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the baby is a great example as things get smaller they move faster in CoH so when you take the basic run animation to the extreme of the baby size you get his weird run.
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I understood pretty quickly. Mostly because it was all spelled correctly for a change. Not really having a go, TheMESS, I just value people doing their best to make their posts understandable. That's hard enough when we're typing things we'd be better off saying.
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All I can say is browsers with built in spell checkers are a god send -
Congrats
and on a side note game seems pretty jumping the day -
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To get back on topic, I thought that the problem with power sets like stretching(or swinging/wall crawling/grappling hooks)[ QUOTE ]
stretching probably could be achieved in some fashion but i don't think it would look all that great you would probably loose any costume detail on the stretching body part other than that its just a very strange looking blast power.
swinging and grappling hooks run into problems because you cant "grab" onto stuff in the game world so the line you fire couldn't grab onto things and it would look really silly
wall crawling could be done but would require new animations for everything in game so powers emotes etc etc its more a time thing. -
Crysis kills everything bar the most powerful gameing PCs and even then they need tweeking to run it at its best.
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Weirdly both Avatar and City of villians came out in 2005
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Personal Power Boost sticks out like a sour thumb as not fitting in change it for strait forward stone melee build up and i think your on to something
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actually i may be wrong re-reading this it says "Physical changes also started appearing, with Stefan's eyes progressively beginning to have almost allergic reactions to bright light, and steadily growing red and burning with malevolence, a sign of his status as the evil demigod, Tartarus; his back, through Stefan's focused manipulation of his dark power, began developing a hump which later was used to house eight massive arachnid-like arms. Upon further enhancement, the arms were outfitted with super-strong steel claws, made from an alloy called proto-steel."
so its unclear weather the limbs sprouted from the hump or if they're mechanical appendiges. your right tho they would look cooler if they thickened them up a bit. -
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Lost makes a very good point, it is of no consequence to players how difficult or how many time hours it will take.
The way game development works is as such; 5 designers or so to 1 programmer. They all come up with a concept, and the programmer implements it.
They have different programmers for different sections. If they decide to dedicate 1 design team and 1 programmer to each aspect of development, then so be it.
By this means, we could have uber AI in no time!
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I don't think that's the set up at paragon they seem to have teems that are dedicated to aspects of the game so you have the power guys and the mission design guys and zone guys etc etc but with a fair bit of cross pollination on the older members part probably because when they were just a small team they did multiple jobs and had to learn new skills. -
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I think Techbot is covering my point rather well a proper AI upgrade is not going to be a easy task (by easy i mean take a short time to implement)
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Unless you are both an expert on the game engine and AI I don't know how you know this.
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Know for sure no i don't however from past posts from the devs it can be surmised that the coding of the game is less than perfect. we know that small changes can have strange a interesting side effects often in areas seemingly have nothing to do with the bit they changed.
Now I'm sure the Devs probably have a greater understanding of the code than they did a few years back but i get the impression from there posts that there not desperate to just jump in and change large sections.
look at the potential GFX upgrade they have art staff and programmers in house but hired extra specialist programmers to look at how and if a GFX upgrade was possible.
I would imagine they would do the same for any major overhaul of the AI. -
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I don't want TheMess to take this personally, but i really don't care about how he plays.
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really you do or you wouldn't have bothered saying this in the first place
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When a game is upgraded, it needs to be upgraded to compete regardless of the members playing it.
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Wrong i think you'll find that there are several thousand people happily playing WoW even with its last generation MMO style and sub standard graphics and engine
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NCsoft game L2 did it (brought in 'dungeons' instances despite the fact one of the major selling points was that there were no instances and it was 1 huge world map)
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and what dose this prove adding dungeons is like CoH adding another zone
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Runescape upgraded it's gfx and there are probably tons of people who can't run the 'HD' version of it now. Now are you honestly trying to tell me the developer studio at NCsoft can't compete with JAGEX of all people?
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well for a start as you managed to point out JAGEX upgraded the GFX of runescape no part of that has anything to do with paragon studios. different developers, different company, different game, different engine.
And just to add i don't give a dam how you play
My point was that not every one plays the same. So the thing you seem to keep missing is that not every one plays the same and when some one disagrees with your point you declare there objection meaningless.
Well here's some news for you your suggestions have as much validity as any one else's here declaring voices as the way to go, as the thing that must be done to keep up with other MMOs is frankly stupid.
Like it or not CoH is not a next generation MMO (bloody stupid term but that's another rant) its just CoH its not starwars or conan or champions if you want the things they have go and play them.
Im all for taking inspiration from other sources but CoH should stay true to its self some random voicing isn't going to improve it if anything its going to make it worse.
whats the point of the contact saying hi and then you having to read the rest of the mission text? if they do voices they should be done correctly for the full game but that's not going to happen and if you believe it is then your deluding your self. -
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Also, is Recluse feeling the need to upgrade those rusted, ancient legs on his back? (Even Crab spiders legs look cooler)
ALSO, are we gonna see anything of the guy who started Arachnos? By this i mean, THE WEAVER!!!
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Well those legs are organic limbs covered in proto steel so i cant see them changing mutch unless our good lord decided to further mutate his body
The Weavers dead but some kind of oro taskforce would be cool -
It can do Vista can be rather memory hungry even without all its bells and whistles running (aero etc)
I know when i tried Vista on my secondary PC (core 2 6300, 2gb ram) there was noticible difference in performance applications were slower to open and things were just more sluggish
but if your intending to upgrade its probably not worth the hastle of doing a OS wipe, tho if you had a copy of XP you could install it as a secondery operating system (if you have HDD space) and see if it makes a difrence. -
you realise if you got rid of vista and went back to XP you could probably run CoH at higher settings?
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wouldn't adding voices to just the NPC add thousands of hours of sound and probably double the size of the current install don't know about any one else but i don't fancy downloading several gigs of update specially as i play with the sound off.
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I think Techbot is covering my point rather well a proper AI upgrade is not going to be a easy task (by easy i mean take a short time to implement)
and if whats being suggested here is the level of the upgrade you want to see then frankly i don't see the point seems like a lot of work to get very little reward.
If any kind of AI upgrade is implemented it should allow for more scope than simply running away or staying at range. -
if its going to be such a small change what's the point? as it stands mobs have a ranged or melee perswation melee mobs will try and move into melee while ranged mobs will stay at range but will not run off if you move to melee with them instead they will switch to using there melee moves in amongst there ranged moves.
Being suggested here is that ranged based mobs will always seek to move out of melee if engaged in melee.
so if your character is slow at moving for whatever reason they could have real difficulty catching up with them especially if there a flying mob how dose a ground based character take out a flying mob that wont come into melee range?
sounds more like something that's just going to be really annoying to me if im playing a melee based toon i want to spend my time in melee not chasing mobs about a map because they like to use there guns and probably end up agroing other spawns in the process.
Imagen it from a mastermind point of view pets are already prone to chasing after mobs now the pet will be chasing the mob thrue other spawns trying as it trys to get into melee range agroing them all. times that by 6 as each pet takes off after a different mob and you have a recipe for chaos -
But what your talking about would require rebalancing of the entire game its not just a simple matter of change AI so mobs stay at a distance/ go get help im not saying these things wouldn't be nice but I don't see them working with the current set up.
I think if you were implementing what your suggesting then the ATs and power sets would need a over hall at the moment we have simple AI to go with simple power sets. Increase the AI you need to up the power sets as well melee toons would need means of catching/stopping/killing runners which is some thing many melee sets don't have at the moment.
Ranged based toons would have a huge advantage over melee as well so they would probably need nerfing -
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I see your points, but i won't have sympathy for anyone running a prehistoric PC. PC technology doubles every 10 years, if you need to take out a loan to get a beasty old pc, do it. It's a worthwhile investment.
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getting a loan for a PC just to play games is a bad idea PC hardware is still advancing at a very speedy rate if you went out to the shops the day and got the best PC money could buy it would be out of date in 6 months and with the mark up on bank loans you would be paying well over the odds for that PC and would still be paying for it for at least 6 months after it was past its best.
The only way getting a loan would be worth while would if you need a PC for your job say graphics design or something that required a good PC that way it would be contributing to its cost
A far better idea if your wanting a new PC is to get a bank account you don't use with a half decent interest rate and pay money in to it on a regular bases at least that way when you finally go by the new PC its your out right -
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taunt would still alow them to stay at range tho as it cant be used to fully debuff there range.
TP dose work but i tend to pick powers based on theme and TP dosent allways fit
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There is a rare and elusive theory out there.
I believe it involves....turning off Granite Armour? And rooted?
Oh, sorry, was that heresy?
And taunt is much more effective than people think. I've taunted people into 'Slap-Silly' range before. It's possible.
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I rarely run granite unless I need to. rooted though as it provides pretty much all stones mez protection is needed switch it of and it wont matter that my target has ran of as there's a good chance I would find my self under what ever control rooted was allowing me to avoid. -
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That's your problem to be honest. Like i said, my ss/stone is fine.
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Ah but mobs not running away is your problem which i dont really care about what I do care about is you makeing a suggestion that alters my play stile which i find quite enjoyable so why should I gain a problem just to make you happy. -
taunt would still alow them to stay at range tho as it cant be used to fully debuff there range.
TP dose work but i tend to pick powers based on theme and TP dosent allways fit -
but you would be making the drawback of stone armour even greater and gaining very little for it.
If this was to be implemented I would like to see all melee sets get a bonus ranged power in the same way that the mobs in MA have been given ranged powers (and no the origin power don't count) -
If you can get a hold of a boxed edition you should be able to apply it to your account. I'm currently doing the same for the CoV collectors editions though for some reason one of the codes wouldn't apply to either of my 2 accounts so im waiting for support to get back to me (4 days and counting
) the other code applied without any problems so I'm thinking its some kind of duff code.