves/upper legs/lower legs it also bugs me that how some one can come post on the forum about a costume piece they would like to see included in a set and others can post echoing this and mention that there are other costume pieces that they would like to see added and that there labeled as being ungrateful are we not allowed to request things any more should we stop pointing out potentially cool options that have been missed?
  3. [ QUOTE ]
    I can see spare Dev time being dedicated to playing solitaire if this is the thanks they get for managing to add an unplanned weapon model to a costume set.

    Gratitude Fail? I thinks so.

    [/ QUOTE ]

    the sword couldn't have been all that unplanned as it appeared in the promotional shots for the set. more likely it was on the list of parts they would like for the set but nere the bottom as its less integral than say the chest detail
  4. [ QUOTE ]
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    I think NCNC have learned their lesson with Valkyrie costume set.

    If they have extra time, they should not add a single weapon. Cause players are apparently happier getting nothing than a little.

    *rolls eyes*

    [/ QUOTE ]

    Exactly. We didn't hear any whining about the lack of weapons in the Cyborg pack, even though custom weapons where in the game at the time.


    [/ QUOTE ]

    well possibly because

    a) there was no weapons with the cyborg pack there for there was not the sense that one set benefited more than another from the pack

    and

    b) the cyborg pack is done in a very similar fashion to the tech weapon skins already in game

    [ QUOTE ]

    So it has been effectively guarenteed that the Magic Booster will not include a wizard staff mace, because of all there complaints there would be about the lack of a wizard sword, wizard shield, and wizard assault rifle.

    [/ QUOTE ]

    ah huh you seem to have a habit of blowing things out of proportion i very much doubt any lvl of moaning short of a full scale player revolt would dissuade the Dev's from doing something the feel like so if they feel like doing a magic weapon they more than likely will.
  5. The thing is the devs have changed weapons from a strait forward power to a costume part and to my vue if there gonna release a custom weapon for powers set they should do it for the others. Especially when the costume set there releasing would work very well with custom weapons.
  6. Well what with the changes to the way patron powers work the story lines that accompany them are pretty meaningless

    so instead they could convert the 4 opening story arcs into SF (the ones where you perform a task for the patron) they could even have the SF for 1 to 8 players so that soloists or those that cant commit a chunk of time can still do the missions.

    course that would only really create a lvl 40 - 50 SF unless they changed the lvl range which i suppose they could do but you wouldn't want to put it to low.
  7. Elec/fire cant say I've tried it (yet) but i have played the 2 sets on other brutes and the were fun so I'm sure elec fire will be great fun

    I've reworked your build a little (hope you don't mind) I've left the powers as you selected them tho i would be tempted to drop taunt and replace it with either swift or hurdle.

    the thing to keep in mind with brutes is that there most effective when your in constant combat which keeps your fury high to this end endurance management and keeping your HP topped up are pretty much your only priorities,

    so I personally tend to slot attacks 2 acc 2 endmod as a missed attack is lost damage and you're gonna want your attacks to use less endurance so you can make lots of attacks.

    armours only generally need 4 slots 3 of either resistance or defence (dependant on what your secondary is) and a single end mod

    your gonna come to love healing flames as it'll keep you on your feet and punching on my fire toon i have slotted 3 recharge and 3 heal but i have 2 endurance recovery powers on top of stamina so you may want to adjust the slotting to 3 recharge 2 heals and a end mod.

    as i said i would be tempted to drop taunt for one of the first powers from the fitness pool if you intend to keep it remember that taunt only requires a accuracy check in PvP in PvE its auto hit so no need to slot for Acc

    as you'll be wanting to have combat jumping on during combat there's no need to slot super jump with end reduction instead slot it with a jump enhancer so you can get around zones quicker.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 17 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping

    Villain Profile:
    Level 1: Havoc Punch -- Acc(A), Acc(11), EndRdx(13)
    Level 1: Fire Shield -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5)
    Level 2: Jacobs Ladder -- Acc(A), Acc(7), EndRdx(11)
    Level 4: Healing Flames -- RechRdx(A), RechRdx(5), RechRdx(7), RechRdx(15)
    Level 6: Combat Jumping -- EndRdx-I(A)
    Level 8: Thunder Strike -- Acc(A), EndRdx(9), EndRdx(9), Acc(15)
    Level 10: Charged Brawl -- Acc(A), EndRdx(13), Acc(17)
    Level 12: Taunt -- RechRdx(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: [Empty]
    Level 18: [Empty]
    Level 20: [Empty]
    Level 22: [Empty]
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- EndRdx(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Fury
  8. Really that's not much of a excuse IMO it would probably have taken a relatively small amount of extra time/work to create a ninja blade/katana version as all the model would really need is the hilt lengthening it would have taken a bit more time/work relatively to then do models for mace, axe and claws (tho they could have cheated a little and used the the same model for mace and axe) the end result would have been a better costume set IMO

    this would also have given a customisable weapon option to more than just one AT/Power set when the pack was launched and yes while the add to duel blades offsets this a bit it would be very nice if they could finish the set off
  9. No your not the only one i wondered the same i also wondered why there was no Axe, Mace, or claws and why there only thinking to ad the sword for duel blades why not add it to ninja blade and katana as well
  10. TheMESS

    Multiboxing

    don't give up there's always some moron about that recons if you don't play it there way your wrong
  11. [ QUOTE ]
    Didn't Freedom Force eventually have a multiplayer function added? - But yes, re: your point - I don't think they know the difference between a Multiplayer game an a MMO... henceforth take their report as newsfluff™.

    [/ QUOTE ]

    Do most people? when i explain what what CoH is the normal reply i get is "what like Halo/quake/gears of war/doom online" normally followed by something along the lines of "and you cant play it offline?"
  12. This came up not all that long ago not sure if the thread still exists tho after the threads were cleaned out
  13. TheMESS

    Perma-hasten?

    Just realized you can shave slots of of hasten and still have it perma with that build could probably even shave some of PA as well.
  14. TheMESS

    Perma-hasten?

    Came up with this

    Not sure how it functions as a controller build but it dose have perma hasten and perma phantoms without resorting to purple sets so probably using purple sets its possible to get a better if some what more expensive build.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Mr Illusion: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Empathy
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Blind <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (9) Basilisk's Gaze - Accuracy/Recharge[*] (9) Basilisk's Gaze - Recharge/Hold[*] (11) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 1: Healing Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (3) Doctored Wounds - Endurance/Recharge[*] (3) Doctored Wounds - Heal/Recharge[*] (5) Doctored Wounds - Heal/Endurance/Recharge[*] (5) Doctored Wounds - Heal[/list]Level 2: Deceive <ul type="square">[*] (A) Malaise's Illusions - Accuracy/Recharge[*] (15) Malaise's Illusions - Endurance/Confused[*] (15) Malaise's Illusions - Accuracy/Endurance[*] (17) Malaise's Illusions - Confused/Range[*] (17) Malaise's Illusions - Accuracy/Confused/Recharge[/list]Level 4: Heal Other <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (23) Doctored Wounds - Endurance/Recharge[*] (25) Doctored Wounds - Heal/Recharge[*] (25) Doctored Wounds - Heal/Endurance/Recharge[*] (27) Doctored Wounds - Heal[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 8: Flash <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (11) Basilisk's Gaze - Accuracy/Recharge[*] (13) Basilisk's Gaze - Recharge/Hold[*] (13) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 10: Spectral Wounds <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (37) Decimation - Damage/Endurance[*] (37) Decimation - Damage/Recharge[*] (40) Decimation - Accuracy/Endurance/Recharge[*] (40) Decimation - Accuracy/Damage/Recharge[/list]Level 12: Superior Invisibility <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (27) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Endurance/Recharge[*] (29) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 14: Group Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 16: Hover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 18: Phantom Army <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (23) Recharge Reduction IO[/list]Level 20: Swift <ul type="square">[*] (A) Empty[/list]Level 22: Health <ul type="square">[*] (A) Healing IO[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (46) Endurance Modification IO[/list]Level 26: Spectral Terror <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (33) Glimpse of the Abyss - Endurance/Fear[*] (34) Glimpse of the Abyss - Accuracy/Endurance[*] (34) Glimpse of the Abyss - Fear/Range[*] (34) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 28: Recovery Aura <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 30: Fortitude <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 32: Phantasm <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (43) Expedient Reinforcement - Accuracy/Damage[*] (43) Expedient Reinforcement - Damage/Endurance[*] (46) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Regeneration Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (36) Doctored Wounds - Endurance/Recharge[*] (36) Doctored Wounds - Heal/Recharge[*] (36) Doctored Wounds - Heal/Endurance/Recharge[*] (37) Doctored Wounds - Heal[/list]Level 38: Adrenalin Boost <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (39) Doctored Wounds - Endurance/Recharge[*] (39) Doctored Wounds - Heal/Recharge[*] (39) Doctored Wounds - Heal/Endurance/Recharge[*] (40) Doctored Wounds - Heal[/list]Level 41: Fissure <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (42) Stupefy - Endurance/Stun[*] (42) Stupefy - Accuracy/Endurance[*] (42) Stupefy - Stun/Range[*] (43) Stupefy - Accuracy/Stun/Recharge[/list]Level 44: Seismic Smash <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (45) Basilisk's Gaze - Accuracy/Recharge[*] (45) Basilisk's Gaze - Recharge/Hold[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 47: Rock Armor <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Kismet - Defense/Endurance[*] (48) Kismet - Endurance/Recharge[*] (48) Kismet - Defense/Recharge[*] (50) Kismet - Defense/Endurance/Recharge[*] (50) Kismet - Accuracy +6%[/list]Level 49: Earth's Embrace <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (50) Doctored Wounds - Heal/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
  15. Like the links Imoba_Strife has given show there are a fair few custom weapons available for swords and shields you have to be i high ish lvl tho really to start getting them.

    tho some like the council shield can be got pretty early as council appear from lvl 1
  16. TheMESS

    Ice for brutes

    I have nothing against ice for scrappers in fact i would be quite happy to see it ported to brutes, stalkers and scrappers and it would make sense to do all 3 ATs at the same time.

    I simply suggested Ice for brutes as i am primary a brute player thus i understand that AT far better than stalkers and scrappers (stalkers I'm only starting to play and scrappers I've never been able to get a hang of)

    Also as i used ice during the CoV beta i have some idea of how it functions on a brute


    and i like the idea of a electric tanker (scrappers also) as long as power sink got the heal treatment the set being less than optimal is not in my opinion a good reason for a AT not getting it.
  17. TheMESS

    Ice for brutes

    [ QUOTE ]
    I think you mean you "are" going to ignore the criticisms.


    The criticisms are not for your benefit. In the off chance that the devs look at this, I don't want them to look at this thread and be tempted to push Ice for brutes higher up thier To Do list, ahead of those things that would actually add to the game and plug a gap where options are limited (i.e. Ice for stalkers).

    [/ QUOTE ]

    Nope i definitely mean i am not if i was ignoring them i wouldn't bother to reply to them but instead im looking at the criticism and arguing my point hence why i suggested moving CE up the list of powers

    also these things that will aid the game and plug holes what are they you mention ice for stalkers how would that aid the game or plug a hole stalkers already have 3 sets that rely primarily on defence SR, energy and ninja reflexes so while ice could be a good set for stalkers it would not plug any holes.

    also if you use the "energy was created to replace ice" argument for brutes the same applies for stalkers, further following your logic from a previous post energy is just ice with different animations so what exactly would ice bring to stalkers?
  18. TheMESS

    Ice for brutes

    [ QUOTE ]
    [ QUOTE ]
    and considering this is a suggestion forum i recon I'm entitled to post a suggestion regardless of whether or not its eventually going to happen

    [/ QUOTE ]

    Indeed. And other people are equally entitled to critise the suggestion because they think there are other things that would add more to the game and should be done first.

    [/ QUOTE ]

    of course they are but I'm not gonna ignore those criticisms if i don't agree with the reasoning behind them.
  19. TheMESS

    Ice for brutes

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    Hibernate is no worse than many other tier 9 powers for brutes god modes give you a few minutes of invulnerability and then leave you week as a kitten and self rez well rely on your death to do anything.

    [/ QUOTE ]

    So you think that the AT most defined by shear aggression needs a power that is the ultimate passive defense?



    [/ QUOTE ]

    just because brutes are aggression incarnate doesn't mean they cant be defensive also as its a more effective version of rest it could be used to great effect between charging from mob to mob to regain some HP and END

    [ QUOTE ]

    [ QUOTE ]
    2b what makes a set defining power is often in the eye of the beholder personal being covered in ice defines the set for me not a single power that debuffs my foes


    [/ QUOTE ]

    So really all you need is power customisation to make Energy Aura look like Ice, since you only want it for cosmetic reasons.

    Set defining = what this set has that other sets don't. All Ice powers are available in other brute sets appart from CE and Hibernate (The +def component of EA becomes pretty worthless with the brute .75 defense scaling is applied, making it just a less powerful Power Sink clone).

    [/ QUOTE ]

    [/ QUOTE ]

    No because it would still be energy with all the resistance passives that brings and i didn't say i wouldn't take CE as i would be taking it just as i take CoF and OG
  20. TheMESS

    Ice for brutes

    [ QUOTE ]
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    Ah in that case my response is why not yes there are other good power sets but why should that stop me suggesting ice?

    [/ QUOTE ]

    Ok.

    Suggestion: proliferate all powers to all ATs.

    Right, now that's done we can shut down the Suggestions forum.

    [/ QUOTE ]


    Pfft once they've done that they can move on to making more new power sets there can never be to many sets IMO

    [/ QUOTE ]

    The point is, when they first started power proliferation, they said it was thier eventual intention to proliferate all powersets (with two exceptions, Empathy and Poison).

    So Ice for Brutes is going to happen. Eventualy.

    But by going on about it in the suggestions forum, you imply that Ice for Brutes should be a priority, when there are quite a few sets that would add more to brutes, and, more importantly, other ATs which could really do with a few more decient sets.

    [/ QUOTE ]

    No what I'm implying is that i would like to see ice ported to brutes and what I'm suggesting is how i would do it

    and considering this is a suggestion forum i recon I'm entitled to post a suggestion regardless of whether or not its eventually going to happen.

    By your logic no one should suggest a set that will eventually be proliferated because it makes it look like that suggester is placing more important on that set than another which considering its a suggestion isn't really a surprise as its probably a set that person (me in this case) wants to see.
  21. TheMESS

    Ice for brutes

    1. to be honest I'm not sure how much it would matter as most attacks include smashing or lethal you would also have your heal to fall back on plus consistent attacking can add more to a brutes survival than a shield in many cases.

    2a CE is a set defining power in the same way that CoF and OG are set defining powers for dark doesn't stop people skipping them

    2b what makes a set defining power is often in the eye of the beholder personal being covered in ice defines the set for me not a single power that debuffs my foes

    Hibernate is no worse than many other tier 9 powers for brutes god modes give you a few minutes of invulnerability and then leave you week as a kitten and self rez well rely on your death to do anything.
  22. TheMESS

    Ice for brutes

    [ QUOTE ]
    [ QUOTE ]
    The Devs at the time judged it not to work based on the fact that it could potentially slow down fury generation they also wanted to at the time keep certain power sets for certain ATs.

    All these things have now changed fury has been altered since closed beta and now build differently and they no longer intend to keep specific power sets with specific ATs


    [/ QUOTE ]

    I was not aware that fury worked differently in the past, but i can still see a Ice brute having trouble building fury with it.

    You use Dark armor as an example of "working set" that also slows down fury building by having damage mitigation that prevents mobs from attacking you. I used to have a Dark brute and solo i never used CoF or OG since it slowed down my fury to much, in teams it was less of an issue. In the end i deleted him because Elec armor worked so much better for a brute.

    I would rather use Dark Armor as an example of how not to do it with future brute sets.

    [/ QUOTE ]

    I was using dark armour more as set they chose to leave in even tho in later lvls it has a very bad effect on fury generation.

    also if you look at my suggested reorganizing of the ice armour set


    1.Frozen Armour
    2.Hoarfrost
    3.Icicles
    4.Wet Ice
    5.Permafrost
    6.Energy Absorption
    7.Glacial Armour
    8.Chilling Embrace
    9.Hibernate

    you'll see that i.ve moved chilling Embrace up to teir 8 at this point brutes normally have there survival sorted as well as attack chain CE would become a take it or leave it power

    Plus i recon ice would do less damage to fury building than dark dose if you compared a dark running CoF and OG to a ice running CE.
  23. TheMESS

    Ice for brutes

    [ QUOTE ]
    [ QUOTE ]
    Ah in that case my response is why not yes there are other good power sets but why should that stop me suggesting ice?

    [/ QUOTE ]

    Ok.

    Suggestion: proliferate all powers to all ATs.

    Right, now that's done we can shut down the Suggestions forum.

    [/ QUOTE ]


    Pfft once they've done that they can move on to making more new power sets there can never be to many sets IMO
  24. TheMESS

    Ice for brutes

    [ QUOTE ]
    Fury has only had minor alterations since closed beta.

    The only thing that has really changed since then is the devs aren't so worried about dishing out gimped powersets.

    [/ QUOTE ]

    fury changed a fair bit since closed beta originally you built fury from everything including damage auras and you got the same value of fury no matter what attacked you.
  25. TheMESS

    Psy corruptors

    /signed

    but which version blaster or defender?