TheMESS

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  1. There's also the vanguard Axe that can be had in exchange for Vanguard merits.

    I have a axe/will power and he's pretty fun to play (only lvl 16 the now) attack wise on have Behead, Chop, Gash and swoop with the occasional brawl or origin power throw in that's pretty much my attack chain the best thing i find is that gash and swoop will pretty much outright kill a minion and nearly kill a lieutenant all be there selves so you can quickly reduce the size of the group your facing.

    Pre rise to the challenge my tactic was charge in slaughter the lowest lvl foes quickly and then set to work slicing of chunks of the Boss's HP but now i have RTTC i hit the boss first only taking a minion out if there doing more damage than my regen rate matches

    So far my biggest problem has been end management Axe is pretty end heavy but I'm hoping quick recovery will help me there but as a axe/invul you would need to rely on heavy slotting of endurance reducers (i have 2 DO in each currently and its not anuff for continuous hacking) and you would definitely want stamina for a easier life.
  2. My new Martial Arts/Willpower scrapper Scarlet Valkyrie Im pretty proud of the costume and how it turned out but foe some reason i cant shake the feeling she should have been a Archer
  3. [ QUOTE ]
    Yeah, It was Positron I believe, alluding to the fact that the current engine is capable of more, but they had been holding back on showing just what it was capable of with respect to subscriber's Min/Max PC specs.

    [/ QUOTE ]

    This is exactly the problem as i see it we come on here and whinge about the Devs aren't doing this and the Devs aren't doing that, why haven't they updated they graphics they need to update the graphics or CO will be much better and every one will go play that.

    Yet the devs are on record as saying the core game engine is more powerful than what we see and that it is capable of doing far more.

    So why don't they up the graphics simple there thinking of us the current player base how many would be strait on here moaning that the game wont run any more or that its to laggy or there PC spec doesn't meet the requirements of the game.

    Just look back to when CoV launched and there was the texture update on CoH it made the game look great (hell it still looks good when you have the graphics sliders maxed) now take that to the next step a full on graphics over hall can you imagine the complaints cause i can.

    So yes personally i would love to see the graphics ramped up but i have a relatively good PC what about those that don't have good PC is the possibility of getting a more subscribers worth the risk of loosing loyal current subscribers?
  4. [ QUOTE ]
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    I've always though of Recluse as a Dr Doom type character.

    He does what he does because he thinks it's right - regardless of the consequences for others.

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    Yup. IIRC, Doom saved Sue Richards (Nee Storm) when she was having her kid/s. He's a Villain. Hes just not in the ArchVillain realm of someone like, Iunno, Apocalypse or someone.

    I think CoV was once actually described as being like 'Dr Doom opening up his city to a swarm of villains and saying "Do what you want, jsut don't get in my way." '
    Can't for the life of me remember where Doom lives/rules/owns.

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    Dooms definitely up there with old Apocalypse and is definitely arch villain (as is our recluse) there also what most people would class as evil but i suppose to be more accurate there very narrow minded, some what self centered, and pretty amoral

    Doom dose what he dose out of some kind of twisted love for his kingdom he doesnt care about the rest of the world as long as Latveria survives and is strong he would more than likely murder the entire world to save one latverian tho at the same time he would if needs required it sacrifice hundreds of his people to save the rest.

    Apocalypse is the same from birth he was raised by a single ideal survival of the fittest and he tends to view him self as the test for the world and more specifically mutants but like most of the high powered villains he's doing because he believes he's doing the right thing even if it means bumping of half the world to do it.

    recluse is the same he dose what he dose to safeguard both his position and the position of his kingdom he didn't free all the villains out of the goodness of his hart after all or because he felt like causing mayhem he did it because he believes that one of those freed is destined to raise him to greatness.

    Probably the closest to evil in the CoH verse not counting the daemons is Mako who would kill you as soon as look at you and for no reason whatsoever.

    At Least if recluse kills you there would be a reason (all be it you mite not see his logic)
  5. Oh definetly Recluse is evil he may not be the baby eating kill you because its funny type of evil but he's evil just the same.
  6. [ QUOTE ]
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    And wgy not it can be ant worse than Mr Bush

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    4:38pm and you've been at the Birthday Punch already haven't you!

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    Hic waaaasat hvae nto hic cnat prvoe thnig hic
  7. It was moved a couple of issues ago to stop people getting stuck in the bus stop was it not or has it moved again?
  8. [ QUOTE ]
    If you want Arachnos heavies, use Arachnos Heavy Blasters (the ones normally seen in Recluse's Victory), only with the faction "AeonCorp Security"

    [/ QUOTE ]

    I like this idea that way they could have the sameAeonCorps security outside all the facilites.

    Which reminds me of somthing why are archnos a enimy group in RV but longbow arent Archnos are there because Vanguard requested Lord recluse ofered there help surly they should be freindly faction atleast out in the open.
  9. And wgy not it can be ant worse than Mr Bush
  10. [ QUOTE ]
    I think they look fine. They look like WITCH shoes WHICH is what they're supposed to be.

    Anybody seen that old film called "The Witches" where that little fat kid gets turned into a mouse? In that film, the witches are the stero-typical witch. Flat, pointy shoes.

    Leave the shoes alone. They're sexy for JLove made them.

    [/ QUOTE ]

    The witches in the witches aren't stereotypical witches tho as really there's no such thing the idea of what a witch looks like varies wildly from culture to culture and age group to age group a witch can be anything from a green skinned old Hag to drop dead (i you probably would) gorgeous 20 something.

    Plus the feet are just the wrong size for the model they don't make a anatomical sense (even within the weird world of CoH anatomy)
  11. Woot happy birthday me

    Thanks all and I'm all for ruling the world
  12. after playing about with these last night i got to agree somthing went wrong when it came to the foot.
  13. Dose mercy need a remake? short answer: NO

    Longer more thought out answer:

    Mercy is fine as is there are several zones miles in front of it before it should even be considered for a remake its stile of small streets blocked with trash and rubbish is perfect for a low lvl villain zone you are the lowest of the low as far as archnos is concerned thieve busted you out in the hope that you mite be the destined one and have now dumped you on mercy island to prove your metal if you cant climb up the food chain of mercy island then your nothing to them Archnos as a group believe very much in survival of the fittest. but that's not to say mercy couldn't do with a few QoL features and a little tweak here and there.

    As other have said it could do with a hospital added to upper mercy perhaps incorporated into the arches building that sits behind the trainer however there could be some form of tech limitation that prevents the inclusion of a second hospital building.

    Again as pointed out by others and also suggested else where expand the black helicopter coverage in fact a second hospital could be rendered redundant if the helicopter at the fort was linked to the widows tower as this would allow you to cover the distance between fort and upper mercy quickly.

    Sewers here i kind of agree but the sewers aren't a feature of Atlas there a zone within there own right so what your really suggesting is the creation of another zone modeled in a similar way to the sewers and i support this personally what i would like/love to see happen is a new zone created (or in fact several mini zones really)

    each island would receive a collection of tunnels beneath them these would be made up of numerous different types of tunnel tho there would be the standard sewer network type tunnel but in places the walls would be broken through into tunnels more reminiscent of those the snakes dwell in there would also be large cavern like areas where small shanty towns would be set up (for those that are so low they cant even make it on mercy)

    these tunnels would interconnect each island as well as the PVP zones and then onto the hero zones the tunnel PvP zones would introduce a new type of PvP which would be much more up close and personal

    as each set of tunnels is effectively under one of the islands they would be populated by foes common to that area with maybe some interlopers from the other areas near where the zones change

    so

    mercy would primarily be populated by snakes, Infected,skulls, hellions and the likes there could also be a smattering of Vaz (after fresh meat) and lost (trying to recruit from the homeless that make the tunnels there home)

    Port Oakes primarily have the lower gangs using the tunnels to transport there drugs/loot so hellions and skulls there would also again be Vaz and lost up to no good there could also be a section with a council base manned by council personnel and there could be random patrols of spectral pirates that wander the tunnels maybe even have a hidden treasure room that occasionally has some kind of spectral pirate captain EB in it.

    Cap au Diable
    again Vaz and lost up to no good but also now members of the circle performing rituals on captured victims also there's very little tolerance between the lost and circle so having them fighting fighting each other would be good. the cap section would also have some new tunnels in a section these would be more rectangular with lots of steam vents within these you would find possessed clockwork and gremlins as these would represent cooling tunnels for the PTS system.

    Sharks heads tunnels would largely be filled with a mix of freaks, scrapyarders, ghosts, and slag gollum's there should also be a section of cave that similar to where you find the trapped leviathan this section would have freak but they would be members of the shapper cult (possible have them fighting normal freaks) and corlax

    Nerva Archipelago would only have a small network of tunnels filled mostly with devoured and circle there would also be random spawns of crey capture teams out to collect new specimens for there labs

    The tunnels of St. Martial would be populated again by the devoured and freak show as well as some corlax in partially flooded sections there would also be a presence of Rogue Arachnos

    Grandville already has a partial network of tunnels connecting the hab to the main island so this could be expanded along with the current turrets and spider bots that rome these arachnoid's could be added along with some archnos personnel. circle of thorns would also be there searching for a way into the city proper.

    finally the PvP zones most will argue of why go to the trouble of doing tunnels for the PvP zones but i like the PvP zones some nice work has gone into populating them and fighting in tunnels would add somthing difrent to CoH pvp

    Bloody Bay
    the tunnels under bloody bay would be crawling with shivians and not much else (would you share your space with a radioactive space monster) there would however be a new breed of shivian only seen in the tinnels just as the shiavinas that wander Bloody Bay are created from the corpses of the dead within the tunnels there would be smaller more agile and far quicker shivians these would have formed from the remains of rats and other animals that were within the tunnels when the meatior shower happened. the bloody bay tunnels would be full of drifting clouds of meatior gas these clouds have numerus difrent effects some would boost your stats while you were within them (+damage +regen etc) while others would debuff you (-damage -acc Dot) what eatch cloud did would be a mistery untill you were in it they would all do -perception - range though

    Warburg more tunnels for warburg even deaper than those that curently riddle the island these woud be the home soely of the archnoids down this deep theres very little light and you could be right on top of some one before you seen them would have a similar effect to teh fog in DA and you would have a very short draw distance there would also be a debuff to range and perception.

    Hmm that turned out a bit longer than i had intended woops
  14. TheMESS

    Mystic Fortune

    For some reason i now think max has a mission where you have to defeat Rampant Rabbit and his minions
  15. Gah i watched them with the ghost widow model and now i wont all my long haired toons to have animated hair thanks FFM
  16. [ QUOTE ]
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    I see City of Heroes: Architect Edition has just been released, no sign of it in Europe though.

    Amazon.com link

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    There are no plans for an in-store "Cardboard box" release of I14 in the EU.

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    Mores the pity
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    It's making more money than most of thier games. Afaik only GW and Linege II make more, and then its not that much more.

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    Last reports showed that CoH was behind all their other games (LA1/2, GW) but where GW is seeing a 'seasonal' trend decline of income (prob due GW2).

    But, i think its saved to say for US/europe, CoH is still a big income.

    But now i play on the US servers, things have changed in my view. Where EU seems quiet, 'dying', evenings in US is packed with people.

    Sadly (or good if u never liked it), due MA, PI got way less crowded then before. Way less spamming for farms, but now its scattered all over the zones where a MA office is located.

    End of the line, its good..

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    I think the failed korean launch hurt CoH incom wise a fair bit as that was money laid out that didn't see much of a return
  18. I'm the same I'm working slowly through my planned arc trying to iron as many bugs out as i can tho i also have mission I've just thrown together largely as a experimental muck about
  19. Yes bad GR stomping on the Doom (tm) people need something to moan about.

    Oh and as your here GR any word on if they'll be a virtual version of the architect boxed edition or are we just getting the Super booster pack?
  20. I did they same and held of till today just purchased 1 x Booster pack 2, went a bit slow at the finale confirmation stage but i only received 1 email saying purchase was successful so looks like its working now.
  21. Also acording to posters US side the emotes dont seem to work while flying so BAB is looking into that as well.
  22. Sounds like a fine Idea to me

    /signed
  23. [ QUOTE ]
    The costume parts look really good. Considering how long and how often people have suggested costume change emotes, though, I'm a little annoyed that they couldn't put a couple into the game proper before starting to sell them in the booster packs.

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    The paid for packs in the past have been proving grounds for experiments (combat auras,duel capes) so that's probably a reason why the change emotes appear in the booster first and may in time filter down to the free expansions (hopefully)
  24. u need to Ctr+f5 for a proper refresh dam stupid online store

    Looks like we cant purchase the architect edition online tho just superbooster 2 so no free month of play