TheMESS

Legend
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  1. TheMESS

    No more toys!

    No thanks i would much rather have new stuff to do than see a issue of bug fixes.

    the general player base just wouldn't appreciate a bug fix issue people want new shinnies stuff new power sets, task forces,zone revamps, and story progression are important without them things would quickly become stale for many players.

    Also you don't honestly expect them to be able to fix all the bugs do you i would lay money on the fact that they don't know what cosies some of the long term bugs to appear some bugs juts happen at random with no apparent cause.

    Look at the robots for masterminds they can all run across the same area and then one will get stuck on something the others don't even tho there all using pretty much the same AI how do you even start working out what causes that?
  2. Looks good some of your numbers seem a bit off for example.

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    5.EM Embrace: +res(hold, sleep, Knock back, disorient and immobilise)
    tanks get 30% scrappers 35%

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    Tanks normaly have higher values than the other melee ATs also is it just resistance? or is it also protection if its just resistance its not a very good as you would be held sleeped etc pretty much constatly.
  3. [ QUOTE ]
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    oh and can we get Poison for corruptors too? I have an idea for a mad scientist themes if that would be implemented

    [/ QUOTE ]Got any ideas for a new Tier 9 power?

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    Keep it as is but change it to a targeted aura like those of rad maybe?
  4. Happy Birthday

    (another April birthday must be infectus or somthing)
  5. Probably the Zero sub cost works a lot in guildwars favour after all you can pick it up relatively cheep at your local game store and that's all you have to pay. and then you can play it off and on and not feel that your waisting money because your not playing it every second you have.

    CoH on the other hand requires a degree of commitment as very few new players are gonna sub and then not play it for months on end.

    I do wonder from time to time if CoH being a easy to pick up and play MMO would have benefited far more from a free to play with optional expansion packs model rather than its current pay monthly sub model.
  6. Don't think it dose Shannon not tested on a brute (don't have one with SS yet) but on my stalker his threat lvl stays at -1 even when attacking and being attacked its for this reason i use it as it reduces the risk of something nasty getting locked on to me.

    Should have my dark/DR brute up to 14 the night tho so ill see if it works differently then.
  7. [ QUOTE ]

    Today I even found:

    A testarc from Positron. Created in the time they were infernally testing.

    [/ QUOTE ]

    was it any good?
  8. TheMESS

    Contacts

    What like arc completion bonuses and merits?
  9. TheMESS

    To much farming

    [ QUOTE ]
    Apologies to people if they are sick of seeing my name posted!
    Am I the only person that understands that power-levelling and farming are two almost completely different things?
    And no smart answers saying " uhh.. farming=PL plox"

    Fury

    [/ QUOTE ]

    Nope your not but many people treat them as interchangable and to some degree they can be or atleast you can do one while doing the other.
  10. TheMESS

    To much farming

    *raises hand*

    I actualy find farming fun when running a map as one of my brutes or as my mastermind think its just the un ending destruction

    as to just standing there gaining Inf/XP havent really ever done that side of it so i wouldn't know about that.
  11. TheMESS

    To much farming

    How can you possibly factor in real world money? you cant officially buy inf with real world cash and you cant sell Inf for real world cash.

    CoH is a closed economy the value of Inf is always going to go down because there is more coming into the system than is going out.

    also

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    farming is not cheating


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    You've got me there. My hands are up. I don't make the rules, but if I did, it would be.

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    i refer you back to my reply earlier

    So because you don't find something fun but other people do its wrong basically? That's what your saying farming is bad because you don't want to do it.

    In fact you dislike it so much you would go so far to class it as cheating well thank the gods your not in charge.

    Basically your bigoted towards any one who farms. When asked for a reason you spout rubbish about removing chess pieces and the exchange rate of influence to pound neither of which have any bearing on the argument.
  12. TheMESS

    To much farming

    [ QUOTE ]
    Wondering_Fury said,
    [ QUOTE ]
    EDIT: Grammer fixes.

    [/ QUOTE ]
    I lolled.

    TheMESS said,
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    Really at the 5 year stage i find it hard to believe that farming hasn't been considered the Devs maybe don't like it but they surely know it exists there for they should plan for it.

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    Game developers are always reluctant to go back and look at existing mechanics, let alone change them - particularly if they were made by another company. Where the devs are (probably -they never talk to us, so we don't know if they are) well aware of the farming issues, they are still scared to touch the code (it may have legal ramifications).


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    Legal ramifications i rather doubt it especially as they have already did a quite a bit of code changing and editing less the devs have shown that there perfectly willing to alter things when the see something they don't so if they start to see the "excessive" farming as a problem expect the nerf bat to swing with the results more than likely annoying lots of people.

    [ QUOTE ]

    TheMESS said,
    [ QUOTE ]
    Also is it market braking? wheres the proof the increase in price is probably as much to do with those that flip recipies/IOs/salvage buying it cheep and reselling it at a inflated price doing this is far more likely to drive up the cost than a farmer farming a map. especially when you take into consideration the fact that MA farmers will probably have only a very slight impact on the prices of market salvage as they can buy the salvage they need with the thousands of tickets they will be acquiring.

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    Indeed, market flipping works in the same way as regular supply/demand economics ...and where do players draw the line at the price they will pay? There has to be one - it's what they can afford, and when they can afford more because they've been farming, then the price rises. There's your proof.


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    that's not proof that's economics by your logic you mite as well blame those that are paying over the odds for a item for causing its price to rise after all if no one paid it the prices would drop.

    You also seem to be under the impression that farmers sell what they get for maximum profit well not all do many just dump there stuff on the market and get strait back to the grind flippers have a far greater effect on market price and "brake" the economics more than simple farmers.

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    Real world issues are reflected in game - the greedy bankers (farmers) continue to create money from nowhere in order to sell it. This liquidity injection into the market makes existing money worth less and the economics of scarcity therefore results in everything becomming more expensive.


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    You what bankers don't make money where ever did you get that idea its hardly in there interest to devalue there currency Vs another. Now had you said forgers make money and so devalue the currency you would have been correct.

    I also take insult at being called greedy i farm because i find it fun the i use the inf i gather to purchase things on the market in a attempt to pass on the inf i make even if i could now save tickets for what i need i still use the market. the tickets i have went to getting the unlockable content so that i can better create the missions i wont. and the ticket left over ill use to either purchase DOs/SOs to place in base storage or ill by salvage ill maybe go buy up a load of the more expensive salvage and drop it on the market at a cheep price how is any of that greed?

    [ QUOTE ]

    TheMESS said,
    [ QUOTE ]
    Why should other farming make you feel alienated play how you want not every one farms just as not every one badges or PvPs (dose any one this weather) if there was a sudden up surge in PvP do you think the non PvPs would stop playing?

    [/ QUOTE ]

    It's a multiplayer game. The actions of others have repurcussions for me. I feel alienated when everybody around me is doing something that I'm not interested in. How is this difficult to understand? If there was a surge in PvP, I would eat my hat. If I had one. I would buy a hat and then I would eat it. In answer to your question, I know you won't believe me, but the answer is, "yes".


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    So because you don't find something fun but other people do its wrong basically that's what your saying farming is bad because you don't want to do it well maybe i don't want to team so hey teaming must be bad lets ban teaming?

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    I'll reiterate my statement, which you have failed to address: I would liken farming to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?

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    I failed to address it because it makes about as much sense as a chocolate teapot for one removing a piece from a chess board while your opponent is at the loo is fine as long as its your turn and you perform a legal move.

    But i assume you mean "I would liken farming to being able to take pieces off a chess board while it is your opponent move and they have gone to the loo." this would be called cheating now since farming has not been ruled as against the rules of the game that means no matter how much you would like to think it is farming is not cheating
  13. Also don't run Super speed it lowers your threat rating
  14. TheMESS

    To much farming

    Mine were end reducer IOs lvl 30/35 seemed rather popular and all the ingredients at the time could be had cheep as could the recipe its self and once it was memorised it was even better.

    but i got bored of doing them and moved back to doing missions.
  15. [ QUOTE ]
    The have looked at moving the EU. It's yet another thing that is technically difficult due to the lousy server architecture.

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    I know i was just voicing one of my many random thoughts.
  16. TheMESS

    To much farming

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    In an imaginary post-invention method of the game, in which farming was impossible, for example the "anti-farming drop code" which is in place for Guild Wars. ( For those unknown of this, it simply decrease the quality of your drops if you farm the same mob/zone.) then I can personally guarantee that recipes such as 'purples' would be probably 1.5x( and that is being very very very small-minded) the value they are right now in 'City of Villains.' Which at 100 million, is 150 million and that is very difficult to achive. I done some maths, the average 1-50 player from mobs alone obtains a pityful amount of influence/infamy, in which the marketing environment would be insane for one to obtain said rewards.

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    And the reason why the some people have enough inf to pay such daft prices?



    Farming.

    Without farming the market could only sustain prices that everyone could pay. With farming the market is a farmers game, which is the reason I've given up on it altogether.

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    You can make 4 million+ a day for 5 minutes of effort.
    Without farming.
    And you could do this before i14.

    The regular farming didnt supply the market that much since most of them are only interested in burst income.

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    Very true by 25 i often have several million inf on my toons (the exeption being my bots/poison MM who i use to power lvl my low lvl villians out of the early lvls) with zero farming involved puerly from selling stuff that drops and i would say farming is probably not the most efficent way to gain inf.
  17. [ QUOTE ]
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    Yes but there's a flash flood at the moment give it a month or two to settle down before calling on changes

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    As much as you could be validly correct, I must disagree since the contraints providing this 'flashflood' will always be here, therefore I do believe if the market continues in it's sinking of value, that even if it plateaus off as you point out, this plateau may actually be inevitably awful to the economy and value of pretty much all valuables.

    Fury

    [/ QUOTE ]

    And its when it hits this plateau that they should then revaluate the market. there's also the fact if market prices drop to fat people will begin to sell at the stores meaning that supply will again start to drop (tho probably not by a huge amount)
  18. TheMESS

    To much farming

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    The thing i don't get is whats actually wrong with farming/power leveling and why are some forms of the 2 more acceptable than others.[..]
    A lot of people don't seem to like farming and so believe it should be band/removed why? whats it doing to harm you? is it stopping you from playing how you like to play? are the farmers forcing you to play a specific way?

    In short i seems to be a case of
    "I do not like it, So you should not do it"

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    It is. The problem is, I think, that many people aren't eloquent enough to put all their frustrations in one sentence. Here are my beefs with farming:

    1.It is market breaking. As an unforeseen and unplanned for playstyle, farming means that rewards are dished out at an accelerated rate (be that exp, drops, inf or tickets). It's not part of the original game design, it's not something that they wanted you to be able to do. I would liken it to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?


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    Really at the 5 year stage i find it hard to believe that farming hasn't been considered the Devs maybe don't like it but they surely know it exists there for they should plan for it.

    Also is it market braking? wheres the proof the increase in price is probably as much to do with those that flip recipies/IOs/salvage buying it cheep and reselling it at a inflated price doing this is far more likely to drive up the cost than a farmer farming a map. especially when you take into consideration the fact that MA farmers will probably have only a very slight impact on the prices of market salvage as they can buy the salvage they need with the thousands of tickets they will be acquiring.

    [ QUOTE ]

    2.It seems that the more that farming is tolerated, then the more the game WILL BE farm oriented. Like a virus, farming spreads across the server and those of us who aren't doing because we don't enjoy it feel alienated and don't really want to play anymore.


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    again this is a perception for a long time farming/power leveling has been viewed as something approaching the ultimate evil and in the past there was full on flame wars (not the small disagreements we get now) on the subject people would actually join farm teams complete the person mission and then complain when they got a warning/ban for greifing.

    Why should other farming make you feel alienated play how you want not every one farms just as not every one badges or PvPs (dose any one this weather) if there was a sudden up surge in PvP do you think the non PvPs would stop playing?

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    3.It appears to be removing people from the pool of potential groupmates. I know this is illusory, but that's what it seems like.


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    as you say it appears but really its not except possible in the low levels where new players are being pulled into farming but then maybe that's our fault for not being in the lower lvls to team with them while the farmers will happily accept any one to there team.

    Also i personally thing the hole "no blinds" thing has had a negative impact on teaming but that's another argument.

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    4.Eternal LFfarm spam. It's just a minor gripe but it is certainly annoying.


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    agreed but its annoying (to me at least) not because its for farming but because its spam it bugs me the same way that constant sewer shouts or team requests bug me.
  19. TheMESS

    To much farming

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    players should have to complete a small taskforce to progress past a certain level/gain access to certain skills.

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    How would this work tho? hero side many of the ATs are designed to work as part of a team. Its also important to remember that not every one plays the way you think they should often people especially those that have been in the game a while will start to develop specialised characters or characters that skip something that many consider necessary such as the pet less mastermind.

    Now while yes these characters could be considered broken there player obviously gets some fun from the concept so why should the be penalised for that fun.
  20. Yes but there's a flash flood at the moment give it a month or two to settle down before calling on changes
  21. [ QUOTE ]


    However, it does raise the agenda, of having a EU base at all.

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    I wondered this as well if this mid day mantanace is going to become a regular thing maybe they should just look at moving the EU to the US

    because surly one of the points of having EU servers is so that things like maintenance can be scheduled around EU times (so not in the middle of the day)
  22. TheMESS

    Some ideas

    Yup more inf sinks would remove a load of the extra inf that's being generated.

    Also to reduce prices could the dev's not just increase supply by uping drop rates?
  23. [ QUOTE ]

    Electric Control/Stone Assault for Dominators. <_<

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    Claws for brutes
  24. TheMESS

    28th April 2009

    Maybe it'll be a Rularuu invasion with the sky shifting to that of the shadow shard and floaty rocks appearing.
  25. TheMESS

    To much farming


    So really the problem is not the farming but the excessive rewards? in that case fair anuff i agree that the rewards are excessive.

    but it shouldn't be the farming that is targeted it should be the rewards being able to fill a mish from back to front with one single mob type must be a exploit, just as being able to then populate that mish with 40+ rescues to further up the number of mobs is ridiculus and more than likely not how it was intended to function.

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    I'd love to see a valid argument as to why allowing a new person to join the game, ignore all the content the devs have crafted over the last 5 years and hit 50 in 8 hours mindlessly grinding (or more like mindless stand there while a Vet or two grind) the one mission Rikti spawnfest over and over can be seen as anyway good for the game?


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    Well positron did say you would be able to level from 1 to 50 using the architect alone

    but joking aside your right its probably not great for the game and those farmers who are inviting people to join them simply to boost there numbers should probably looks at what there doing but not every one farms like that.

    I know those few /tells I've received concerning farming have all stated what there doing in the tell and its then up to me whether i join them or not.