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From a role playing perspective, I should be able to open a door with my superstrength tanker. Or at least not get shoved by a pedestrian. Throw RP out the window, the rest of the game does. Moreover, this was what the old fear did, and it was relatively useless. Datamining showed it was rarely taken, and players didnt like it. Hence fear was changed. Have you ever heard the expression "paralyzed with fear"? Apply it here.
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That's what I mean, I've never heard the phrase "paralyzed in terror". I know that game can't always take Role Playing aspects into consideration, it's just not feasible. Our imaginations and perceptions are just too varied.
I try to not think about +5% here and -ACC there, and just play the game as if I was a Superhero. I know that not everyone plays that way, and I respect it. I am just saying, for my play style, enemies running away from ST makes sense.
Currently, this game is still more about button-mashing than character development, but I believe that it's heading that way. Hopefully, they'll be able to accomodate all of our individual styles.