The Katalyst

Cohort
  • Posts

    561
  • Joined

  1. I think both sets have strengths... Fire is the better choice for just straight damage, it's quick and as Xan said, with Reactive and Scourge can be pretty lethal. Obviously it's not going to outdamage a Blaster or even a Defender before it reaches scourge HP, but Fire is probably your best bet for just straight damage.

    Sonic has the -res component to it, which would help team mates attacking the target. You also have to consider that some of the Sonic animations root you for a long time (Shout, Screech).

    I can't tell you for sure what you should do, I would also go with Fire Blast because I hate Sonic Blast, it just feels like a clunky, slow set.
  2. Quote:
    Originally Posted by Dahjee View Post
    That doesn't hold up. If you're enemy knows that there is no where safe to go like a base, then their entire playstyle can be vastly different than if they know that there is indeed a drone to hide behind. I don't see how one can even begin to think that the screenies put up as proof indicate anything substantial in terms of what removing TS and HD from zones would do. Especially because in my humble opinion... most perpectives revolve around ss/sj'ers. A person might easily think that getting kills in an open zone without TS and HD would be as viable than with TSand HD in tact... but I'd bet those same peeps never came across a good teleporter before I13 in a zone.

    Ahhh. the good ol'days. TP and a handful of greens = lol no I won't die to the 16 of you because I've TP'ed and popped green insp 700ft away in only just a few seconds.
    If I remember correctly. People were advocating the suppression of TP in some form or another long before I13 came around. They were doing so for good reason... and I say that as an avid TP/Fly PvP'er.

    At best removing these two mechanics would just allow peeps to respec out of phase and Hibernoob. Simply because they'd get away as easily as they do having those "type of powers" now. BTW this point is brought to you by a much more subtle point... So I ask humbly and with ALL due respect... someone to share your thoughts to this question:

    If removing HD and TS woulde not greatly increase the survivability and ability to evade in zones... then why exactly is it almost universialy suggested to have phase and/or Hibernate in a PvP build post-I13?

    I come from a school when then the best of the best were those that laughed at peeps for taking and /or needing them... only to watch what became the best of the best cherish these powers and condemn anyone who called them a "crutch."
    If you really think getting kills with no HD/no TS is hard than you clearly did not zone before i13, because I did and people died as much as they do now, but people actually had to work for kills more than they do now.

    Also, are you trying to say that people should be forced into an escape power to zone PvP? Because that's what it looks like.

    People have been explaining throughout this whole thread why removing TS/HD would not making killing people in zone substantially harder, people would just have to change their tactics from, "How can I keep this guy in TS?" to "How can I keep this guy in range and how can I most effectively defeat him, and if need be how can I limit his ability to recieve support?"

    I'm much more in favor of people needing to consider more than how they can keep someone in TS. Keeping people TS'd is very easy and really takes no thought. With TS off, people would have to consider a lot more when trying to kill somebody.

    At this point, if you truly believe nobody has made any valid points other than you, than you are not even worth arguing with. All you have done in my eyes is establish over and over again how little experience you have PvPing in this game, how little you understand the PvP system in this game, and that you have no idea what this game was like before i13 mechanics were introduced, particularly TS/HD, and at the same time remain ignorant to the idea that you might not know what you're talking about.
  3. They need to stop worrying about things being exploited. People will always find ways to exploit stuff. They need to worry about how their exploit fixes are harming non-exploit using players' experience, and adjust their fixes accordingly.

    I think a fairly easy fix to the inflation of both PvP IOs and Purples is to make them easier to get, and a simple way to do that would be to increase their drop rates. They would probably have to test them a bit at different rates to see what is too much of a buff, but the rates do need a fairly substantial buff imo.
  4. Quote:
    Originally Posted by hemmingway3 View Post
    Nice necro post you have there. All that aside, Fire Manip is not good... at all. Defense sucks in PvP. You do need at least mag 41 KB protection to be safe in PvP... there are cases where you would need more, but they are generally rare. Force Field's Force Bolt has a loooot of knockback on it.


    I can agree with that.
    Get mod-smacked Hemm.

    Fire/Fire/Fire Blasters do a lot of damage, especially with Reactive. (Had to keep it somewhat on topic.)
  5. The Katalyst

    Kinetic Melee?

    Quote:
    Originally Posted by Mortilance View Post
    If you are set on KM then make sure it is a scrapper. People only rant and rave about KM being OP because on scrappers Concentrated Strike hits for like 600+ and ONLY on a scrapper does it hit hard. Tanks and Brutes do not do the same as a KM scrapper.

    So make sure it's a scrapper if you are set on KM. A KM tank will just be a waste imo, also check the base pvp numbers on the info tab in-game to clarify.

    Morti.
    Yeah, KM Scrapper is definitely the way to go especially if you already have one. I've seen KM Tanks in zone, they do really bad damage, possibly one of the lowest damage Tank sets in PvP.

    Also, OP, if you're not sure about a build and this is your first PvP toon in CoH, I would consider having a PvPer make a build for you so you have some direction, if you can find someone to do it.
  6. Quote:
    Originally Posted by Giant2005 View Post
    This is true for a premade.
    when you can call a target and all focus fire it, no amount of healing is going to keep it alive.
    What about the casual players who aren't on vent or aren't even teamed and most certainly not calling targets. How do you think they would fare?
    This game is balanced around teaming, even in PvE it was originally balanced around teams (You would know this if you played before IOs came out.) Balancing the game for solo players is a bad decision, it's part of what i13 tried to do and look at the mess it put PvP in.

    i13 tried to cater to casual players, and, let's face it, bad players who wanted handouts that made them better without having to do any of the work themselves. It should also be noted that it didn't accomplish that.

    i13 tried to widen the scope of viable tactics as well as viable powers/powersets/ATs. It made less things viable in general in PvP.

    i13 tried to make 1v1 encounters more uniform, which it did well, far too well. Before i13, what inspirations you took to a 1v1 and how you managed them took far more thought than it does now. You bring a tray of greens most of the time, maybe blues if you're fighting draining toons, MAYBE a row of reds occasionally. This is all part of the simplification of PvP down to it being completely about who can do more damage to the other person.

    Basically, all of the mechanics i13 introduced put together contributed to the state the PvP is in now. The only reason competitive arena still exists is because of the ability to remove HD and TS from arena, which I want to remind you was done by a developer in his spare time that he was not paid for doing.

    Overall, i13 simplified most PvP encounters down to who can do the most damage fastest. There are a few i13 mechanics that could be removed and it would do wonders for this problem: Remove TS, Remove HD, and Remove Global Resists. I'm among the many players who had to shelve toons that were rendered useless in most i13 scenarios.

    tl;dr removing TS and HD would be an easy first step that would be accepted by a majority of the PvP playerbase that would mend some of the issues with zone, and would also show the PvP community that all our whining about the two mechanics for 3 years now was not in vain.

    removing TS and HD wouldn't fix PvP, not even close, but it's a clearcut solution that most of the playerbase can get onboard with. If you really think that the call to not remove it is anywhere near as big as the support to remove it, and that removing it would cause another i13esque exodus, than you must not talk to many PvPers.

    /rant

    Also, you do realize most zoners just spam target binds in team chat right? Yeah you don't have a spike countdown or anything like that, but you are still focus firing, and that will yield a similar result in zone even with TS/HD off as spiking does in arena, allbeit less effectively. People willing to go the extra mile and co-ordinate beyond spamming target binds shouldn't be punished, they should be rewarded.
  7. Quote:
    Originally Posted by LuxunS View Post
    That's how it should be. I advocate travel suppression equal to the animation time of the power used. That way it prevents players from skipping rooting (which is easy with many powers). This way travel suppression functions to reduce unintended free movement but does not slow down the pace of combat or remove evasion as a skill.
    If I thought the rest of the community would go for it, I would advocate a return to the old pre-i13 travel suppresion, which as Mac said made Kins incredibly useful if played well, and also forced people to switch between SJ and CJ a lot of times, which made combat somewhat more active in some cases. In order for this to work, I think slows would probably need to have a bigger effect than they do now, because that would give people an option to still keep people in range even if the attackers get suppressed. That was how the old system worked, things fell into place in such a way that more stuff was useful besides just straight damage. Even if TS was removed it wouldn't change the heavy focus on damage in post i13, unless slows were buffed a little. I just feel like completely removing TS for both attackers and evaders would be the easiest route to go.

    Also, I really wish they would remove global resistance so sonics and therms had a reason to take their shield buffs again, and would actually be viable in team PvP again.

    If all we're looking at is removing TS and HD and not tweaking the system in any other way, than I would lean more towards removing TS and HD but still offering HD (only in zone) in the form of respites still being affected. I think aura heals and outside heals should have their HD component removed. I would be fine with just removing both TS and HD in zone completely, but I think with the /auctionhouse command we would see a lot of people just buying greens in zone so they would never die unless they were actually hit by a good spike, which doesn't happen in zone by most PUG zone teams.
  8. Quote:
    Originally Posted by Zahyl View Post
    Silit I don't quite understand what league matches and practice matches have to do with TS and HD. It doesn't matter how big the map is, it's still controlled. There are no bases or drones, and there's a time limit and point count. Help me out here.
    It's to show you that even without TS and HD, teams can consistantly rack up large amounts of kills in 10 minutes. This would translate over to zone in a lot of ways. Most of the kills in those matches happened quick enough that most zoners wouldn't have time to run 10 feet let alone go back to base. Getting kills without TS and HD is still very viable, I would say even more so in zone than in arena because zone is so much bigger.
  9. Quote:
    Originally Posted by SmokeSignal View Post

    We're not arguing for change to further dominate the casual player base. And I've seen vet PvP'ers spend countless hours mentoring and generally helping those new to this part of the game, so it's not like we're closed off and elitist.

    We don't like TS and HD. We've explained the reasoning. Provided numbers. Examples. Screen shots for the love of Mike. Offered to show people IN GAME what we mean. It gets old being answered with 'Nuh uh!'.
    I agree with everything you posted, but I wanted to talk about the first paragraph in particular.

    Yes, a lot of veteran PvPers have on many occassions tried to help new players, teach them what they know about PvP, tactics, builds. It happens quite often, and a lot of the people you are arguing with in this thread are those very people that are the most giving PvPers in the game. Most PvPers are not elitist or anything like that, I would say that hardcore elitist d-bag portion of the PvP community is actually much smaller than their counterpart. PvPers are competitive, so that may come off that way, but many of us would be more than happy to help new people if they asked for it.

    Also, as stated above, we posted screenshots, and I even posted a video. All the screenshots are premade vs. premade, none of them are premade vs. random. That just goes to show you that even good arena teams get plenty of kills and yes, even die themselves. Many of those times are when both teams are playing at the top of their game and are trying to win. Most of these types of PvPers don't play that way in zone, I don't think that domination would ever translate directly over to zone just because most arena PvPers don't PvP seriously in zone.

    Also, we do have random vs. random team matches, they are called Kickballs. Those teams are as random as arena gets in this game, and they still include plenty of kills, even in matches where both teams are running 2 emps/healers.
  10. 50 HP can be the difference between getting away with 10 HP off an AP and dieing... My emp is missing Invader and their's times where I will die in AP after phasing from delayed damage where I would have lived with an extra 50 HP.

    On an emp, that 50 HP can be pretty important... On other squishies (Rad for example) I think that 50 HP is somewhat less important. When you AP on an emp all you have to rely on is your HP, so that's why I would lean towards the HP.

    I guess if I were you I would feel out how comfortable evading on your emp you are, and base if off that.

    Having 50 HP less than cap won't break the toon, but I think there would be times where you would wish that you had it.
  11. http://www.youtube.com/watch?v=Gy-eESDNtnU

    Video of an 8v8 practice match with both teams running 2 emps, you'll notice that people do actually die quite a bit. This was a very early practice between Exile and Shenanigans.

    Anyways, we all know Rocket Board racing is the new face of competitive CoH, as shown by this video below:

    http://www.youtube.com/watch?v=L3wdNWgak2s
  12. Quote:
    Originally Posted by Daknah View Post
    Update the standings
    Ware.gov 6-0
    Shen 3-0
    HB 3-3
    Exile 3-3
    Fap 3-3
    CC 0-3
    CN 0-6
    They were updated on the GP site shortly after officials, I forgot that there was a space for that on this thread, thanks for reminding me.
  13. Quote:
    Originally Posted by Zahyl View Post
    I made a couple points earlier in this thread against the removal of both of these. I stated that HD and TS can be removed from Arena too. Something that should be considered is that Arena and Zone shouldn't have the same rules and effects. It is a warzone, as opposed to a controlled map with controlled teams. Zone is unpredictable and merciless. It embraces both solo players as well as teams. Even with TS spike targets can escape. TS is required for such a huge area of play to lessen the effectiveness of hit and run. It forces you to stay in an engagement. When someone puts some distance between you and them in zone, they are gone. TS gives you a chance to retaliate. If TS supports coordinated teams that's great, but it also supports the solo player.

    Another thing I want to bring up is I don't think removing these 2 features will balance everything out. Things like DR and mezzes would need an adjustment as well. A straightout removal would only complicate things. There needs to be a more wholesome solution.

    I'm not sure exactly how many people have posted against TS and HD here on this thread, but I would suspect if you asked about it in RV on Freedom people wouldn't be so inclined for their removal. They have adjusted to it, with their builds and tactics. I've been playing since I11, I have adjusted easily to every change made.
    All TS and HD favor is mindless damage spam. Solo players are actually at a severe disadvantage under TS and HD, because if enough people are pew pewing you with ranged attacks you will be perma TS'd until you die or phase. It dumbs down tactics in zone PvP, RV always had basecamping, but TS and HD makes it very hard for anything to prevail over greater numbers. Under the old system without them, an organized core group of players could easily take on a much larger group of mindless zergers.

    There's no reason that mindless damage spam should be rewarded more than actual skill or more organized tactics.

    Also, as stated above, zone is fairly predictable. You are typically base camping or being base camped, and it only shifts when one side gets greater numbers than the other side because the current system greatly favors what most know as "zerging" as Slan stated above. Also, I can go to RV at almost any time of the day and assume Heroes are being basecamped and am usually right. That seems to be fairly predictable to me.
  14. Quote:
    Originally Posted by Giant2005 View Post
    This I'll comment on, in my experience (and really my experience could be an abberation and far from the norm but that isn't likely) the opposite of what you said is true.
    I love pvp and my background is more dominated by other purely pvp games, with that said, I have spent a considerable amount of time trying to get my friends in this game to join me in pvp. I won't deny that some cite i13 as their reason for refusing to join me but the significant majority of my friends have never tried pvp and refuse to ever give it an attempt. The latter group all state the same reaosn "The Epeen factor" (well actually they don't refer to it quite like that, they usually refer to those who have mastered the art of epeen with terms the rules won't allow me to repeat).

    As to the rest of the post, I am having trouble commenting because my own "epeen" factor is getting involved and I don't want to be a hipocrit. I will say this, in those other games that are purely pvp focused that I am more experienced with, they quickly discovered that unlimited healing + mobility destroys balance.
    If you want HD or TS removed, pick one to champion. Removing both makes survival far too easy.
    Your group of friends is a pretty small sample, and is probably a pretty flawed sample to base any facts of the PvP system off of.

    Before i13 there was no HD/TS and skilled players managed to get plenty of kills, even though in i13 there was suppression for attacking other players. In arena after i13, with HD/TS disabled, there's literally zero suppression for both attackers and evaders, and there's teams that can rack up 30+ kills on worse teams in 10 minutes. Even when the top contenders in PvP Leagues face off, you get matches where both teams trade kills up to 10-15 kills for both teams. If you think removing HD/TS makes killing people hard, than you obviously have no experience playing with it off.

    You are claiming that your opinion has validity because you have played other games. This game's PvP is very, very different from the status quo PvP MMO, it's pretty insane to think that this game's PvP mechanics should be anything like other game's PvP mechanics, and thinking that also points to inexperience with the current PvP system.

    You are welcome to your opinion, I just think that your conclusions are based in flawed logic, and a lack of understanding for the PvP system in this game and it's history, and the reasons why it's so bad now.

    People are continuously telling you why your opinion is wrong, has no factual base, and even have offered to prove it to you in-game, yet you stand by it. You would make a good politician.
  15. The Katalyst

    psi is broken

    Quote:
    Originally Posted by Syndace View Post
    Psi gets four instead of the usual three fast activating ST attacks. Their damage is virtually the same as other blaster primaries, and the attack chain and damage delay are advantageous.

    OH wait you were being sarcastic....


    Psi is godly in pvp. Broken? No, just way too good in pvp compared to a lot of other sets. Why do you think everyone and their mom has one
    Psy/EM blasters are just easier to use effectively than other damage dealing toons. Fire Blast actually out DPS's Psy Blast on Blasters, Psy just has that 3 attacks hitting at the same time thing, but after that initial asault, psy damage comes in pretty slow.

    It's been recently proven that there are lineups that can beat psy/em line ups (Earth/Fire for example, has nothing to do with Stalagmites) and actually beat them pretty bad.

    So no, Psy/EM is not the optimal Blaster for any situation, it's just the easiest to use effectively.

    Psy/EM Blasters are also pretty mediocre dueling toons, but lolduels post i13.
  16. Quote:
    Originally Posted by Giant2005 View Post
    I'm not sure what you are trying to say with that first sentence exactly so I cannot respond to it. It simply isn't good english.

    The second part is more important.
    The main deterrent to participating in pvp from the pve community is the "Epeen" factor. They know nothing of the mechanics and know not what to hate, all they know is they want nothing to do with the "Epeen" factor that you seem to have mastered. This isn't the first time you have chosen to turn this thread into your own personal challenge finder.
    This thread is intended to discuss the pros and cons of TS and HD intelligently. Instead of choosing to treat this thread with the intelligence and respect it deserves, you have chosen the path of aggression.
    People that choose that path are exactly the reason a majority of the playerbase refuse to give pvp a genuine try.
    Please keep your epeen out of this thread, you make us all look bad and perpetuate the biggest deterrent from pvp that this game has.

    Be respectful.
    He only got aggressive because your theory that you strongly believe in apparently of why people want TS/HD removed is incredibly wrong and makes no real logical sense.

    I said it in my above post, and I'll say it again; People shying away from PvP has very little to do with elitist PvPer attitudes. It's a copout excuse, all games with PvP have just as much elitist attitudes both within the PvP/Competitive community and PvE community alike. I've never played a game that didn't have these people, nor ever played a game where this group of people was small.

    PvPers being a group of trolls, ********, and elitists is extremely exaggerated. People don't like this game's PvP because it forces you to COMPLETELY relearn the game in order to participate in it. This game's PvP is not only counter-intuitive in many ways, it requires you to play very different from how you would play in the rest of this game's content. Obviously, there's no way to create complete parody between PvE and PvP of any game, but this game, especially after i13, has the biggest seperation of PvE vs. PvP builds, skillsets, and community of almost any game I have ever played. The seperation of community is largely a product of the first 2 things I mentioned as well as the developers complete dismissal of any issue related to PvP.

    I think he had a right to be aggressive with you because it seems like you are speaking about a subject you don't know much about but are acting like you have any right to be an authority on.

    Also yes, I double posted, do something about it.
  17. Quote:
    Originally Posted by Giant2005 View Post
    What I mean to say is that there are two reasons someone could want change:

    1) People can't play the system and make the rules don't work in their favour and they get destroyed.

    2) People can play the system and make the rules work in their favour and they do the destroying but seek a greater challenge.

    Logically, those in group num1 one have to out-number those in group two. If everyone were working the system efficiently, then we would all already be challenged.
    All TS does is enforce the mob mentality, you have enough people damage spamming the same target, they will go down because you are all moving at the same speed. Actual co-ordination or organization is non-existant in most zone PvP groups. Organized arena groups come into RV all the time and wipe the zone base to base in minutes because they actually understand the concept behind exploiting TS to it's fullest, and also are just generally better than most strictly zone PvPers.

    These are the same people that want the system abolished, not neccesarily the zone PvPers. Also, it's a little frustrating in a situation where normally a good player would be able to evade out of harms way but under the restrictions of TS can't because they are slowed for both defending themselves as well as getting attacked or debuffed. Evading under TS is extremely counter intuitive, and really throws any skill out the window.

    Heal Decay is just frustrating for any type of healer to play with. I'm sorry, but if you're in a zone and you are QQing about someone not dieing because of their healer, attack their healer. Force them to AP or something and then kill the healer. There's lots of easy solutions to beat strong support in zone without HD. With HD, a spot on a team that might be good for a support toon is often better fit for another mindless damage spamming Blaster instead. HD greatly diminishes a Healer's ability to make a real difference in zone.

    The people you are arguing with are some of the best PvPers left in this game. Both the best PvPers and the worst PvPers and all inbetween generally dislike Heal Decay and TS. The argument for why TS and HD are bad mechanics is pretty solid, it's logical, and comes from actual experience from both the pre-i13, post i13, and post i13 minus HD/TS systems, arena and zone alike. The people who dislike TS and HD rarely have any real valid or logical argument.

    Like I keep saying, the majority of the outcry to remove these 2 FRUSTRATING mechanics is because they are FRUSTRATING to play with and reduce the FUN for a lot of people that are forced to play with them in zone PvP. There is a component of skill and lack thereof contributing to both sides of the argument. However, the bottom line is that it makes PvPing LESS ENJOYABLE for most people. I play video games to have fun, the competition is just an extra bonus.

    Also, on the subject of why PvE'ers don't PvP: It has nothing to do with the elitist attitudes of certain PvPers. That's a copout excuse, all games with PvP have cocky PvPers who think they are better than everyone else. The reason is that in order to PvP you have to relearn how you play the game if you have only PvE'd in this game, and also the way you build toons for PvE vs. PvP is radically different. It's always kind of been this way, but the PvP/PvE portions of this game are entirely seperate, both by community and game mechanics. Most PvE'ers bring their pimped out PvE build into a PvP zone thinking "This build wrecks face in PvE, should do decent in PvP" only to find that their awesome PvE toon is useless in PvP, and promptly give up, rightly so.

    Believe it or not, there were a lot of really good PvPers back before i13 who could bring PvE builds into a duel or zone and destroy less skilled players. It just doesn't happen anymore post i13, no matter how good or bad the player is.

    You can't blame the player base for the mistakes of bad developing that has never been corrected.

    I'm really tired of people making excuses for poor skill and that being a justification of bad developing and terrible game mechanics. The developers know that TS/HD are the least liked mechanic in the current PvP system, by a large majority of PvPers, it should have been removed a long time ago, and it should still be removed if it is being planned.

    Bad players are bad, and always will be, but i13 gives bad players the ability to compete with the best. Why should anyone be rewarded for being bad far more than those who take the time to actually become good?

    /rant
  18. Let me sum up this thread:

    Bunch of reasonable people explain why both TS and HD are really bad mechanics

    A few idiots derail the thread and turn the reasonable people into idiot bashers, thus completely de-railing the purpose of this thread.

    IM SO MAD THAT PEOPLE DONT AGREE WITH MY OPINION EVEN THOUGH I AM COMPLETELY RIGHT AND THEY ARE STUPID PEOPLE WHO DONT UNDERSTAND GAME MECHANICS.

    Okay, now that that's been covered, please put this thread back on topic.

    Thanks,
    Critical Katalyst
  19. Quote:
    Originally Posted by lll Phoenix lll View Post
    Yeah even though the last weeks it didnt seem like that.
    We weren't planning to pick you up, we thought about doing it in round 5 or 6 but CC got you first. I did give you options of other teams you could go to, and I told you if you went into the supp draft I could not guarantee you anything. I'm sorry it ended up this way, best advice I can give you is to try playing for CC and see how it works out.
  20. Just a reminder, CC, but the supp draft is tonight, please have a rep from your team available to participate at 8:30 PM eastern.
  21. Exile is catching up too thanks to our premier benchwarmer who has nothing better to do.
  22. Quote:
    Originally Posted by Phillygirl View Post
    Just in case Kat forgets we will also be drafting.
    Yes I did forget, thanks for reminding me, added you.
  23. The Katalyst

    YOUR Dream Team.

    Twixt - Captain, DM/Regen
    TheKatalyst - Co-Captain, spines/dark scrapper

    Burns - Sharks/WP blaster
    Habachi - Sniper Blast/Total Focus blaster
    Suckafish - idk he would be dead most of the time anyways
    Poned - TK/Psy defender
    Condro - AP controller
    Budweiser - Evadeintowalls/befat baddie
  24. First of all, I shouldn't have to explain why TS and HD are terrible mechanics. It has absolutely nothing to do with competition or giving an edge to good or bad players. Bad players are bad, nothing will ever change that.

    The reason this game was fun for a lot of people who played to PvP was because of the speed. You add TS, you remove the speed. You remove the speed, you greatly diminish the fun. What part of that is so hard to understand? No sane person takes zone PvP seriously enough to really care much about balance, so people should be more worried about fun. TS doesn't give an advantage to any particular playstyle (ranged vs. melee) all it does is slow down the game to the point where it often becomes frustrating to play. Games should not be frustrating, they should be fun. TS is not a fun mechanic.

    Heal Decay is a different beast. I understand why HD is a somewhat warranted mechanic. Optimally, HD should only be on in zone, and should only affect outside heals and Respites (this is more my personal opinion.) But should leave aura heals or any method of self healing alone. However, if you had to either remove it or keep it in it's current form, I say remove it.

    In short: I absolutely don't understand why anybody would want TS to stay. I can understand why some people might like HD, but TS is the single most terrible mechanic implemented in this game, ever. There's no real reason to not remove it. I would like to see HD go too or have it reworked to the way I stated above, but I wouldn't lose sleep if TS was removed and HD was not.

    Let me clarify that no incarnation of TS or HD should ever be allowed in arena PvP, imo.

    Sincerely yours,
    Critical Katalyst
  25. Added Shenanigans to participating teams.