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Posts
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Joined
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i posted this skeleton in an earlier thread..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Mental Blast -- Empty(A)
Level 1: Subdual -- Empty(A)
Level 2: Telekinetic Blast -- Empty(A)
Level 4: Telekinetic Thrust -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Will Domination -- Empty(A)
Level 10: Psychic Focus -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Super Jump -- Empty(A)
Level 24: Acrobatics -- Empty(A)
Level 26: Drain Psyche -- Empty(A)
Level 28: Concentration -- Empty(A)
Level 30: Maneuvers -- Empty(A)
Level 32: Tactics -- Empty(A)
Level 35: Scare -- Empty(A)
Level 38: Vengeance -- Empty(A)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Hoarfrost -- Empty(A)
Level 49: Hibernate -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Quote:we are all enlightened by your knowledge epsilon..Go EM.
Boost range IS that good.
TF is garbage. Nuff said.
If ur doing zone, PB is a life saver, the addition to ToHit is somewhat noticable, but more noticable is the increase to run speed. lol if you want, but it has saved my skin in zone more times then Hibernate has.
Power thrust > Tk thrust.
/MM has a good power, in bugged DP. But that involves melee.
It has a good fear, but lolfear.
Nuff said.
but tk thrust is better than power thrust in every way...they have the same kb but tk thrust has more raw dmg..oh powet thrust has faster animation time tho...so i think Power thrust=TK thrust -
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oopss.....just realized that tk thrust is moar epic on doms...in the animation u stick ur hand out and a bunch of purple circles come out of ur hand and send ur opponent flying...does nice dmg with some very nice kb
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Quote:MW2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!That would be usage, not use.
Things have changed since then. Money problems have hit a few people, me included. It's a lot cheaper to stay subbed on the EU servers for £4.99 thanks to steam, than it is to sub to the US servers. We've got a member currently out doing a tour with the army, two doing serious Uni work and those that are left are now MW:2 whores.
So yeah, we're out of action pretty much.
None of that means diddly squat though when it comes to criticizing builds as whether i play on lolEU or US servers, i still know how to build a toon and i still know a bad build when i see one.
<---2.13 kill ratio!!!!!!
*that is all* -
oh yea and /MM gets...TK THRUST!!! OOOOOOOOHHH!!!!
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Quote:jumpkick doesnt have the stun and the epic animation dummie :PIt does sound lie fun, but IM still skeptical. Kick and Jumpkick both do almos th same damage with 1/3 to 1/2 the activation time.
*le pause* You know... not for nothing... but Im seriously considering taking JUMPKICK! This new PvP is going to take getting used to! -
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Quote:more of a pwr geared towards zone and teaming...most of the time u wanna stay as far away as possible but with PB and 1-2 acc/mez or dam/mez hami's u can get it up to around a 5 second stun...so a 5 second stun...450 dmg (without aim+BU) is nice...if u cant finish off a stunned opponent who just took almost 500 dmg something is seriously wrong lol..wit BU and Aim it does near 900 dmg..so it is a very useful power to keepTotal Focus? Really? I had rather written it off. I dint see a lot of value in something that took 3.5 seconds to animate and did the same damage as my tier one blasts... in melee! I'm sorry for having to ask, but how exactly does Power Boost make it good? Surely not just the 2-second stun?
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Quote:lol jimmay with his "goodness"in 8v8s you'll never ever ever use drain psyche unless you're a beast like jimmay.
and if your name is not jimmay, you will not get picked in kickballs with a /mm secondary.
you must train...and train hard to master the art of drain psi'ing..... -
boost range is amazingly good...as is the Power Boost+ Total Focus combo...but a experienced /MM will drain psi like a beast...at least with /mm u have a chance to kill lolregens hehehe
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yea regins arent the best if ur goin against a coordinated arena team...my regen is foh zones....and the occasional lolfiteclub when i get boared
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either would be fine...psi/em is more widely used because it takes alot less skill to use than mm....but really depends on personal preference and the /em will probably be a bit cheaper to build
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why not? spines/regen is a treat pvp toon....unkillable to all but therms and really good colds....and impale is shexy....blaze master gives a very blasterish feel to it at the cost of losing some accuracy, but that can be solved with either tactics or some LoTG sets of 4...
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to the OP i made you a psi/mm skeleton...didnt bother with IO's cuhz thats really based on personal playstyle..but this skeleton should serve you well..tweak it as you please
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Mental Blast -- Empty(A)
Level 1: Subdual -- Empty(A)
Level 2: Telekinetic Blast -- Empty(A)
Level 4: Telekinetic Thrust -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Will Domination -- Empty(A)
Level 10: Psychic Focus -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Super Jump -- Empty(A)
Level 24: Acrobatics -- Empty(A)
Level 26: Drain Psyche -- Empty(A)
Level 28: Concentration -- Empty(A)
Level 30: Maneuvers -- Empty(A)
Level 32: Tactics -- Empty(A)
Level 35: Scare -- Empty(A)
Level 38: Vengeance -- Empty(A)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Hoarfrost -- Empty(A)
Level 49: Hibernate -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -
too lazy to look at your build right nao!
here is the build i run on my spines/regen....
ive never played claws so u can just take hints from my build and incorporate them into yours...PS: this is waht i call a "tier 2" build...in other words its cheap...all of my tier 2 builds are under 2bill...this toon is very survivable and great for all types of pvp...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Barb Swipe -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), Mako-Dam%(5), T'Death-Dam%(5), ImpSwft-Dam%(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(7), Numna-Heal(9), RgnTis-Regen+(9), RgnTis-Heal/EndRdx(11), RgnTis-Heal/Rchg(11)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(29), Rec'dRet-Pcptn(31)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), TotHntr-Dam%(33)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(36), Clrty-Stlth(36)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(37)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(36)
Level 22: Integration -- EndRdx-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(50)
Level 26: Super Jump -- Jump-I(A), Jump-I(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34), Ksmt-ToHit+(50)
Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 35: Resilience -- ResDam-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def/Rchg(40)
Level 41: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), G'Wdw-Dam%(43), NrncSD-Dam%(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
i would make a demon summoning/therm MM...but people would hate me due to my sheER POWUH!!!
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Quote:uhmmm..I see so many people saying psi is so great. What about it makes it great? Im leveling one up right now so Im curious.
1.Broken Placate Proc in a very spammable power
2.delayed damage so you can launch your own mini-spike
3.few people with psi resist
basically thats the only reason..fire/em is still a good combo, but for now is in psi/em's shadow.... thanks to the placate proc psi blasters are great in duels and thanks to delayed damage they are great in just about everything else... -
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if I slot it wit a few kinetic crashes for th kb protection will they affect the magnitude of knock up? I'm not sure but I think I remember reading somewhere that only generic IOs and SOs can affect knock up?
oh yea and soul touch and con....I'm srry for bein so ignorant and dumb plz forgive me...and soul I will stop talkin in l33t if it really bothers u so
much...I just think it's kinda fun lol...con don't go all vicious on me like u did on championess...I almost wet myself -
fire/regen or elec/regen...regen is eons ahead of all other secondaries in terms of survivability............. a good /fire armor can be made workable but will never survive like a lolregin