That_Ninja

Legend
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  1. Quote:
    Originally Posted by Anti_Proton View Post
    Standard code rant:

    Tying powers to costume pieces can't be done with player models.
    Are claws costume pieces? It's the same principle.
  2. Most tv shows only get 13 episodes a season (or just the ones I watch, anyways). Not many get the coveted 22 episode seasons. Hell, over the pond it's worse, where shows only get 6 episodes a season. Like original Office, which was so popular that it spawned many regional offshoots only had 12 episodes, which is technically 2 seasons.
  3. You know how in comic books that when heroes visit other worlds, it is usually a little different, but most of the time the heroes are still heroes (like most of the DC elseworlds tales)? That the evil goatee universe is always the odd man out? Maybe all the other CoX universes are evil and our is the only good one. Maybe all these heroes being evil is the prime natural thing and them being good here is the evil goatee or bizarro?
  4. That_Ninja

    Sucker Punch

    Quote:
    Originally Posted by Dark One View Post
    Emily Browning (Babydoll) is 23. That's a good ways from "uncertain" aged. And it's not that sexualized as there is no nudity in the movie.
    She could be 43, but the look is teen schoolgirl and you don't need nudity to be sexualized (isn't one of the crazy worlds a brothel?).
  5. That_Ninja

    Sucker Punch

    Quote:
    Originally Posted by QuiJon View Post
    I have to admit that as my daughter gets older and older this is begining to be a bigger problem for me also.... Or maybe its just as i get older and older my ideal "younger woman" gets older.....

    But ya the idea of making something where the idea is "oh these girls ARE legal" but to make them look illegal (ya im looking at your japanese animation) is getting more and more tiresome. I mean IF i was to ask my wife to squeeze her extra 15 or so pounds into her old high school cheerleader uniform now 20 years later, i would think for some reason i would be thinking of doing a high school cheerleader, not a 37 year old woman PLAYING a highschool cheerleader.

    So it kinda makes me wonder why if it isnt a part of the story that a 20+ year old needs to look like a 15 year old, then why do it? Oh ya to be true to the source material, which was basicly intended to attract people to a drawing of an underage looking sexualized image.

    It kinda makes me laugh to think of that as the excuse also, i mean if the original xmen movie had "Stayed true" to the comics the movie would probably have been rejected even by fans when wolverine showed up on dayglow yellow spandex.
    I mean, I'm not even that old or have a kid or anything and I still feel it is a little creepy for "uncertain" aged women to be in something explicitly sexual.
  6. That_Ninja

    Sucker Punch

    Quote:
    Originally Posted by BrandX View Post
    o.O Wouldn't lolita mean at the very least, 17 and under? The main character of the movie is 20 (not the actress, the character), and the other characters, I never got the feeling they weren't under 18, in fact, I got the feeling they were older than the main character.

    Or is it that the main character is in pig tails and a fuku?
    The whole girls looking younger than they are and the oversexualization of said younger looking girls.
  7. That_Ninja

    Sucker Punch

    So far the general idea I've been getting from this is that it is a failed movie about why movies fail.
  8. That_Ninja

    Sucker Punch

    Just read a synopsis and my skeeviness prediction has been confirmed. I might just watch that Casshern movie for over the top action.
  9. I remember sending a pm to a dev about vet rewards (this was when I was new to the whole forum scene).
  10. Okay, you lost me. o_O?

    But anyway, my main focus was to come up with a couple more archetypes that are not only somewhat original yet balanced without too much work on the dev's part, but fun to play whether on a team or solo (not to say the existing archetypes aren't, but some get nearly impossible to solo with in their 20s and 30s). It would definitely get more people starting new toons and even getting back into the game if they stopped playing.[/QUOTE]I was saying instead of having the Wild Card AT have access to all melee powersets like Kinetic Melee and Dark Melee, that it would have melee powersets made for it (like the suggested Staff powerset).

    I would also like to see your take on a shape shifting AT.
  11. How about wrist mounted guns for Assault Rifle? That way the Frankenstein device can be evenly split on each wrist (burst and slug on one wrist, flamethrower and grenade launcher on the other). This would be aesthetically more pleasing for robot or battle-suit themed characters, kind of like Warmachine. They could just reuse the normal blast stance from the other Blaster/Defender/Corrupter power sets and just make a new weapon model for the wrists.
  12. Quote:
    Originally Posted by je_saist View Post
    Depends on who you ask.

    From a practical point of view, Cryptic had no long term plans for City of Heroes. Cryptic basically kicked this game into maintenance mode after the Marvel Lawsuit resulted in Cryptic building Marvel Universe Online. Cryptic's lack of long term plans, or resources to put those plans into action, are why things like a "true end-game" and "power-customization" are only arriving years after the launch of the game.

    From a developer said point of view, I do not believe any official explanation was ever given. However, I do know that Going Rogue does shed some light on the potential problems of writing and implementing such content or capabilities.

    One of the new upgrades in Going Rogue was the yellow reticule target enemies. Outside of an attack, these enemies will ignore the player. These yellow-box enemies were used to populate the Praetorian World with NPC's that were still enemies, but not enemies. Almost immediately players began complaining that these same enemies weren't yellow boxed outside of specific areas. These boards, and the beta / test chats were filled with players questioning why their Loyalist was getting shot at by Cole's troops, and why their Resistance members were getting shot at by Resistance Groups.

    The simple fact is... THE ENGINE DOES NOT WORK LIKE THAT.

    There is no system in place to determine whether or not an enemy should attack a player based on player faction. Adding a system to enable the combat system to flag enemies to attack or ignore players based on faction would add extensive computational and network bandwidth requirements.

    How bad could that system be? Well, go grab a character with super-speed, or use a dual-build or a triple-build slot to make a character with super-speed. Drop by Vidiot Maps and look for a location badge somewhere that you haven't gotten. I suggest

    Now, as a super-speeder, run over that badge and keep on running.

    Notice anything about the difference in time from when you ran over that location badge till you were awarded that location badge? That is the lag issue when doing a database look up.

    As far as we are aware, the yellow-box target in Praetoria is a bit of a cheat. We believe that the enemies are given a power suppressing perception to 0ft, and that attacking de-suppresses the power. The behavior seems to be an inverse of the hide system used by Stalkers.

    * * *

    So that's one of the technical limitations of enabling players to join factions. The game system and network really can't handle keeping up with players combat options based on faction flags.

    there is also the Story limitation. Both Going Rogue and City of Villains shed some more light on the underlying problems.

    In City of Villains players are given the opportunity to openly fight against the Arachnos. Most of the fights come down to two rationals. The first rational is that the player is participating in Arachnos in-fighting. The second rational is that the player has successfully broken away from Project Destiny and is an equal to Lord Recluse (unlocking the Lord Recluse Strike Force). Even after achieving this high position, players are still introduced to contacts like they were mere bugs, not fit for the tasks the contact has to offer.

    This shows one of the first limitations: there was no system in the game to change the content that the player experiences based on the things the player has done.

    in Going Rogue players can participate in story arcs involving the Loyalists and the Resistance. These stories were able to address one of the limitations from City of Villains. Actions taken by the player could have a direct effect on the text and storyline progression of the player. However, there still is the limitation to this upgrade that the changes in text and conditional behavior still have to be written and entered into the system.

    These stories also had to work around other limitations, such as the inability to flag enemies based on faction. Ergo, the stories were written to place characters as operating outside the normal chain of command. Placing all of the players under Praetor White's Powers Division gave a convenient rational for why Resistance players would be relatively welcomed through various Praetorian locations. The solution also gave a convenient rational for Loyalists attacking Cole's own forces, as the players would appear to be working undercover.

    * * *

    As evidenced there are major technical and content creation hurdles that prevent the developers from integrating players as Part of an Enemy NPC Group. Even assuming the developers were able to deal with the technical issues without having to increase network bandwidth requirements as well as processing requirements, the content-creation itself is a formidable barrier.

    There are other limitations, such as what is referred to as immersion. Even if the developers went ahead and implemented systems for players to join enemy NPC groups, there still is the massive problem that stories are written without the player as a member of that group in mind.

    Imagine for a second that you join the Trolls. You get your 'Dine from the Family. Why would you, as a Troll, fight the family?

    Or imagine for a second that you join the Cabal. They don't hate anybody but the Red Caps. In the Croatoa storyline they attack you because they think you are working for the Red Caps. Even then, by the time you complete Katie Hannon Task Force, you have ostensibly made peace with the Witches and are now one of them... So why would a Cabal witch go and attack Rularuu?

    Sure, to many players such questions aren't a big deal. To others, it is a huge-game-breaking cliff.

    This is, why I think, the developers ultimately just left such concepts up to the players to implement as a role-play. Rather than dumping resources into making systems to make players part of one group or another, the players are given the freedom to pretend they are from one group or another, and make their own justification up for what they do.

    Is that really why the developers backed down?

    Again, there has never been an official explanation that I'm aware of. That does not mean there wasn't one. It just means I'm not aware of one.
    Uh, Cryptic wasn't hired to make the Marvel Online Game until after CoV came out. They didn't make this a "starter" game as practice for the licensed one.
  13. That_Ninja

    MA/Regen

    So I am still not sure what to build.
  14. That_Ninja

    Sucker Punch

    I'm really put off by the whole Lolita vibe of the film.
  15. Basically an episode all about Superdickery.com
  16. I remember back when CoV came out, that the devs said in an interview that they planned for villains to be able join villain groups like the CoT. That idea was scrapped.
  17. I liked Routh as Superman. The problem wasn't him, the problem was that he was in a terrible movie.
  18. That_Ninja

    MA/Regen

    Only other friend who play CoX is also a mac user.
  19. Quote:
    Originally Posted by Deeweromekoms View Post
    Ummm... You basically killed the entire idea of the thread. Giving the Wildcard AT the Ranged primary instead (I guess that's what you meant) would pretty much just make it a Corrupter with a different Inherent power. Also, I'm talking about introducing new BASIC ATs. Last I checked, there already are shapeshifting EATs.
    I was talking about power sets, like the staff/spear or something else.
  20. That_Ninja

    MA/Regen

    It's useful stuff, but composing a refined build in Microsoft word is a little hard.
  21. That_Ninja

    MA/Regen

    Using mac. I'm level 50 with alpha unlocked.
  22. Maybe the Wildcard should only have one or two melee powers that suit it. Also, I would like to see you build a cool shapeshifting EAT like the Blood of the Black Stream.
  23. That_Ninja

    MA/Regen

    Since Mids doesn't work on my computer, can anyone suggest a good IO'ed MA/Regen build? Mine is still severely broken (I have less power slots from when Fitness wasn't mandatory and CS and CAK are not up to par as they are now). My only condition is that I don't have ninja or beast run, so I would need a standard travel power (SJ over SS).
  24. That_Ninja

    Go Team Venture!

    They do use CG sometimes. Like when the jet is taking off or Hatred's Hover Tank.