The Katalyst

Cohort
  • Posts

    561
  • Joined

  1. Your new signature is so distracting.
  2. Quote:
    Originally Posted by Tokyo View Post
    If the league were to be hosted on Test, ANYONE would be able to fashion a build that would be optimal for PvP.

    You don't really want that, do you?
    I wish we could get everyone to play on test, but for some reason some people aren't so gungho about that. Downloading test server is hard!
  3. Quote:
    Originally Posted by Deebs View Post
    Sweet ! im really intrested to see a base designed as a rocket board track so i'll likely pop on next time I log into Exalted (my vacation server with lots of free names )

    have a good day
    Well fortunately for those interested in designing bases with rocket board tracks, once 21.5 hits you will be able to more easily stack things, or whatever you would call the new addition to base building with vertical placement and stuff.
  4. Quote:
    Originally Posted by Daknah View Post
    With our regular season ending, I would like to give a shout out to Honey Badgers for the most kills in a single match against us with a total of 6! Congratulations Honey Badgers.

    Total deaths in a weeks matches looks as follows:
    Exile- 10
    Shenanigans- 8
    Honey Badgers- 6
    Chicken Nuggets- 3
    Casual Champions- 0
    Fap- 0

    A total of 27 deaths is less deaths than any 1 team has had in 1 week of matches with us. Even Fap's MM stalling lineup had 30 deaths to us. (infinite KDR that week FTW!) Even competitive teams such as Shenanigans had more than 27 deaths in a single match to us (33 and 31).

    KDR's look as follows:
    vs Exile- 5.8
    vs Shen- 10.5
    vs HB- 15
    vs Chicken Nuggets- 51.33
    vs Casual Champions- Infinite
    vs Fap- Infinite

    Most deaths for a single person vs us goes to Pixel with 18. Shu had a notable total of 15 as well.

    Another interesting tidbit Shenanigans went into our matches with the 2nd highest kdr of 2.2 after our matches they were at a 1.01 of their 147 deaths we are 84 of them.

    So as previously stated, we end the regular season undefeated with 18 wins and 0 losses. It was a blast fighting all of you. GGs. We look forward to some heated battles in the playoffs and hopefully no one rolls over for us. GL to all. The 2nd through 4th seeds are not finalized yet. It is anyone's ball game for those positions. BUT as MC Hammer said, "Can't touch this"
    Oh sweet so we caused you the most deaths of all the teams? So good.

    In all honesty, all my egregious hate for you guys aside, you guys came in and played very well consistently... For me personally, win or lose, I'm looking forward to the playoff matches either way, hopefully we make it to you.
  5. Quote:
    Originally Posted by Crusherina View Post
    Good game Casual Champions! Had a blast!

    CC v CN

    "Clash of the Champions"

    1st Round: 25-10
    2nd Round: 7-8
    Third: ??? Won by CC
    Just to clarify, CC was disqualified in round 1 for submitting a completely incorrect lineup, so they came away from this with only 1 more win, with CN gaining 2.
  6. Quote:
    Originally Posted by Phillygirl View Post
    Kat can you just post if the draft will be Mon or Tue and what time?
    I'm not 100% sure, I might just give it until Friday and anybody from CC or any of the other free agents in the pool can ringer practice with any teams they are planning on trying to get with. If everybody still wants to hold the supp draft earlier in the week, it can still happen.
  7. If anyone from Casual Champions is still interested in finishing the league, make sure you put yourselves in the free agent pool, we will be holding a supp draft before week 6.
  8. Quote:
    Originally Posted by Daknah View Post
    What were the other scores vs cc?
    CC DQ'd themselves in match 1 because they ran a completely different lineup then what their submission was, and then won match 3 legit. it was 2-1 in CN's favor.
  9. Quote:
    Originally Posted by Crusherina View Post


    Put this on your fridge folks!

    Our first match to win this entire league.

    I have made the above pictoral 'fridge-worthy' with the gold stars (shown). Feel free to make numerous copies and send them to your mother, friends, ex-girlfriend to prove that you are not a 'loser', and yourself as a little gift from you to you.

    Chicken Nuggets, yummy yummy in my tummy.

    <3

    Sepultots
    Good job guys. You are officially not the worst team in this league.
  10. I think everybody needs to step away from their computers, count to 10, take some deep breaths, and then come back and kiss/make-up.
  11. Quote:
    Originally Posted by Hindenburg View Post
    this.

    I'm indifferent about DR.

    Heal Decay sounds like a interesting idea but not at the current rates (should be cut by at least 50% current percentages and duration).

    Travel Surpression is just plain dumb. I could see it in some rare occasion's, maybe with taunt? and even then just a "chance for".

    I just hate how difficult it is to get information about pvp. It seems like every 6mths I discover something about pvp that I should be embarresed about not knowing. Alot of what I learn is from Mid's and word of mouth (little from the dev's).
    I love you Hinden.
  12. Quote:
    Originally Posted by Mercury_Down View Post
    What toons do you have to offer for 8v8 PvP? .... and most importantly a PEACEBRINGER (8 PB team pls...)
    Most important part of this application right here, don't doubt the PB who beat an elec/fire Dom 1v1!

    Also, just to clarify, the draft protection does not apply in supplementary drafts. A good example of this being misunderstood was when Phoenix was re-drafted by the team he originally quit, hoping to get on a different team in the supp draft.
  13. The Katalyst

    Fortunata Damage

    Quote:
    Originally Posted by wriath View Post
    As I play my Fortunata in RV, I become increasingly annoyed about how much damage output I have, compared to my low survivability due to diminishing returns. So, let's define the Fortunata's spot in a PvP environment.

    Firstly, Forts do not have the mez capability of a controller or dominater, since the base hold in dominate is a mear two seconds. Therefore the damage output should be higher than that of a controller.

    Fortunatas are also not tanks, lacking a major "oh crap" button, having very little eluvisity, having VERY low defense-debuff resistance and lacking the definitave power of Taunt. So Fortunata damage should be higher than a tank.

    Fortunatas are not blasters, having slightly higher survivability. So the Fortunata's should not be as powerful as a blaster's (as it was before the nerf bat).


    Now lets compare the damage of the Fortunata's primary attacks, to similar powers in other sets (according to Mids' Hero Designer).

    Fortunata's Mental blast-97.53 damage
    Dominators's Mental blast-139.7 damage
    Controller's Mental blast-145.3 damage
    Blaster's Mental blast-145.3 damage
    Defender's Mental blast-97.53(not counting the base 30% damage buff)
    Corruptor's Mental Blast-97.53

    The base damage of the Fortunata's mental blast is far lower than the rest of the ATs. The Controller and Dominator versions of Mental blast does more damage, yet the AT has greater mez potential, and are arguably more survivable than a Fortunata. The Blaster's version is about 150% as powerful as the Fortunata, which I find unacceptable because of the offensive nature of the Fortunata AT. I propose the damage of the Fortunata's mental blast to deal AT LEAST 125% of its current base damage, or 121.91 damage. Now, let's move on to telekinetic blast.

    Fortunata's Telekinetic Blast-75.59
    Blaster's Telekinetic Blast-115.4
    Defender's Telekinetic Blast-80.1(not counting the 30% damage buff)
    Corruptor's Telekinetic Blast-80.1


    The Forunata's Telekinetic Blast is under par with the rest of the ATs, doing less damage than both the Defender AND Corruptor versions of the power, where both Defenders AND Corruptors are support in the pvp environment. I propose that the Fortunata's version of Telekinetic Blast have it's base damage increased to something between the Blaster and Corruptor version's, about 110%, or to 87.55 Damage. Let's move on to Subdue.

    Fortunata's Subdue-106.6
    Dominators's Subdue-139.7
    Blaster's Subdue(although it acts differently)-133
    Defender's Subdue-102(not counting the 30% damage buff)
    Corruptor's Subdue-102

    Out of the Fortunata's powers, I find that this is the most well balanced, BUT it should still do slightly more damage than the Defender or Corruptor versions of the power, since the fortunata does not fill the support role that both the Defender and Corruptor do. The damage of this power should be increased by 115%, or to 122.59 damage. Let's move on to the final, and most imbalanced power, dominate.

    Fotunata's Dominate-84.05.....2 second hold duration
    Dominator's Dominate-110.2.....4 second hold duration
    Controller's Dominate-76.41.....4 second hold duration
    Defender's Dominate-102.1(not counting the 30% damage buff).....2 second hold duration
    Corruptor's Dominate-117.8.....2 second hold duration

    This power is severely imbalanced. The Dominator version of this power does about 130% more damage than the Foruntata's Dominate, yet it has DOUBLE the hold duration. The Corruptor's version of Dominate is FAR more powerful(140%!!!!!) than the Fortunata's version, and the Corruptor is a support Specific AT. This power's damage should be increased by AT LEAST 130%, or to 109.27 damage.

    If these changes are made, I believe that the Fortunata will once again have a place in the PvP environment that is not called a "Farm Target", or "Useless". Let me summerize the changes....

    Mental Blast-125% of its base damage, or 121.91 damage.
    Telekinetic Blast-about 110% of its base damage, or 87.55 damage.
    Subdue-115%, or 122.59 damage.
    Dominate- 130%, or 109.27 damage.

    If you think I missed anything or should have included something else, please don't hesitate to inform me. Thank you for your time.
    Completely agree, but I doubt it will happen, this has been complained about for a long time. As it stands, Forts do fill one role that no other AT besides Spiders can, which is Stalker disruption/hunting, but beyond that they are pretty bad.
  14. Quote:
    Originally Posted by BattleWraith View Post
    The lineup submission rule did not specify giving the exact builds of each AT. Someone got upset and complained to Kat and voila that rule was altered.

    Same sort of deal here. There are rules regarding trades and drafts, but not about bailing on your team and being added to someone else's core. Kat addressing this oversight isn't cheating any more than in the case of the lineup submissions.
    The lineup sub rule was changed because it didn't really achieve the purpose of a lineup submission if it were to be exploited. I left it open because I wanted to avoid people getting DQ'd for mistakes in submissions that didn't matter, such as Stalker primaries or something along those lines. When it was exploited, I had to make it more strict because once one team does it, the rest of the teams will follow suit.

    In regards to this rule, it's not really an oversight. There's still a penalty for switching cores, that being that once you leave the core of a particular team, they can't add you back as a core member. The way I wrote it was the way I intended it to function in the beginning, where as the lineup submission rule was not functioning as lineup submissions should function.

    I'm really not interested in removing playtime from people because of hard feelings between teams, if it were the case that they could not play this weekend, that would be pretty crappy because they both want to play, and the reason they left CC was because they were not getting playtime outside of officials, so I'm not going to lose sleep over not bending the rule in this case.
  15. In the future, even if I say something is or is not allowed/against the rules, I would read the rules before you jump to conclusions. I don't have a completely accurate mental note of what the rules are in my head, so what I say might be wrong or somewhat incorrect. This is part of the reason I had to green light the draft on Friday, because it was pointed out to me there was no stipulation for re-drafts beyond them being asked for.

    Just because I am the founder of this league doesn't mean I can bend rules, so please, if I say something that is an incorrect interpretation of the rules, call me out on it, because I probably just forgot.
  16. To shed light on my original interpretation of this, it's because I didn't even read the actual rule when you asked, which was my fault. The way it's worded it means the only case in which people can't be played immediately after switching teams is in a trade.

    The only reason I thought that held true for core switches was because I remembered putting in some kind of counter measure to make sure people weren't just switching back and forth between different cores.

    Trade rules and other team guidelines:
    -- Each team must register with with at least 5 core members. By the time the draft rolls around, every team must have at least 8 core members to participate, with a maximum of 10.
    -- At any point during the season, Captains may call for a re-draft. Re-drafts will happen every Friday IF NECCESARY. Re-drafts will be an opportunity for Captains to replace draftees who are no call, no shows, or need to be removed from the team otherwise.
    -- Members of a team's core may be replaced at any time, once someone has been removed from the core, they may not be re-added to the core they were removed from.
    -- Captains may remove any player from their roster at any time if they are causing substantial issues within the team.
    -- Trades are allowed, all trades must be final by every Saturday before match dates.
    -- Captain's may not trade themselves, even after handing over the duty to another member on the roster.
    -- In the event that a trade occurs, the person being traded may not participate in the set of officials directly after their trade. If a situation arises where allowing a person in this situation to play would allow for 8v8 where it would otherwise not, if both Captains can agree to it, that person may play.
    -- The players involved in said trade must consent to being traded, as well as the Captains involved. If no agreement can be reached, the trade can't happen.
    -- NO ACCOUNT SHARING, NO RINGERS during officials. The person who owns each account must be the only person to play said account during officials. No unregistered globals will be allowed to play in officials.

    -- If a team is disbanded, they may enter the draft and play as soon as they are drafted.

    -- ALL ROSTERS ARE FINAL after week 7 of the regular season matches. No trades may be made after those matches, no core members replaced, or new draftees added from a supplemental draft.

    Sorry for the confusion, I probably should have read the rules more thoroughly before I said anything concrete about it, thanks to those of you who pointed this out.
  17. There's a new channel in town called Exalted Rocketboard for all you Rocketboard enthusiasts! It's a public channel, it's way cooler then BMT Exalted or that other bad channel that was just created. Only rule of Exalted Rocketboard is that you have a Rocketboard and don't take this game super srs.

    EXALTED ROCKETBOARD 4 LYF!

    /chanjoin "Exalted Rocketboard"
  18. Quote:
    Originally Posted by Master_Link2 View Post
    I have a Nin/Nin Stalker with Body Mastery for Focused Accuracy and Stealth of course. I have the Stealth and Perception procs also. My Stealth is reading at 1143, which is the cap I assume, and my Perception is at 1153, which is also the cap I assume...now, my question is that if other Stalkers can see me, why can't I see them??? Perception is +10 to Stealth, meaning there is no more absolute invisibility, so wtf?? I was close enough to a Stalker the other day for him to throw his Caltrops at me, but I never could see him, even while taking damage from his Caltrops and Water Spout...I feel like I should call BS, but I am open to possibly missing something...
    The closest you can see a stealth capped Stalker on any toon besides a VEAT is 10 feet, and that's only if you are completely Perception capped, although it sounds like you know this. 10 feet is not far at all, you might see a Stalker come into view if you are literally right next to them, in close melee range. Caltrops and Water Spout also don't take Stalkers out of hide as far as I know, he probably just got lucky and happened to hit you with those since they don't have a tohit check.

    It's unlikely that you will see Stalkers on a perception capped non-VEAT toon on purpose, though it does happen on accident sometimes.
  19. Quote:
    Originally Posted by BlueRaptor View Post
    This.
    The change was made for the game, that is PvE, not for the side game next to it called PvP. Good or bad, I don't think there's any chance that something in the game gets changed because of its effects in PvP.

    But how about you get behind another suggestion that would also fix it: Raise the level of the PvP zones. Preferredly to 50 for SC or at least Warburg.
    Doesn't really make much sense to have three out of four PvP zones dedicated to pre-level-45 PVP given how fast leveling has become, does it?
    I would be onboard with WB being raised to level 50, although one of the reasons Sirens is used at all is because it's lower level, so I don't think that would be a good solution for Sirens. I think it would work for WB since nobody plays in WB simply because you can't use level 50 builds there, despite the FFA style being something that people have always liked, and a level 50 FFA zone has been a common request among PvPers for a while.
  20. Quote:
    Originally Posted by hemmingway3 View Post
    Since all we get (the pvp community) is turds, some sugar would be nice... even if we still get turds.
    I thought this thread died like a week ago.

    I don't think we even get turds half the time. We get bits and pieces of the developers sharts, and even that doesn't happen much.
  21. Quote:
    Originally Posted by hemmingway3 View Post
    Yea, turns out I can't count. I removed Private Nurse. If she happens to spontaneously reappear and wants to play, we will be sure to add her to core and note that I am a draftee. That, or call more drafts.
    Well, depending on how CC is looking tommorow we may have to hold the draft then. I heard from Phoenix that at least 4 members of that roster have quit already since Newguy made that post about disbanding.
  22. Quote:
    Originally Posted by hemmingway3 View Post
    Updated to reflect the addition of KGB and Projects to our core.
    Make sure you remove the core members who are MIA so that your roster is legal. You currently have 12 core members in that post, although I suppose you are technically a draftee.
  23. Pushing the draft to Monday, both of the new free agents were added to a core roster. Anybody from Casual Champions who still wants to participate in the league after this Sunday should sign up in the pool before Monday night.
  24. You guys realize you have 2 core spots open now right? As in, you can just put anybody you want in the core spots without a draft. Just an fyi since you were wanting to pick up some more people in the supp draft.
  25. Quote:
    Originally Posted by Phillygirl View Post
    I agree completly with this. They should be allowed to finish out this Sunday if they wish, and CC shouldn't be screwed over by having people leave to get drafted before they officially disband. Monday or Tue is fine.
    I think it would be better to do it this way, but if people still sign up today I'm not going to force people to play for a team that they don't want to. It will really depend on the individuals who were planning to drop in the first place if they want to stick it out till this Sunday or not.